Am I a bad player?

Post/Author/DateTimePost
#1

frostwolf

Jan 09, 2009 21:11:45
I play with a rather large group, anywhere from five to eight people. I've played 3.5 about a year longer than most of the group, and am the only one to use these boards. I'm the person the grouup turns to when someone wants a PrC, or a way for their characters to do something. My "book-fu" is often utilized by both players and DM when it comes to little used rules (Bull rushing, grappleing, etc.) and I always help to find the answers to the questions they ask of me. However, I'm considdered to be a munchkin. Nothing I've ever played could hold a candle to the char-Op boards. I've never used broken spells to gain unreasonable power in any way. I've never done anything to break a game.
What I do is build sturdy characters and play them well. I set a goal for what I want to do, and attain it without bending the rules in any way, shape or form. The thing that burns me is that their IS a min-maxer in our group. Cheats his rolls all the time, uses the cheesiest builds, all that stuff. They call him a munchkin too. As you can guess, I'm ****** that I'm being lumped into the same catagory as this other person. I don't know what to do. I don't see what they'd label as munchkinisim. Should I just play commoners? take skill focus: caligraphy for all my feats? Only put ranks into proffession? What? I used to take pride in a well built character, but now I feel like I'm doing something dirty. I'll post my current one so you can judge for yourselves.
#2

frostwolf

Jan 09, 2009 21:25:52
Human Fighter-1/Wizard-5/Eldritch knight-2/Abjurant Champion-3
Focused specialist: Transmutation: (Necromancy, evocation, Illusion banned)
Collector of stories skill trick

Flaw:
Inatentive
Feats:
Collegiate wizard
Combat Casting
Power Attack
Extend Spell (traded for scribe scroll)
Improved Familiar (For a krenshar)
Improved Initiative
Improved Toughness
Arcane Strike
blade of force

The worst thing I have in my spell book is wraithstrike.
#3

vforge

Jan 09, 2009 21:33:23
Sounds to me like your just up on the rules. I have to say this. as far as i'm concerned, everything past 2.0 was a power gamers wet dream and the game went down hill into munchkin hell. Even if you might seem that way it's probably within the rules. I'm giving 4th edition a chance and i'm happy with it so far. I see flaws. but nothing too bad. a lot of gaming degenerated into a statistical nightmare of overly modified variant classes with modifiers for every modifier. The game lost the fantasy story and became a mineratures battle game that hardly needed a DM at all. Even 4th keeps some of that but the RP is coming back. I've DM'd games that required solid combat for 3 sessions and some that didn't even require a hand full of die rolls the entire 3 hour session and both types were just as engaging. D&D lost something in those editions. They became more of an argument of stats and figures and lost that magic. With any luck that have begun to re-capture that. Your group needs to learn to focus more on the story and the goal and leave more of the game mechanics and the competition behind. Your not a bad player. Your a good player who was led away from what the game originally was.
#4

teflonninja

Jan 09, 2009 21:39:20
It sounds like you're optimizing your characters (essentially, min-max with a big spoonful of common sense). That's perfectly fine.

The distinction may escape the standard roleplaying Nazi, but not all optimizers are munchkins. Some of us like to play characters who don't have Wis and Int scores of 3.

This guy sounds like he's in it to beat the **** out of things. The cheating may be a problem, but he's well within his rights to use cheesy builds if they don't bend or break the rules or spoil the fun of the others. Sadly enough, some people dislike mechanical effectiveness. :P
#5

salla

Jan 09, 2009 21:40:43
Now, I've done this myself; depending on the attitude of your group, it may or not work for you.

"Now, now, let's get our terms correct. A munchkin is someone who cheats; fudges die rolls, changes numbers in mid-game ... like (Steve) here. I'm a powergamer. I'm just efficient."

A little more seriously ...
3rd Edition was pretty damned Darwinian. 1st level characters were ridiculously fragile. Save or dies abounded. System Mastery (the concept of 'being good' at D&D) was one of the basic design principles. It is very easy to make a very bad D&D character (say, by playing a fighter or monk) due to the high number of newbie traps in feats and class features.

