| Post/Author/DateTime | Post |
|---|---|
| #1touchesthelightSep 07, 2012 22:11:48 | I really like the 3rd and 3.5 game setting, but my gaming groups are dead set on continuing on with 2nd edition. It's what they know and 3rd edition is still to new to them. The thing is, I've played a sorcerer and prefer them over wizards, so I want some way to make them playable in a 2nd edition game. Any suggestions? ![]() |
| #2crazy_monkeySep 07, 2012 22:19:36 | Personal opinion... Ask your DM if he/she will allow you to use the Player's Option: Spells and Magic supplement. The book has several variant casting systems, including the Channeler, which is similar in several ways to the 3rd edition Sorcerer. |
| #3Bill4747Sep 12, 2012 14:11:32 | I would suggest taking a specialist wizard as a base, and adding one spell per casting level. Remove the ability to have an actual spellbook, scribe spells, create new spells, etc... Have him pick 2 spells per level that he 'knows' starting at level 1. Cast spontaneously. |
| #4bone_nagaSep 28, 2012 15:22:06 | Personal opinion... Yeah, this^^^. Spells & Magic is awesome. I think the Channeler is a better sorcerer than the sorcerer. |