101 Silly Engine Flaws the DM will Laugh at and Discount

Post/Author/DateTimePost
#1

zombiegleemax

Feb 21, 2008 23:31:31
So I heard about a few funny system exploits awhile back. I'd like to hear yours. :P
Don't count errata, unless errata has led to more silliness. Go ahead and list misprints too.

1. The Commoner Railgun: Need to take out that castle? Just hire six-hundred commoners (a GP per commoner will make them jump for joy) to stand in line and pass a large rock (a move action) to the guy next to him and so on all the way to the castle. Assuming they all finish their move actions in three seconds, you have a rock moving at 1000ft/sec. G'bye wall!

2. Bag O' Rats+Supreme Cleave: Need to get from here to there really fast? Hold up your Bag O Rats(tm) and smack it really hard with the flat of your sword! You'll move 5ft each time you kill a rat!
#2

douglasm

Feb 22, 2008 14:04:26
1. Sadly, the same rules that allow moving the rock along the line so fast also make that speed completely irrelevant for throwing it - the last commoner in line throws it just as hard, fast, and far as if he were completely alone.

3. Ride bonus +19 or higher. Line up a bunch of mounts. Mount one as a free action (automatic success). Dismount as a free action... on the other side. Mount the next as a free action. Dismount on the other side. Repeat as many times as you like, it's all free actions.

4. Look up the spell Veil of Undeath in the Spell Compendium and look carefully at the list of things it makes you immune to. In particular, "death". No, not "death effects", "death". By RAW you cannot die while under the effect of this spell.
#3

Dan_Hemmens

Feb 22, 2008 14:13:12
4. Look up the spell Veil of Undeath in the Spell Compendium and look carefully at the list of things it makes you immune to. In particular, "death". No, not "death effects", "death". By RAW you cannot die while under the effect of this spell.

And since we're on the subject:

5. The good old "death doesn't actually have any game mechanical effects" thing. Which ironically means that being immune to death in general isn't that much of an issue.
#4

azezel

Feb 23, 2008 8:51:21
A pick does 1d4 damage, a heavy pick 1d6. Stone has Hardness 8.
#5

m-bark

Feb 23, 2008 8:59:34
1. The Commoner Railgun: Need to take out that castle? Just hire six-hundred commoners (a GP per commoner will make them jump for joy) to stand in line and pass a large rock (a move action) to the guy next to him and so on all the way to the castle. Assuming they all finish their move actions in three seconds, you have a rock moving at 1000ft/sec. G'bye wall!

If my players would come up with something like that, I'd indeed laugh, but I'd let it roll for the first time due to the rule of cool and the rule of funny.
#6

Dan_Hemmens

Feb 23, 2008 9:20:25
A pick does 1d4 damage, a heavy pick 1d6. Stone has Hardness 8.

"Dammit, we'll never cut through this stone with these. Break out the greatswords"
#7

jage

Feb 23, 2008 9:40:52
A pick does 1d4 damage, a heavy pick 1d6. Stone has Hardness 8.

You know I see this all the time, but seriously some weenie with a pick isn't going to be able to break up stone.

Strength Bonus
When you hit with a melee or thrown weapon, including a sling, add your Strength modifier to the damage result.
[...]
Wielding a Weapon Two-Handed
When you deal damage with a weapon that you are wielding two-handed, you add 1½ times your Strength bonus. However, you don’t get this higher Strength bonus when using a light weapon with two hands.

So you need a 14 str to break stone with a heavy pick, and it will be hard work, and an 18 to do it with a light pick, assuming you are a medium character.

And I'd never heard the railgun actually described, but based on the "railgun" name wouldn't it be the rate of delivery of rocks and not the actual speed of one rock that mattered? (especially under the rules?)

Anyway, I feel like a total rules lawyer so I'm going to go commit suicide with my composite longbow, acrobatic boots, Improved Increased Speed, Advanced Increased Speed, and a mix of slow and haste spells.
#8

xavon

Feb 23, 2008 13:34:09
I've always thought the Commoner railgun would make a great cross country mail system. Fill bags of holding with mail, and pass then from city to city in 6 seconds...
#9

vaelan

Feb 23, 2008 15:27:21
A pick does 1d4 damage, a heavy pick 1d6. Stone has Hardness 8.

Vulnerability to Certain Attacks

Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object’s hardness.

The examples given are fairly mundane. Axe vs. tree, fire vs. paper. Pick vs. rock isn't a huge stretch.
#10

rood_inverse

Feb 23, 2008 16:09:03
You know I see this all the time, but seriously some weenie with a pick isn't going to be able to break up stone.

In DR 1966, Andy Dufresne escaped from Baldur's Gate prison. All they found of him was a muddy set of prison clothes, a bar of soap, and an old rock hammer, damn near worn down to the nub. I used to think it would take six-hundred years to tunnel under the wall with it. Old Andy did it in less than twenty.

Oh, Andy loved Knowledge: (Geology), I guess it appealed to his meticulous nature. An ice age here, million years of mountain building there. Geology is the study of pressure and time. That's all it takes really, pressure, and time. That, and a big god-damned tapestry. Like I said, in prison a man will do anything to keep his mind occupied.

It turns out Andy's favourite hobby was totin' his wall through the exercise yard, a handful at a time. I guess after Tommy was killed, he decided he had been here just about long enough.

Andy did like he was told, buffed those riding boots to a high mirror shine. The guard simply didn't notice, neither did I... I mean, seriously, how often do you really look at a mans riding boots?

Andy crawled to freedom through five-hundred yards of ****-smelling foulness I can't even imagine, or maybe I just don't want too. Five-Hundred yards... that's the length of five football fields, just shy of half a mile.
#11

jage

Feb 23, 2008 16:39:40
Badly poured aggregate != Solid stone

And if you want to bring fiction to bear on the relative physics of fantasy why not bring John Henry into the mix. He must have taken TWF.

ObChaingunMail: Make the commoners hill giants and call it "The Halfling Express".
#12

Dan_Hemmens

Feb 23, 2008 17:19:45
You know I see this all the time, but seriously some weenie with a pick isn't going to be able to break up stone.

But the *same* weenie with a Greatsword *will* be able to break up stone.

Of course as people have pointed out, you can just rule that picks ignore the Hardness of stone, but really that's avoiding the issue. The point is that the "Breaking Objects" rules do more harm than good. They tell you that you *can* break stuff you obviously *shouldn't* be able to break (stone with swords, trees with clubs) and that you *can't* break stuff you obviously *should* be able to break (stone with picks, trees with axes as opposed to spears).

There's the catch all "the DM can rule that it doesn't work that way" thing, but really when you're using the exception for all practical purposes, what are the rules even *there* for.
#13

stargate525

Feb 23, 2008 17:56:36
1. Sadly, the same rules that allow moving the rock along the line so fast also make that speed completely irrelevant for throwing it - the last commoner in line throws it just as hard, fast, and far as if he were completely alone.

And that's why the last guy takes it and then drops it (A free action). It therefore maintains its relative speed and direction. Commoner railgun FTW!

And I feel I must put in my version of the ultimate bomb / power generator:

Take a pair of ring gates, arrange them so that one lets out into the other (creating a continual loop). Place a rod of Iron in the gate that is as long as the gap between the two gates, minus a couple of millimeters. The two ends of the rod should almost touch, but not quite. Weld them together. You now have an infinitely long length of iron rod.

Place this whole contraption into a jar that can hold a vacuum. Evacuate all the air, and release the rod. The rod will accelerate using gravity infinitely. It'll hit the speed of light in a little over five hours, assuming earth-norm gravity.

Since mass increases with speed, eventually this should, I think, create a black hole. Once that happens, the rings will collapse and release this massive... thing from its prison, sending the newly created black hole zooming into the middle of the planet at several times the speed of light.

If you want to generate enormous amounts of energy, make the pipe copper, wrap wire around the passage for it, and leave a little air in it to prevent the black hole of death.
#14

pigknight

Feb 23, 2008 21:57:45
If you can beat a vampire or a lich in a fight then you can start grinding it until you are 8 levels higher than it.
#15

drackthor

Feb 23, 2008 22:52:36
If you can beat a vampire or a lich in a fight then you can start grinding it until you are 8 levels higher than it.

Unless the DM rules that defeating a Vampire or Lich actually entails vanquishing it, not just temporarily inconveniencing it.
#16

neo_leviathan

Feb 24, 2008 5:52:17
9(?): Buy a ladder. Remove the rungs. Sell the two 10ft poles for more than the original ladder

10: Buy a spellbook (blank). Rip out all the pages. Sell pages individually for more than the spellbook.

11: Be a frenzied berzerker, or under the Delay Death spell. Get walloped down to -1000. Stick head in bucket of water, volunarily fail Con check vs drowning. Get healed to -1hp

12: After you have reached 61hp, raise yourself up to several thousand feet (any fly spell/ability will do), carrying the heaviest weight you can. Enter freefall. Hit terminal velocity, then the ground, causing yourself a nice large crater.
Dust yourself off after taking only 10d6 falilng damage (60hp max)

13: And remember boys and girls. In a stand-up fight, a housecat can kill a lvl1 commoner
#17

sunic_flames

Feb 24, 2008 8:36:01
Falling damage caps at 20d6. :P
#18

half_dragon_infernal

Feb 24, 2008 11:10:56
So make it 121 hp.
#19

malcaor

Feb 24, 2008 14:48:04
I would LMAO if someone thought it was 10D6 and tried that trick in my campaign.
#20

half_dragon_infernal

Feb 24, 2008 14:50:33
That would be funny. The person would take 20d6. Average damage would kill them.
#21

demithor

Feb 24, 2008 16:01:44
3. Ride bonus +19 or higher. Line up a bunch of mounts. Mount one as a free action (automatic success). Dismount as a free action... on the other side. Mount the next as a free action. Dismount on the other side. Repeat as many times as you like, it's all free actions.

"[...]You can perform one or more free actions while taking another action normally. However, the DM puts reasonable limits on what you can really do for free."
#22

sunic_flames

Feb 24, 2008 16:03:25
I would LMAO if someone thought it was 10D6 and tried that trick in my campaign.

Be even funnier if they still rolled a 60 or less. Bonus points if they rolled a 20. :P

To the above: See end of title. :P
#23

demithor

Feb 24, 2008 16:06:04
To the above: It's the end of the lovely weekend, and I'm tired. *shifty eyes*
#24

moonblossom

Feb 24, 2008 16:27:55
3. Ride bonus +19 or higher. Line up a bunch of mounts. Mount one as a free action (automatic success). Dismount as a free action... on the other side. Mount the next as a free action. Dismount on the other side. Repeat as many times as you like, it's all free actions.

That would totally crack me up if someone tried that in my campaign! What would you even accomplish by doing that?
#25

cowczar

Feb 24, 2008 17:04:14
That would totally crack me up if someone tried that in my campaign! What would you even accomplish by doing that?

Ummm... to travel?
#26

RPJesus

Feb 24, 2008 17:11:30
I dunno if this necesarily counts, but the 10 year old in me thinks it's ****ing hilarious that when you combine the fact that they deal 1d6 lethal damage with unarmed attacks, and can make unarmed attacks with anything, a monk could technically dry hump somebody to death.
#27

cryosilver

Feb 24, 2008 17:16:06
You can travel as far as there are horses lined up in one round.
#28

vaelan

Feb 24, 2008 18:07:12
3. Ride bonus +19 or higher. Line up a bunch of mounts. Mount one as a free action (automatic success). Dismount as a free action... on the other side. Mount the next as a free action. Dismount on the other side. Repeat as many times as you like, it's all free actions.

Many leading magical theorists claim that this is how teleport spells really work. Nobody believes in Ethereal Horses, though.
#29

cryosilver

Feb 24, 2008 21:44:14
Astral horses. Teleport goes through the Astral Plane.
#30

calronmoonflower

Feb 25, 2008 0:56:44
Since mass increases with speed,

Huh, no it doesn't. Momentum increases with speed. If you dispel one of the gates it should make a good railgun through.

http://en.wikipedia.org/wiki/Mass
#31

jutter

Feb 25, 2008 5:58:51
14. Craft (weaponsmith) an entire forest into quarterstaffs in literally no-time.

Since the amount of time needed to craft a weapon depends on it's cost, and a quarterstaff is free.....
#32

stargate525

Feb 25, 2008 9:54:58
Huh, no it doesn't. Momentum increases with speed. If you dispel one of the gates it should make a good railgun through.

And that is one of the last times I foray into Einsteinian physics... :embarrass

Would it accelerate to speeds past light?
#33

zombiegleemax

Feb 25, 2008 10:23:55
Good stuff, guys. Keep it coming. :P
#34

searcheromega_dup

Feb 25, 2008 11:14:47
15) Using the rules as written, you can make spot checks at no penalty while sleeping or knocked out.
Seriously.
#35

baddum12

Feb 25, 2008 14:10:57
And that is one of the last times I foray into Einsteinian physics... :embarrass

Would it accelerate to speeds past light?

Kinematics and workings with mass and velocity are Newtonian physics I think.

P.S. Just messing with ya:P

But to reach the speed of light it would have to travel like 300 thousand km in a second or something like that. So if you line up enough commoners... ... ... ... ... I'm so doing this. Thank you!


As far as exploiting game mechanincs... I've donned chained shirts in 10 rounds of battle while constantly running away. As far as I know there was nothing in the book that said I couldn't... and obviously in real life this wouldn't work too well.
#36

mock26

Feb 25, 2008 14:23:41
Next time you go into combat tell your DM that you're holding your sword by the blade or that you're firing your arrows backwards. There is nothing in the rules that states which part of the weapon causes damage.
#37

vadasz

Feb 25, 2008 15:53:35
And that is one of the last times I foray into Einsteinian physics... :embarrass

Would it accelerate to speeds past light?

Actually, one of the consequences of special relativity is that (all from an observers point of view) as an object approaches the speed of light it's mass increases exponentially, thus requiring more energy to continue acceleration. It was, I believe, the reason Einstein said travel at or beyond the speed of light was impossible for an object of any mass, as at the speed of light the object would become infinitely massive.

The two questions, though, are;

1: If the iron rod reaches that point, does an infinitely massive object collapse in on itself? if yes, then there's your black hole and bye-bye planet. If no, then you still have a massive gravity well which will likely destroy the planet and cause relative havoc with the local solar system in general.

2: Given the need for more and more energy to continue acceleration of the iron rod, could it even reach that point? The logical result is the iron rod will reach a point of equilibrium where it's mass balances it's speed and it just doesn't go any faster. At that point the results depend on what that point is. It may have enough mass to cause a mess of the local gravity, in which case you'll have a simulated black hole whose scale depends on the size of the gravity well, anything from destroy some poor commoners’ outhouse to the entire kingdom, continent, even the planet. I really don't want to do that math though.
#38

vaelan

Feb 25, 2008 16:01:09
Astral horses. Teleport goes through the Astral Plane.

Yes, of course. My apologies. The existence of Ethereal Horses is, of course, a given (Nightmares).
#39

ekko

Feb 25, 2008 16:09:26
Cast wall of force (or any similar immobile, heavy object making spell). Watch as it zooms to the west at several miles/second, and destroys most of what's in it's path.

Or, set the commoner railgun on a hill, and send a medieval satelite. I dub it...kintups!
#40

themocaw

Feb 25, 2008 16:14:40
Cast wall of force (or any similar immobile, heavy object making spell). Watch as it zooms to the west at several miles/second, and destroys most of what's in it's path.

Or, set the commoner railgun on a hill, and send a medieval satelite. I dub it...kintups!

Actually, the whole "wall of force smashes everything" thing was refuted by Dave Noonan in one of the podcasts. Just saying.
#41

Euclid

Feb 25, 2008 19:27:08
Would it accelerate to speeds past light?

That would take more energy than could ever exist, even with magic.
#42

mock26

Feb 25, 2008 19:50:59
That would take more energy than could ever exist, even with magic.

Never underestimate the power of the average commoner, especially when they work together in vast numbers!
#43

pmurray%40bigpond.com

Feb 25, 2008 19:51:06
3. Ride bonus +19 or higher. Line up a bunch of mounts. Mount one as a free action (automatic success). Dismount as a free action... on the other side. Mount the next as a free action. Dismount on the other side. Repeat as many times as you like, it's all free actions.

And then slam yourself into the castle wall!
#44

pmurray%40bigpond.com

Feb 25, 2008 19:53:19
Never underestimate the power of the average commoner, especially when they work together in vast numbers!

Eg: the pyramids. Not built by israelite slaves, but by commonners during the off season. Quite possibly a very clever plan to keep 'em busy during a time of year when they woud otherwise be idle.
#45

pmurray%40bigpond.com

Feb 25, 2008 20:07:45
Actually, one of the consequences of special relativity is that (all from an observers point of view) as an object approaches the speed of light it's mass increases exponentially,

It's not actually exponential. it's 1/(c^2 - v^2).

thus requiring more energy to continue acceleration. It was, I believe, the reason Einstein said travel at or beyond the speed of light was impossible for an object of any mass, as at the speed of light the object would become infinitely massive.

It's quite a bit weirder than that. Imagine that, rather than smoothly increasing speed, you did it in a series of bursts - accelerate for a second, rest for a second, and so on. Now, from the POV of the object, during those moments when it is not accelerating, it is stationary, no matter how fast it might be moving relative to some other observer. So the speed of light looks as distant as it ever does, no matter how long and hard you accelerate.

It looks different to an outside observer because of the way that the geometry of time transforms when you compare the way that two different observers in relative motion see things.

1: If the iron rod reaches that point, does an infinitely massive object collapse in on itself? if yes, then there's your black hole and bye-bye planet. If no, then you still have a massive gravity well which will likely destroy the planet and cause relative havoc with the local solar system in general.