If you wanted a 3rd Edition character to survive, you had to plan it out WAY in advance and be very careful. 90% of everything 3rd Edition was weak to mediocre; if you didn't pick from the 10% that was gold, you were going to suck and die. You're basically doing what you have to do, and what you're supposed to do; building an efficient, useful character with some survivability.
#6

teflonninja

Jan 09, 2009 21:55:15
I'd be more worried if the guy didn't change his numbers. HP has to go down, doesn't it?
#7

salla

Jan 10, 2009 0:18:32
I'd be more worried if the guy didn't change his numbers. HP has to go down, doesn't it?

I mean things like suddenly removing a couple ranks of one skill to suddenly have something better in something that just came up, changing his armor class with no reason for it to change, LIghtning Reflexes suddenly becoming Iron Will when I know he said he had Lightning Reflexes and not Iron Will, etc.
#8

mccowen

Jan 10, 2009 7:53:19
Human Fighter-1/Wizard-5/Eldritch knight-2/Abjurant Champion-3
Focused specialist: Transmutation: (Necromancy, evocation, Illusion banned)
Collector of stories skill trick

Flaw:
Inatentive
Feats:
Collegiate wizard
Combat Casting
Power Attack
Extend Spell (traded for scribe scroll)
Improved Familiar (For a krenshar)
Improved Initiative
Improved Toughness
Arcane Strike
blade of force

The worst thing I have in my spell book is wraithstrike.

Well, wraithstrike is pretty bad, but I don't think that's the issue here.

Without meaning to criticize, your group may be seeing your rules knowledge and your non-gimped character (as Salla said, it's pretty easy to have a terrible character in 3.5) and assuming that you care more about rules and being "good" than you do about the story. The best way to fix that, in my estimation, is to go out of your way to prove them wrong by roleplaying the heck out of your PC.

If that doesn't work, or isn't really your taste, then you may simply have to accept the label. I'm not saying it's accurate at all, but humor at someone else's expense is a time-honored group bonding ritual, and this seems to be the handle they've decided on for getting to you. You can do what Salla suggests, and correct their definition of munchkin every time it comes up--just don't expect it to stop coming up.
#9

CCS

Jan 10, 2009 9:54:40
Human Fighter-1/Wizard-5/Eldritch knight-2/Abjurant Champion-3
Focused specialist: Transmutation: (Necromancy, evocation, Illusion banned)
Collector of stories skill trick

Flaw:
Inatentive
Feats:
Collegiate wizard
Combat Casting
Power Attack
Extend Spell (traded for scribe scroll)
Improved Familiar (For a krenshar)
Improved Initiative
Improved Toughness
Arcane Strike
blade of force

The worst thing I have in my spell book is wraithstrike.

Are you a bad player.....
Well, that pretty much depends upon why you chose what you did.
Was the 1st thing on your mind whatever +s or other advantages would be gained?
Or were the choices made so as to mesh with the story/game developments?
Are you progressing an actual character? Or just building a better game-piece?
Only you know the answers.
#10

erk_

Jan 10, 2009 10:15:21
Are you a bad player.....
Well, that pretty much depends upon why you chose what you did.
Was the 1st thing on your mind whatever +s or other advantages would be gained?
Or were the choices made so as to mesh with the story/game developments?
Are you progressing an actual character? Or just building a better game-piece?
Only you know the answers.

This, pretty much. Do you play your character as inattentive? Is he a collector of stories? Do the other characters know why he's a champion mageknight? Or are his feats and abilities essentially divorced from how you play him?

If the stats you just showed us are also an accurate summary of the attitudes of your character, then no, you're not a munchkin at all. If, to use a particularly central example, your character is not in any way portrayed as inattentive, then in my games I'd be slightly irked at you for taking that flaw for the sheer mechanical benefit. In my groups, we play to roleplay. Mechanics come less than second (probably about fourth, after snacking foods and star wars jokes)
#11

wizarddog

Jan 10, 2009 12:41:11
If you find that your builds hold in the game relatively easily then you should consider player a class that is not so sturdy and rely on your game experience rather than PC powers. No one can consider you a munchkin if your concentrating on your Halfling Bard/Spirit Shaman or your straight up 2-Wpn Fighter ;)

