A question of ettiquite...

Post/Author/DateTimePost
#1

gossamar

Oct 17, 2008 19:54:42
On a TPK, should the players roll for initiative before attacking the DM?
#2

outlaw68

Oct 17, 2008 20:08:22
On a TPK, should the players roll for initiative before attacking the DM?

It depends.. did the DM make his perception check, or was there no surprise attack attempted..
#3

awesome_dude

Oct 17, 2008 20:38:12
On a TPK, should the players roll for initiative before attacking the DM?

Personally, as a DM myself, I can tell you that 80% of the time spent preparing adventurers is actually used to formulate escape plans.

Well, that or developing swarm-fighting techniques (for the badasses).
#4

AaronOfBarbaria

Oct 18, 2008 5:07:09
DMs should practice evasive manuevers, such as "What TPK? You have been taken prison and awake in cells the next morning." or "Now that your characters have all shed the mortal coil, we can continue our story as your souls become part of [insert some great celestial force]'s campaign against [insert some big bad] in the astral seas."

If those fail, cry mercy.

best advice: never intentionally TPK.
#5

farmer42_dup

Oct 18, 2008 14:59:34
best advice: never intentionally TPK.

Or make damn sure before hand the players know A) this particular campaign is Norse themed and B) It also happens to occur near Ragnarok.
#6

Nyarlathotep

Oct 18, 2008 15:03:11
When I TPK, my usual tactic is to spill soda on one of the players' laps, apologize profusely, ofer to get a towel and sneak out the back door.

By the time they even THINK about rolling initiative I am in my car.
#7

oxybe

Oct 18, 2008 15:10:24
step 1) have fresh pie stocked in fridge
step 2) distract with pie
step 3) homicide
step 4) make fresh pie
#8

oxybe

Oct 18, 2008 15:31:06
Sweeny Todd style? That would take care of the "evidence".

imagination can be a horrible thing, isn't it? :evillaugh
#9

Nived

Oct 18, 2008 21:51:05
To quote my signature
"I know you wanted answers, but perhaps in the meantime, you'd settle for pie? Pie is usually better than answers. Pie doesn't disappoint."
#10

farmer42_dup

Oct 18, 2008 22:54:58
I! Want! Soylent-Pie!

SOYLENT PIE IS PEOPLE!! It's people...
#11

Nived

Oct 18, 2008 23:35:30
SOYLENT PIE IS PEOPLE!! It's people...

So... how is it?
#12

farmer42_dup

Oct 18, 2008 23:37:22
So... how is it?

It needs more oregano and possibly a hint of cinnamon (you'd be amazed at what it does for meats...) but not bad, all things considered.
#13

Nived

Oct 18, 2008 23:38:21
Hrm, here I thought it'd vary from person to person.
#14

Someone

Oct 19, 2008 0:09:42
Hrm, here I thought it'd vary from person to person.

Yeah, clowns always tasted funny.
#15

ogre4hire

Oct 19, 2008 2:51:04
On a TPK, should the players roll for initiative before attacking the DM?

Typically, my initiative roll is whatever number comes up when I chuck my dice at the DM.:fight!:
#16

akram_umbar

Oct 19, 2008 2:56:16
On a TPK, should the players roll for initiative before attacking the DM?

As the DM, I have a +45 initiative modifier and an at-will Teleport of 100 squares. I go first, and I *always* escape.
#17

Man_in_the_Funny_Hat

Oct 20, 2008 0:59:10
On a TPK, should the players roll for initiative before attacking the DM?

No. If the players find it necessary to attack the DM in such a situation then he'd by-god better be dead by the end of the surprise round having got the jump on him from behind with overwhelming force. Initiative is then moot.
#18

Hibiki54

Oct 20, 2008 1:06:20
Well, it's not really a TPK if everyone is just unconscious.

Don't be like me and get everyone's HP to negative bloodied HP.
#19

entropy_judge

Oct 20, 2008 1:46:24
On a TPK, should the players roll for initiative before attacking the DM?

