3.5 game, Suggestions for character equipment (including Magic Items) for going against Vampires

Post/Author/DateTimePost
#1

mystal_the_illusionist

Jan 30, 2010 9:25:09

The group is about to start the adventure against a city that is infested with Vampires.
Group consit of the following:
       Fighter 17th half dragon template (green)
       Wizard 17th
       Sorceress 14th
       Mystic Theurge 16th (Wiz3, Cler8,Mysthe5)
       Thief 17th
       Arcane Archer 16th
       Druid 17th
       Psionic 16th
We are looking for items that will help us prevent the level drains once in hand to hand for the fighter.

#2

nikitadarkstar

Jan 30, 2010 13:34:49
Bone rings, seriously. They're in the magic item compendium and protects against up to 3 negative levels a day I think it is. (not sure if it matters if it's in a 3.5ed book.)
#3

calronmoonflower

Jan 30, 2010 16:43:56
Ring of Protection from Evil: provides an immunity to the vamp's mind control. It doesn't seem to be a listed item, but your DM can let you make it by the item creation rules.

Bloodwine from Libris Mortis poisons a vamp that drinks your blood for up to 12 hours after consumption.

Disruption: A standard weapon ability, you can custom craft and boost the DC with non epic feat Enhance Item from page 114 of the Epic Level Handbook.

Soulfire: A +4 armor enchantment from the Book of Exalted Deeds that will provide protection from energy drain among other nice benefits.
#4

deviknyte

Jan 30, 2010 23:16:15
I know that if you take a Decanter of Endless Water set to geyser and this stone (can't remember name or book) that makes water it touchs holy you get a holy water cannon.  So the geyser deals like 60d4 damage a round.
#5

ian0311

Jan 31, 2010 0:38:52
Holy water, lots of stuff that can work as stakes, holy symbols, and weapons that have bane (read: extra damage) effects on the undead or vampires.

The sneaky folks should DEFINITELY have the stakes.  A coup de grace with a stake ends it all for a vampire in one full round action.

Also, any items that help you avoid detection (vampires have keen senses, IIRC).
#6

Krusk

Jan 31, 2010 17:17:43

Holy Arrows. Not normally worth it, but you know all you will fight are undead, and undead are evil.


Also tell the wizard/s to buy the spell control undead and add it to his spellbook. (auto win, save vs I own you now)


By thief do you mean rogue? If so there is an augment crystal in the magic item compendium that lets them sneak attack undead for pretty cheap.