This is an opportunity to explore your character and not the class of your character. ;)
#12

vforge

Jan 10, 2009 14:00:54
Din't mean i did not like 4th edition. Every system has some flaws or there would not be message boards and confusion. I just think that after version 2 the game traveled beyond MY vision of what I liked in it. Every player and DM finds in the game what they like and usually adapt in their own way. I saw a role-playing game become a pen and paper version of mortal kombat. Sorry, For ME that took something away. It didn't destroy the game. Quite the contrary. 3.0 and the d20 system saved an industry that had effectively seen it's last days. So please don't get me wrong. My own preferences don't equate to a total damnation just a different play style. Just don't think they are the same thing. The mortal kombat / stat *****s are usually poor role-players but they have just as much fun playing the game as any role-player as long as the game is their meat and potatoes. Good role-players can often become bored by too much combat and stat jockying. I personally am coming back to the game because I see 4th edition as an opportunity to better allow the two sides to work together easier with MY play style. I hope i've made myself clearer. I'm not slamming the game i've made a hobby for so many years. I simply think that the guy is not a bad player. The system he is playing is focused on things that he and his players might not find best for their way of playing or they would not be at odds about them. Earlier versions of the game allowed the DM to adjust the game so that play was smoother.
#13

the_black_hand

Jan 10, 2009 14:36:12
You seem to be an effectve player to me. The only thing I that I don't like is you appear to use The Complete Arcane , I just consider that book to be a whole lot of cheese. This is however a personal opinion.

The fact that everyone turns to you would indicate that you are honest and trustworthy in your group of players. Let them know you don't like being lumped into the same catagory as the other guy.
#14

salla

Jan 10, 2009 15:25:34
Are you a bad player.....
Well, that pretty much depends upon why you chose what you did.
Was the 1st thing on your mind whatever +s or other advantages would be gained?
Or were the choices made so as to mesh with the story/game developments?
Are you progressing an actual character? Or just building a better game-piece?
Only you know the answers.

*blows whistle*

Stormwind Fallacy. Just because someone cares about making a useful character does not mean they do not also RP.

15 yard penalty, loss of down.
#15

shadowkire

Jan 10, 2009 17:25:45
*blows whistle*

Stormwind Fallacy. Just because someone cares about making a useful character does not mean they do not also RP.

15 yard penalty, loss of down.

I think what he means is that some people make stat and level up choices without any bearing in the game world.

Like a rogue suddenly starts taking levels in wizard without even owning a spell book or spending some off time "studying arcane things." It just doesn't make sense for a character to be running around stabbing monsters for a few days then suddenly having the same amount of arcane power as a person who studies for a decade on such matters.
#16

nightwyrm

Jan 10, 2009 17:50:55
I don't know...I keep seeing a double standard (not this thread necessarily, but common in forums). If the player makes a weak oddball character (say sorc/monk/ftr) who seems to chose his class at random, the usual response is "just let him play his fun character" not "does he roleplay his character". While if the class choices actually makes an effective character, there are cries of "powergamer" and demands to know whether the player RPs his character correctly.

It's like, you need to RP correctly if you make a strong char, but if the char is weak, RP is optional and no one cares about it.
#17

battleaxefield

Jan 10, 2009 18:37:34
Whether a PC is overpowered or not is in the eyes of the party he plays with. A thousand people on the forums could disagree, but you aren't playing with us. Tellingly, you didn't mention anything about the other PCs in your group.

You know what I see when I read your character description? A PC who doesn't need a team. That's the flaw of most power gamers. It's easy to optimize a lone character, but much more challenging to optimize one member of a cohesive party.

My recommendation is to give your character a flaw. Not a fake flaw where you give up something you don't really care about for an edge in something you do, but a real serious flaw that can only be filled by another PC on your team. For example, instead of saying to yourself, "Wizards are squishy, I need to put something in my build to make me less useless in case I get into melee," say, "Wizards are squishy. I need to put something in my build to help my defender buddies last long enough to do their job, 'cause if that front line breaks, I'm screwed."

When everyone focuses on one thing and does that one thing well, the party as a whole actually ends up more powerful than if each individual "optimizes" their character without regard to the others.