Not sure. I belive that a massively energetic object will indeed warp space the same as a massively massive one. But, by definition, you need to impart enough KE into the rod that the mass-equivalent is the same as the mass of a black hole of equal size. If you have that much energy to fling around, you don't *need* to go to the trouble of accelerating iron rods about to accomplish your vengeance.

2: Given the need for more and more energy to continue acceleration of the iron rod, could it even reach that point? The logical result is the iron rod will reach a point of equilibrium where it's mass balances it's speed and it just doesn't go any faster.

Not if you are travelling in a vacuum. You can *always* accellerate just a tiny tiny bit closer to light speed, no matter how close you get.

If you are *not* in a vacuum, then the air friction will melt the rod way before it reaches lightspeed.

At that point the results depend on what that point is. It may have enough mass to cause a mess of the local gravity, in which case you'll have a simulated black hole whose scale depends on the size of the gravity well, anything from destroy some poor commoners’ outhouse to the entire kingdom, continent, even the planet. I really don't want to do that math though.

Like I said - if you have enough energy to do that, just pump it into a normal fireball, or create a city-sized portal to the abyss.
#46

stargate525

Feb 25, 2008 22:17:07
2: Given the need for more and more energy to continue acceleration of the iron rod, could it even reach that point? The logical result is the iron rod will reach a point of equilibrium where it's mass balances it's speed and it just doesn't go any faster. At that point the results depend on what that point is. It may have enough mass to cause a mess of the local gravity, in which case you'll have a simulated black hole whose scale depends on the size of the gravity well, anything from destroy some poor commoners’ outhouse to the entire kingdom, continent, even the planet. I really don't want to do that math though.

Actually, all I need is enough of a gravity well to break the glass housing. At which point the atmosphere comes rushing in, then promptly combusts, creating a huge fireball at least, not to mention the very quickly moving, red hot iron rod that just got hurtled into the ground.

So, wouldn't this device eventually start slowing down the planet?
#47

fidel_blastro

Feb 26, 2008 17:34:17
Vastly intelligent PCs/DMs discuss theoretical concepts of space and matter in the subject of fictional-medieval D&D:
D20 future:now!
#48

vadasz

Feb 27, 2008 15:04:53
It's not actually exponential. it's 1/(c^2 - v^2).

Considering I was typing all that from memory of Physics 101 from a very long time ago, I'm glad all I messed up was the formula lol.

However, I do agree that anyone capable of taking the concept to it's conclusion would have ample ability to turn the world into his/her own personal hacky sack. I was just letting my brain flow into a thought experiment on it.

Back to the spirit of the topic though, my personal favorite brain twister is the half dragon template.

Only requirements for it are "a living, corporeal creature" means you can have any number of wacky things like a half dragon dragon, or a half gold, half silver, half brass, half bronze, half copper, half every other true dragon type human, got to be at least enough full people in that poor sods head to give MPS sufferers everywhere a new king.
#49

saiyamantis

Feb 27, 2008 18:05:01
I dunno if this necesarily counts, but the 10 year old in me thinks it's ****ing hilarious that when you combine the fact that they deal 1d6 lethal damage with unarmed attacks, and can make unarmed attacks with anything, a monk could technically dry hump somebody to death.

On the subject of monks and unarmed strikes...

1) Monks aren't proficient with their own fists.
2) They do, however, treat their unarmed strikes as manufactured weapons, meaning they can be magically enhanced. Who wants 1 +1 throwing returning fist?
3) A character of 11th level or higher with Superior Unarmed Strike (ToB) will deal less damage if he takes one level of monk.
#50

RPJesus

Feb 27, 2008 18:09:25
Who wants 1 +1 throwing returning fist?

I can't think of an appropriate mech reference so
"Falcon, PUNCH!" :D
#51

cryosilver

Feb 27, 2008 18:28:31
Actually, the whole "wall of force smashes everything" thing was refuted by Dave Noonan in one of the podcasts. Just saying.

Wall of Force is still an excellent way of taking down ships. 1000 foot aircraft carrier? A single Wall of Force (which is invisible, hilariously) will stop it dead.
#52

kursk

Feb 27, 2008 18:33:24
Would it accelerate to speeds past light?

Eventually.
#53

i_roll_ones

Feb 27, 2008 18:48:34
2) They do, however, treat their unarmed strikes as manufactured weapons, meaning they can be magically enhanced. Who wants 1 +1 throwing returning fist?

There now needs to be a prestige class for Warforged monks/unarmed sword sages where you throw your fists and they come back.
#54

themocaw

Feb 27, 2008 19:09:54
There now needs to be a prestige class for Warforged monks/unarmed sword sages where you throw your fists and they come back.

Mazinger Z called from Japan. He wants his ideas back.

Here's an interesting one for you: assume a Fighter with quick draw and enchanted scabbards that create shortswords (joke item we made up for a friend of ours with TWF who kept rolling 1s and dropping his weapons), or a Heward's Handy Haversack filled with them. Theoretically, he could draw a nearly infinite number of weapons from his backpack and drop them as free actions, then hide behind the resultant pile.
#55

kuroimaken

Feb 27, 2008 19:37:46
Cleric of the Sun with access to teleport. Makes sense that he'd get his spells back at sunrise, right?

Have him teleport at 5:30 PM to the exact other side of the world and wait half an hour. BANG! Instant reload of spells.
#56

jage

Feb 27, 2008 22:13:17
Cleric of the Sun with access to teleport. Makes sense that he'd get his spells back at sunrise, right?

Have him teleport at 5:30 PM to the exact other side of the world and wait half an hour. BANG! Instant reload of spells.

Nice. You could really do it anytime. Worst case scenerio is you're treading water or freezing in the mountains for a few minutes waiting to teleport back.

It would be really bad if you miscalculated and missed sunrise by a few minutes and your teleport¹ didn't reload!
#57

jutter

Feb 28, 2008 3:03:17
Back to the spirit of the topic though, my personal favorite brain twister is the half dragon template.

Only requirements for it are "a living, corporeal creature" means you can have any number of wacky things like a half dragon dragon.

Apply the half dragon (red) template to a white dragon to generate a pink dragon. Give it a wizard dragonrider, and refer to them as 'Pinky and the brain'. Make them recurring villans. For sake of my sanity and those of others, I will not emphasize their goal in life.

EDIT: What's a PLAYER to do. PLAYER. Not DM. Bad Jutter. Baaaaad Jutter.
#58

entropy_judge

Feb 28, 2008 3:09:28
assume a Fighter with quick draw and enchanted scabbards that create shortswords

TypeMoon's Fate/Stay Night already has this guy ... although it's *him* creating the blades, not the scabbards ....
#59

Dog_O_War

Feb 28, 2008 10:52:00
There now needs to be a prestige class for Warforged monks/unarmed sword sages where you throw your fists and they come back.

And it's called Hardman.

(guess the reference)


Originally posted by Jutter
14. Craft (weaponsmith) an entire forest into quarterstaffs in literally no-time.

Since the amount of time needed to craft a weapon depends on it's cost, and a quarterstaff is free.....

The craft check itself is performed once per week though. It'll still take you one week.
#60

kapalen

Feb 28, 2008 11:06:27
On the subject of monks and unarmed strikes...

1) Monks aren't proficient with their own fists.
2) They do, however, treat their unarmed strikes as manufactured weapons, meaning they can be magically enhanced. Who wants 1 +1 throwing returning fist?
3) A character of 11th level or higher with Superior Unarmed Strike (ToB) will deal less damage if he takes one level of monk.

1) Everyone is proficient in their fists, monks included. However, most people, those without Imp Unarmed Strike, provok eAoOs when fighting with them, but they may still be perfectly capable of writing, tying a rope, playing rock paper scissors, etc.

3) Don't you apply bonuses in the order most beneficial, therefore taking the 11 levels of nonmonk damage?
#61

demithor

Feb 28, 2008 11:40:51
The craft check itself is performed once per week though. It'll still take you one week.

Or one day, if you use progress per day instead of week.
#62

cowmastertrojan

Feb 28, 2008 12:30:09
In DR 1966, Andy Dufresne escaped from Baldur's Gate prison. All they found of him was a muddy set of prison clothes, a bar of soap, and an old rock hammer, damn near worn down to the nub. I used to think it would take six-hundred years to tunnel under the wall with it. Old Andy did it in less than twenty.

Oh, Andy loved Knowledge: (Geology), I guess it appealed to his meticulous nature. An ice age here, million years of mountain building there. Geology is the study of pressure and time. That's all it takes really, pressure, and time. That, and a big god-damned tapestry. Like I said, in prison a man will do anything to keep his mind occupied.

It turns out Andy's favourite hobby was totin' his wall through the exercise yard, a handful at a time. I guess after Tommy was killed, he decided he had been here just about long enough.

Andy did like he was told, buffed those riding boots to a high mirror shine. The guard simply didn't notice, neither did I... I mean, seriously, how often do you really look at a mans riding boots?

Andy crawled to freedom through five-hundred yards of ****-smelling foulness I can't even imagine, or maybe I just don't want too. Five-Hundred yards... that's the length of five football fields, just shy of half a mile.

The fact that you can quote that so perfectly... deserves some applause ... but the fact that no one recognized it makes me sad
#63

RPJesus

Feb 28, 2008 12:45:51
I recognized it, I just didn't feel the need to comment.
#64

clem-da-squig

Feb 28, 2008 12:53:38
I recognized it, I just didn't feel the need to comment.

Ditto.
#65

Dog_O_War

Feb 28, 2008 13:25:36
The fact that you can quote that so perfectly... deserves some applause ... but the fact that no one recognized it makes me sad

There is a title that comes from "guessing" famous movie lines and such;

"Captain Obvious"

Or as my brother will simply say, "thanks, tips"

This is most often why no one will state what is said, unless a reward is offered.

You are right though, very accurate in the quote.
#66

jage

Feb 28, 2008 14:22:12
Badly poured aggregate != Solid stone

And if you want to bring fiction to bear on the relative physics of fantasy why not bring John Henry into the mix. He must have taken TWF.

I think I deserve credit for recognizing it. Just because I didn't blurt out what it was... And there are like 168,000 Google matches for this line alone:
"Like I said, in prison a man will do anything to keep his mind occupied."

How is that special that he probably just copy/pasted it?
#67

cheesiem0nkies

Feb 28, 2008 20:13:21
I guess theres always the "Buy a candle of incantation. Summon a Djinni. Use your three wishes to wish for more candles"
#68

capncj

Mar 03, 2008 8:00:24
Apply the half dragon (red) template to a white dragon to generate a pink dragon. Give it a wizard dragonrider, and refer to them as 'Pinky and the brain'. Make them recurring villans. For sake of my sanity and those of others, I will not emphasize their goal in life.

Best post ever.
#69

scarletice

Mar 03, 2008 11:22:22
Pun-Pun? :D
#70

sunic_flames

Mar 04, 2008 9:44:56
Pun-Pun? :D

Dum dum pish. Epic ownage in 69.

...That sounds dirty. :P
#71

Omnirahk_half-Rahkshi

Mar 04, 2008 16:21:49
Huh, no it doesn't. Momentum increases with speed. If you dispel one of the gates it should make a good railgun through.

http://en.wikipedia.org/wiki/Mass

It usually doesn't. But when you near the speed of light, everything goes wacky. Like time itself slows down, because we have momentum in 4 dimensions, and they always combine to the same amount. Usually it's not noticeable, but as you near the speed of light, your momentum through time needs to decrease in order for your 3D momentum to increase. The problem with speed of light being unreachable is because mass gets in the way; I know the main problem is needing more fuel (and hence more mass) to go faster. The mass increases with the need for more fuel, so you can't get past a point. That's probably what stargate525 was thinking about, but it may be that mass actually does increase near the speed of light. *ugh* Quantum physics. I'm going to have to double check on this.

Also, it's not possible for normal matter to go faster than the speed of light. I don't know the math, but it's a mathematical limit, not just a conceptual one. Mind you, there's a theoretical particle called a tachyon that goes faster than the speed of light, but that's because their mass contains the imaginary number i (square root of -1). It is incapable of going slower than light, it goes backwards in time,* and taking away energy makes it faster rather than slower.

*This may be an optical illusion due to it moving faster than the light that allows us to see it, but it may be because of that whole 4th (time) dimension momentum thing. In order for the combination of all 4D momenta to be the same at faster than light speeds (3D momenta), you need to decrease its 4D momentum past the zero point (light) into the negatives. Hence, negative (reverse) momentum in time. Oi. Quantum mechanics.

As for a vacuum to get past the whole terminal velocity thing, that's what Freedom of Movement is for. One of my characters once used that to go sky-diving down some central shaft of Dispater's tower. Which at least in our game (or is it canon? I don't know) had some subjective size trait, allowing it to be incredibly tall. Point is, the sonic boom I created just about peeled his tower like a banana. I'll just quote my character when we go caught: "They chose us for subtlety!" I forget if the sonic boom was extending just outside of my barrier, or if it only started when I canceled freedom of movement - and set myself and the cleric (whom I had jumped after to try to save) on fire. We then crashed to the floor and thanks to catfall (githzerai racial ability) I survived with "only a flesh wound" (we were using a flesh wounds/critical wounds HP system). Cleric meanwhile had two critcal wounds and three flesh wounds (just one short of dead), because I couldn't actually share my catfall ability. So all I did was set her on fire. And **** off Dispater.
#72

solaria

Mar 04, 2008 18:11:46
The examples given are fairly mundane. Axe vs. tree, fire vs. paper. Pick vs. rock isn't a huge stretch.

Picks are crit X4.
#73

anshar

Mar 04, 2008 19:20:55
And it's called Hardman.

(guess the reference)

That would be Megaman (3 IIRC).
#74

sunic_flames

Mar 05, 2008 7:33:23
Picks are crit X4.

And how do you crit an inanimate object?

To quote... someone... "It's a rock! It doesn't have any vulnerable spots!"
#75

Tectorman

Mar 05, 2008 10:14:07
And how do you crit an inanimate object?

To quote... someone... "It's a rock! It doesn't have any vulnerable spots!"

Tim Allen aka Jason Nesmith aka Commander Peter Quincy Taggert in GalaxyQuest.
#76

josheva

Mar 05, 2008 14:36:17
"It's a rock! It doesn't have any vulnerable spots!"

I disagree. If you hit a disk shaped rock on the edge it will do nothing. If you hit it in the middle it will likely shatter. Also consider the process of cutting diamonds; make one cut in the wrong place and you're screwed because you've hit a vulerable spot.
#77

sunic_flames

Mar 05, 2008 14:40:21
Way to fail at humor.
#78

Tectorman

Mar 05, 2008 14:58:11
@Josheva: I think you rolled a natural 1 on your Perform (comedy) check.
#79

twiddlestootch

Mar 06, 2008 12:02:39
The Flying Dwarven Hammer-Machine-Gun

This one is pretty easy, I thought of it while discussing the contents of this thread with my brother.

First, you need a dwarf, the higher the strength the better. Then you need to buy him a flying carpet (any magical item which allows fro flight will work) and as many Warhammers as you can get (crafting them your self is a good idea).
Finally, give the dwarf the quickdraw feat.

Have him fly above an enemy, the higher the better. Then, use a free action to draw a warhammer and a free action to drop it. Instant falling projectiles. Since all that is required is free actions, the only limit is from the DM.

You could use any weapon, but warhammers are fun :D
#80

josheva

Mar 06, 2008 19:22:29
I was not actually trying to be funny, nor did I think anyone else was trying to be. Did I miss something?

EDIT: Just re-read my post and I *might* know what you're talking about. When I was talking about cutting diamonds I was referencing how delicate of a job it is because one wrong cut can completely shatter and ruin the stone.
#81

anshar

Mar 06, 2008 21:49:57
I was not actually trying to be funny, nor did I think anyone else was trying to be. Did I miss something?

Yes, I'm afraid you did miss something. The quote in question:

To quote... someone... "It's a rock! It doesn't have any vulnerable spots!"

comes from a great comedy spoof of Star Trek called Galaxy Quest. It was a great and comical way to point out that in D&D only something with a discernable and working anatomy is subject to critcal hits.
#82

vulcanus

Mar 06, 2008 22:35:20
The Flying Dwarven Hammer-Machine-Gun

This one is pretty easy, I thought of it while discussing the contents of this thread with my brother.

First, you need a dwarf, the higher the strength the better. Then you need to buy him a flying carpet (any magical item which allows fro flight will work) and as many Warhammers as you can get (crafting them your self is a good idea).
Finally, give the dwarf the quickdraw feat.

Have him fly above an enemy, the higher the better. Then, use a free action to draw a warhammer and a free action to drop it. Instant falling projectiles. Since all that is required is free actions, the only limit is from the DM.

You could use any weapon, but warhammers are fun :D

Hammer Bros. from Mario?
#83

calronmoonflower

Mar 07, 2008 1:56:02
At 20th level a spirit shaman is treated as a fey for magical effects.

The spirit shamans chastise spirits ability affect all spirits within range and fey are considered spirits.

Therefor at 20th level and higher a spirit shaman is effected by their own chastise spirits.
#84

bedeverekm

Mar 07, 2008 5:43:19
Clubs are free, according to the PHB price lists.

Fire wood isn't.

Starting character with 1,000,000 clubs sells them for firewood (Even allowing for inevitable market demand limits, and depreciation, though how can something priced at 1cp get any cheaper?) to get 1,000 pp, minus whatever the GM sets for the above reductions.

If I'm DM, then... all of it, cheeky muppet. :P
#85

sunic_flames

Mar 07, 2008 7:07:51
comes from a great comedy spoof of Star Trek called Galaxy Quest. It was a great and comical way to point out that in D&D only something with a discernable and working anatomy is subject to critcal hits.

So... do I get a cookie? ^.^
#86

twiddlestootch

Mar 07, 2008 14:05:33
Hammer Bros. from Mario?

