Advice on Horned Hold Conflict

Post/Author/DateTimePost
#1

shadowfox9r

Aug 18, 2011 7:16:08
So me and my party are currently in the horned hold. We had just defeated 4 orcs and ogre in 3 rounds. We head through a double door only to find a double door infront of us and one to the left. We decide move foward and go through the door only to find Murkelmore's chambers. After a long battle we defeat all his duergar lackeys and he escapes through a secret door in the fireplace.


The encounter ends but now we are in a predicament. We haven't cleared a few of the rooms and from what I understand, if we dont give chase we will be running into a mega encounter which could lead to a TPK. We need to take an extended rest though since all dailys are basically used and every one is short on surges except my weaponmaster who still has 4.

Anybody have any advice on how we should handle what lies ahead. I think we made a grave mistake by stumbling to Murklemore's chambers but I dont know. 
#2

shadowfox9r

Aug 18, 2011 11:42:28
I see views on this but no one has a opinion or any suggestion on a way to tackle this?
#3

mesinock

Aug 18, 2011 13:21:53
This is all purely speculative!
The big threat is probably Murklemore thinking tactically. If I where to guess I would say that he is pulling his forces into a central location. If this is the case then your best bet would be cut those forces off (clear out rooms). But you need to get ahead of them. So, you need to purse Murklemore, then double back on any new passages you come across. Hopefully you will then be able to engage those other forces as they are moving to meet up with Murlemore.
#4

shadowfox9r

Aug 18, 2011 13:28:05
We are taking an extended rest so I don't know if that will be possible. That would of been my guess to was to hit some of the rooms we havent hit and might be able to knock some of the extras out. How this will play out no one knows. I was just looking for some advice on what is going to be a very difficult encounter. Thanks for responding and I will keep some of those suggestions in mind when trying to figure out a battleplan.
#5

Neutronium_Dragon

Aug 19, 2011 18:29:09
If you haven't cleared out the room with the prison pits then you're very unlikely to get an extended rest because he'll be coming right back with reinforcements.

What do you have left in the way of daily powers, consumables, etc? You might be able to plow through one more encounter if you can throw enough other things at it.

If not, then you're probably best off retreating from the Horned Hold and coming back later. It should take a little while for the place to get major reinforcements - the only ones relatively close at hand are the staff at the trading post in the Hall, and you might have dealt with them already.