One of my favorite characters was optimized for the one thing he does best being movement, such as dexterity, balance, tumble, climb, and various teleportation spell-like abilities. He also had pretty high hit points and a decent crit range, but everything else was mediocre at best. Something a power gamer would never build.

However, he worked well with the team. He could easily move into flanking positions to help the rogue. He could move quickly to get the sorceror out of trouble. He could quickly get places to negate terrain advantages of enemies. He had just enough hit points to last long enough for the other party members to do their jobs. He was often key to encounters, but not by overshadowing or not needing the other party members.
#18

dragonsblood

Jan 10, 2009 23:23:44
Make a cleric, druid, or wizard with only the players handbook. No crazy PrCs, multiclass combos, and splatbook feats. As you probably know, you'll be very strong and you should avoid the stigma of munchkin.
#19

kinie

Jan 11, 2009 2:38:53
I think what he means is that some people make stat and level up choices without any bearing in the game world.

Like a rogue suddenly starts taking levels in wizard without even owning a spell book or spending some off time "studying arcane things." It just doesn't make sense for a character to be running around stabbing monsters for a few days then suddenly having the same amount of arcane power as a person who studies for a decade on such matters.

See, I have a DM who likes for us to roleplay (which I like doing) and wants us to try and make class decisions based upon how we RP.

For example, I started off as a Rogue 2. my character backstory was to have him kill the person who murdered his mother and nearly kill him, so as soon as he met the requirements for it, he went into the Avenger PrC (Assassin PrC for non-evil characters). He's stuck with it for a while now, but his other big issue has shown it's ugly head; he dislikes spellcasters. A lot. He knows they're a necessary "evil," and uses spells of his own from being an Avenger, but would like to be able to take his enemy's spells and use them against him.

So, for the past few months in-game time, he's been talking to various mages (several of them in near-epic levels) and, thanks to his high INT score, he's able to learn a bit about spells and know how to steal them; hence why he is now a Rogue 5/Avenger 5/Spellthief 1. As I have it planned out, he's going to go another level (learn how to detect magic) as a Spellthief before returning to his Avenger-ing leveling, and then spending the rest of his time as a spellthief.

As for the topic on-hand, so long as you don't fudge die rolls, find really odd-ball rules to make your character broken at level 3 (I've seen it done) and metagame left and right, you're a decent player.
#20

CCS

Jan 11, 2009 8:55:54
*blows whistle*

Stormwind Fallacy. Just because someone cares about making a useful character does not mean they do not also RP.

15 yard penalty, loss of down.

Yeah, whatever, keep your football references & SWF crap to yourself. You and virtually everybody else know what I mean.
#21

Fuzzus49

Jan 11, 2009 13:52:24
People fear what they don't understand. I'm up on the rules, but not generally up on prestige classes, and your build is intimidating to me. I don't know what Eldritch Knight or Abjurant Champion can do, and seeing how you've dipped into these classes, I can see where your players would start calling munchkin. I want to emphasize that I don't know if you're a munchkin or not -- so much of that depends on your playstyle, as numerous other posters have pointed out -- but I'm saying that your players very likely don't understand what you're doing with your character, and because they don't get it (and probably can't build similar characters), they assume that your knowledge and use of the rules is meant to gain an unfair advantage or build an unbeatable character.

Unfortunately, these attitudes tend to stick in people's heads. You can argue the merits of your build all you want, but you're still going to have that reputation because your fellow players will have the attitude of "whatever, you're just trying to justify your munchkin character." It's a mix of jealousy, ignorance (of the rules), and fear of the unknown. There's not necessarily anything wrong with the way they feel...it's just the way that they feel.

If you can deal with it -- and it sounds like the issue is that you take strong exception to being called a munchkin -- then do so. You're playing the game your way, and you're having fun, so who cares what they think (as long as they're still having fun; if your character is doing everything in the campaign and stealing the spotlight, that may be an issue). If you can't, listen to the others who've replied: RP like crazy. Don't make a new character, because that's just bending to the peer pressure, and you won't have fun and you'll resent them for ruining the game for you.

You might consider helping them with their characters -- not just the bonuses, but the actual character. Use your knowledge to point them to prestige classes and builds that fulfill their character goals -- e.g., if the barbarian hates magic, point his player toward the occult slayer PrC. Just be careful to offer your help and not just give unsolicited advice. Good luck!

