| Post/Author/DateTime | Post |
|---|---|
| #1BalgruffSep 11, 2013 4:19:57 | About to get a campaign started and I will be playing a tiefling bard. I think I want to play him as someone who has good intentions for this hellish landscape the world is set in. However, he does dabble in some questionable arcane arts and actually seeks them out to try and understand them: blood magics, dark magics, necromancy - it does not matter how nefarious the magic is he wants access to them, not as a tool for his own personal gain, but as a tool to better the world which has been corrupted by a blood from a titan (which has only bred strife and war). He has found that less controversial magics have not been nearly as powerful or potent to achieve his goals. Do you see any issues that could cause the party or other players at the table in question to alignment? Basically his motto is "For the betterment of all by any means necessary." |
| #2iserithSep 11, 2013 9:40:59 | What edition are you playing? If it's 4e, alignment matters not one whit. You should address questions of what other players will think to those players. That's the only sure way to get an answer that will matter. If those players are any good, they'll accept your idea and find a way to add onto it for the betterment of the game. If they want to try and block your idea, then they're jerks, provided you're not blocking any of their ideas in the first place. |
| #3CentauriSep 11, 2013 9:39:11 | Get on the same page as the other players and be prepared to be flexible. It's alright for your character to argue with the cleric that casting a blood ritual is the only way to complete an important mission. That's a cool, tense scene. But you and the player of the cleric need to be in agreement about how that disagreement is going to turn out. It would be sort of a cool arc if your character became more principled while the other characters became more open, but you can't force that in-game. Talk directly to the players. |
| #41stLevelSeanSep 12, 2013 5:28:50 | I had a player run an elvish necromancer whose goals were ease suffering and to make death a less terrifying prospect for common folk. So he had all these necromantic tricks but used them to heal players and NPCs and to comfort the dying. It worked very well. Certainly he slew a lot of bad guys and used their souls to fuel his mercy. |