1001 Evil Characters

Post/Author/DateTimePost
#1

humanmind

Jul 11, 2009 21:24:44
I've noticed on the Whats a DM/Player to do forums that a lot of people are debating the concept of what it is to be evil and how to represent said morals. Some of these debates have gotten out of hand, I might add.

So I thought I'd make a thread that people can post their evil characters and what they love about them without getting scorned about how they play it (hopefully). I'll start.

Arviellious, my Master of the Unseen hand. He delighted in stealing from stores with mage hand while the party distracted the shopkeeper. His main role was to assist in assainations. He would lift the target into the air while the sniper took pot shots. Then he would use illusions and trasfiguration to stop persuing guards.
#2

mrdoobie

Jul 12, 2009 14:35:03
Jack

I first played him as a PC in one of the first campaigns I ever did with my current group, and after I became DM, I made him a standard boogey-tale and recurring villain in the campaign world (my friends also use him in their campaigns). Jack is a chaotic evil halfling sorceror with a known penchant for fire-based spells, and many beleive he's the most powerful spell-slinger in the world. This is not official, as most people who have witnessed his prowess first-hand haven't lived to tell the tale.

Jack is a mysterious figure, not even a DC 30 bardic knowledge check is enough to learn his complete history, and no one knows if he has any other name but Jack. He's murderously psychopathic and often times wreaks the most tremendous havoc only because he can and will. As one of my fellow gamers described him, "He has the power of a minor god and the mind of a child."

The Wizards Council (who are like a UN of spellcasters in my setting) dread the day another small town is turned into a crater because Jack was looking for some "fun", however, as much as the Council would like to bring him in, they've never even gotten close to catching him. Lord knows they've tried, they have the scorched bodies of countless Council Agents to prove it. All the Council can do is try to keep the body count as low as they can and hope that Jack doesn't decide to pursue lichdom.
#3

tindersticks

Jul 12, 2009 15:15:57
I love this Idea of posting our evil pc's, also a good way to let people know you can actually play evil :D

Marcus Redgar a recently (3 years ago) released prisoner accused and convicted of murdering his guardian grandmother at the age of 14. He was educated in the prison system and once released became a Mercenary of Magic. No job is to small if it has a high payday. His speciality is cuasing his victims to have heart attacks using his ability to manipulate and arc lightning.

CE
Currently being played
#4

puppypounder

Jul 12, 2009 15:26:37
3. Quinn Charvis was a normal Knight, until an army of undead, led by a hidious Death Knight, attacked the Kingdom. Quinn did his best, and indeed, did help defend the Kingdom, but there just wasn't enough solders. The undead poured in and Quinn was lucky enough to find a place to hide when all his comrades were slaughtered.

The Knight was distraught by his loss. His family and friends were slaughtered, and he had lost his house and all his possesions, with the exception of his armor, sword, and sheild. So, Quinn began to wander.

Eventually, Quinn was low on food and stopped by at an old wizard's house to beg. The old wizard fed and sheltered him, becoming friends with the man. So, Quinn casually told him of the undead assault on the Kingdom. The old man told Quinn he needed to avenge the fallen ones. When Quinn pointed out that he couldn't do it, the old wizard told him to 'Fight fire with Fire. If you become a Death Knight, you could steal control of the undead legions and attack the horrid fiend. I can turn you into a Death Knight myself.' Quinn reluctently accepted, and within one week, the ritual was complete.

Quinn did indeed wrest control of the undead and avenge his Kingdom, but becoming a Death Knight had corrupted his soul. To make things worse, Quinn enjoyed executing his enemy and sought to kill more.

Now, Quinn has built up a small outpost of undead, in the ruins of his former Kingdom. During the night, they raid nearby villages, just to feel the blood ooze between their fingers.