Oh, and to answer the essential question: you're seeking feedback and seem open to change. That makes you a good player, regardless of what you play or how you play it.
#22

tytalus

Jan 12, 2009 7:11:10
My condolences.

In my experience:

  • The "munchkin" label is not necessarily assigned objectively
  • Once someone is considered a "munchkin", it's hard to change that attitude
  • The following things tend to contribute to a "Munchkin" reputation: (a) big numbers, in particularly damage (danger: wraithstrike + power attack), (b) self-sufficiency, (c) succeeding against all odds, (d) multiclassing, in particular multiple with PrCs and taking a second PrC before finishing the first. I know, it's almost impossible to make a non-primary caster character without it, but that's how some people see it.


What can you do? You have several options.

I like Salla's suggestion of just clarifying the term whenever it comes up. Munchkinism implies breaking rules, and is an insult to those who don't do that.

Another option is to play a support character. I've yet to meet a group that called a player of a support character "munchkin". Plus, nobody gets frustrated/envious when you get the high numbers, as in this case they tend to be big bonuses for the rest of the party. Concretely, try a Bard/Marshal/SublimeChord, for example, focusing on Inspire Courage and party buff spells. You'll be loved, you'll be a hero.

A third option is to get a new group to start over, but I guess that's not what you want.

Depending on your DM, it can help to occasionally discuss potentially strong choices (feats, PrCs) with your DM beforehand by stressing their power. Most DMs I've worked with will encourage you to take such feats/PrCs etc. once you've told them something like: "you know, my character's personal quest to combine arcane and martial arts has come to a critical juncture. I believe X has now enough experience to finally weave the two strings together and develop his own magical fighting style, as he has been trying for the last few levels. I've looked at the mechanical options to realize this development, and I stumbled on the Eldritch Knight PrC. It seems powerful, even though I will be even further behind in spell progression. Still, it looks like the best mechanical representation of X's character development. What do you think?". (Note: I realize that this particular PrC is not strong).
#23

liquid150

Jan 12, 2009 8:18:55
bah, tell them all it could be worse. you could be playing a DRUID!!!
#24

etarnon

Jan 13, 2009 3:15:29
I liked Kinie's example of playing it as it goes.

Taking classes that have everything to do with the campaign's RP.

I do it myself for my own PCs and NPCs, and encourage the players to do so, even if it's not the most "Efficient CharOp build."

+1
#25

kallionastiryne

Jan 13, 2009 10:11:39
One time I got labeled a munchkin with my 10th level fighter character because my falchion was +4. In front of me, the players told the DM to take it away or kill my character. In the end, the DM did kill my character.

Frostwolf, your character is far from being a munchkin. The only thing you did to qualify yourself as a munchkin was playing right and doing a good job. Compare your character sheet to the other players' and show them how they could make they're characters a lot better next level or something like that.
#26

dunsel

Jan 13, 2009 11:54:16
I agree that you are not a "munchkin" based on what you have posted. However, my opinion is based on what you have written. We don't game with you. To use you seem reasonable and level-headed.

With that said, please allow me to continue.

When I read your character, I can easily see why you have the Munchkin label even though they do not appear to understand the definition of said label.

When a player has a combination of 4 classes/PRCs, everyone who does not will consider that person a munchkin or min-maxer. If you would just look at you character with a critical eye, you should see their point of view. If I were your DM, I would wonder what you were up to.

I also agree with those who said you should have a role-playing reason for these classes/PRCs. If you don't, the group has every reason to believe you are attempting to cheat/find an advantage. Players who do not create characters in this manner are leary of those who do. The same goes for your DM. Put yourself in their shoes and understand they might actually be afraid of your character!
#27

mahrke

Jan 13, 2009 13:00:48
Honestly, being labeled a munchkin has everything to do with the power level of your other players. Post their builds, and we can compare and contrast. If they're all running around with gimp builds, then, yes, you should tone yours down. The reason for this is simple: It doesn't matter how powerful the party is. As long as everyone is on even footing with each other, the DM can just use higher encounter CRs. However, if you have one optimized character, and the rest are not, then the system breaks down, and that one character steals the limelight more than not.
#28

nightwalker450

Jan 13, 2009 15:59:15
I don't do munchkin stuff myself. But I'm definatly the rules lawyer for my group. No matter the game (3.5, 4ed, SR4), I usually spend plenty of time going over the book, and finding the best forum possibly to get other peoples feedback (hi everyone!). So I know what gets overlooked, rules work in strange ways, and other possible problems that could come up.

