| Post/Author/DateTime | Post |
|---|---|
| #1yellowdingoMay 11, 2009 8:31:17 | 1. An interesting weapon is Phosphor wrapped in wet cloth. This functions as a Dehydration fuse - The Cloth ignites and burns when it dries out. This allows the PC to be out of the area when the fire starts. We know phosphor is available because wizards use it as a material component for spells. Crops can be burned 12 hours after the weapon is set, fires started in the bottom of dungeons long after PC air breathers have left. 2. Collapsing the upper level/surface above a Dungeon can imprison everyone in the lower levels. It is often better for a Zero Level PC to use this tactic on a Monster occupied dungeon than risk death in the Pit. 3. Ergot from the Rye Harvest offers a poison that can be sourced in rural harvests (although doing so exposes you to the toxin). It functions as a Hallucinagen in low volumes and is fatal in larger doses. |
| #2rhakiathMay 11, 2009 14:59:26 | 4. Throwing lanterns; Many of us have done it, but at low levels it can be quite effective. I have won many battles this way. If you miss, and are a caster at almost any level, use mage hand to take your oil flask, pass it through the flames, and hit the monster once ignited. It never fails unless you are extremely unlucky... |
| #3AbdulAlhazredMay 12, 2009 16:13:32 | 4. Throwing lanterns; Many of us have done it, but at low levels it can be quite effective. I have won many battles this way. Mmmm, yeah, except have you ever actually tried to ignite lamp oil? Granted it has been a staple of parties for years, but short of magic there is just not much in the way of 'stuff' that is naturally occurring which will burn that easily. Medieval technology really isn't much up to producing such a substance either. It would be possible, but unlikely to be easily procured. I like the 4e solution to this, there are Alchemical items that are pretty much like the old flaming oil, but they don't really come all that cheap. 5. Lumber. This stuff is an amazingly useful resource when coupled with a few nails, rope, and a bit of hardware. You can board up a door, make a small bridge or ramp, set up superior cover, etc. Make your lumber kit modular and designed to assemble quickly in a couple of handy configurations. Almost instant terrain. You may need a mule to carry it all, buy hey who says those went out with 2e? |
| #4abrahamMay 20, 2009 19:01:10 | 6.hauling butt! |
| #5KerrusMay 20, 2009 19:11:23 | 7. Salt. Salt is the counteractive base to Sulfuric Acid- in general, the type most commonly seen in D&D. A pound of salt is relatively cheap, so always carry around some in your Handy Haversack, incase you run into an acid trap of some sort. |
| #6blackmage88May 21, 2009 17:03:51 | 8. Shooting the floor. On the 2nd story or higher of a building with wooden floors, a rusty grate over a sewer's sludge, whichever. Sometimes the place the enemy is standing is much more vulnerable than they are and can send them on a quick trip down. |
| #7glaive_21842May 21, 2009 19:26:20 | 9. An old trick one of my friends found in 3.5 was the Adamantium spoon. Since spoons way very little, it costs almost nothing to make and can be done at even early levels. Wielded as an improvised weapon, it will have a minimum damage of 1. Since Adamantium ignored hardness below 20, which is to say just about everything, it created a very effective tool for tunneling which could be easily concealed and passed off as just a normal spoon. You thing that's bad? You should have seen what happened when we got high enough level to actually have Adamantium weapons... 10. Another 3.5 thing I've always wanted to try was dust of dryness. You know, that stuff that absorbed large amounts of water which could be released later. Immediately defeats water traps and primes the party with a devastating push/prone effect. I wonder what would happen if you used it on a water elemental... 11. The last 3.5 trick I'll be sharing is the Bag of Holding + Dispel Magic. When you use Dispel Magic on a Bag of Holding, you temporarily suspend its magical functions, creating a normal bag. When Dispel Magic wears off, the magical function resumes, effectively cutting off access to the actual space inside of the bag. This is a great way for the party of the DM to hide an object, since this trick is far from immediately obvious. In fact, i do remember a DM using this trick to hide the key macguffin of the game from the party in a Bag of Holding they recieved near the beginning of the campaign. It took them all of about 10-12 levels before they thought to try this trick. |
| #8KerrusMay 21, 2009 23:51:43 | Dust of dryness is actualy stated to basically destroy water elementals- they make a save, and either die or take horrid amounts of damage. I've got some dust in a 3.5 game that I've not used yet. Both unspent, though the immediate idea I had when I got some due to all the undead we were facing was to use it on 100 gallons of holy water, lure all the undead into a confined area, and set it off. that's a rediculous amount of damage, by the way. I don't have it down offhand, but calculating the damage put it at just astronomical amounts. Poof. no more undead. 12: the anti-undead super soaker. In BoED there's a relic cup that converts all water that is put 'in' it into holy water instantly. Step 1. Purchase a T shaped tube made of obdurium and fitted with a simple one way valve. One one end weld a decanter of endless water. On the other, weld the cup. Point the open end at your enemy and set the cup to geyser. The water will rush down the path of least resistance into the cup, becoming holy, and build enough pressure to open the valve, spraying out. 30 gallons a round of holy water. Those undead shouldn't bother you anymore. |