I haven't played this PC yet, but I plan on it. My DM allows us to start at high levels and sometimes with templates.
#5

Shiftkitty

Jul 12, 2009 20:15:25
4. Havoc M'rgan

Exiled male drow rogue. Arrogant, fastidious, and oh-so-fond of mind games. He most enjoys tricking people into doing things that are against their very moral fiber, and if a person is already teetering on the brink of morality, he enjoys giving them that little extra shove. He regards his current party as valuable tools and saves his twisted mind games for NPCs, but he still enjoys dealing messy deaths. He enjoys seeing the look in his victim's eyes as they realize that the death process has begun for them and there's nothing they can do to stop it. In one particularly gruesome scene that involved payback for his youth spent as a slave, he let his former master bleed to death, taunting him every step of the way:

"Do you feel the chill as it begins in your very core? Do you feel your blood-starved muscles beginning to weaken? Ah, the adrenaline surging through your body as you fight to live, but you know it's useless. Your heart! How it pounds! Still, though strong, do you feel the beats slowing, getting further and further apart? You should start seeing flashes of light now. Gentle flickers at first, but soon they will be firing like mad as your brain demands more and more of that precious ichor. Alas! Look how much of it is on my blade and wasted on the floor! Oh, if only there was some way to get it back into you. Is the room getting darker? Is my voice starting to sound faint? Tsk tsk! How much more might you have accomplished with your life had I not denied you the privilege of continuing on? So many years you'll never see, so many years lost to you forever,..."

He went on like this for as many rounds as it took for the duergar to die, then got a very shocked cleric to help him toss the body onto a garbage pile. This player is one awesome RPer!

From his CB information:
Havoc tends toward a sociopathic personality, alternating between acts of heinous cruelty and inspiring courage. He considers nobody his friend, but regards others in terms of how valuable they are to him at the moment. He prides himself on being self-sufficient.

Havoc is typical of most drow, preferring not to trust anyone. He sits with his back to the wall and carefully watches the actions of others, lest any of them try anything. He tends to hold himself very still and is easy to miss in a crowd. He keeps himself fastidiously neat, a manifestation of racial pride.

Havoc only begrudgingly accepts the party as allies. He feels an inexplicable liking for Deian, an elven wizard, and has provided protection for him a couple of times. He dismisses it as a common elven heritage, though many thousands of years past. Ronin had been his toy for awhile as he manipulated the damaged fighter into committing acts of unspeakable cruelty, only to lose this toy to Keldar and Xillthrak, whom Havoc doesn't particularly care for. He is wary around Xillthrak, but tends to ignore Keldar.

What I like most about watching Havoc in action is that he is a definite dark soul. Even when confronted with the thanks of the party for some daring deed, he tries to snort it off as though it was more trouble than it was worth. He then turns around and conflicts himself by trusting the other party members with his life, only later to claim that he knew their own goody-goodiness wouldn't let them allow him to come to harm. "His tides are perpetually shifting," Keldar once said. The half-elf cleric believes that there is a true hero lurking within the shadows of Havoc's soul, to which Xillthrak, a D-born pally, grumbles "...and I'll beat it out of him if I have to."
#6

mrdoobie

Jul 13, 2009 9:06:32
5. Maolagrant, Lord General of the Pale Army, and King of the Pallid Lands

This guy was briefly played as a PC in a quick high-level campaign and has since become a strict NPC. When I said Jack is the most powerful spell-caster in the land, I meant most powerful spell-caster alive, for Maolagrant has been a lich for the past 5,000 years, all this time gathering immense power and knowledge. It's often whispered that if Maolagrant really wanted to, he could assume godhood with just a snap of his fingers. When I have people fight him, I have Maolagrant operating at only a small fraction at his power, acting as a NE male human lich necromancer lvl. 18/dread necromancer lvl. 6.

It all began 5,000 years ago in the mountain range that has come to be known as Nerull's Spine. Maolagrant was a wizard of above-average power and the prince of the kingdom that sat perched in the mountains. That's when the war broke out, and the kingdom that Maolagrant was prince of began to crumble, until eventually, it was only him, his father, and the capital city left. Maolagrant watched with horror as his father and his fathers soldiers all died. Desperate for a way, any way, to defeat this enemy and bring his beloved people back, Maolagrant turned to necromancy, and, using all his power, began resurrecting both soldiers and peasants as tireless, fearless soldiers. It was this move that allowed Maolagrant to drive back the enemy, and eventually win the war. But it was at a terrible cost, the entire kingdom had fallen apart and thousands were dead. It was that day that Maolagrant pledged himself to the land and its people, to defend them at any cost. Slowly, Maolagrant began gathering his power, resurrecting corpses as his servants until eventually, Maolagrant had an entire kingdom of undead at his beck and call.
Since than, Maolagrant has assumed lichdom and sees himself as the rightful King and guardian of Nerull's Spine, not just a lord over his undead minions, but over the small human and orc towns that have established at the foot of the mountains. The townspeople of the region are aware of Maologrants presence, all too aware, but as Maolagrant has never acted against them or tried to actively harm them in any way, they see him more as a boogey than a real threat.
If one ever went deep into Nerull's Spine, into one of Maolagrant's "cities" they would find legions of undead, standing stock still and at attention, awaiting their masters next orders. In the words of another NPC...