If it's an intentional TPK, the DM will be prepared for the players. If it's an unintentional TPK, the DM will be surprised, therefore there won't be initiative.
#20

CCS

Oct 20, 2008 11:46:33
They'd better not....

Anyone who sits down at my table does so knowing that:

1) The world their character lives in is a harsh one & that "adventuring" is a dangerous, & often deadly, occupation.

2) I have no qualms about killing characters, letting the dice fall as they will, or letting things play out to terrible ends. I will not fudge or re-write things because maybe only 4/6 players showed up that night. I do not feel compelled make sure my story continues - because it's not mine, but rather that of the characters. And it could well be that it ends early for some of them....
Nor do my worlds magically scale with the party lv. If you're low lv & you go poking around in an area that's known to be the stomping grounds of something more powerfull? Well, guess what you may well encounter.
Wandering monsters do not generally know how powerfull you are. So you may be accosted by goblins that aren't a threat. Or strafed by a wyvern out to eat you & your horse....

3) Most importantly, despite my running deadly adventures & not pulling punches, most of the TPKs at my table have actually come about via player error.
They foolishly stand and fight when retreat would be the wisest action. They use only the most simplistic of plans/thinking. They do something really stupid that triggers further consequences....

So no, TPKs at my table shouldn't elicit surprise or hostility.
#21

russdm

Oct 20, 2008 11:59:15
On a TPK, should the players roll for initiative before attacking the DM?

My answer would be this: The Players are free to attack a DM who deliberately states he is going to TPK them and then does so while cortling with laughter.

Otherwise, Players should recognize that adventuring is a very dangerous job and risk of death is always present. If they didn't ever want to die, then they would have:

A) Made plans just in case they end up annoying someone who can kick their butt.

B) Retreat or Run when things are going that badly.

C) Never gone adventuring in the first place.

Sometimes you just have to live and learn.
#22

sirkaikillah

Oct 20, 2008 19:09:14
....
3) Most importantly, despite my running deadly adventures & not pulling punches, most of the TPKs at my table have actually come about via player error.
They foolishly stand and fight when retreat would be the wisest action. They use only the most simplistic of plans/thinking. They do something really stupid that triggers further consequences....

....

Stupid players always doing stupid stuff in a game.

Truly I never had a TPK. evben if I never fudge a die roll or change things to make it easier if my PCs start getting beat up. I just got to get tougher.

Once, I killed 5 out of 8 PCs in one encounters,
They use only the most simplistic of plans/thinking. They do something really stupid that triggers further consequences....

Stupid players.

Too the OP, A Dm should have improve initiative as a free Dm feat. If not then he is just stupid. Stupid DM!!!:P
:D
#23

Hibiki54

Oct 20, 2008 19:25:34
In a recent campaign where I was NOT the DM, everyone in my party wanted to retreat because we were faced with difficult odds which involved Hobgoblins, a 10 ft wide hall way and unseen snipers. I didn't want to retreated because I knew we could take them with our current party make-up as long as we can break the Hobgoblin tactics feats (extra AC when side-to-side with another goblin). To make a story short I single-handedly broke up the Goblin's allowing my allies to handle those odds while I take out the snipers.

I know for a fact that retreating would of resulted in a TPK because that particular area would have swarmed with enemy reinforcements called from other rooms if we didn't take it over.

A later encounter resulted differently. I knew we were faced with insurmountable odds and my allies, pumped from our previous victories, charge in head strong. We would have won IF we fell back and took an extended rest to recharge our Paladin's lay of hands and everyone's Daily's. Not a TPK, just loss of consciousness forcing me to make heal checks and drag everyone out of harms way.
#24

doomsought

Oct 20, 2008 20:07:57
It depends, if your hammer mini-gun is pre-heated, you can go at it right out, but if nto, you have to rev the thing up and that takes the surprise round, so you have to roll.
#25

ramses_iii

Oct 20, 2008 22:27:37
I tell my players at the beginning of every session that I'm going to kill all of their characters, and I cheer and gloat every time anything in the game gets bloodied or goes down -- PC or monster. Rolling initiative against me is pointless; I have a readied action in case of a TPK. What is it, you ask? Pray they never find out.