Advice for playing 4E from a 3.5 playgroup?

Post/Author/DateTimePost
#1

ostrakon

Jul 08, 2008 22:04:03
Hey everyone:

My friends and I have been looking at some 4E stuff, and it looks like we're going to make the jump. The powers system seems like it'll be fun, and I like the way they streamlined skills.

I have a couple questions for some things that I consider to be pretty important that are missing from 4E, though. How do you guys get around it?

- Certain missing classes that PCs had set their hearts on playing. Namely, I have someone who very specifically wanted to play a Druid. (This person is a complete newb, and I made the mistake of explaining to her the basics in 3.5 mode...)

-Certain non-damaging spells. Where are all my cool enchantments and illusions? How do you guys find a way to work them into your campaign, if at all?
#2

nemit

Jul 08, 2008 23:32:00
See the wizards article here (http://www.wizards.com/default.asp?x=dnd/4dnd/20080613a) for how to convert a cleric into a druid. The is no more wildshape, and no more animal companion, but the flavor is the same as it ever was. For non-damaging spells, see rituals.
#3

ostrakon

Jul 08, 2008 23:51:06
no more wildshape, and no more animal companion,.

Not a druid, then, IMO.

And the rituals don't account for things like Charm Person, Suggestion, Polymorph etc.
#4

etarnon

Jul 09, 2008 1:59:02
Assume that in the utter destruction, all the druids were wiped out. Along with most spells that are not useful in combat.

4e tells you what is left.

good luck, we're not switching.
#5

drmorganes

Jul 09, 2008 7:01:18
Actually, classes like druids, psions, and possibly bards are coming in a later release. If you look at the Player's Handbook cover, you'll see "Arcane, Divine, and Martial Heroes", but inside there are references to a lot more power sources than simply arcane, divine, and martial.

I believe WotC addressed the lack of druids and bards in one of their pre-release articles. Something about wanting to make sure that the new core classes were solid?
#6

venger2010

Jul 09, 2008 11:24:15
Yes in the player's handbook it does state that their will be classes of druid, possible bards(i hope so due to me and my friends making comments of well were in an inn and no music.....no bard). The druid is one of my favorites to play. But there will be more classes. 4th edidtion does seem to be easier in the skills area and the at-will and encounter abilities. Having been a fan of D&D since Advanced and played every one from then on, I am welcome to the new edition. But like any edition there will be rules, ablities or something that will come into question during the play. So far 4th is fun, but i look forward to a chance of playing the druid.

#7

kursk

Jul 09, 2008 11:39:07
Certain missing classes that PCs had set their hearts on playing. Namely, I have someone who very specifically wanted to play a Druid. (This person is a complete newb, and I made the mistake of explaining to her the basics in 3.5 mode...)

-Certain non-damaging spells. Where are all my cool enchantments and illusions? How do you guys find a way to work them into your campaign, if at all?

Those classes are coming. However they will be in name only. They won't be comparable or recognizable.

The spells are even more problematic. The Wizard, as they have always existed in D&D are gone and won't be brought back. Basically the rules set was built up around the old Gauntlet arcade game.
#8

arthurhoneyhill

Jul 13, 2008 11:28:37
T Basically the rules set was built up around the old Gauntlet arcade game.

Brilliant!

I personally think it's just an FPS on paper, It sounds fun, but it's still not dungeons and dragons.
#9

Neutronium_Dragon

Jul 13, 2008 12:19:20
Illusion spells for the wizard were covered in one of the recent Dragon articles, I believe, though some such effects would be more properly handled as rituals in 4E rather than as class powers.