"...Maolagrant could snap his fingers and make every dead thing in this mountain range stand up and do a dance if he wanted to. And now you're honestly suggesting we cross him?"
#7

Shiftkitty

Jul 13, 2009 12:06:42
*Steals Maolagrant when when MrDoobie isn't looking...*

He's just what I've been looking for. I love him to pieces!
#8

mrdoobie

Jul 15, 2009 7:50:27
*Steals Maolagrant when when MrDoobie isn't looking...*

He's just what I've been looking for. I love him to pieces!

I would be honored if you robbed me blind of my villains. Just a query, tell me how you're planning on using him? (what kind of campaign, role in plot, etc.)

If you like Maolagrant you may enjoy one of his lieutenants (he has 3, but the other two aren't terribly remarkable and really just fit the campaign)

Seither

Siether is a half-elf, his father was a human adventurer, and his mother was an elven maiden, and they were both very much in love. She was a young elf, and so, as was inevitable, she was forced to watch the love of her life grow old and die while she was still physically in her 20's. She was never the same again, and Seither saw how heartbroken his mother was at his fathers passing. Seither also understood that, as a half-elf, he was also destined to die before his mother, thus forcing her to watch her only child grow old and die.

Out of love for his mother, Seither began desperately searching for a way to extend his life, until he found lichdom. Not caring at all for the consequences, Seither immediately began the process to turn himself into a lich, so happy that his work had paid off and that his mother would never have to suffer the fate of watching both her husband and her child die. However, after the transformation was complete, he found that his mother was horrified of what he had become, and that the other elves rejected him. Lonely and confused, Seither left his homeland and wandered the world, searching for somewhere that he could rest his head. That place was Nerull's Spine, as a lieutenant under Maolagrant.

Seither is a half-elf lich, level 14 necromancer (wizard), chaotic neutral.
#9

humanmind

Jul 15, 2009 16:04:53
I would be honored if you robbed me blind of my villains. Just a query, tell me how you're planning on using him? (what kind of campaign, role in plot, etc.)

If you like Maolagrant you may enjoy one of his lieutenants (he has 3, but the other two aren't terribly remarkable and really just fit the campaign)

This is why I started this thread. So both players and DMs could benifet from some well made Evil characters.

Have a cookie
#10

drackthor

Jul 16, 2009 18:13:59
7. "Father" Abraham Devidicus

I originally put him up in the Character Development forum.

"Born under a wicked star. That's what some might say about
him. But that couldn't be all. No star has that much malevolence,
maybe not even the entirety of them have such a store of what
fuels Devidicus.No, what Abraham is, he's..."

The above is often the last thought of those that have found themselves
to be targets of Father Abraham Devidicus' wrath. All that he does,
all that he is, is wicked manipulation. He is a cleric of Asmodeus,
but he is more the extreme representation of his ideals in physical form.
The times Devidicus has actually fought with his own skills can be
counted on one hand. This is a being...no, that would lend too much
to his morality. This creature, manipulates those to do as he wills.

Upon his birth, he was surrounded by an almost celestial calm. As
a child, he trained to be a priest of Pelor. His father, while loud
and sometimes overbearing, had a good heart and was proud of
his only son, and his mother swelled with joy when she thought
of her little one.

Always one that could be relied upon for a helping hand, the village
grew to love him as a parent to their child. If not a son to one
man, a cousin to him. Upon reaching 16, he was inducted as an
acolyte of the temple. Sadly, at this same age, his father had
been murdered, and by who, no one knew.

His mother, a grieving widow, left her worldly posessions to her
son and simply up and left. Disappeared. One day she was there,
and by the night she was gone.

Many of the village sent poor Abraham gifts and little comforts,
and spoke of how brave he was to take these tragedies in stride.

Two years later, his mentor was convicted of murder for the
butchery of 6 of the 8 members of the temple's clergymen.
Abraham was elevated to the position of Bishop, and was
tasked with watching over the temple's coffers.