Not in particular. I was just thinking about this thread the thought of dropping stuff being a free action came to mind. Then came dropping stuff on some one, then using a dwarf since they can carry a lot without being slowed (just to be safe) and then figuring they should be flying and then deciding on hammers. Any weapon works, but the smaller it is the more you can convince your DM to let you carry at once.
#87

bedeverekm

Mar 07, 2008 15:47:48
If you're going to do that, might as well load up with a bag of holding, full of hammers, and use the command word to empty, while over them.
#88

callista

Mar 07, 2008 22:10:00
Eventually.

Nope, nothing can ever reach the speed of light--not even with magic providing acceleration forever. At time=infinity, it reaches the speed of light, has infinite mass, and compresses time to reach the end of the universe.

Read pmurray's nice explanation on the previous page. Relativity is some seriously wacky stuff... and seriously fascinating... Read "A Brief History of Time", sometime, if you've got the time. :D Layman's explanation of the whole thing, plus Newton and the shape of the universe and black holes and a lot of other cool stuff.
#89

jo_pistachio

Mar 07, 2008 23:04:41
There now needs to be a prestige class for Warforged monks/unarmed sword sages where you throw your fists and they come back.

Already did that thought experiment. Class used was Kensai.
#90

Skrimshaw

Mar 10, 2008 11:21:13
The Flying Dwarven Hammer-Machine-Gun

You can even do this without a feat investment or high strength.

Items from a Hewards' Handy Haversack can be removed as a free action, then just drop em as a free.

Can work with rocks or arrows too (assuming puncture rules apply and, if so, that arrows wont puncture the leather of a Haversack.)
#91

demithor

Mar 10, 2008 13:08:30
Just re-read my post and I *might* know what you're talking about. When I was talking about cutting diamonds I was referencing how delicate of a job it is because one wrong cut can completely shatter and ruin the stone.

Isn't this what might happen if you roll a natural 1, as opposed to getting a critical hit?
#92

josheva

Mar 10, 2008 15:04:02
Yes, I'm afraid you did miss something. The quote in question:....comes from a great comedy spoof of Star Trek called Galaxy Quest. It was a great and comical way to point out that in D&D only something with a discernable and working anatomy is subject to critcal hits.

I suppose that my problem was I quoted the wrong thing in my response. I know where the quote comes from, I was responding to the idea behind it.

Also, inconsequentially, I did not find Galaxy Quest funny even in the slightest; It lacked subtlety.
#93

dndfencer

Mar 10, 2008 17:04:08
Back to the railgun stuff

Objects moving at high speed in DnD don't harm you, or at least the rules make no mention of this. So you could jump right in front of anything and not get harmed unless its an attack or a trample check.

Also, teleport could be like falling, after all, falling technically take no time.
If you could find some way of changing the direction of gravity, you've got a teleport spell (that unfortunately damages whoever it teleports).

Best items though are things with weight negligible. Carry around an arbitrarily high number of them (after all there is no limit to the volume that you can carry) and then use them for everything from walls to landing cushions.

PS could someone explain the wall of force being used to crush things?
#94

josheva

Mar 10, 2008 18:01:53
after all there is no limit to the volume that you can carry

DND has rules for the volume of containers. If you are talking about the lack of rules regarding how much that you as a person can hold then I think that you are going a little to far. The intention is to abuse the rules written, not to make your own when a pre-existing one seems to be missing. Using contrapositives is a lame way of getting what you want .

On the other hand, I suggest that you construct buildings, boats, flying machines, and vehicles out of weightless items . Technically, by the rules, you could make a weightless castle!
#95

theflyingasian

Mar 10, 2008 20:24:02
No called shot rules: therefore you can't stake a vampire.

Limited Wish to create a slightly-less-than-infinite number of clubs. Plane is destroyed in a supermassive black hole.

Ummm...

You can still petrify an Earth Elemental.

You can carry an infinite amount of slings at no penalty.

Mace of Smiting destroys constructs on a critical hit with no save. Constructs are immune to critical hits.
#96

pedro2112

Mar 11, 2008 0:16:19
.

You can carry an infinite amount of slings at no penalty.

What moronic DM would allow that?
#97

12shark

Mar 11, 2008 3:32:23
*points at title of thread*
#98

dndfencer

Mar 11, 2008 12:41:27
Lets not forget spells and psionics

Cerebremancer, Font of power temporal acceleration and summon astral construct. Summon as many constructs as possible right above opponents head

also, temporal acceleration or time stop. Start running while continually casting temporal accel or time stop. Then, once you run out of power points fly straight into whatever you wish to destroy. If you have font of power you can run 40 (or some other ridiculous number) rounds worth ( with the augmented temporal accel) in one round. Add the fly spell to get 60 ft per round movement and you're moving at 2400 feet per round, or 600 ft per second.

And what if you replace those 600 commoners with psions casting temporal accel, that should double the speed as each of their actions takes half as long. Then add boots of haste to multiply again by 1.5 (assuming a standard action is worth about half a round)
#99

josheva

Mar 11, 2008 12:52:29
Limited Wish to create a slightly-less-than-infinite number of clubs. Plane is destroyed in a supermassive black hole.

I used to be a fan of summoning 2.5 million pounds of wheat using a wish spell until I looked a little more closely at the wording of the rules.

Create a nonmagical item of up to 25,000 gp in value.

So you can't create multiple clubs or pounds of wheat by the explicitly stated rules . Limited wish doesn't even say anything about creating items.
#100

dndfencer

Mar 11, 2008 13:11:50
"So you can't create multiple clubs or pounds of wheat by the explicitly stated rules . Limited wish doesn't even say anything about creating items."

Well, not necessarily. A bushel of wheat is one item despite the fact that it contains more than one strand of wheat. A quantity of an item should only be one item really. At the very least you should be able to create a ton of wheat.

Just seems to me like disallowing someone to wish for a quantity of a bulk item is kind of silly.
#101

legdiwena

Mar 11, 2008 15:19:24
Isn't this what might happen if you roll a natural 1, as opposed to getting a critical hit?

Maybe failing by more than 5, but not a 1. Since, a nat 1 is not a n automatic failure for skill checks.
#102

josheva

Mar 11, 2008 15:20:32
A bushel of wheat is one item despite the fact that it contains more than one strand of wheat.

A perfect loop-hole that I have shamefully overlooked! Now if we can find a container worth less than 25,000gp that will hold a near infinite amount of clubs we can destroy the universe, or at least a small galaxy! Any suggestions? A balloon maybe?
#103

legdiwena

Mar 11, 2008 15:39:06
bundle of sticks
#104

theflyingasian

Mar 11, 2008 20:51:01
A perfect loop-hole that I have shamefully overlooked! Now if we can find a container worth less than 25,000gp that will hold a near infinite amount of clubs we can destroy the universe, or at least a small galaxy! Any suggestions? A balloon maybe?

Well, a bundle of clubs, no matter how large, should still count as one "item", whether contained in something or not.
#105

wolfhati

Mar 12, 2008 1:08:17
Another random thing to add: The up the walls feat lets you run up vertical surfaces, provided you end your turn on a horizontal surface, otherwise you fall. A ceiling is technically a horizontal surface.
#106

dux_is_me

Mar 12, 2008 2:28:45
Is it even a surface? :P More like an underface.
#107

calronmoonflower

Mar 12, 2008 2:29:56
The dragon disciple prestige class requires you to be a non-dragon as a prerequisite.

A 10th level dragon disciple becomes a dragon, so they no longer qualify for the prestige class and thus lose all class features.

Which means that you qualify again and get all the class features back, which means you no longer qualify...
#108

ayra

Mar 12, 2008 7:04:19
The Flying Dwarven Hammer-Machine-Gun

This one is pretty easy, I thought of it while discussing the contents of this thread with my brother.

First, you need a dwarf, the higher the strength the better. Then you need to buy him a flying carpet (any magical item which allows fro flight will work) and as many Warhammers as you can get (crafting them your self is a good idea).
Finally, give the dwarf the quickdraw feat.

Have him fly above an enemy, the higher the better. Then, use a free action to draw a warhammer and a free action to drop it. Instant falling projectiles. Since all that is required is free actions, the only limit is from the DM.

You could use any weapon, but warhammers are fun :D

Wouldn't that work the same as someone carrying around a bag of holding filled with bricks? Fly above someone and flip over the bag of holding, pouring all its contents on your poor victim x.x
#109

zombie_babies

Mar 12, 2008 9:07:11
Wouldn't that work the same as someone carrying around a bag of holding filled with bricks? Fly above someone and flip over the bag of holding, pouring all its contents on your poor victim x.x

The whole idea is actually very limited by the RAW. The carpet and the bag both have weight limits.

Carpet of Flying:
Size Capacity Speed Weight Market Price
5 ft. by 5 ft. 200 lb. 40 ft. 8 lb. 20,000 gp
5 ft. by 10 ft. 400 lb. 40 ft. 10 lb. 35,000 gp
10 ft. by 10 ft. 800 lb. 40 ft. 15 lb. 60,000 gp

Bag of Holding:
Bag Bag Weight Contents
Weight Limit Contents
Volume Limit Market Price
Type I 15 lb. 250 lb. 30 cu. ft. 2,500 gp
Type II 25 lb. 500 lb. 70 cu. ft. 5,000 gp
Type III 35 lb. 1,000 lb. 150 cu. ft. 7,400 gp
Type IV 60 lb. 1,500 lb. 250 cu. ft. 10,000 gp

Another problem with this exploit:

Retrieving a specific item from a bag of holding is a move action—unless the bag contains more than an ordinary backpack would hold, in which case retrieving a specific item is a full-round action.

But! There is this option:

If a bag of holding is turned inside out, its contents spill out, unharmed, but the bag must be put right before it can be used again.

So, it seems as though you could drop 1500lbs of hammers onto an unsuspecting foe- if you simply turn the bag inside out. This is the only way to make this happen. You are limited both by weight and action type. You can't Quickdraw from the bag, but you can turn it inside out. You'd most likely only need the first or second type of carpet, as well.

So for 30-45k gp (not counting 1500lbs of hammers) and a lot of time to get the hammers into the bag, this can be done. But it wouldn't be any fun resetting that little experiment....

EDIT: More fun facts about this plan:

You can only fit 300 Warhammers into the bag. It will cost you 3600gp to buy them. Only 300. Sounds like a headache to me. :D

If you use regular hammers, you can fit 750 hammers into the bag. It will cost 75gp to buy them. They do damage as a spiked gauntlet, so there is a rule for damage there, as well.

**Anyone feel like figuring out AoE and average damage for these options? I feel as though I have wasted enough of my life providing the information I already have for this silly but fun idea.
#110

sunic_flames

Mar 12, 2008 9:44:58
Warhammers have a spike. Don't put them in there. Use something blunt.

And remember, the bags weigh the same regardless of how much is in them.
#111

legdiwena

Mar 12, 2008 10:18:04
What about loading carpet with weightless items? They would still fall at same rate and do same damage, but you can load many more of them on carpet.
#112

sunic_flames

Mar 12, 2008 10:46:19
Falling damage is based on weight. You could, by RAW drop a million objects each weighing .999 pounds from a height of 200 feet, and do absolutely no damage.
#113

silverthumb

Mar 12, 2008 13:58:22
Clubs are free, according to the PHB price lists.

Fire wood isn't.

Free Gold? Pfft, Scrub.

http://forums.gleemax.com/showthread.php?t=820859
#114

sunic_flames

Mar 12, 2008 14:22:19
Free Gold? Pfft, Scrub.

http://forums.gleemax.com/showthread.php?t=820859

...

...

...

#115

silverthumb

Mar 12, 2008 16:48:37
...

...

...


Let it be known that I was the one that broke the Level 1 Human Commoner build. :D
#116

ayra

Mar 13, 2008 3:26:38
Let it be known that I was the one that broke the Level 1 Human Commoner build. :D

It was already broken. You could get a level 1 commoner maxing handle animal. Take the mercantile feat and buy as many cows as possible. Let them overrun your opponent (possibly by scaring the herd into the direction of your opponent) and watch as several hundred cows trample your poor victim.

I unfortunately can't find the thread in which this was posted
#117

mercurius

Mar 13, 2008 8:14:13
And the commoner class qualifies right out of the box for the Survivor PrC from Savage Species. It's possible for a lvl 6 NPC (Commoner1/Survivor5) to have Improved Evasion, Improved Uncanny Dodge, DR 5/-, all good saves - 1 level, and no BAB. PCs will have a heck of a time dropping the old coot, but he's not really a threat anyway.
#118

sunic_flames

Mar 13, 2008 10:04:53
Let it be known that I was the one that broke the Level 1 Human Commoner build. :D

I to your optimization mastery.
#119

silverthumb

Mar 13, 2008 12:04:54
It was already broken. You could get a level 1 commoner maxing handle animal. Take the mercantile feat and buy as many cows as possible. Let them overrun your opponent (possibly by scaring the herd into the direction of your opponent) and watch as several hundred cows trample your poor victim.

True, but I broke the Gold ownership rule. Infinite Gold = Infinite Cows = Infinite Trample!

And the commoner class qualifies right out of the box for the Survivor PrC from Savage Species. It's possible for a lvl 6 NPC (Commoner1/Survivor5) to have Improved Evasion, Improved Uncanny Dodge, DR 5/-, all good saves - 1 level, and no BAB. PCs will have a heck of a time dropping the old coot, but he's not really a threat anyway.

I intend to create a character based solely around the Cow Stampede, Chicken Slinger, and Survivor.

EDIT: And ya know what? The hell with it, I'll make him a Forsaker!

Man... I'm liking this too much. I'm going to have to make a Farmer PrC for this
#120

dndfencer

Mar 13, 2008 18:04:50
I wonder if you could break a sorceror with a spell called "summon domestic animal'

I would love to see the day when a sorcerer summons a cow to vanquish his foes.

And for summon domestic animal II, III, IV, and so on we start adding templates until we end up with a fiendish, half-dragon, weretiger, monster of legend, ectoplasmic, tauric, cow. Or flock of chickens. Either one would be pretty scary.

Better yet substitute the warhammers in the flying carpet build and rain down a fiery death by chicken. The only problem would be that the chickens would suffocate in the bag of holding unless you put oxygen in there.
#121

jage

Mar 13, 2008 18:48:25
How about playing a half dragon-half awakened chicken and you could get drawn randomly by commoners with the flaw as a plot hook...
#122

theflyingasian

Mar 13, 2008 18:51:08
...Or [a] flock of chickens. Either one would be pretty scary.

Oh my. Possibly the only think that brings fear into my heart...
#123

entropy_judge

Mar 13, 2008 19:15:20
...Or flock of chickens. Either one would be pretty scary.

I, too, have horrible nightmares of death by chicken ... well, they were LoZ chickens (cuckoos?), but it's still enough to make me scream at night.
#124

silverthumb

Mar 13, 2008 19:46:07
a fiery death by chicken

Amulet of Natural Attacks(or whatever its called) +2 or that Infinite Arrows Quiver with the +1 ability, Flaming. If you're feeling adventerous, take another +1, and ahave Flaming & Distance. Then take the feat Throw Anything. A chicken could be argued to being an improvised weapon. Chickens weigh about 5 pounds(let's assume, for the sake of sakes), so I'd wager they would do about 1d4 damage, given they're softer than a Longsword.

Since you're a Human Commoner using my brilliant gold-loop(I hope), you can easily afford that magic item. Get a +5, and then you'll have infinite +2 Flaming Distance Chickens.

Take the Thrown-Weapon Master(whatever, I'm forgetting everything's name today, if that's not it) and you'll be a Flaming-Chicken Slinging Master.
#125

legdiwena

Mar 13, 2008 20:12:27
Wouldn't you need +2 for flaming?
#126

silverthumb

Mar 13, 2008 20:33:24
Wouldn't you need +2 for flaming?

What?
#127

legdiwena

Mar 13, 2008 21:00:35
Since you're enchanting it as a weapon, don't you need to make it +1 before adding properties?
#128

silverthumb

Mar 13, 2008 21:05:04
First I've heard of it. What page of the DMG is that on?

EDIT: just a side note, if I am wrong, I really would like to be corrected on the matter. I'm just saying this because some other things today have been taken wildly out of context, and I didn't want that to be one of them(on the chance that I'm saying things a differetn way then how I say them). Not being a douche, I just wanna be accurate. :D
#129

douglasm

Mar 13, 2008 23:12:34
Page 221, Weapons section, third paragraph, last sentence. Or third paragraph, last sentence, in this section of the SRD. There is a similar rule for armor as well.
#130

silverthumb

Mar 13, 2008 23:30:00
Page 221, Weapons section, third paragraph, last sentence. Or third paragraph, last sentence, in this section of the SRD. There is a similar rule for armor as well.

Ahhh, OK. Thank you! I'll fix my other post, then.

But its still pretty awesome to have +2 Flaming Distance Chickens. ;)
#131

wih

Mar 13, 2008 23:57:42
Ahhh, OK. Thank you! I'll fix my other post, then.

But its still pretty awesome to have +2 Flaming Distance Chickens. ;)

Your cluck-fu is weak.
#132

silverthumb

Mar 14, 2008 8:22:54
Your cluck-fu is weak.

Ugh, you're right, but what an ugly cluttered mess of multiclassing.
#133

Tectorman

Mar 14, 2008 15:23:14
Ahhh, OK. Thank you! I'll fix my other post, then.

But its still pretty awesome to have +2 Flaming Distance Chickens. ;)

I'm not quite sure what Douglasm was getting at, but you don't necessarily need to have a new enhancement added for each special weapon quality (i.e., it's perfectly fine to have a +1 Flaming Distance Chicken). You need the +1 first, but after that you can add Flaming Distance Holy Vorpal to the end of it (chickens can do slashing damage, right?).

