A Noob's Character Creation Plea

Post/Author/DateTimePost
#1

necromancer_nitsuj

May 26, 2008 18:23:44
Hi. I am just beginning to learn about Dungeons and Dragons. I was wondering if any of you can help me create my very first character.

First thing that I want is to be a Necromancer. I have added the Tome of Necromancy by K to my favorites, and read up on it a bit. I really like the idea of creating a bunch of skeletons and undead. It gives you an army at a very low level. And with the spells and all the benefits to it, you can be a solos adventurer and create like four companions at your first level.

But anyway. I own only foru books. Monster Manual, Drow of the Underdark, Libris Mortis, and Player's Handbook. I have made a character before, but looking at other character's that some of you guys have made me feel obselete to the extent of your characters. I created a female human necromancer, with a variant on the summon familiar special qualification. I instead used a varant called skeletal minion. But come to find out, that I had to go through an hour long journey to obtain it.

True, I have never officially played D&D, but I would greatly love to. No one around me plays it. And I looked everywhere, the book store, hobby store, and even the gaming shop. No one. Or, I have yet to find one.

But anyways. I would like to have some ideas on character creation from some of you all. I would appreciate it. Also, I was wondering if there were any online games about to take place. I would like to be a part of it.
#2

doomsought

May 26, 2008 19:02:56
Try that necromancy base class, if you start high enough level begin with as many minions as you can.
also if high enough level get undead leadership, it basically doubles your minions.

But if it is your very first character you should try to be a tank rather than a mage.
#3

sixam

May 26, 2008 19:12:48
I wouldn't worry about obsolecense of your characters. Usually character build discussions posted on this board involve the very limits to which you can push a class or a feature. In actual gameplay, many of them would reduce a typical encounter to a cakewalk, which after time is just as unfun as a complete party wipe. So, y'know, relax.

Also, keep in mind that no mechanic can substitute for experience and utilizing what assets you do have in an effective and practical manner. For example, at early levels that skeletal human warrior minion could always be a bit tougher if you give him a greatsword and some decent armor (because that always annoyed me when fighting stock undead).
#4

i_roll_ones

May 26, 2008 19:29:59
Some of the characters(Pun-pun and any requiring scientific notation) are NOT meant to really be played. They are there as a fun exercise in rule bending.

Your power level should not be compared to theoretical characters on the boards, but characters that are actually in the game and the game that particular DM is running. If everyone has overpowered characters and the DM is okay with it, who cares! If everyone is on the weak side and the DM is okay with that, then who cares!

Also look at Heroes of Horror, as they have a Dread Necromancer class that is a spontaneous Charisma based class. It can be fun from what I hear, but is probably not the most powerful unless you can get your grubby little hands on a powerful corspe. Or some bizarre chicken undead stuff.

Try the personals that are somewhere on the site. I have no clue where they got buried.
#5

necromancer_nitsuj

May 26, 2008 19:38:24
Hmm. Heroes of Horror. Okay. I think I will. As soon as I get about 35 dollars. Lol.

Thanks for the advice thus far. I greatly appreciate it. I can tell that with people like you aiding me in my beginning of playing D&D, I will quickly advance to a powerful and knowledgable player.
#6

dravda

May 27, 2008 0:33:56
Thanks for the advice thus far. I greatly appreciate it. I can tell that with people like you aiding me in my beginning of playing D&D, I will quickly advance to a powerful and knowledgable player.

(Insert diabolical laughter here).

I am myself a Necromancy enthusiast, although I have never been able to play a Dread Necro above level 3. Still, it's a fun class. If you get Heroes of Horror, I would recommend the following handbook: http://forums.gleemax.com/showthread.php?t=759515

-Count Dravda
#7

doomsought

May 27, 2008 10:35:06
What level are you starting anyway, I can suggest some feats if I have time.
#8

necromancer_nitsuj

May 27, 2008 10:38:48
Well. I haven't found a game yet. I am just creating a character so I can do it faster next time. This is a test creation for me, I guess I should say.

