2 Questions for a starter

Post/Author/DateTimePost
#1

ajbuwalda

Apr 10, 2009 0:36:40
Hello guys and gals,

I'm AJ; your friendly neighbourhood gamer. I just entered the ranks of the many D&D players out there. I was a avid World of Darkness/Dark Heresy DM until I just wanted something else. So, went out and got the D&D 4E book. From this 2 questions arose.

1. Is a campaign playable without a Cleric or Paladin?
2. How many daily spells can a Wizard prepare? I personally thought it was equel to the amount he would have being another class.

Thanks!
#2

Dargurd

Apr 10, 2009 0:40:32
Hello guys and gals,

I'm AJ; your friendly neighbourhood gamer. I just entered the ranks of the many D&D players out there. I was a avid World of Darkness/Dark Heresy DM until I just wanted something else. So, went out and got the D&D 4E book. From this 2 questions arose.

1. Is a campaign playable without a Cleric or Paladin?
2. How many daily spells can a Wizard prepare? I personally thought it was equel to the amount he would have being another class.

Thanks!

Firstly welcome to the great and very friendly world of DnD ! :D

1) Yes a campaign is very playable without a cleric or paladin. The mix of the other characters ive found to (so far) not really effect the game but it does depend on how they play e.g. if the fights are too tough do they run or stick out till death, do they make use of terrain etc to give them advantages, what kind of roleplay do they like - less combat lots of interaction for example.

2) Wizards can have the same number of dailys per level as other characters can as per the 4e PHB.
#3

AttilatheNun

Apr 10, 2009 0:42:39
Yes, you can play without a healer. It will present more difficulties, but it's certainly possible. Bear in mind that there's plenty of classes out there that are better at healing than the paladin and almost as good as the cleric (warlord, bard, anything else with a role of "Leader").

The wizard can prepare as many daily spells as any other class can use. So a level 5 wizard can prepare one level 1 daily spell and one level 5 daily spell. Just look at the chart that shows power progression, that will show you how many they can prepare.

Edit: Ninja'd
#4

Rustmonster

Apr 10, 2009 0:44:27
2. How many daily spells can a Wizard prepare? I personally thought it was equel to the amount he would have being another class.

They can only prepare as many as any other class, correct. However, they do have more Dailies available to them than other classes. If I remember correctly, they get double the standard amount known. However, each day they may only prepare the normal amount. It adds versitility, but does not give them any more power per day.

I think it is the same with Utility powers.

PS: As for Paladin, remember that although he is a Divine class, being Divine is no longer an automatic indicator of being "The Healer". You may have noticed that every class in 4E has a general "role" that they are best at. Any class with "Leader" as their primary role will have the best healing ability. However, Paladin does minor in Leader, despite being mainly a Defender. This allows them to be a sort of "off Healer" if need be.

Other than the Cleric, the Warlord and Bard (Bard is in PHB2) are also primary Leaders, so they have pretty good healing abilities. If I am not mistaken, though, Clerics are still the best healers. Remember that most of your healing now is either a minor action or part of an attack, so a "Healer" can do alot more than just heal.

As for needing one, I do not believe they are as strickly necessary as they were before, since other classes can now more easily heal themselves.
#5

decivre

Apr 10, 2009 0:48:24
Hello guys and gals,

I'm AJ; your friendly neighbourhood gamer. I just entered the ranks of the many D&D players out there. I was a avid World of Darkness/Dark Heresy DM until I just wanted something else. So, went out and got the D&D 4E book. From this 2 questions arose.

1. Is a campaign playable without a Cleric or Paladin?
2. How many daily spells can a Wizard prepare? I personally thought it was equel to the amount he would have being another class.

Thanks!

  • Yes you can play a campaign without a cleric or paladin thanks to the current implementation of roles. The warlord fills the same role as the cleric (if you have access to later books, the bard, shaman and artificer could also replace the cleric). The fighter would make an easy replacement for the paladin (later books introduce the swordmage and warden, which also fill the same role).
  • The same amount as everyone else. They have double their normal amount of daily and utility spells contained in their spell book, but must choose and prepare which daily or utility spells they will use at the end of every extended rest.
#6

Dargurd

Apr 10, 2009 0:49:27
They can only prepare as many as any other class, correct. However, they do have more Dailies available to them than other classes. If I remember correctly, they get double the standard amount known. However, each day they may only prepare the normal amount. It adds versitility, but does not give them any more power per day.

I think it is the same with Utility powers.

Good call Rustmonster id forgotten that point. It did cause a little confusion in my gaming group at first as well. As a houserule we dont make the wizard choose which daily as long he only uses 1 per day we dont make an issue about pre-selecting. With a group of only 3 it does allow some versatility without (from what weve seen) putting the game out of balance.
#7

sjmcc13

Apr 10, 2009 8:48:41
Other than the Cleric, the Warlord and Bard (Bard is in PHB2) are also primary Leaders,

As well as Shaman (PH2) and Articifer (Dragon 365/the upcoming Ebberon setting)
#8

ajbuwalda

Apr 10, 2009 10:34:38
Well, I'm glad to see such a responsive community. Thank you for you're advice. The Cleric question arose from the fact that I was present once at a 3.5 game where the class was indespensible. Since there are going to be some player which are totally new to RPG I wouldn't want to scare them off by simply butchering them in the first game. Rather, I'd challange them and still let them play the class which most appeals to them.
#9

Neutronium_Dragon

Apr 10, 2009 11:46:34
It's advisable for the group to try to have at least one character filling each of the four roles (defender, leader, striker, controller). It isn't required that they do so, but a group generally finds it easier to function if they have all four covered in some fashion.