A feat question for a poor team killing wizard

Post/Author/DateTimePost
#1

Thundrchickn

Mar 22, 2013 10:08:06

Hello everyone,


Quick question, I'm running a mage in my current campaign and a bit of an illusionist/aoe shooting guy.  As much as I can try to coordinate moves to avoid teammates, sometimes they just get so .. "mucked in" I feel its hard to use my moves to assit, as I dont want to consistantly hurt my own team.  I seem to recall that there was SOME feat that was like "Choose X squares IN your blast effect to not happen" or somthing in that spirit.

If that dosent exist or I need to explain further, please let me know!  Thanks!

#2

DaBeerds

Mar 22, 2013 10:31:21
Not sure if this helps or not, but in Pathfinder clerics have a "channel energy" ability that affects all targets within a radius.  That means that if a cleric uses a channel positive energy charge he heals everyone and everything (living) within the radius of the effect.  However there is a feat called "selective target channel energy," where the cleric can choose whether to target allies or enemies.

I know that this type of feat does not exist in 3.5e but maybe it does in 4e.  Worst case, talk to your DM about house ruling/creating a new feat that is more selective targeting of AOE spells.  To this end, I would suggest that the feat be spell specific; if it is universal it would be overpowered.
#3

RedSiegfried

Mar 22, 2013 11:41:58
Spell Accuracy is one, but that's an epic tier feat.  It allows you to omit a number of squares equal to your Wisdom from your close or area Wizard powers.  Not sure if there's a lower tier feat.

War Wizardry will help by giving you a penalty to hit your allies and deals only half damage to them.

#4

Thundrchickn

Mar 22, 2013 13:10:34
SPELL ACCURACY!  Thanks a ton.. Well Im sure our friendly knight can suffer till level 21 haha.  Thanks guys
#5

Great_Zamboni

Mar 22, 2013 13:31:43
Let me second the recommendation for the War Wizardry feat - it's 11th level, so you can retrain it to Spell Accuracy when you get to epic.

You can also look for armor or magic items for your front-liners that give them resistances to the types of damage or save bonuses to the types of debuffs that you like to hand out.

If you're still in heroic tier, look for spells that only affect enemies in the area of effect - at-wills like Winged Horde or Beguiling Strands, for example.

Honestly, though, you're playing a wizard - friendly fire is an inevitable part of your job, and your teammates ought to be working with you to mitigate the negative effects.  Another feat I'd recommend, by the way, is Coordinated Explosion - it makes friendly fire work for you, not against you.  It works especially well when combined with an AoE that doesn't affect allies.
#6

Tharc

Mar 22, 2013 13:38:28
If you are Eladrin, there is a utility power that you can take which allows you to teleport someone from an AOE to safety...perhaps that would work. But yea, War Wizardry is by far your better option.
#7

Matyr

Mar 22, 2013 16:30:36
One thing that is also important to remember is that you are playing in 3D.  That can save some people more often than you think.  Consider this situation that happened last night:


E11EEEE
E11FBEE
E2233EE
E2233WE
EEEEEEE

E= Empty Space
F = Fighter
B = Barbarian
W = Warlord
1,2,3= 3 Large sized skeletons.

In the situation the Warlord wanted to dragonsbreath all of the skeletons, but didn't want to hit allies with it.  This was easily accomplished.  All the Warlord has to do, is choose a sqaure up and infront of him as his blast 3 (The square directly between F and W occupied by 3).  Then the blast goes out from there as a 3x3x3 block firing up.  It hits 1, 2 and 3 but doesn't hit F or B.  Since it is firing above out heads.

Since a lot of paragon is fighting large sized creatures you can take advantage of this fairly frequently.

Allies standing in the melee and you have an area burst 1?  If the enemies are all large, just originate the blast high enough up (for a AB1 that means 3 squares up is the origin) so it hits the heads of your enemies and none of your allies.
 
#8

Sea-Envy

Mar 24, 2013 15:31:36
If your DM allows fortune cards there is at least one that lets you not target 1 square. And another that gives bounus damage if you are hitting an allie.
#9

Rood.Inverse

Mar 27, 2013 11:04:18
This is less a feat problem, and more of a team problem. I've seen it in LFR and Encounters, though less frequently in home games.

You need to sit down with the other players and talk about your tactics and how you can continue to be expected to contribute if the other players are going to place themselves in your AOEs.

Do they need to hold actions until you can drop your control bombs? Are there feats for your front line that will let them shrug off the effects and damage of your powers? How do you prioritize your targets -- is there someone you should be pointing your wand at, instead of the creature that your front line has engaged? Is there a certain degree to which your front line can tolerate damage or effects (ie, a player willing to suck it up and take one for the team as he gets caught in your AoE)?

The problem is nastier at low levels where you have fewer power selections. My personal observations from the Encounter program seemed to fall along the lines of blaster-casters never being able to use something like Burning Hands, because no one was willing to either wait or take damage... Or, with enchanters (especially the orb ones who had extra push on some of their powers) who got bitched out when they pushed the enemies clear of melee/AoO/reach range.

YMMV, but this always seems to me like it boils down to a party strategy and synergy problem, where the players at the table don't act like a team, but just four guys who like to kill monsters on the same map. Talk with your people and see if you can nail down some synergies and strategies to make your AoEs more effective, which will make a front line's job easier.
#10

thespaceinvader

Mar 27, 2013 11:47:13
One thing that is also important to remember is that you are playing in 3D.  That can save some people more often than you think.  Consider this situation that happened last night:
 


Just to emphasise, airbursting and airblasting is one of the msot important tricks for unfriendly area-attackers are paragon-plus.  Large things can easily be caught by blasts and bursts whilst missing your friends, as long as you can aim over the heads of your friends.  Cieling heights start to become a problem for bigger area bursts, but that's life.

And yeah, War Wizardry andf Nusenmee's Atonement (the latter's great for blasters, but control wizards less so, as the damage is the least important part of your attacks...)
#11

krayvenjest

Mar 27, 2013 17:48:15

Hello everyone,


Quick question, I'm running a mage in my current campaign and a bit of an illusionist/aoe shooting guy.  As much as I can try to coordinate moves to avoid teammates, sometimes they just get so .. "mucked in" I feel its hard to use my moves to assit, as I dont want to consistantly hurt my own team.  I seem to recall that there was SOME feat that was like "Choose X squares IN your blast effect to not happen" or somthing in that spirit.

If that dosent exist or I need to explain further, please let me know!  Thanks!


As others have pointed out, coordination is key. You'd think after the first few times they'd be the ones looking for a solution. They're the ones getting hit Laughing
#12

Centauri

Mar 29, 2013 20:39:46
Or maybe there's some other possible compromise. Not all wizard powers are area powers.

Or maybe the DM can offer more encounters that play to the wizard's strengths, with groups of artillery and minions, and terrain that keeps the frontliner's back.
#13

Neutronium_Dragon

Apr 05, 2013 20:26:36
  There are also a number of close/area wizard powers that are ally-safe, and it might be worth retraining to pick up a few of those. (They're often the most tactically useful when everyone's tangled together, too.)
#14

mr_virus

Apr 22, 2013 22:45:22
Yeah you probably dont want to wait till epic.

"Nusemnee's Atonement" is your friend. Use it when you are about to hit an ally, the attack instead hits YOU and you gain resistance to that damage. You may do this even if you are dominated. Combine this feat with coordinated explosion and war wizardry. Also look into feats and powers that say "when you get hit if X damage time, you may do Y in response", so you may set up combo powers. 

You might also invest in a resistance item for the defender you have been abusing. Resist "X" is a lifesaver.