Also, put the "Half (Iron) Golem" template on the chicken.
#134

sunic_flames

Mar 14, 2008 16:42:58
Flaming Burst Chicken. Awesome weapon, and dinner. Because every adventurer needs his fill of Fried Chicken. :D
#135

josheva

Mar 14, 2008 16:53:50
The only problem would be that the chickens would suffocate in the bag of holding unless you put oxygen in there.

The flaw explicitly states that the chicken are alive ;).
#136

jakonen

Mar 15, 2008 1:36:36
1. The Commoner Railgun: Need to take out that castle? Just hire six-hundred commoners (a GP per commoner will make them jump for joy) to stand in line and pass a large rock (a move action) to the guy next to him and so on all the way to the castle. Assuming they all finish their move actions in three seconds, you have a rock moving at 1000ft/sec. G'bye wall!

I think we can start a medieval space program with that meathod
#137

tharivol266_dup

Mar 15, 2008 11:04:44
with the commoner railgun you can get it going much faster if you have them all ready an action to give it to the next guy instead of using their move action so the rock would move all that distance in the span of a free action. just have the last guy ready "i let go". and the best thing about this is that you can have your gun curve around hills and such
#138

douglasm

Mar 15, 2008 13:07:07
The problem with the commoner railgun is that it mixes D&D physics and real-world physics, and that just doesn't work without a cooperative DM. If you're playing by RAW, then you need to use D&D physics and D&D physics only. If you're playing by "how it would really work", then you need to apply real-world physics everywhere it is reasonable to do so.

By D&D physics, the last commoner drops the item and it falls straight down to the ground at his feet. If he throws it, it goes just as far and fast as if he'd been holding it the whole time. Sure, you've moved something halfway around the world, but at each step along the way it is stationary. Each 5' transfer from one commoner to the next is essentially instantaneous teleportation and does not impart any momentum or kinetic energy to the object - such concepts don't even exist in D&D physics.

By real-world physics, people can't pass things along that fast anyway, so you don't even get to the last guy throwing it without waiting far too long, and it's not moving any faster than it should when it gets there.
#139

half_dragon_infernal

Mar 15, 2008 14:43:16
Douglasm, you removed all the fun!! :raincloud
#140

tharivol266_dup

Mar 15, 2008 15:18:52
yeah really. silly is in the title of the thread for a reason.

earlier there was a ring gate and rod of iron black hole generator. with a similar setup using several sets of ring gates (100lb/day limit), a 1lb lead ball and an aluminum case can make a not quite instant cannon
#141

josheva

Mar 21, 2008 3:32:11
The problem with the commoner railgun is that it mixes D&D physics and real-world physics, and that just doesn't work without a cooperative DM.

We know, we know, we know that it won't work! Read the title of the thread! Sheesh!
#142

larry_the_titan

Mar 21, 2008 6:55:10
The problem with the commoner railgun is that it mixes D&D physics and real-world physics,

You should just said that 'When ever you mix Real world Physics and D&D Mechanics a Catgirl dies'. Its the easiest comment you could make.
#143

janzen

Mar 21, 2008 7:16:55
I, too, have horrible nightmares of death by chicken ... well, they were LoZ chickens (cuckoos?), but it's still enough to make me scream at night.

That reminds me of Zelda soo much, I used to use Din's Fire on one chicken and every chicken from the village came to attack me.
#144

etraikov

Mar 21, 2008 12:11:55
Step 1: Hire 10,000 commoners. Have one of them move into the basement of a castle. Then, have the second commoner move up to the first commoner and grapple him. Since they are grappling, they occupy the same 5 ft square. Then, get the third commoner to go up and grapple the first 2 commoners. Repeat this process 9997 more times until you have all 10,000 commoners within a 5 ft cube in the basement of this castle.

Step 2: Step back.

Step 3: Tell all the commoners to let go of each other.

Step 4: Watch explosion of said castle.

Step 5: ???

Step 6: Profit!
#145

sunic_flames

Mar 21, 2008 12:15:46
Step 1: Hire 10,000 commoners. Have one of them move into the basement of a castle. Then, have the second commoner move up to the first commoner and grapple him. Since they are grappling, they occupy the same 5 ft square. Then, get the third commoner to go up and grapple the first 2 commoners. Repeat this process 9997 more times until you have all 10,000 commoners within a 5 ft cube in the basement of this castle.

Step 2: Step back.

Step 3: Tell all the commoners to let go of each other.

Step 4: Watch explosion of said castle.

Step 5: ???

Step 6: Profit!

This reminds me of that gay ball on South Park. :P
#146

toloran

Mar 22, 2008 11:36:45
*EDIT: I'm stupid, ignore*
#147

half_dragon_infernal

Mar 22, 2008 11:44:57
XXX) Shatter can target clothes.
#148

jo_pistachio

Mar 23, 2008 2:31:41
XXX+1)
Use true create to make your own corpse, then polymorph any object it into you. Then kill it, dispel it and psionic revivify it. It returns to life and stays that way permanently.
#149

sunic_flames

Mar 23, 2008 9:03:42
Doesn't the whole lack of soul thing (because you're alive) ruin that?
#150

jo_pistachio

Mar 23, 2008 12:09:33
Shouldn't. It had some semblence of one when it died, due to the nature of PAO, making it a legitimate target according to the text in psionic revivify.
#151

sunic_flames

Mar 23, 2008 12:32:38
XXX+2: Polymorph Any Object. One look at its uses eliminates the need for any illustration. :P
#152

jo_pistachio

Mar 23, 2008 13:07:45
It's my favourite spell. :P
#153

jage

Mar 23, 2008 23:25:39
Step 1: Hire 10,000 commoners. Have one of them move into the basement of a castle. Then, have the second commoner move up to the first commoner and grapple him. Since they are grappling, they occupy the same 5 ft square. Then, get the third commoner to go up and grapple the first 2 commoners. Repeat this process 9997 more times until you have all 10,000 commoners within a 5 ft cube in the basement of this castle.

Step 2: Step back.

Step 3: Tell all the commoners to let go of each other.

Step 4: Watch explosion of said castle.

Step 5: ???

Step 6: Profit!

Nice, but you might end up with commoner pâté instead!
#154

josheva

Mar 24, 2008 2:10:00
...Repeat this process 9997 more times until you have all 10,000 commoners within a 5 ft cube in the basement of this castle.

This technique has much synergy with the supreme cleave + whirlwind attack technique. You could get 10 000+ attacks on one enemy this way, or even travel through 10 000+ 5 foot squares if you could cause the commoner ball to move with you. The horrifying mess of exploding corpses might be a bit overwhelming though.

Also, just toying with quantum physics, but I wonder how many commoners it would take, using the railgun method, to accelerate an object to the point that its new mass would create a gravitational force so great that it would consumes the entire commoner line? That could be amusing, though I suspect that the amount of commoners needed would be insanely high. On a side note, it would probably send the world cascading out of orbit to do so...
#155

jage

Mar 24, 2008 9:01:35
You mean like pass commoners with a commoner railgun and have each one grapple in the same 5ft square until enough mass is reached to create a black hole?
#156

josheva

Mar 24, 2008 23:07:39
You mean like pass commoners with a commoner railgun and have each one grapple in the same 5ft square until enough mass is reached to create a black hole?

Not at all. I am not combining the two destruction-by-commoners methods.

In quantum physics, when something approaches the speed of light it is treated as having a mass much greater than what it actually is. Since gravitational force is based on mass, when something approaches the speed of light it can aquire a much greater gravitational force. Hence, if you could get something moving fast enough via the commoner railgun method, that item could acquire a sufficient gravitational force to suck all of the commoners along with it while it travels. It's just a funny mental picture that I get from it; the commoners passing the item to the left would subsequently be violently hurled towards the left as a direct result of their actions.
#157

jage

Mar 24, 2008 23:16:00
Wouldn't the commoners further to the left waiting for the pass be pulled right by the same gravitational force? Also as the mass increases wouldn't the strength of the next commoner also have to increase? Plus it would get HOT. Or really cold. I can't think you're right I'm laughing too hard at the imagery!
#158

Notmonk_of_Doom

Mar 25, 2008 11:20:16
This technique has much synergy with the supreme cleave + whirlwind attack technique. You could get 10 000+ attacks on one enemy this way, or even travel through 10 000+ 5 foot squares if you could cause the commoner ball to move with you. The horrifying mess of exploding corpses might be a bit overwhelming though.

This is wonderful!

....except that Whirlwind Attack specifies that you can't get any extra attacks during the use of it from anything else. Whoops.
#159

josheva

Mar 25, 2008 12:32:07
I can't think you're right I'm laughing too hard at the imagery!

I know that it's flawed, I just felt that it was too funny of an image not to point out :P.

....except that Whirlwind Attack specifies that you can't get any extra attacks during the use of it from anything else. Whoops.

I only pointed this out after hearing the bag-of-rats theory, but it appears that you have just disproved that loophole .

However, how about a fighter with whirlwind attack and the necrocarnum shroud ability from magic of incarnum?

Assuming you hit 1/20 of the 10000 grappling commoners you now have +9500 to hit and damage on your next round (Or maybe on your current round?)

Heres the rules for necrocarnum shroud:
You force necrocarnum to shape a life-draining field around you.
While you have necrocarnum shroud shaped, you gain a +1 profane bonus on attack rolls and damage rolls any time a living creature takes damage while adjacent to you. This bonus lasts for 1 round. If a living creature dies while adjacent to you, the bonus instead lasts for a number of rounds equal to the creature's Hit Dice.
Essentia: If you invest essentia in the necrocarnum shroud the area encompassed by the life-draining field expands [by 5ft per essentia].

On the off note, has anybody else developed a sudden, immense fear of an army of level 1 soulborn fighters with this soulmeld shaped?
#160

mad_dice_rolla

Mar 25, 2008 12:35:01
I read through all 6 pages of this thread and all I could think of were the silly things we were going to do with a Vow of Poverty Monk in the last campaign I played in. It involved ship combat (I was a dread pirate) and just general sea-faring. Some interesting things about monks are:

Their fists eventually take on the adamantine property, which ignores hardness. We had an ogre on the crew (My Dread Pirate speaks Giant and has a rediculously high diplomacy, promised him lotsa money) and we got him an ogre sized ballistae. Fire said monk out of said ballistae = a hull punching, ship sinking, monk of Doom.

Eventually the monk no longer needs to breathe. He was going to weigh himself down and run on the ocean floor, which, sadly, is a whole lot faster than any ship in this friggin game can go.

After he gets the ability to not need to breathe, we were going to keep him in a bag of holding and use him like a pokemon "Haiiro, I choose YOU!"

Theres a limitless amount of silly things you can do with a high level VoP monk hiding in a small leather sack.
#161

josheva

Mar 25, 2008 12:43:50
MONK TO THE FACE!

Really though, I like the idea of the monk ammunition :D. I would say that the force of the water would stop the monk from running in the water, it would be difficult terrain at least. However, with the ability to ignore difficult terrain and a freedom of movement spell it might be possible .

BTW: I would paint the bag of holding red and white to resemble a pok-e-ball then rub mercury or bees-wax into it to harden it :D.
#162

sunic_flames

Mar 25, 2008 12:53:03


for Dice.
#163

sokenzanmarauder

Mar 25, 2008 17:55:02
Heres the rules for necrocarnum shroud:


On the off note, has anybody else developed a sudden, immense fear of an army of level 1 soulborn fighters with this soulmeld shaped?



Holy crap. That is nasty!
#164

josheva

Mar 25, 2008 19:01:20
Holy crap. That is nasty!

I didn't even realize the power of the soulmeld until I wrote that post. The 12th level soulborn leader with 3 essentia invested into the soulmeld would be horrifying .

Anyways, here's a nifty trick I just thought of. How about thousands of fine sized animated objects clinging to you clothes and providing "aid another" bonuses to every roll you make? Hell, just animate every individual piece of clothing itself. Buttons, laces, jewelery... this could get ridiculous.
#165

avatar_of_kokusho

Mar 25, 2008 19:44:30
My husband once threatened to have a bunch of dancing weapons with the defending property on them...like 100 of them...only catch was figuring out how to activate them all in a single round. I suggested a modified Glove of Storing.
#166

wih

Mar 25, 2008 23:41:56
My husband once threatened to have a bunch of dancing weapons with the defending property on them...like 100 of them...only catch was figuring out how to activate them all in a single round. I suggested a modified Glove of Storing.

The real abuse there is with Defending Shuriken. Since they're treated as ammunition, you can craft 50 of them for the price of one. 50 +1 Defending Shuriken cost 8000gp and give +50 to AC that stacks with everything, for a total cost of 160 per point of AC boost.
#167

josheva

Mar 26, 2008 0:05:45
Except that defending cannot be added to ranged weapons.
#168

zeratulcraft

Mar 26, 2008 0:07:00
Step 1: Hire 10,000 commoners. Have one of them move into the basement of a castle. Then, have the second commoner move up to the first commoner and grapple him. Since they are grappling, they occupy the same 5 ft square. Then, get the third commoner to go up and grapple the first 2 commoners. Repeat this process 9997 more times until you have all 10,000 commoners within a 5 ft cube in the basement of this castle.

Step 2: Step back.

Step 3: Tell all the commoners to let go of each other.

Step 4: Watch explosion of said castle.

Step 5: ???

Step 6: Profit!

A pity that there's rules on the maximum number of targets who can be grappling any one creature at a time, huh?
Multiple Grapplers

Several combatants can be in a single grapple. Up to four combatants can grapple a single opponent in a given round. Creatures that are one or more size categories smaller than you count for half, creatures that are one size category larger than you count double, and creatures two or more size categories larger count quadruple.

http://www.d20srd.org/srd/combat/specialAttacks.htm#grapple
#169

RPJesus

Mar 26, 2008 0:18:17
Wait, there's a way around this if you wanna get nitpicky.
Up to four people can grapple player A
So you have
A-BCDE
BCDE are grappling A only
So
A-BCDE
B-FGHI
C-JKLM
D-NOPQ
E-RSTU

Granted it's clearly not the intent, but hey :D.
#170

morandirnailo

Mar 26, 2008 0:55:44
Anyways, here's a nifty trick I just thought of. How about thousands of fine sized animated objects clinging to you clothes and providing "aid another" bonuses to every roll you make? Hell, just animate every individual piece of clothing itself. Buttons, laces, jewelery... this could get ridiculous.

This one has been done - Behold, Nanobot goodness!

More on-topic, you can buy a cow (or other large animal), cast Flesh to Salt on it, and sell the salt for way more than the cow is worth. Fun!

Mor
#171

sunic_flames

Mar 26, 2008 8:15:58
This one has been done - Behold, Nanobot goodness!

More on-topic, you can buy a cow (or other large animal), cast Flesh to Salt on it, and sell the salt for way more than the cow is worth. Fun!

Mor

I was thinking the same thing. :P
#172

realms_of_chaos

Mar 26, 2008 19:07:41
An old favorite, using true creation to create the densist and most radioactive substances in existance (or at least the maximum amount of TNT or nitroglycerine you can manage).
#173

Demetri_Knighthawk

Mar 27, 2008 21:56:26
A commoner has a 50% chance of being killed at the paws of a house cat (even with chicken pulling feats). So, my bard who was planning to go arcane trickster had to stop off and dip into assassin for 1 level due to plot. He uses a scroll to summon monster 1 and requested 2 non celestial house cats, then cast rage on the cats and threw them at a commoner. At first the GM was shocked, he knew about the 50-50 odds, then smiled as the cats slew the commoner, not the bard.


so now when my bard gets irked he threatens to put a raging cat in someone's pants. which we all laugh at the innuendos available. "is that a raging cat in your pants or are you happy to see me?"
#174

calronmoonflower

Mar 28, 2008 2:22:21
Nothing actually says that you must have an arrow to shot a bow.
#175

myria-

Mar 28, 2008 22:46:22
In DR 1966, Andy Dufresne escaped from Baldur's Gate prison. All they found of him was a muddy set of prison clothes, a bar of soap, and an old rock hammer, damn near worn down to the nub. I used to think it would take six-hundred years to tunnel under the wall with it. Old Andy did it in less than twenty.

Oh, Andy loved Knowledge: (Geology), I guess it appealed to his meticulous nature. An ice age here, million years of mountain building there. Geology is the study of pressure and time. That's all it takes really, pressure, and time. That, and a big god-damned tapestry. Like I said, in prison a man will do anything to keep his mind occupied.

It turns out Andy's favourite hobby was totin' his wall through the exercise yard, a handful at a time. I guess after Tommy was killed, he decided he had been here just about long enough.

Andy did like he was told, buffed those riding boots to a high mirror shine. The guard simply didn't notice, neither did I... I mean, seriously, how often do you really look at a mans riding boots?

Andy crawled to freedom through five-hundred yards of ****-smelling foulness I can't even imagine, or maybe I just don't want too. Five-Hundred yards... that's the length of five football fields, just shy of half a mile.

I LOL'd so freakin hard! ROFLMAO

Oh but you missed a subtle change (football fields). Those not exist in medieval settings (maybe 5 pirate galleys?). The rest were great tho'. ^^
#176

wih

Mar 30, 2008 18:34:09
Except that defending cannot be added to ranged weapons.

Not true - quotes from the SRD listed in the spoiler to show otherwise.

[sblock=Defending Sillyness]
Defending
A defending weapon allows the wielder to transfer some or all of the sword’s enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon’s enhancement bonus at the start of his turn before using the weapon, and the effect to AC lasts until his next turn.

Moderate abjuration; CL 8th; Craft Magic Arms and Armor, shield or shield of faith; Price +1 bonus.

Doesn't say it can't be on ranged weapons, or is melee only. For comparison: (emphasis mine)

Distance
This property can only be placed on a ranged weapon. A weapon of distance has double the range increment of other weapons of its kind.