Usually if something comes up in a game, I can point out the answer, or solve the problem. But the things I find that are broken, I try to steer away from, or to recommend houserules to fix them. I'm sure there are times when I get on players or GM's nerves, but for the most part it makes sessions go faster. Also if the DM makes a call on something, I don't argue or try to press the issue (this happened more in SR4, then in DnD.. But I was the only person who had done any research on the matrix rules, everyone else preferred to avoid them).

So, if your group is giving you a hard time. You could go wallflower, and just follow along, but that's not much fun. Basically let the real munchkin do the arguing, and just go with your DM on whatever calls he makes. Also, maybe cut down your book library a little bit, try building chars from 3 books or less, and choose ones that most of the players (and GM) are familiar with. That's probably what makes people look like munchkins the most (even if they don't intend to), when you have feats and powers that the other players had no idea existed.

Also, try and go over your character with the DM before you actually play him. That way he isn't hit by any surprises. Especially if your character has some signature move you can do by pairing powers/feats together. Maybe it might make you look like an over-zealous player, but its better than the GM telling you no the first time you try and do something. And if the GM won't give you definite approval right away on something, leave him alone. It doesn't need to be approved until the sessions actually start.
#29

milkcartonjosh

Jan 13, 2009 16:28:07
Definately read up on the Stromwind Fallacy.
#30

frostwolf

Jan 14, 2009 4:13:24
Thank you all for your help in thins matter. I don't feel that this can be resolved in a manner that will leave both me and my group satisfied, so I've decided to stop playing. I intend to let them continue using my books untill the end of next month, then allowing them the option to purchase any of them they want off of me for a reasonable price. I have not the time nor the desire to seek out another group.
#31

yrogerg

Jan 14, 2009 5:43:40
I think what he means is that some people make stat and level up choices without any bearing in the game world.

Like a rogue suddenly starts taking levels in wizard without even owning a spell book or spending some off time "studying arcane things." It just doesn't make sense for a character to be running around stabbing monsters for a few days then suddenly having the same amount of arcane power as a person who studies for a decade on such matters.

It's funny, I've *definitely* played (and had other players play) a few characters who did things similar to that, but we've *never* used anything as simple or as boring as "off-time studying" to explain it. For a few characters, it came through the manifestation of natural talent that were further cultivated through a variety of circumstances. One character in particular started out as a rogue, but dabbled a bit as a hedge wizard before deciding to focus exclusively on her emerging talents there. Another character had access to all sorts of new and strange powers after coming back from the dead.

Further, there are plenty of other ways to bridge the gap between the Rogue, who can pick up a scroll, figure out what it does, and manage to unlock the magic it contains (UMD), and the Rogue/Wizard, who has a somewhat better understanding and is able to transcribe that scroll and use its magic from memory. The rationale for that progression barely requires a stronger in-game explanation at all, and certainly doesn't require the character to cloister themselves in study or submit to tutelege from an archmage or anything like that.

Sorry, it's just a pet peeve of mine when people suggest that the default fluff for a class (in this case, "wizards have studied for years") should dictate and limit what a player can do with his character in terms of justifying class progression. Most players are bright and can come up with pretty inventive ways to characterize an odd multiclass progression, and a lot of DMs think that they're being "good DMs" by refusing said progressions because those rationales differ too much from the default you present above.
#32

shadow_viper

Jan 14, 2009 6:00:21
Before you stop playing, I would try just ignoring it whenever they call you a munchkin, try to show no reaction to the label, and hopefully they'll stop as they are no longer getting a rise or reaction out of you.
#33

liquid150

Jan 14, 2009 8:00:40
I'd be pretty ticked if I couldn't multiclass because of an absurd fluff reason.

Especially because more than likely, the DM isn't giving you any time in-game to work the fluff to gain access to abilities.

Personally, just seems like a control freak thing to do to me.