A level 4/1 Fighter/Cleric wants to get a Dog

Post/Author/DateTimePost
#1

arctostaphyls

Oct 08, 2009 7:29:26

I know the Players Handbook says Druids art the class that usually has animal familiars, but can a character like mine (level 4/1Fighter/Cleric) have one too?  I did some messing about in the animal companion creator for DnD 3.5 and came up with a pretty cool looking large dog I named Garl.  He's modeled after the Riding Dog (I love DnD, but some of these names crack me up) from the Player's Handbook and a bull mastiff which is a pretty tough and strong dog even in real life.


I didn't mark that my character can commune with the dog via magic and didn't give the dog any magic spells since I'm not a Druid or something like that.  I just made him as big, tough and strong as a real-life mastiff would be (did some research on AKC's website): made him know a few basic dog tricks like come, stay, guard, attack etc; gave him a good bite attack and a spiked collar to protect his neck.  I'm going to run it by my DM next gaming session, but I thought I'd ask you guys first.

#2

frostwolf

Oct 08, 2009 7:51:03

If your playing 3.5 then the feat Wild Cohort should help you.


 


Also: if you want a tough pup, in the tail end of Heoroes of Battle is the war mastiff.

#3

Nerpherder

Oct 08, 2009 10:01:37

Also  a note about training your dog.  In the Races of the Wild there are more tricks you cna train your animals to know.


I had a fighter that my DM allowed me to buy and train a few dogs, so I was basicly a pack leader and had three dogs running around with me, they would dart in and give me and my party members flanking bonuses.  One of the bonuses was I was extremly hard to kill and the druid spent any healing that would have been on me on my dogs.  In 40 something sessions I only lost one of my three dogs.


 


-Nerp

#4

arctostaphyls

Oct 09, 2009 0:40:07

Awesome!  Thanks for the replies.  Sounds like a dog is just what I need to make my character even more help to our adventuring party.  If I train him right with the feats you guys mentioned, using him could be a similar effect as leveling up would be.  Besides, my DM keeps making dungeons where I can't ride my warhorse into battle and have to leave him back at the dungeon entrance with the mule.  A dog could come along no problem. 


 


Thanks lots,


 


Arcto

#5

CCS

Oct 09, 2009 0:55:01


Awesome!  Thanks for the replies.  Sounds like a dog is just what I need to make my character even more help to our adventuring party.  If I train him right with the feats you guys mentioned, using him could be a similar effect as leveling up would be.  Besides, my DM keeps making dungeons where I can't ride my warhorse into battle and have to leave him back at the dungeon entrance with the mule.  A dog could come along no problem. 


 


Thanks lots,


 


Arcto




A trained dog can also gaurd the horse(s).  It's not unknown for us evil DMs to slaughter/steal a parties mounts.  Especially if they're left untended. 


Ok, granted, yes I could kill the dog just as easily....I'm the DM, I can do anything.  But if the players actually take precautions I generally give them some credit.   

#6

kouk

Oct 09, 2009 14:17:08

Discuss with the DM and the rest of the group first before deciding you purchased a dog.


Because you are not a Druid or Ranger, your dog is of the "pet shop" variety. Normal animals do not change or grow in 3.5, and will forever have a paltry amount of HP leading to one-hit deaths.


Additionally, many players and DMs won't appreciate one character getting minions, eating up more table time as he/she issues them orders.

#7

frostwolf

Oct 09, 2009 16:27:55

Because you are not a Druid or Ranger, your dog is of the "pet shop" variety. Normal animals do not change or grow in 3.5, and will forever have a paltry amount of HP leading to one-hit deaths.


Wild Cohort fixes this.