Moderate divination; CL 6th; Craft Magic Arms and Armor, clairaudience/clairvoyance; Price +1 bonus.

Throwing
This ability can only be placed on a melee weapon. A melee weapon crafted with this ability gains a range increment of 10 feet and can be thrown by a wielder proficient in its normal use.

Faint transmutation; CL 5th; Craft Magic Arms and Armor, magic stone; Price +1 bonus.

Even if for some reason you could only place Defending on melee weapons, Arrows can be used in melee at a -4:
Arrows
An arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier
#177

josheva

Apr 01, 2008 15:57:17
Well, I was mostly going off of the property existing in the melee weapons chart and not in the ranged weapons charts. However, if you are favouring RAW over logic, the point of this thread, I know, the property can only be added to swords.

Sillyness countered by sillyness ftw :P.
#178

sunic_flames

Apr 01, 2008 16:06:29
Well, I was mostly going off of the property existing in the melee weapons chart and not in the ranged weapons charts. However, if you are favouring RAW over logic, the point of this thread, I know, the property can only be added to swords.

Sillyness countered by sillyness ftw :P.

Text trumps tables, for the win. :P
#179

tharivol266_dup

Apr 01, 2008 16:19:23
countering your counter with even more sillyness.

a sword is just a long knife correct? correct.
the middle shuriken on pg 115 of the phb looks like a knife without the hilt right? right

Therefore using RAD(rules as drawn) one could argue that a shuriken could be equivilent to a tiny, hiltless sword therefore eligible for the magic ability.
#180

josheva

Apr 02, 2008 16:40:52
Yet more sillyness:

The rules state that "A defending weapon allows the weilder..."

Weapons are innanimate objects and cannot perform actions such as defending something.
#181

legdiwena

Apr 03, 2008 14:01:21
Could rotate through 4 +5 dancing, defending weapons. Have them apply full bonus to your AC.
#182

calronmoonflower

Apr 04, 2008 2:33:51
Play a warblade with sunlight issues and you can use Iron Heart Surge to put out the sun.
#183

pezz

Apr 04, 2008 5:07:28
A bloodstorm blade can treat throwing a weapon as a melee attack. A reach weapon can be thrown at an adjacent target. In addition, if that bloodstorm blade were to have quickdraw, he could throw that reach weapon against an adjacent target as many times as he has attacks (with a second weapon), and get an additional attack against each character who gets an attack of opportunity against him.
#184

tharivol266_dup

Apr 14, 2008 9:45:31
halfdragon warforged.
#185

tharivol266_dup

Apr 30, 2008 11:22:27
I am at work on lunch break so i cannot check the books on this one but i just thought of it.

Clone+lich.

you cast clone then go through the lichification process which the last step is "kill yourself" and your soul goes into the phylactery and also into the clone. ergo your soul gets split and you get a lichy version of you and a fleshy version. there are no penalties for a split soul. then have the clone version repeat until you have an army of "one".
#186

6163

May 01, 2008 15:11:14
The only problem would be that the chickens would suffocate in the bag of holding unless you put oxygen in there.

Sorry to bring this back up, but if you "filled" a bag of holding with as many weightless items as you could get your hands on and had that chicken flaw, if you emptied the bag by turning it inside out is there a 50% chance that they will all turn into chickens?
#187

high_octane

May 01, 2008 21:01:09
In DR 1966, Andy Dufresne escaped from Baldur's Gate prison. All they found of him was a muddy set of prison clothes, a bar of soap, and an old rock hammer, damn near worn down to the nub. I used to think it would take six-hundred years to tunnel under the wall with it. Old Andy did it in less than twenty.

Oh, Andy loved Knowledge: (Geology), I guess it appealed to his meticulous nature. An ice age here, million years of mountain building there. Geology is the study of pressure and time. That's all it takes really, pressure, and time. That, and a big god-damned tapestry. Like I said, in prison a man will do anything to keep his mind occupied.

It turns out Andy's favourite hobby was totin' his wall through the exercise yard, a handful at a time. I guess after Tommy was killed, he decided he had been here just about long enough.

Andy did like he was told, buffed those riding boots to a high mirror shine. The guard simply didn't notice, neither did I... I mean, seriously, how often do you really look at a mans riding boots?

Andy crawled to freedom through five-hundred yards of ****-smelling foulness I can't even imagine, or maybe I just don't want too. Five-Hundred yards... that's the length of five football fields, just shy of half a mile.

You sir, have earned a cookie.
#188

DragonsWrath

Jan 08, 2009 14:21:14
And that's why the last guy takes it and then drops it (A free action). It therefore maintains its relative speed and direction. Commoner railgun FTW!

And I feel I must put in my version of the ultimate bomb / power generator:

Take a pair of ring gates, arrange them so that one lets out into the other (creating a continual loop). Place a rod of Iron in the gate that is as long as the gap between the two gates, minus a couple of millimeters. The two ends of the rod should almost touch, but not quite. Weld them together. You now have an infinitely long length of iron rod.

Place this whole contraption into a jar that can hold a vacuum. Evacuate all the air, and release the rod. The rod will accelerate using gravity infinitely. It'll hit the speed of light in a little over five hours, assuming earth-norm gravity.

Since mass increases with speed, eventually this should, I think, create a black hole. Once that happens, the rings will collapse and release this massive... thing from its prison, sending the newly created black hole zooming into the middle of the planet at several times the speed of light.

If you want to generate enormous amounts of energy, make the pipe copper, wrap wire around the passage for it, and leave a little air in it to prevent the black hole of death.



I think you got some science wrong, but that is a hilarious stunt, on several levels.



I read through all 6 pages of this thread and all I could think of were the silly things we were going to do with a Vow of Poverty Monk in the last campaign I played in. It involved ship combat (I was a dread pirate) and just general sea-faring. Some interesting things about monks are:

Their fists eventually take on the adamantine property, which ignores hardness. We had an ogre on the crew (My Dread Pirate speaks Giant and has a rediculously high diplomacy, promised him lotsa money) and we got him an ogre sized ballistae. Fire said monk out of said ballistae = a hull punching, ship sinking, monk of Doom.

Eventually the monk no longer needs to breathe. He was going to weigh himself down and run on the ocean floor, which, sadly, is a whole lot faster than any ship in this friggin game can go.

After he gets the ability to not need to breathe, we were going to keep him in a bag of holding and use him like a pokemon "Haiiro, I choose YOU!"

Theres a limitless amount of silly things you can do with a high level VoP monk hiding in a small leather sack.

Also
#189

cauthon

Jan 09, 2009 7:23:30
What about reaching into a bag of rice? Would you get a handful of chickens and rice then?
#190

kuonji

Jan 09, 2009 14:41:28
You know, for all the complaints about no necromancers in 4ed, there sure are quite a few necromancers on these forums lately.
#191

shadowkire

Jan 09, 2009 16:25:18
I think you got some science wrong, but that is a hilarious stunt, on several levels.

The only part of his science that could be wrong is the part about mass increasing with speed, I think his brain mixed up the equation for force(mass x velocity[speed] = force[in Newtons]) and I am too lazy to look it up.

everything else is correct.

Though if he is wrong it still makes an interesting doomsday weapon: close the gate rings and the iron rod shoots into the earth at the speed of light. The heat generated from even the first second of friction with the air and earth can liquefy the iron rod while the force of it continues to burrow into the ground. Depending on how much mass the iron rod originally had(for this it would probably have to be an iron stage) it could blast a hole into the center of the world. Assuming the center is like our planet's, magma from the core will be forced up due to the forces of gravity induced pressure and create a volcano.

Otherwise it becomes an option for bombing cities in the underdark.
#192

Zherog

Jan 09, 2009 17:09:04
In 4e, everybody hates him/herself.

When a power’s target entry specifies that it affects you and one or more of your allies, then you can take advantage of the power’s effect along with your teammates. Otherwise, “ally” or “allies” does not include you, and both terms assume willing targets. “Enemy” or “enemies” means a creature or creatures that aren’t your allies (whether those creatures are hostile toward you or not). “Creature” or “creatures” means allies and enemies both, as well as you.

(emphasis mine)
#193

DragonsWrath

Jan 09, 2009 22:24:17
You know, for all the complaints about no necromancers in 4ed, there sure are quite a few necromancers on these forums lately.

Sorry. Someone posted a link and it was funny. ^_^



@ Shadowkire

I've never had an interest in theoretical physics, so I couldn't say for sure. But yah, that does open all sorts of stupid things you can do.

Also, I did end up reading the rest of the thread, so no need to bring up any of that stuff again anyone!
#194

rambaldi

Jan 10, 2009 8:05:09
The only part of his science that could be wrong is the part about mass increasing with speed, I think his brain mixed up the equation for force(mass x velocity[speed] = force[in Newtons]) and I am too lazy to look it up.

everything else is correct.

That formula there is for momentum not force, although it would be the more relevant for the collision with the earth, you would go into moments of inertia all that stuff. What is more interesting is that as the rod falls down from the upper hole the planet would move up slightly, do this too much and you end up with a different orbit (assuming a non planet centric world) and a hole bunch of other funky stuff.
#195

legdiwena

Jan 10, 2009 11:04:52
It has to do with relativity. As an object approaches the speed of light its mass supposedly increases until its mass is infinite at the speed of light.
#196

tiwaztyrsfist

Jan 10, 2009 12:28:09
I don't know if this really qualifies, but one of our favorite tactics, in 2nd and 3rd ed, was the Astral Bomb.

This if for taking out an enemy strong hold, preferably one no where near anything you care about.

Step one: Secure a room in the stronghold. We liked to Soveriegn glue the door closed.

Step two: Take a Bag of Holding, and spread the top open as big as possible.

Step three: Secure a portable hole to a weight. Suspend weighted hole by a rope, so that it hangs directly over the bag of holding.

Step four: Place a candle so that, once lit, it will burn through the rope holding the hole up.

Step five: Light candle, Teleport away, Keep running.

Step six: Duck and Cover!
#197

Zherog

Jan 10, 2009 13:04:06
You forgot step seven:

Profit!
#198

oxybe

Jan 10, 2009 15:46:47
necrocarnate+pipes of the sewers

necrocarnate has an ability to siphon essentia off killed creatures and invest them into other abilities.

pipes of the sewers attracts 1d3 rat swarms. not summon. attracts. they don't disappear as they are real rats. a swarm consist of about 300 rats.

bind & max out one of the damaging soulmelds and grab as many essentia boosted feats as possible.

summon rats in morning. do rat genocide. profit. hard.

the scary thing is that i can imagine most small towns paying him a minor fee for this service...
#199

shadowkire

Jan 10, 2009 17:09:58
That formula there is for momentum not force, although it would be the more relevant for the collision with the earth, you would go into moments of inertia all that stuff.

I looked it up and you are right, the equation for force = mass x acceleration.
#200

Zherog

Jan 10, 2009 18:34:48
pipes of the sewers attracts 1d3 rat swarms. not summon. attracts. they don't disappear as they are real rats. a swarm consist of about 300 rats.

Nope. A swarm is an entity unto itself.

SRD entry for swarm

Swarms are dense masses of Fine, Diminutive, or Tiny creatures that would not be particularly dangerous in small groups, but can be terrible foes when gathered in sufficient numbers. For game purposes a swarm is defined as a single creature with a space of 10 feet—gigantic hordes are actually composed of dozens of swarms in close proximity. A swarm has a single pool of Hit Dice and hit points, a single initiative modifier, a single speed, and a single Armor Class. It makes saving throws as a single creature.

(emphasis mine)

A rat swarm - in game terms - is one creature, rather than all the pieces each being its own creature.
#201

oxybe

Jan 10, 2009 18:52:18
the swarm is one creature for all effects and purposes... but what happens when you separate a dead rat from the swarm though? does it stop being a rat?

remember that the swarm entry also states:

A swarm of Tiny creatures consists of 300 nonflying creatures or 1,000 flying creatures. A swarm of Diminutive creatures consists of 1,500 nonflying creatures or 5,000 flying creatures. A swarm of Fine creatures consists of 10,000 creatures, whether they are flying or not. Swarms of nonflying creatures include many more creatures than could normally fit in a 10-foot square based on their normal space, because creatures in a swarm are packed tightly together and generally crawl over each other and their prey when moving or attacking. Larger swarms are represented by multiples of single swarms. A large swarm is completely shapeable, though it usually remains contiguous.

the game also recognizes that a swarm is made up of many individual creatures that are tightly packed in a small area.

the necrocarnate ability allows you to capture the soul energy of a newly dead corpse.

if you separate an individual dead rat from the swarm, is it considered a corpse? what about a second dead rat? a third?
#202

Zherog

Jan 10, 2009 19:30:03
As far as I can recall, there's no mechanic for separating a single rat from a swarm. Damage done to the swarm, for example, doesn't necessarily indicate you've killed one or two rats that make up the swarm.

Basically, I think you're trying to find a flaw in the rules that isn't there.
#203

SteelMirror

Jan 10, 2009 20:36:35
Basically, I think you're trying to find a flaw in the rules that isn't there.

Maybe, but some DMs might find situations where they consider it a reasonable interpretation of the rules that swarms are in fact made up of individual rats. Like a ritual a player of mine performed once that required him to ingest a living vermin- he had a normal scorpion but I would have allowed him to pick up and eat a member of a rat swarm as well .

Not saying that one interpretation or the other is correct, just that it was worth oxybe posting it for the laugh!
#204

bedeverekm

Jan 11, 2009 2:52:28
I looked it up and you are right, the equation for force = mass x acceleration.

However as you approach speed of light, mass increases exponentially. The force required to accellerate the object increases equally. Since infinite energy does not exist, you would have to wait an infinite time to accellerate something to light speed this way.

Of course, you would still be able to accellerate something to extremely fast speeds, which would then be useable as a mass driver (hurling large objects at the planet, really really fast. Essentially using meteorite strikes as a targeted weapon.)
#205

shadowkire

Jan 11, 2009 15:29:13
However as you approach speed of light, mass increases exponentially. The force required to accellerate the object increases equally. Since infinite energy does not exist, you would have to wait an infinite time to accellerate something to light speed this way.

That is something I never understood, if nothing can reach the speed of light because mass increases, then how does light reach its own speeds?
#206

bedeverekm

Jan 11, 2009 15:43:26
Light is theoretically massless, except for the finite energy it has which is equivalent to a finite mass. Also, it is created with defined velocity of the speed of light, so it does not need to gain or lose energy to reach the speed of light; it is there already.
#207

DragonsWrath

Jan 11, 2009 16:57:22
Light is like water or Hydrogen. It can do all kinds of crazy things most other particles (materials) can't, just because its light (hydrogen/water).
#208

legdiwena

Jan 12, 2009 9:50:38
That is something I never understood, if nothing can reach the speed of light because mass increases, then how does light reach its own speeds?

Magic
#209

1958Fury

Jan 12, 2009 9:53:46
Magic

Evil wizard. Or possibly sea turtles.
#210

Mysteria

Jan 12, 2009 9:57:45
No mass. ;)
#211

boj0

Jan 12, 2009 12:16:03
A friend of mine once did the math and figured out that the Tarrasque using it's rush ability hits with the force of an atomic bomb.
#212

Kobold_Avenger

Jan 12, 2009 12:21:47
Good thing it has regeneration huh?
#213

The-Mage-King

Jan 12, 2009 14:07:06
How much force do you think the thirty headed Tarasque has?
#214

fighter_mcwarrior

Jan 17, 2009 1:30:04
My favorite:

The Jumplomancer- Maximize your jump skill, take 10 levels in the exemplar PrC, then walk in front of a hostile army and jump. BAM...instant horde fanatically devoted soldiers.
#215

calronmoonflower

Jan 17, 2009 22:01:03
My favorite:

The Jumplomancer- Maximize your jump skill, take 10 levels in the exemplar PrC, then walk in front of a hostile army and jump. BAM...instant horde fanatically devoted soldiers.

If I recall correctly that build required you to get an insane base land speed for a big enough bonus to do that. I believe that it involved wild shaping into a cheetah and using a racial ability that it had.



For another one... do to the 3.5 grappling rules it was possible to get any amount of medium creatures into a 5 foot space.
#216

eldiran

Jan 17, 2009 23:44:58
My favorite:

The Jumplomancer- Maximize your jump skill, take 10 levels in the exemplar PrC, then walk in front of a hostile army and jump. BAM...instant horde fanatically devoted soldiers.

I'm terribly curious... how does that work? Do you mean the army will become devoted to you because you impressed them by jumping incredibly high?

(I'm not familiar with the Exemplar...)
#217

viletta

Jan 18, 2009 0:37:04
I'm terribly curious... how does that work? Do you mean the army will become devoted to you because you impressed them by jumping incredibly high?

(I'm not familiar with the Exemplar...)

That's exactly what it means. Exemplar is a kind of artist who develops her skills to the levels of a master. Exemplars are allowed to make a skill check with their chosen skill in place of a Diplomacy check. With a certain trick, Jump can get over three hundred without too much trouble, and the DC of a Diplomacy check to turn enemies into fanatics is one hundred and fifty. That means you can get the orc horde to worship you just because you jump good.
#218

tiwaztyrsfist

Jan 19, 2009 23:15:00
Does anyone remember anything about official 'Called Shot' rules?

If so, can you point me towards them? I seem to remember some serious abuses there, but need to make sure they were official, and not homeruled.
#219

legdiwena

Jan 20, 2009 10:21:31
If I recall correctly that build required you to get an insane base land speed for a big enough bonus to do that. I believe that it involved wild shaping into a cheetah and using a racial ability that it had.



For another one... do to the 3.5 grappling rules it was possible to get any amount of medium creatures into a 5 foot space.

Or just be a multi-class monk for speed bonus.
#220

crimson_lancer

Jan 20, 2009 23:43:37
Anyone Broken Tenser's Floating Disk (v3.5) yet?
#221

Zherog

Jan 21, 2009 11:05:11
Does anyone remember anything about official 'Called Shot' rules?

