7th lvl acid spell

Post/Author/DateTimePost
#1

gogocharlie

Feb 04, 2010 3:19:42

3.5e

Im rolling a lvl 15 spellcaster (spont) with the acid splatter reserve feat. I need to know a 7th lvl acid spell to fuel the feat tho, and i cant find one. I'd rather not take another feat to make it work. Tho i dont mind buying an item if it will help.

#2

jgumbyrx

Feb 04, 2010 7:13:23
this may be sketchy, but see if you can get this by your DM -- get a Greater MM Rod - Heighten; as long as it is in-hand, has at least one charge left, and you have a lower level acid spell available, it should work.

otherwise, I think feats are the only way to go.
BTW, what all feats do you have?  there might be something to work with.

you could also get a custom item that mimics "energy substitution - acid", and then just get DBF on your spells known.
#3

MrCustomer

Feb 05, 2010 1:54:12

3.5e

Im rolling a lvl 15 spellcaster (spont) with the acid splatter reserve feat. I need to know a 7th lvl acid spell to fuel the feat tho, and i cant find one. I'd rather not take another feat to make it work. Tho i dont mind buying an item if it will help.




When you choose the spells that a caster gets when you level, you get 2 new spells, it is assumed that you spent the time between levels researching these spells. Or when you choose your starting spells you choose what spells you wish to have. If you want an Acid Spell for a particular level, or cold effect etc, then what you should do is refer to the DMG, page 35, Creating New Spells. Use this information to convert existing spell of a different energy type to an acid type spell

For instance, Take a spell such as FireBall, and turn it into Blast of Ice, or in your case, Acid Pool or whatever name you wish for it and instead of Fire, have the energy type be Acid. Or just create a spell which does acid damage based upon the chart in page 36, Maximum Damage For Arcane Spells. Compare the ranges and area effects to existing spells and get the DM's approval.

Spells done in the manner of the DMG like this are perfectly balanced,  and make the game unique and interesting. It also allows a greater degree of customizability to class design for cases where a character wants a themed Caster. Think of a Mage who wants to specialize in a particular ellement rather then a school, like an Ice Mage or in your case an Acidist.

Some examples, from the Wizard List of spells that you can quickly and easily change to Acid based spells instead are:

Level 1:
Acid Grasp: 1d6/level Acid Damage (replaces Shocking Grasp)
Acid Touch: As per chill touch, but effects Undead/living alike
Acid Spray: replaces Burning Hands

Level 2: Well you have Melf's Acid Arrow already here,

Level 3:
Acid Blast, replaces Fireball
Bolt of Acid, replaces Lightning Bolt
Acid Arrow, replaces Flame Arrow

Level 4:
Acid Trap replaces Fire Trap
Acid Shield: replaces Fire Shield
Acid Moat: Replaces Firewall, instead a trench, 20 feet wide, filled with Acid.

Level 5:
Cone of Acid: replaces Cone of Cold
Transmute Rock to Acid: Turns rock into acid, which burns those who touch it.

Level 6: Acid Fog, same as before
Acid Sphere: Does acid Damage 1d6/level, max 15d6 or turns water into acid (that does 1d6 damage per 3 levels, max 6d6, duration 1 rnd/level) Othewise same as Otiluke's Freezing Sphere
#4

deviknyte

Feb 08, 2010 18:21:29
Create a spell outta DMG.  Take Delay Blast ACIDball.