I am building a level 5 character though.
#9

chaosepoch

May 28, 2008 17:13:59
Well, a cleric with control undead and a few "summon undead" from Libris Mortis is quite good.
#10

kelvinaw273

May 31, 2008 2:57:25
My advice would be, start with something simple. You need to walk before you can run, so I would suggest:

1) Get the Players Handbook;

2) Start creating a simple character;

3) Create them at level 1. Then 'evolve' them level by level to get the feel how how levelling increases abilities and options;

Then find yourself a group to join, find out what they need, and have fun!
#11

doomsought

May 31, 2008 13:24:46
keep leveling it up till twenty, then do one starting at twenty.
then do one at thirty. once you do that, you won't have trouble with simpler ones.
also get the crystal keep SRD
the feats, races, and spells .pdf files are especially useful.

That thing has at least half the feats in 3.5 and more than enough to get the most out of your build.
#12

stormbrand

Jun 01, 2008 11:59:15
keep leveling it up till twenty, then do one starting at twenty.
then do one at thirty. once you do that, you won't have trouble with simpler ones.
also get the crystal keep SRD
the feats, races, and spells .pdf files are especially useful.

That thing has at least half the feats in 3.5 and more than enough to get the most out of your build.

Here is the thing - he needs to learn the knack of low-level characters in practice, because many level 20 uber builds are uber at level 20, but pretty non-functional around levels 5 or 10.

Also, high level stuff early on gets players in the habit of having overwhelming resources, rather than cunning tactics and careful preparation which makes successful adventurers.
#13

kelvinaw273

Jun 01, 2008 12:05:48
Here is the thing - he needs to learn the knack of low-level characters in practice, because many level 20 uber builds are uber at level 20, but pretty non-functional around levels 5 or 10.

Also, high level stuff early on gets players in the habit of having overwhelming resources, rather than cunning tactics and careful preparation which makes successful adventurers.

QFT!
#14

chaosepoch

Jun 01, 2008 14:34:52
Start with core only - cleric WAS our necromancer!
#15

otakuabelmont

Jun 02, 2008 14:48:21
But anyway. I own only foru books. Monster Manual, Drow of the Underdark, Libris Mortis, and Player's Handbook.QUOTE]

Try your local library. That's where I get my Player's and DM's Handbooks from. As for not having anyone around, spend some time learning to become a DM yourself, then recruit players. That's what I did. You can run your PC's as NPC's while you train your group for someone to take over as DM so you can play eventually.
#16

Kynesis

Jun 04, 2008 8:26:31
I'd recommend finding an existing gaming group as a priority, ask to be a spectator for a couple of games (from the DM's point of view if at all possible) - you'll learn alot and quickly. Once you've got a group, make a list of your questions as you go for the first few sessions & tackle them during down-time.

Find out if there are any game conventions in your area, check with the RPGA network & game stores & see if they have groups listed in your area.

Once you've got a group - don't leap straight to asking for a Necromancer/sith lord/death knight/Drow/vampire/other-misc-villainous-wannabe.

Do grab a PHB and build up a character level by level as kelvinaw273 said, you'd be surprised how much you learn by stepping a character through its evolution.

Getting a group's the most important thing, everything else is just daydreaming without one.
#17

karasu_diamyo

Jun 04, 2008 16:19:44
there are alot of things to do.
first find a group like the others said.
second you get a dmg (dungeon masters guide) and the other books. i found mine on pdf files on www.scribd.com. I also found the playtest books of 4e aswell. so just dl those and use them (i suggest you if you are a student become a computer lab assistant or go somewhere where you can print alot of pages cheaply.)
third, use the archives in the 3.5 wiz vault to see if there are any dead levels. (like the rogue without a level 20 cap skill on it.)
and finally have fun :D :D :D