If so, can you point me towards them? I seem to remember some serious abuses there, but need to make sure they were official, and not homeruled.

There certainly aren't any called shot rules in the core books. There might be some optional rules in Unearthed Arcana, but I can't recall.
#222

tharivol266_dup

Jan 21, 2009 11:14:52
Anyone Broken Tenser's Floating Disk (v3.5) yet?

I think i have but i cannot quote the rules at the moment

2 casters each cast tfd which floats 3' away from them at all times
each caster jumps on the other casters disk
on caster then moves a foot towards the other caster bringing him to 2 feet away from his disk thereby moving that disk a foot away and causing the second caster to be 4 feet away from his dragging it closer and so forth until you have an inch worm effect that travels retardedly fast(so long as nothing changes you can move an infinite distance in no time)
#223

tharivol266_dup

Jan 21, 2009 11:18:47
Does anyone remember anything about official 'Called Shot' rules?

If so, can you point me towards them? I seem to remember some serious abuses there, but need to make sure they were official, and not homeruled.

called shot is 3e which will be from before the time of most of the players now i think. the brokenness comes from the fact that you can aim for the opponent's head and make an attack at a -20 penalty but if you hit it kills them. basically making every weapon you have a miss or vorporal weapon, all for the price of one feat.
#224

Zherog

Jan 21, 2009 11:29:30
called shot is 3e which will be from before the time of most of the players now i think. the brokenness comes from the fact that you can aim for the opponent's head and make an attack at a -20 penalty but if you hit it kills them. basically making every weapon you have a miss or vorporal weapon, all for the price of one feat.

No it's not. There's no called shot rules in 3.0 or 3.5. (unless, again, it's an optional rule in Unearthed Arcana.) If you can show me otherwise, I'd appreciate it.
#225

tharivol266_dup

Jan 21, 2009 11:32:48
No it's not. There's no called shot rules in 3.0 or 3.5. (unless, again, it's an optional rule in Unearthed Arcana.) If you can show me otherwise, I'd appreciate it.

it is totally in the 3.0 players handbook. i would give you a page number and everything but i no longer have my 3.0 stuff. if it is any creedence the game neverwinter nights was based on 3.0 rules and they have called shots.
#226

Electricbee

Jan 21, 2009 13:27:06
Send your characers up against a any undead (monstrous vampire for example) half black dragon war troll. It is immune to damage. War troll = non acid damage is non lethal damage, Half black dragon = immune to acid damage, and undead are immune to non lethal damage. WHEE!
#227

Zherog

Jan 21, 2009 13:36:25
it is totally in the 3.0 players handbook. i would give you a page number and everything but i no longer have my 3.0 stuff. if it is any creedence the game neverwinter nights was based on 3.0 rules and they have called shots.

While NWN is based on 3.0, there's several places where the rules in the computer game diverge from the rules in the books.

I'll get my 3.0 PHB out tonight and try to find it.
#228

tiwaztyrsfist

Jan 21, 2009 13:51:44
it is totally in the 3.0 players handbook. i would give you a page number and everything but i no longer have my 3.0 stuff. if it is any creedence the game neverwinter nights was based on 3.0 rules and they have called shots.

I thought I remembered something like that. Can't find my damn 3.0 books though...

I've got my 2nd ed, 3.5, and 4th ed books... Sigh.


Something about being able to target a smaller part of a large creature, and you can basically target "The Eye" at a +16 to the AC, and if you hit, it's an auto-kill.

Ah well, can't site the source, so no go.
#229

Zherog

Jan 21, 2009 14:00:15
As I said, I'll look tonight. I'm pretty sure I know where my 3.0 PHB is. But I don't recall any sort of aimed/called shots in 3.0 -- I remember them being in 2e, and being annoyed they were removed from the game in 3e.
#230

DragonsWrath

Jan 21, 2009 15:20:31
Send your characers up against a any undead (monstrous vampire for example) half black dragon war troll. It is immune to damage. War troll = non acid damage is non lethal damage, Half black dragon = immune to acid damage, and undead are immune to non lethal damage. WHEE!

:angelhide
#231

half_dragon_infernal

Jan 21, 2009 19:52:50
Send your characers up against a any undead (monstrous vampire for example) half black dragon war troll. It is immune to damage. War troll = non acid damage is non lethal damage, Half black dragon = immune to acid damage, and undead are immune to non lethal damage. WHEE!

I choose YOU God Wizard!

AKA: Its CR will be high enough to use Mr. God right.
#232

Zherog

Jan 21, 2009 20:11:41
As I said, I'll look tonight. I'm pretty sure I know where my 3.0 PHB is. But I don't recall any sort of aimed/called shots in 3.0 -- I remember them being in 2e, and being annoyed they were removed from the game in 3e.

I've just dug through the entire combat chapter of the 3.0 PHB and there is nothing in there at all about "called" shots. If somebody can prove me wrong, that's fine; but until that point, I'm going to stand by my original statement and continue to say that 3.0 does not have rules for called shots.
#233

zaenos

Jan 21, 2009 21:18:25
Send your characers up against a any undead (monstrous vampire for example) half black dragon war troll. It is immune to damage. War troll = non acid damage is non lethal damage, Half black dragon = immune to acid damage, and undead are immune to non lethal damage. WHEE!

Unfortunately, that won't work. Regeneration's glossary entry in the Monster Manual clearly states that a creature must have a Constitution score to have the regeneration ability. Undead have no Constitution score, so a creature like you described above would take lethal damage normally. Good idea, though.

Earlier today I discovered something similar. A half-golem with 4+ levels of Frenzied Berserker frenzying within a Goliath Rage Ring is, more or less, completely immortal and immune to any adverse affects (except slow) for as long as they please. You'd need some sort of cage to keep one there, but still.
Technically, the Goliath Rage Ring description says "Rage", not "Frenzy", but in Complete Warrior (the only place I know of that Frenzy is covered) one is never mentioned without the other, so it seems fair to say they're interchangeable.
Now I invite you all to debunk this. Sources: MII210, CW34, RoS169
#234

Kerrus

Jan 26, 2009 3:23:49
Well, I could have sworn I had the relevant diagram, but I can't for the life of me find i-CLANG, WHAT THE HELL WAS THAT?
#235

thelorekeeper_dup

May 02, 2009 18:27:14
I CAST "REVIVE THREAD" !!!!!

#236

navar100

May 02, 2009 18:58:36
Celestial Mystics, the exalted wizard prestige class from Book of Exalted Deeds, have as a prerequisite the feat Vow of Abstinence, meaning they are not permitted to drink alcoholic beverages.

The 1st level spell Identify has as a material component an owl feather put in wine which the caster then drinks.

Celestial Mystics are forbidden to cast the spell Identify.
#237

viletta

May 02, 2009 20:39:38
Any level 12 character with a strong titan bloodline can gets the titan's Use Oversized Weapon ability, which reads as the ability to wield a gargantuan warhammer. No reference to the character's size. Meaning a titan-blooded halfling can use a gargantuan warhammer at level 12. For reference, going by actual physics instead of D&D weight scaling, a gargantuan warhammer would weigh about as much as a fully grown cow. And that's being wielded by a person the size of a toddler.

To make it even better, make that halfling a Wu Jen gish and cast Giant Size to turn yourself colossal (also independent of your original size). The warhammer grows with you and the spell preserves your ability to use it, resulting in, like, a colossal+4 or colossal+5 warhammer that does 36d6 damage.
#238

bedeverekm

May 03, 2009 2:32:37
Celestial Mystics, the exalted wizard prestige class from Book of Exalted Deeds, have as a prerequisite the feat Vow of Abstinence, meaning they are not permitted to drink alcoholic beverages.

The 1st level spell Identify has as a material component an owl feather put in wine which the caster then drinks.

Celestial Mystics are forbidden to cast the spell Identify.

Eschew Material Components. You'd still need the pearl, but the wine would not be required any more. Kind of silly, but no more than the original problem.
#239

mock26

May 03, 2009 2:41:42
Craft an Immovable Rod that is magically atuned to the center of the world. Then, stand outside of any object (such as a castle or a mountain), pull out your rod and activate. Your rod (if the sudden and instantantous transformation from 0 mph to 24,000 mph does not cause it to blow up!) will then slam into the aforementioned object at a speed of 24,000 mph! If you build the rod with sufficient magical protections it should surive. Just be sure to be somewhere else 24 hours later!
#240

thelorekeeper_dup

May 03, 2009 11:21:33
How do you find all these? Any particular areas to look in? BTW, 4e flaws are allowed too!

You can take as many free actions as you wish in a round, correct? Well, speaking a few sentances is a free action, and you can speak a few sentences as many times as you wish in a turn, so in the time of 6 seconds you could give a lecture that covers every single interpretation of animal behavior, or anything else.

Imagine: A howling orc is charging you, and by the time he's actually reached you by running full speeed from 5 ft away, you've explained the entire universe and it's meaning.
#241

Kerrus

May 03, 2009 11:51:13
1. Procure a ranged weapon.
2. Enchant said ranged weapon with the Transmuting quality.
3. BYPASS THE TARRASQUE'S DR 30/EPIC PRE-EPIC
#242

bedeverekm

May 03, 2009 13:27:34
Meh. In 3.5, you could very easily get a +4 Bane weapon which counts as +6 vs the Tarrasque, and is therefore an epic weapon against it.

The real abuse comes when you find a way to clone the tarrasque, and then can shapeshift into it, because it is no longer unique.
#243

mock26

May 03, 2009 13:55:16
You can take as many free actions as you wish in a round, correct? Well, speaking a few sentances is a free action, and you can speak a few sentences as many times as you wish in a turn, so in the time of 6 seconds you could give a lecture that covers every single interpretation of animal behavior, or anything else.

It gives new meaning to the word fillibuster and the question, "Do you have any last words?"
#244

lordmorbis

May 03, 2009 14:21:42
You can take as many free actions as you
want during your or another combatant’s turn. The
DM can restrict the number of free actions in a turn.

I think the last line there is put in especially to restrict my ability to recite the entire english language by memory. Damn DMs!
#245

thelorekeeper_dup

May 03, 2009 15:10:29
Well, this is "101 Silly Engine Flaws the DM will Laugh at and Discount"
#246

thelorekeeper_dup

May 03, 2009 15:41:02
These are so great, if my PCs tried these, I'd allow it the once for their ingenuity!
#247

bedeverekm

May 03, 2009 16:45:57
These are so great, if my PCs tried these, I'd allow it the once for their ingenuity!

Did someone already quote pun pun as a prime example? If so, can I play in your next game?
#248

prator_the_golden

May 03, 2009 20:43:25
This isn't really an engine flaw so much as it is an interesting feature.

1. There are no rules preventing any construct from using spells or magic items (besides the lack of class skills). In fact, the Shield Guardian in particular is designed to do just that.

2. There are no rules stating that a golem must be made solid; theoretically you could hollow one out and climb inside.

3. Anyone with the Exemplar prestige class can use the "Lend Talent" ability to help out an ally with their skill checks, even if that ally would normally not even be able to use the relevant skill at all.

So, in theory, if you built a hollow iron golem and put a wizard inside, and the iron golem was armed with a few wands/rods of lightning, fireball, magic missile, or other destructive spells, then the wizard would be able to use the Aid Another action from inside the golem to allow the golem to use the wands/rods, as well as issue it combat commands. The golem could blast and its way through anything as long as it had ammunition, and it would be as immune to magic and weapon damage as any other golem.

And that, my friends, is how you turn 3.x D&D into Mechwarrior.
#249

calronmoonflower

May 03, 2009 21:31:45
How do you find all these? Any particular areas to look in? BTW, 4e flaws are allowed too!

4E flaws are allowed, just check out the your your own enemy post.
#250

Zherog

May 03, 2009 22:48:28
So, in theory, if you built a hollow iron golem and put a wizard inside, and the iron golem was armed with a few wands/rods of lightning, fireball, magic missile, or other destructive spells, then the wizard would be able to use the Aid Another action from inside the golem to allow the golem to use the wands/rods, ...

The golem wouldn't be able to activate the wand, so the wizard on the inside wouldn't have anything to aid. Use Magic Device is a trained-only skill, so the golem can't perform it without at least one rank. And since most constructs are mindless, they don't have any skill points at all.
#251

tcg_researcher

May 03, 2009 23:59:39
Calling all Munchkins:

Knocking Creatures Unconscious
When you reduce a creature to 0 hit points or fewer, you can choose to knock it unconscious rather than kill it. Until it regains hit points, the creature is unconscious but not dying. Any healing makes the creature conscious. If the creature doesn’t receive any healing, it is restored to 1 hit point and becomes conscious after a short rest.

Break this rule.

So far I've thought of:
* Save your dying ally by CDG'ing them.
* Curse, Feylock, infinite teleports (allies, but no LoS/LoE to the trigger, needed).
#252

scaryfish

May 04, 2009 1:55:48
Step 1: Hire 10,000 commoners. Have one of them move into the basement of a castle. Then, have the second commoner move up to the first commoner and grapple him. Since they are grappling, they occupy the same 5 ft square. Then, get the third commoner to go up and grapple the first 2 commoners. Repeat this process 9997 more times until you have all 10,000 commoners within a 5 ft cube in the basement of this castle.

Step 2: Step back.

Step 3: Tell all the commoners to let go of each other.

Step 4: Watch explosion of said castle.

Step 5: ???

Step 6: Profit!

It gets better than that! As a standard action, any participant in a grapple can make an opposed grapple check to move the grapple half their speed. Assuming all your commoners cooperate, and voluntarily fail their grapple checks, the whole lot of them can move at 25,000 feet per second... or roughly 17,000 miles per hour.
#253

tinwe

May 04, 2009 3:21:38
Craft an Immovable Rod that is magically atuned to the center of the world. Then, stand outside of any object (such as a castle or a mountain), pull out your rod and activate. Your rod (if the sudden and instantantous transformation from 0 mph to 24,000 mph does not cause it to blow up!) will then slam into the aforementioned object at a speed of 24,000 mph! If you build the rod with sufficient magical protections it should surive. Just be sure to be somewhere else 24 hours later!

Yeah...
If a creature pushes against an immovable rod, it must make a DC 30 Strength check to move the rod up to 10 feet in a single round.

I'm pretty sure that the earth is capable of making a DC 30 strength check pretty much every round.
#254

prator_the_golden

May 04, 2009 7:59:03
The golem wouldn't be able to activate the wand, so the wizard on the inside wouldn't have anything to aid.

...You raise a good point. However, there is a way around that.

Quoted from the Nanobot thread:
This is where the Exemplar prestige class steps in. Found in Complete Adventurer, the Exemplar has every skill on its class list, great skill points, low entry requirements, and above all, the "Lend Talent" ability. Lend Talent allows the Exemplar to take a penalty on his/her skill checks up to his/her Exemplar class level while allies gain a competence bonus commensurate to this penalty.

#255

Zherog

May 04, 2009 9:11:15
I'm not sure what the nanobot thread is... however, I don't see that prestige class helping, at least with mindless constructs such as golems. Those constructs have no skills or feats, therefore they can't qualify for the prestige class.
#256

ilikefrogs

May 04, 2009 9:59:33
I'm not sure what the nanobot thread is... however, I don't see that prestige class helping, at least with mindless constructs such as golems. Those constructs have no skills or feats, therefore they can't qualify for the prestige class.

The Construct isn't the Exemplar. The Wizard inside is.
#257

bedeverekm

May 04, 2009 10:44:31
So the golem has a higher bonus from this. It still doesn't have a rank, which is what is needed to make the skill check.

The Share Talents spell however, THAT allows you to make checks if at least one of the subjects is trained, IIRC.
#258

mock26

May 04, 2009 12:07:29
Yeah...


I'm pretty sure that the earth is capable of making a DC 30 strength check pretty much every round.

There would be no strength check as the earth would have no affect on the rod. Remember that we are talking about a rod that is magically tuned to the center of the earth. When you activat the rod the rod stays still and hte earth continues to rotate beneath it, at a speed of roughly 24,000 miles per hour. Just about anything moving at a speed of 24,000 miles per hour will have a catastrophic impact on whatever it hits!
#259

keytap

May 04, 2009 18:17:57
Huh, no it doesn't. Momentum increases with speed. If you dispel one of the gates it should make a good railgun through.

http://en.wikipedia.org/wiki/Mass

If I remember correctly, mass does indeed increase with speed.

This is due to e=mc^2, where energy is 'c' is a constant (the speed of light), so e (energy) and m (mass) must vary directly.

If an object speeds up, it contains more kinetic energy, and therefore its mass increases as well. It's a negligible number in real world applications, but in this sort of hypothetical situation, it could be as much as to create a black hole once the speed of light is reached.
#260

mock26

May 04, 2009 21:39:19
In regards to the commoner rail gun, would not the inertia of the rock be absorbed in full or in part by commoner who is next in line? As one commoner passes it to the next the rock will briefly reach a velocity of 0 is he grabs it.
#261

MrCustomer

May 04, 2009 23:59:59
Recipe for home made instant fireball suprize.

-Bag of Holding, as big as you can get, the 250 cubic ft one is the best

-A Long rope

-Some way to catapult the bag very, very far.

-Access to the spell Shrink Item

-Alchemist Fire. YOu need some 21,000 bottles for this (each bottle is 1 pint)

Step one: You pour the Alchemist Fire carefully into a larger container, carefully means no exposure to air. Shrink item works on 2 cubic ft/level, I strongly suggest buying a Wand of Shrink Item, as it is a level 3 spell a wizard's caster level would be 5, so it would shrink minimum of 10 cubic feet, down to 1/2000 of it's orriginal volume. Choose acontainer that is the right size for the volume you are capable of shrinking. Fill and shrink, repeat as needed.

