GSL and user made apps -my take

Post/Author/DateTimePost
#1

darthvader821

Jun 20, 2008 11:37:57
After reading the GSL, what I am coming away with is that if someone wants to make money and publish a lot of stuff, they need a license. Home brew apps and spreadsheets are not going to be impacted unless they make is so you don't need the player's guide to play or put out a full list of feats/skills/powers in full blinding detail. Hasbro may be pushing this to put pressure on apps like PCGen so that people are more likely to go to the DnDi site. I can understand this, since I would bet a million or so have been dumped into this little project and they would like to recover those costs and make some money.

Now, that being said, I would like to see what DnDi with their DM's table is like when it goes live. However, I have already sunk my fun money into these books and I do not choose to make further investments in the basic tools to run a game. If the site is free for 14-30 days after launch to get a good look and the follow up costs are reasonable ($10/m or so), I will most likely keep with the DnDi. If the costs are higher, I can't afford it and will make my own tools.

Now the above being said after being said, the lack of tools being available for launch day, the FUBAR'ed state of the forums, the lack of communication from the PR department is making me believe that the latest foray for Wizards into the electronic world is going about as well as their last attempt. If the DnDi is p00ched, buggy and slow, people WILL leave and make their own stuff. If Hasbro goes after the small guys because they couldn't get their excrement together and put out a decent set of tools, 4e will die. It is quite possible that even Wizards will go the way of TSR if the fan-base is tee'ed off enough.

Bottom line: "We'll see"
Hasbro and Wizards have done enough recently and in the past to give us pause, but they have also delivered some pretty amazing games. I hope for everyone's sake they can make it work.