The town spat at the feet of the Ex-Paladin as he began his
walk into exile. The Head Priest of the temple was thrown
into despair as his loyal priest and accountant, Devidicus,
had found that the temple's only paladin and only survivor
of the previous massacre, had been stealing funds from the
temple.

Two weeks thereafter, with a woeful letter at his feet,
the Head Priest was found hung from the ceiling of his
quarters, a look of shock etched into his face.

With no one but he to manage the temple, the town now
saw Abraham rise to the role of Head Clergyman of the
temple, and for months he aided the village in the matters
of mediation and spirituality. Sadly, despite the holy man's
aid, the town saw three men go destitute from expenses
they couldn't explain for the paying of, two marriages
end, and three murders.

And when finally, the town began to wonder what could
have caused all the trouble, their guiding light in the dark-
ness, Abraham Devidicus, was found lying in his quarters,
his body brutally mauled and his face so mangled that he
couldn't be identified except for the robes of a Pelor
holy man clothing the corpse. As the guards further
explored, the temple coffers were empty.

Two miles away, 'Father' Abraham Devidicus rode
towards the city of Porthaven, his wicked work
done, he'd need to find a new quarry.

[Fin.]

The original thread also had other people come up with some particularly great additions as well.

http://forums.gleemax.com/showthread.php?t=1143436&highlight=Abraham+Devidicus
#11

humanmind

Jul 16, 2009 18:28:33
Drackthor, have another cookie for your ego wall.

Actually have two.
#12

actionjackson5

Jul 17, 2009 3:46:04
8. Gorgoroth, Chosen of Torog

My group started doing a "morally gray" campaign whenever a member would be absent from our main game. I had always wanted to play a minotaur and so was born Gorgoroth....

Gorgoroth was born into slavery as the son of a gladiator. He was taken as a pet by the high inquisitor of the empire, a deranged man who spent all of his time in his dungeon refining his "methods of questioning" and practicing abominable fealty to Torog. The emperor thought a pet might help him lighten up a little. So wide-eyed and young Gorgoroth was tossed into the dungeon to keep the old creeper company.

Now, let's just say that the inquisitor was negligent on the good days and Gorgoroth's life was a huge pile of suck. But at the same time he was the victim of horrendous living conditions he was also indoctrinated into the ways of Torog...Now an odd equation occurred to Gorgoroth; If Torog was the greatest of the gods as Gorgoroth's "father" said and Torog was the god of pain he would most likely show his blessings in the form of pain, and since Gorgoroth suffered so much pain on a daily basis it must mean that he was Torog's favored son.

So Gorgoroth took to his new-found faith with a feverish intensity, he became determined to show others the blessings of the greatest of the gods. He helped his "father" spread the love of Torog with joy and enthusiasm. But as all empires inevitably do the one Gorgoroth called home fell and the inquisitor was killed when the dungeon collapsed. Gorgoroth escaped into the great wide world and as he felt the sun break over his face he knew what he must do; he would devote his life to spreading the word of the greatest of the gods, Torog, Lord of Pain. He would spread Torog's love across the world, he would bless as many people as possible with the same blessings he had felt. And so, clad in plate mail and with his axe slung over his shoulder he set out into the world to bring Torog's light to a benighted world. So began the missionary work of Gorgoroth, Minotaur Paladin of Torog.
#13

drackthor

Jul 18, 2009 0:23:31
Drackthor, have another cookie for your ego wall.

Actually have two.

Cookies such as these are filled with nothing but shallow pride and self-vindication. I must have more.
#14

drackthor

Jul 18, 2009 0:27:53
Now, let's just say that the inquisitor was negligent on the good days and Gorgoroth's life was a huge pile of suck. But at the same time he was the victim of horrendous living conditions he was also indoctrinated into the ways of Torog...Now an odd equation occurred to Gorgoroth; If Torog was the greatest of the gods as Gorgoroth's "father" said and Torog was the god of pain he would most likely show his blessings in the form of pain, and since Gorgoroth suffered so much pain on a daily basis it must mean that he was Torog's favored son.

That... is a very cool take on the way someone might adapt to such a surrounding. It has a depth that you have to stop and think "Maybe I would think that." I'm gonna say good stuff, right here.