Step Two: You turn the bag inside out before doing this and sew a rope to the bottom of the inside of the bag, then turn the bag inside right, then proceed to pour your shrunken alchemists fire into the bag. With this method a person could fill a bag of holding with nearly 21000 bottles of Alchemists Fire (that would cost 42,000gp, so I suggest you do this with some government funding)


Step 3: Measure the rope so that it is just short of your intended target area, or enough above the target area that the contents being spilled out of the bag will cover that area.

Step 4: hold onto one end of the rope and then project the bag towards your intended target, see above. When the bag reaches the end of the rope, it will be yanked inside out and it's intire contents will spill out.

Step 5: Give the command word to undo the spell at the exact time that your target area is saturated with the shrunken Alchemists fire.

Instand explosion as 21,000 bottles of alchemists fire, 2250 cubic feet of sticky, adhesive substance that instantly bursts into flame in contact with the air suddenly appears in the target area. (unleash this in the air high enough to saturate a maximum area in a giant fireball.)

Use holy water and you could instant flood an area, which is a great tactic to use against Vampires.
#262

bedeverekm

May 05, 2009 2:53:38
I did the above, but with boulders with assorted explosive rune type spells on them. I put about 50 boulders that had been shrunk down to mere pebbles in a catapult, each of which exploded on impact for a bit of extra damage. Then, I fired, and immediately said the command word to restore all boulders to full size. The enemy then had 50 massive exploding boulders heading at them.

I was thinking of making a gargantuan arrow, and doing something similar with my arcane archer...
#263

mock26

May 05, 2009 13:42:04
Bit of a derail:

Show

It is not an engine flaw, but the above bag of holding exmaple reminds me of a makeshift "fireball" trick that I created once. The group was chasing some kobolds and the kobolds managed to shut and lock a door behind them. While the group was searching for traps the kobolds, who were in dead-end corridor, cast two rope trick spells. In the first one they placed a VERY LARGE bucket that was full of powdered magnesium. To the back of the bucket they placed a short piece of rope and tied it to an oil lamp. To the front of the bucket they attached a longer piece of rope and hung it down through the opening. They then tossed the rope that was part of the spell up into the extradimensional space. All of the kobolds then went up into the second rope trick.

The characters, once the door was opened, went racing after the kobolds. A dwarf was in the lead and when he saw the rope dangling there he knew it was a rope trick spell (he had seen it before) so he jumped up and grabbed the rope. As you will remember, this was the rope tied to the bucket! Since the bucket was not attached to anything it came tumbling down after the dwarf, spilling a large cloud of powdered mangesium all over the place! Of course, right after the bucket came the oil lamp, and when it hit the cloud of magnesium it created a mini, man-made fireball! Unfortunately for me, as the DM, the dwarf had a ring of fire resistance and the rest of the group, knowing that the dwarf often charged in when caution is required, had prudently stayed in the doorway. No one was hurt.

Still, it was a fun little trick!
#264

thelorekeeper_dup

May 05, 2009 14:30:45
Seems awfully intelligent for a bunch of measly kobolds, they must have attended Dragonwannabe Academy: A home for aspiring kobolds.
#265

mock26

May 05, 2009 15:21:25
Seems awfully intelligent for a bunch of measly kobolds, they must have attended Dragonwannabe Academy: A home for aspiring kobolds.

Kobolds are crafy little buggers. There is a reason (other than reproduction) as to why they have survived so long. In my world they are veritable geniuses when it comes to tricks and traps and such.
#266

rhakiath

May 06, 2009 15:00:48
The commoner railgun would not slow down the stone as it is grabbed, since the commoner would touch it for 0 seconds. dropping it is another free action, so it would continue on its path.

Try doing that on a plane with selective gravity...

I have found the best way of killing a tarrasque; I threw a shrunken tarrasque of 3 feet in length at a level 1 party. I left its immunities and regen, but nerfed its damage essentially, so they could survive and get it down to -hp.

But how to keep it dead? at level 1, no wish or miracle spells are an option; it is immune to any form of attack.

The answer; give the party a shovel and bury it; it is a magical beast which must breathe. If it has no air, it takes perhaps hours or days since it has 35 CON, but it cannot really burrow out properly, especially if you go deep enough or turn the dirt into stone. you could keep casting earthquake on it so it never regenerates, and it will eventually fail its save against suffocation; i.e. end of Tarrasque.

Therefore, I gave the party a shovel and they killed a tarrasque at level 1, though it was not so much a battle as a puzzle.
#267

draconascendant

May 06, 2009 16:08:22
Small problem with that idea,

Tarasque supposedly come -from- the core of the Earth, where they sleep until they are bidden to rise.
#268

rhakiath

May 06, 2009 17:51:02
It doesn't say in the rules that they have any form of feat or ability relating to breathing or eating, as a monk or construct would.

Other creatures specifically do, and it was given the magical beast template with the need to eat, sleep, and breathe. Therefore, once it is "awakened", it needs to breathe.

It also specifically has no burrowing or digging ability mentioned, and a str check to escape burial through 2,000 feet of solid rock is not possible, even for a 40+ str monster. If that doesn't work, you can drown it easily enough, or levitate it into the sky like a "nailed to the sky" epic spell which would suffocate it. You could also gate it into a plane with no air, such as a fully aquatic one, or put an unconscious one into a really big bag of holding and destroy the bag.

if it didn't have like +81 to grapple, you could throttle it by grappling, or summon a colossal gelatinous cube, which would KO it and then suffocate it inside.

Also, couldn't you supposedly tame one, with a high enough handle animal check? Or intimidate it?

Or, knock it down to negative HP, get 50 commoners to sovereign glue its mouth shut and its limbs together, and the glue will set before it recovers. You can sovereign glue its nostrils shut as well, to suffocate it.
#269

abraham

May 06, 2009 18:48:25
The player's try to make the order of the stick!
#270

rhakiath

May 06, 2009 21:59:55
^I'm sorry, WHAT? That utterance makes absolutely no damn sense...
#271

Zherog

May 07, 2009 9:30:17
You're not familiar with The Order of the Stick? *gasp*
#272

misterarcane

May 07, 2009 12:23:33
I think it was more along the lines of "How in the thirty-six and a half hells is that an engine flaw?"
#273

Zherog

May 07, 2009 12:46:18
I hope so...
#274

rhakiath

May 07, 2009 14:30:56
Kinda both...
#275

Zherog

May 07, 2009 17:02:54
Well, now you know what the Order of the Stick is...
#276

Mad_Jack

May 07, 2009 20:46:44
The Go-Anywhere Rope

In 3.5, the rope of climbing moved 10 feet per round in any direction, and securely attached itself wherever the owner wanted.

A.It did not state the rope needed to move away from the character or the character's position, i.e., the character could hold the end that was moving and be moved from his original location by the rope.
B.It did not state that there needed to be anything to attach itself to.
C.It did not state the rope's owner needed to be holding it to use it.

So it was perfectly legal to use the rope as an elevator to lift yourself or even another person 60ft straight up into the air, very useful as a crane or portable scouting platform.

However, add in an immovable rod securely fastened to your body, and it becomes seriously broken...

Tie one end of the rope securely around yourself.
Send the rope straight up into the air and then climb it.
Activate the rod to hold yourself in place and reel in the rope.
Extend the rope to it's full length in any direction.
Deactivate the rod.
You fall the length of the rope (assuming you didn't send it straight up), end up suspended underneath the rope's new point of attachment, then climb it again.
Reactivate the rod and extend the rope again.

Rinse and repeat ad nauseum.

Although it's ridiculously slow, you can go almost anywhere. You could go 100 feet upward and then go forward over a magma flow, or cross an impassable canyon. Or go straight up into the air the full height of a mountain, then just go forward to the top of it, landing on top without having to climb it. Or climb all the way up to a floating city in the clouds.


Even worse, with two immovable rods with a rope tied between them, you can move your entire party like this.
Tie loops in the rope every eight feet or so, and fold the rope in half so the loops are paired up.
The first character holds a rod in each hand and puts his feet in the first loops on either side. As he climbs upward using the two rods, he simply supports his weight on the side of the rope whose rod is activated, then raises both his opposite hand and foot at the same time to place the other rod where he wants to reactivate it.
As the first character gets higher and higher, each successive character puts their hands and feet in the loops until all of them are suspended from the rods.
Then, the entire party can move up, down, or forward and back through the air by simply coordinating their movents so that they all make the same motions at the same time, not unlike riding a tandem bicycle, lol.

Of course, you'd only be moving about five feet every other round, but if it's the only way to get there...
#277

cydrius

May 07, 2009 23:33:56
Seen somewhere on this forum.

Druid, acquire as many necklaces of fireball as possible. Wildshape -> Fire Elemental.
#278

rhakiath

May 16, 2009 23:13:16
Had another idea... better than the commoner railgun: you can do an infinite amount of damage in 1 round, providing you have enough commoners and enough arrows, and one longbow.

line them up, making sure to delay and prepare actions as necessary to keep their initiative in order. give each commoner at least one arrow, and give the first in line the longbow.

He attacks, passes the bow as a free action to the next commoner. repeat until you run out of commoners.

in the few seconds that comprise a round of combat, up to a 20 square radius (the longbow's range increment) around a target can be filled with eligible attackers, and have the bow passed one by one through it, with no range penalty. I estimate that you could have at least a couple hundred commoners in that area, I don't know the template.

a few hundred attacks, 1 in 20 is bound to hit and cause a critical, and this is a free thing every round.

only requires a longbow, some soulless commoners, and a large amount of arrows.
#279

bedeverekm

May 17, 2009 5:35:31
If I was the person inside that, I know what I'd say.

"Legion's Hold".

basically because that would be the most attack rolls I'd get to make. Ever. And I once near enough nuked an army...
#280

abraham

May 17, 2009 13:18:39
The ooze master(the 3.0 version book of the wild)in 4Th ed. probably would be seriously broken!
#281

thestupacabra

May 18, 2009 17:08:31
The ooze master(the 3.0 version book of the wild)in 4Th ed. probably would be seriously broken!

Um... yeah... not really seeing how that's a system flaw... especially since Ooze Master doesn't exist in 4e and your assumption is based purely on speculation...

Now to get back on topic...

A 4e system flaw based on poor editting...

Terrifying Impact

Daily (Invigorating, Martial, Weapon)

Yada yada yada, blah blah blah... to the important bit...

Hit: 2[w] + Strenght modifier damage.
Weapon: If you're wielding an axe, a hammer, or a mace, the primary attack deals extra damage equal to our Constitution modifier

Well, this can be interpretted two rather ridiculous ways...

One, you use the party's collective Con mod to determine damage...

Two (and the one I prefer) is that you use not only your character's CON mod, but the collective CON mod of Rob Heinsoo, David Noonan, Robert J. Schwalb, and Chris Sims to determine the extra damage. I leave it up to you (and you should in turn leave it up to your DM) to actually determine what the repective Constitution scores of the author's are...
#282

rambaldi

May 18, 2009 23:58:32
Just for referance, because I would let it through the first time or 2 for a laugh. what would be the collective con mod for the authors? Don't know any authors myself but I would assume it would be decently high to cope with deadlines etc?
#283

rikiji

May 19, 2009 16:49:25
Had another idea... better than the commoner railgun: you can do an infinite amount of damage in 1 round, providing you have enough commoners and enough arrows, and one longbow.

line them up, making sure to delay and prepare actions as necessary to keep their initiative in order. give each commoner at least one arrow, and give the first in line the longbow.

He attacks, passes the bow as a free action to the next commoner. repeat until you run out of commoners.

in the few seconds that comprise a round of combat, up to a 20 square radius (the longbow's range increment) around a target can be filled with eligible attackers, and have the bow passed one by one through it, with no range penalty. I estimate that you could have at least a couple hundred commoners in that area, I don't know the template.

a few hundred attacks, 1 in 20 is bound to hit and cause a critical, and this is a free thing every round.

only requires a longbow, some soulless commoners, and a large amount of arrows.

41 x 41 square is 1681 - the person in the center is 1680 - the eight commoners adjacent to the person in the center who will provoke opportunity attacks and die before they get the shot off is 1572. Given 1572 shots and presuming a reasonably high level target that the commoners will only be able to hit on a natural 20 means no critical damage - but ~ 78.6 hits per round. That averages to 432 damage for a longbow. Of course, even a small amount of damage resistance will negate the effect.
#284

calronmoonflower

May 19, 2009 19:58:14
Here's one on the 4E monk play test.
Not that it matters, but with enough manipulation of the language:
  • Monk unarmed Strike is not restricted to arms and encompasses attacks with the whole body.
  • Monk Unarmed Strike can be enchanted and is considered a weapon.
  • Any enchantment can be said to enchant the whole body.
  • Given the above, you can 'disintegrate' a Monk.

Although I'm sure it works as you described, it's hilarious to think about since one of my friends wanted to play a Monk. :D

I's also like to add the 4th mink is still not proficient with their unarmed strike.
#285

Kerrus

May 19, 2009 21:25:49
I'd like to add that all creatures are proficient with their natural weapons. According to the 3.5 errata, a monk can take improved natural attack (unarmed strike). Following this, a monk is proficient with his unarmed strike, because it is a natural weapon.

We've been over this before.

I'd also like to add that you can't sunder a monk's unarmed strike, so you can't disintegrate him. Furthermore, he can't have his fists be 'enchanted' except by taking levels in the Kensai class. This has been established by the rules. Disintegrate is not a weapon property, so no, you can't do it.

Nice try, though.
#286

calronmoonflower

May 19, 2009 23:24:49
That's for 4th edition where those counters do not apply.
#287

entropy_judge

May 20, 2009 11:28:21
41 x 41 square is 1681 - the person in the center is 1680 - the eight commoners adjacent to the person in the center who will provoke opportunity attacks and die before they get the shot off is 1572. Given 1572 shots and presuming a reasonably high level target that the commoners will only be able to hit on a natural 20 means no critical damage - but ~ 78.6 hits per round. That averages to 432 damage for a longbow. Of course, even a small amount of damage resistance will negate the effect.

You dropped a hundred there - 1672 commoners get a shot off, not 1572. Not sure if that changes the number of hits, though (I suck at math and don't know if it's just a typo).
#288

Vyvyan_Basterd_02

May 22, 2009 9:28:29
Two (and the one I prefer) is that you use not only your character's CON mod, but the collective CON mod of Rob Heinsoo, David Noonan, Robert J. Schwalb, and Chris Sims to determine the extra damage. I leave it up to you (and you should in turn leave it up to your DM) to actually determine what the repective Constitution scores of the author's are...

Game Designers...sedentary jobs...you might end up with a penalty with that interpretation. :D
#289

mock26

May 22, 2009 13:12:23
The Go-Anywhere Rope

In 3.5, the rope of climbing moved 10 feet per round in any direction, and securely attached itself wherever the owner wanted.

A.It did not state the rope needed to move away from the character or the character's position, i.e., the character could hold the end that was moving and be moved from his original location by the rope.
B.It did not state that there needed to be anything to attach itself to.
C.It did not state the rope's owner needed to be holding it to use it.

So it was perfectly legal to use the rope as an elevator to lift yourself or even another person 60ft straight up into the air, very useful as a crane or portable scouting platform.

However, add in an immovable rod securely fastened to your body, and it becomes seriously broken...

Tie one end of the rope securely around yourself.
Send the rope straight up into the air and then climb it.
Activate the rod to hold yourself in place and reel in the rope.
Extend the rope to it's full length in any direction.
Deactivate the rod.
You fall the length of the rope (assuming you didn't send it straight up), end up suspended underneath the rope's new point of attachment, then climb it again.
Reactivate the rod and extend the rope again.

Rinse and repeat ad nauseum.

Although it's ridiculously slow, you can go almost anywhere. You could go 100 feet upward and then go forward over a magma flow, or cross an impassable canyon. Or go straight up into the air the full height of a mountain, then just go forward to the top of it, landing on top without having to climb it. Or climb all the way up to a floating city in the clouds.


Even worse, with two immovable rods with a rope tied between them, you can move your entire party like this.
Tie loops in the rope every eight feet or so, and fold the rope in half so the loops are paired up.
The first character holds a rod in each hand and puts his feet in the first loops on either side. As he climbs upward using the two rods, he simply supports his weight on the side of the rope whose rod is activated, then raises both his opposite hand and foot at the same time to place the other rod where he wants to reactivate it.
As the first character gets higher and higher, each successive character puts their hands and feet in the loops until all of them are suspended from the rods.
Then, the entire party can move up, down, or forward and back through the air by simply coordinating their movents so that they all make the same motions at the same time, not unlike riding a tandem bicycle, lol.

Of course, you'd only be moving about five feet every other round, but if it's the only way to get there...

Reminds me of one of my players who crafted immovable boot sole inserts that were command word activated. He would then slip them into his boots whenever he needed to use them and would simply walk through the air. He even developed a skill for this that would allow him to move at something close to normal speed.
#290

DragonsWrath

May 22, 2009 15:18:34
I just realized something today!

Floating Shield (Level 1 magic item)
Property: You do not sink beneath the surface of any liquid


Technically, using the scientific definition of 'liquid' and assuming I remember my High School chemistry class correctly, a liquid is merely a composition with no rigid structure.
Liquids therefore include gasses, as they have no rigid structure.

Using this logic, a Floating Shield would actually let you fly.
"I decide I don't want to sink through air any more"
*float up several hundred feet, probably to the top of a wall or something*
"Nah, I don't have any space gear. Sinking!"
*falls*
#291

ocarina_guy

May 22, 2009 15:22:47
I just realized something today!

Floating Shield (Level 1 magic item)
Property: You do not sink beneath the surface of any liquid


Technically, using the scientific definition of 'liquid' and assuming I remember my High School chemistry class correctly, a liquid is merely a composition with no rigid structure.
Liquids therefore include gasses, as they have no rigid structure.

Using this logic, a Floating Shield would actually let you fly.
"I decide I don't want to sink through air any more"
*float up several hundred feet, probably to the top of a wall or something*
"Nah, I don't have any space gear. Sinking!"
*falls*

Wouldn't work. A liquid has a fixed volume. Gases don't, and the floating shield specifically indicated liquid.

Had it said "fluid," you could go to space. Otherwise, no.
#292

DragonsWrath

May 22, 2009 15:56:08
Crap, that's it.

"Fluid" can be a liquid or a gas. Darn.

Oh well, worth a shot! :D
#293

sirtyler

May 24, 2009 2:23:10
Monks in previous editions of DND could reach infinite speed using a battering ram and some skills that stack. Therefore, you could do infinite damage.

Also as a Drunken Master, with a large barrel of flammable liquid, you could create a sub-nuclear explosion which instantly gives you 5 levels and kills you at the same time.

Bonus Fact: If losing against an Elder Red Dragon and all your equipment is breaking, have your Monk use your Dwarf as an Improvised Weapon. Apparently Dragons are weak against Dwarfs.

Second Bonus Fact: In 4th Edition, you can have a Ranged Unarmed attack. I don't know what that is, but I have +11 to hit with it!
#294

rambaldi

May 24, 2009 3:04:06
Monks in previous editions of DND could reach infinite speed using a battering ram and some skills that stack. Therefore, you could do infinite damage.

Also as a Drunken Master, with a large barrel of flammable liquid, you could create a sub-nuclear explosion which instantly gives you 5 levels and kills you at the same time.

Bonus Fact: If losing against an Elder Red Dragon and all your equipment is breaking, have your Monk use your Dwarf as an Improvised Weapon. Apparently Dragons are weak against Dwarfs.

Second Bonus Fact: In 4th Edition, you can have a Ranged Unarmed attack. I don't know what that is, but I have +11 to hit with it!

would you mind providing explanations of how some of these are achieved?
#295

Zherog

May 24, 2009 6:56:33


I had the same question, Ram.
#296

thorn-wychkin

May 24, 2009 8:40:39
d to more silliness. Go ahead and list misprints too.

1. The Commoner Railgun: Need to take out that castle? Just hire six-hundred commoners (a GP per commoner will make them jump for joy) to stand in line and pass a large rock (a move action) to the guy next to him and so on all the way to the castle. Assuming they all finish their move actions in three seconds, you have a rock moving at 1000ft/sec. G'bye wall!

this would not work because at the rate at which the velocity would build, the rock or whatever object being moved would have entirely slipped through the grasp of the 3rd peasant.
#297

entropy_judge

May 24, 2009 12:26:24
Bonus Fact: If losing against an Elder Red Dragon and all your equipment is breaking, have your Monk use your Dwarf as an Improvised Weapon. Apparently Dragons are weak against Dwarfs.

I think this one relies on the Drunken Master's ability to use anything as an Improvised Weapon, and something about using a creature letting you use Alignment DR ... I've seen something similar:
When fighting the final BBEG of a campaign we were at our wits ends of how to defeat him. He had DR 30/lawful and none of us had lawful-aligned weapons. In addition our power house (drunken master monk) kept having his weapons disintegrate in his hands due to the skin effect of the monster. We also had a lawful neutral dwarf monk who was a grappler and useless against the collosal BBEG.
Our Drunker Master, seeing no other choice, picked up the only remaining improvised weapon which would work, the dwarf. Seeing that the dwarf was lawful we now had a lawful aligned weapon.

#298

ocarina_guy

May 26, 2009 23:23:27
I think this one relies on the Drunken Master's ability to use anything as an Improvised Weapon, and something about using a creature letting you use Alignment DR ... I've seen something similar:

I doubt that'd work unless the dwarf actually had the lawful subtype...
But it's hilarious. Like I always say, the feat every barbarian should have is Exotic Weapon Proficiency (Other People) or EWP (faces).

Just wanted to point out that the doppelgänger's change shape is not described as having an action at all. Meaning said doppelgänger can flip through every conceivable form in literally no time at all.

A Weapon of Energy spell does almost exactly the same as the flaming enchantment and, even made permanent, costs less and frees up a plus.

If a god uses detect magic to scan an artifact it made, it'll be overwhelmed by the über power of the artifact--that it created. None of the detect spells scale with caster level.

The soulknife.
#299

ocarina_guy

May 26, 2009 23:33:48
Second Bonus Fact: In 4th Edition, you can have a Ranged Unarmed attack. I don't know what that is, but I have +11 to hit with it!

Cool as it sounds, I think it refers to improvised weaponry.
#300

seyeklopz

Jul 21, 2009 1:50:04
The metal bar falling faster and faster between two portals would generate an increasingly powerful electric current as it moves through the planet's magnetic field. It would melt, then vaporize, imparting a very slight sideways momentum on blobs of liquid metal. Eventually the blobs would strike the edge of the portal or the vacuum chamber and destroy it, slamming into the planet and releasing all of its kinetic energy. 4x energy for every 2x speed. Planet most likely partly liquefied and vaporized.
#301

pluisjen

Jul 21, 2009 3:25:21
I doubt that'd work unless the dwarf actually had the lawful subtype...

High level monks get the Lawful subtype, when they become outsiders (I believe at 20th level, which sounds about right considering an Ancient Red Dragon)
#302

stealthmarmot

Jul 21, 2009 18:58:40
In DR 1966, Andy Dufresne escaped from Baldur's Gate prison. All they found of him was a muddy set of prison clothes, a bar of soap, and an old rock hammer, damn near worn down to the nub. I used to think it would take six-hundred years to tunnel under the wall with it. Old Andy did it in less than twenty.

Oh, Andy loved Knowledge: (Geology), I guess it appealed to his meticulous nature. An ice age here, million years of mountain building there. Geology is the study of pressure and time. That's all it takes really, pressure, and time. That, and a big god-damned tapestry. Like I said, in prison a man will do anything to keep his mind occupied.

It turns out Andy's favourite hobby was totin' his wall through the exercise yard, a handful at a time. I guess after Tommy was killed, he decided he had been here just about long enough.

Andy did like he was told, buffed those riding boots to a high mirror shine. The guard simply didn't notice, neither did I... I mean, seriously, how often do you really look at a mans riding boots?

Andy crawled to freedom through five-hundred yards of ****-smelling foulness I can't even imagine, or maybe I just don't want too. Five-Hundred yards... that's the length of five football fields, just shy of half a mile.

This may be an old post, but damn it I just have to say how it is just chock full of win.
#303

prince_of_parkness

Jul 22, 2009 12:18:02
3.5 - Break time

Have two epic levels fighters with robilars gambit, epic combat reflexes and a strengths of 10. Make sure one has damage reduction 10/magic and the other 10/ something esle. Now as soon as one punches the over, they will keep on trading punching. Since the round never, and they cannot overcome the damage reduction, they will never die.

In 4E, I think this is possible to do something similar with a brutal 5 dagger via the artificer.
#304

Richmud

Jul 22, 2009 15:20:35
In 4E, I think this is possible to do something similar with a brutal 5 dagger via the artificer.

Its a vorpal falchion and 3 battlesmiths (artificer PP). The three battlesmiths use their powers to make the falchion brutal 3 (this works because the ability specifically mentions the brutal stacking) then when the forth guy rolls damage with the falchion he rerolls all results of 3 or lower and when he rolls a 4 he adds it to his damage total and rerolls thus achieving a state of never ending die rolls.
#305

slayerofallevil

Oct 03, 2009 21:49:00

No it's not. There's no called shot rules in 3.0 or 3.5. (unless, again, it's an optional rule in Unearthed Arcana.) If you can show me otherwise, I'd appreciate it.

it is totally in the 3.0 players handbook. i would give you a page number and everything but i no longer have my 3.0 stuff. if it is any creedence the game neverwinter nights was based on 3.0 rules and they have called shots.

I happen to have my players hand book. lets see...

nothing in here about called shots.

#306

tigereye504

Oct 03, 2009 23:20:09

Celestial Mystics, the exalted wizard prestige class from Book of Exalted Deeds, have as a prerequisite the feat Vow of Abstinence, meaning they are not permitted to drink alcoholic beverages. The 1st level spell Identify has as a material component an owl feather put in wine which the caster then drinks. Celestial Mystics are forbidden to cast the spell Identify.


They use a non-alcoholic wine. (also, in RL ancient texts wine can mean both wine or grape juice)

#307

cymbeline

Oct 06, 2009 19:32:12

Second Bonus Fact: In 4th Edition, you can have a Ranged Unarmed attack. I don't know what that is, but I have +11 to hit with it!


There was a spell in an issue of Dragon (I think it was #96) Remove Hands.
#308

slayerofallevil

Dec 29, 2009 0:49:24
Clubs are free, according to the PHB price lists. Fire wood isn't. Starting character with 1,000,000 clubs sells them for firewood (Even allowing for inevitable market demand limits, and depreciation, though how can something priced at 1cp get any cheaper?) to get 1,000 pp, minus whatever the GM sets for the above reductions. If I'm DM, then... all of it, cheeky muppet. :P


Unfortunatly, clubs weigh 3 lbs. That means your carrying 3,000,000 lbs of wood, which would instantly crush you.
sorry.
#309

kenlar

Feb 23, 2010 6:51:14
I'm terribly curious... how does that work? Do you mean the army will become devoted to you because you impressed them by jumping incredibly high? (I'm not familiar with the Exemplar...)

That's exactly what it means. Exemplar is a kind of artist who develops her skills to the levels of a master. Exemplars are allowed to make a skill check with their chosen skill in place of a Diplomacy check. With a certain trick, Jump can get over three hundred without too much trouble, and the DC of a Diplomacy check to turn enemies into fanatics is one hundred and fifty. That means you can get the orc horde to worship you just because you jump good.


"Hey, look at me. I'm fairly good at playing hopscotch. I must be some kind of friggin' god."
#310

kenlar

Feb 23, 2010 8:20:45
Never underestimate the efficiency of the "run in a straight line" formation. When going to a castle guarded by archers that fire their arrows (and possibly fire arrows) at you, just continue running towards them. They should expect you to dodge the arrows and will start shooting at where they expect you to be. Also, nobody ever expects you to dodge towards the attack (something I've learned from Fire Emblem). This strategy is also applicable against Mages, Dragons and other enemies that deal area damage. The 4E PHB does NOT cover in which direction you dodge.

Additionally:
A character is not required to have a background. This basically means that you can just appear out of nowhere when the game begins. No matter what your PC's age may be.
The PHB doesn't specifically say that you need to have any equipment at any time.
Alignments are determined, as how the character sees himself/herself. Technically, a Lawful Good Paladin or Cleric can walk around in a town killing and plundering, as long as he/she thinks it's for the greater good of everyone.
Regarding Dragonborns, there is no rule stating what color they must have. This means you can have white scales with red polka dots, white scales with pink hearts, green and orange stribes or any other weird combination of colors (as long as you're ready to be humiliated).
There is no rule that prevents a warforged from rusting.
Nobody ever said you have to pay for an item... as long as you can take on the guards.
The rules don't say you cannot hire commoners to join your group. After the first five towns however, your private army might be a tad too big. And you might not have much money left.
Unarmed Ranged Attacks are not impossible. You just throw your arm, hand or leg (and strangely enough, you don't deal extra damage to the enemy's psyche). It then spontaneously grow back.
A Berserker can easily be a gentleman outside battle.
'Your allies' is defined as the other players, whether you work together or against eachother. 'Enemies' are defined as the DM's in-battle monsters.
'Immortal' creatures are not immortal.
Half of all the 'Natural' creatures are not ones you expect to find in nature, thus being 'Not-so-Natural'.
If you take a large group of peasants (assuming they have 1 HP each) and push them off a cliff, there is a chance (depending on the height of the cliff and the number of peasants) that one will survive the fall, if you just tell the DM to consider them a swarm.
Fly-by attack doesn't require the user to move. It just ALLOWs the monster to move its speed.
If you sleep in a bed with spikes or in an Iron Maiden, you only take damage from the initial stabwounds, which will then heal overnight.
Bathing in lava, acid or extremely cold water doesn't hurt you at all as long as your resistance it high enough. Same thing if you drink it.
Holding a metallic spear into the sky during a thunderstorm doesn't kill you. It's just plain stupid.
Grappling hooks enhance your acrobatics-skill, even when you just have them in your backpack. All you need to do is say you use them. Same thing with thieves' tools, crowbars or other adventuring gear.
While on fire, don't worry about extinguishing it. Just go to sleep and the fire will stop.
#311

fugacityfixyoursite

Feb 25, 2010 16:29:46
Edited and resubmitted with a different tone: 


Additionally:
A character is not required to have a background. This basically means that you can just appear out of nowhere when the game begins. No matter what your PC's age may be.
And the DM and players would be lazy for allowing this (excepting delves nights and the like).

The PHB doesn't specifically say that you need to have any equipment at any time.
So? You can start the game naked, but what does that give you, other than grief from the other people at the table?

Alignments are determined, as how the character sees himself/herself. Technically, a Lawful Good Paladin or Cleric can walk around in a town killing and plundering, as long as he/she thinks it's for the greater good of everyone.
Yeah, this is wrong. 

Regarding Dragonborns, there is no rule stating what color they must have. This means you can have white scales with red polka dots, white scales with pink hearts, green and orange stribes or any other weird combination of colors (as long as you're ready to be humiliated).
Dragonborn scales are described on page 35 of the PHB.

There is no rule that prevents a warforged from rusting.
So? There is no rule that says he does, or even any rule saying anything rusts. Excepting for objects in the "Plane of Rust" in the Abyss. Watch out DMs this is a terribly nasty place to send PCs. Like breaking all 4e assumptions bad.

Nobody ever said you have to pay for an item... as long as you can take on the guards.
So? That's true of any system and real life for that matter. Hope your character enjoys prison.

The rules don't say you cannot hire commoners to join your group. After the first five towns however, your private army might be a tad too big. And you might not have much money left.
There are no rules for hirelings as yet. 

Unarmed Ranged Attacks are not impossible. You just throw your arm, hand or leg (and strangely enough, you don't deal extra damage to the enemy's psyche). It then spontaneously grow back.
In all ways wrong. 

A Berserker can easily be a gentleman outside battle.
So? Roleplaying.

'Your allies' is defined as the other players, whether you work together or against eachother. 'Enemies' are defined as the DM's in-battle monsters.
If you're working against your allies - to the effect of where your complaint would seem warranted, I'd just make you an NPC enemy of the party.

'Immortal' creatures are not immortal.
Quoting the Compendium: "Immortal creatures are native to the Astral Sea. Unless they are killed, they live forever."

Half of all the 'Natural' creatures are not ones you expect to find in nature, thus being 'Not-so-Natural'.
So? That's the natural world of Earth. Who's to say what exists in the natural world of a fantasy world? Oh, wait, WOTC does.

If you take a large group of peasants (assuming they have 1 HP each) and push them off a cliff, there is a chance (depending on the height of the cliff and the number of peasants) that one will survive the fall, if you just tell the DM to consider them a swarm.
What is this based off of? Half-damage to a swarm. I'm afraid the earth isn't doing a melee or ranged attack. The whole "swarm" dies.

Fly-by attack doesn't require the user to move. It just ALLOWs the monster to move its speed.
So? That's true of all movement powers, however, it's a silly argument since the only benefits to a fly-by attack are negating the op attacks from moving, and you are doing that by staying still.

If you sleep in a bed with spikes or in an Iron Maiden, you only take damage from the initial stabwounds, which will then heal overnight.
Iron Maidens do ongoing 5 damage. As a DM I would not allow you to save while inside one. So unless you're sleeping in Tarrasque Plate armor, you'd be dead by morning.

Bathing in lava, acid or extremely cold water doesn't hurt you at all as long as your resistance it high enough. Same thing if you drink it.
So? Resistance is resistance. That's what that word means. Have fun though passing lava when your mass resistance or whatever wears off after 5 minutes.

Holding a metallic spear into the sky during a thunderstorm doesn't kill you. It's just plain stupid.
So? Physics doesn't need to work in DnD. Gods and primordials literally shaped the world and world spirits sustain it. Who's to say what the hell happens. I bet you can't even make a potato battery or any technology more advanced than a sundial. The Shadowfell could even mess up all sundials across the world as well. It's a different world with different rules.

Grappling hooks enhance your acrobatics-skill, even when you just have them in your backpack. All you need to do is say you use them. Same thing with thieves' tools, crowbars or other adventuring gear.
I don't see that at all. Now a climber's kit give +2 to climbing athletics checks. And crowbars give +2 to open locked doors and containers. Etc, for all the other tools. You're using them to perform a specific use of a skill.

While on fire, don't worry about extinguishing it. Just go to sleep and the fire will stop.
Save ends effects don't end when you rest. Have fun burning to death - unless you're a tiefling.




#312

soren37

Feb 26, 2010 20:11:04
D&D 3.5e

Make 2 Orbs of Annihilation touch each other.  The effects should be interesting. 
#313

braxfortex

Mar 18, 2010 13:52:26
A friend of mine once did the math and figured out that the Tarrasque using it's rush ability hits with the force of an atomic bomb.



Hmm, using the 3rd edition Tarrasque (www.d20srd.org/srd/monsters/tarrasque.ht...), I come up with a figure about a millionth of the amount of a Hiroshima bomb.

Kinetic energy = 1/2 mass x velocity^2
mass is approximately 130 tons, velocity would be 150 feet x4 (running) per round (6 seconds).  If we convert this all to metric that works out to about 58 million joules (MJ).  The atomic bomb dropped on Hiroshima had a yeild of about 63 trillion joules.

That's some weak atomic bomb your friend was using.

(/end math geekery)