An Encounter Gone Bad

Post/Author/DateTimePost
#1

kallionastiryne

Jan 07, 2009 19:17:04
During the previous DND session, we ended after we killed a group of bandits and captured one unharmed. The next session, our goal was to interrogate him and figure out why he tried to kill us. I told the Tiefling to try and not be evil or scary during the encounter.

Not everybody could come the next day, so all we had was a Tiefling Fighter who's crazy, a Half Elf Paladin who is me and a human wizard. We rolled for initiative and I went first.

I told the bandit "It's okay, if you tell us what we did, the legal system can't do anything to you. All we need is a little information, then you can go home." I rolled a 19 on my bluff check, so I got a pretty high score. The interoggation was going perfectly. Then, it was the Tiefling's turn. He made and intimidate check and said we were all going to kill him and torertrue him if he didn't tell us. I thought it might work as a good cop, bad cop routine, but then he said I would tortrue him too.

Then, it was the wizard's turn. The wizard said he drew his dagger and slowly and scarily walked toward the bandit. However, they both failed on intimidate checks, just messing up everything.

I made a bluff check to tell the bandit that everything was okay and then fake a fight with the Tiefling. I succeeded. The DM said the bandit got a glint of hope in his eye or something like that. Then, the Tiefling said we were gonna rip him limb from limb and punish him no matter what he did.

Because we had three failures (two from the Tiefling, one from the Wizard) we failed the encounter and we couldn't get any info. So, authorities released the hostage and the adventure went to an abrupt stop.

Any advice on what to do next session to try and fix the disaster?
#2

johnnii

Jan 07, 2009 19:41:07
A classic would be to stealthily follow or track the bandit back to his lair or wherever he returns to once he gets released.
#3

Keiichi_m

Jan 07, 2009 20:01:48
Something involving a flight of stairs and the teifling... possably throwing the teifling down said flight of stairs. I agree, tail the Bandit, you could always kidnap the bandit on his way out and drag him off to a secluded place of your own. New circumstances and threats of torture can be redoubled as now the law won't get in the way.

Otherwise, without the bandit, start playing detective, what were their motives? is it just steal lots of money or something deeper? if it's deeper what were they trying to do, kidnap the princess? maybe they had an inside man, they have to have lookouts or a plan of action, what was it? if it's just a steal some money kind of band, how many are their do you know? 2 dozen? they'll need a place to stay that can house that many people or at least a meeting place, do they wear colours? if so is there a spasific dye vendor they use or tailor? could he identify people who have bought those colours? was it in town that you fought these bandits? where in the city? could it have been near a hide out or at least a passage to the hideout, any witnesses that saw anything you may have missed?

Just some thoughts to expand on.
#4

doomsought

Jan 07, 2009 20:03:27
let the tiefling have him.
I have some more advance torture rules in my sig, give them to your DM, and the tiefling's player.
#5

yellowdingo

Jan 07, 2009 22:09:00
During the previous DND session, we ended after we killed a group of bandits and captured one unharmed. The next session, our goal was to interrogate him and figure out why he tried to kill us. I told the Tiefling to try and not be evil or scary during the encounter.

Not everybody could come the next day, so all we had was a Tiefling Fighter who's crazy, a Half Elf Paladin who is me and a human wizard. We rolled for initiative and I went first.

I told the bandit "It's okay, if you tell us what we did, the legal system can't do anything to you. All we need is a little information, then you can go home." I rolled a 19 on my bluff check, so I got a pretty high score. The interoggation was going perfectly. Then, it was the Tiefling's turn. He made and intimidate check and said we were all going to kill him and torertrue him if he didn't tell us. I thought it might work as a good cop, bad cop routine, but then he said I would tortrue him too.

Then, it was the wizard's turn. The wizard said he drew his dagger and slowly and scarily walked toward the bandit. However, they both failed on intimidate checks, just messing up everything.

I made a bluff check to tell the bandit that everything was okay and then fake a fight with the Tiefling. I succeeded. The DM said the bandit got a glint of hope in his eye or something like that. Then, the Tiefling said we were gonna rip him limb from limb and punish him no matter what he did.

Because we had three failures (two from the Tiefling, one from the Wizard) we failed the encounter and we couldn't get any info. So, authorities released the hostage and the adventure went to an abrupt stop.

Any advice on what to do next session to try and fix the disaster?

1. They let your Plague Elf off the leash? Kaiya the first level 1/2 elf Paladin spent six years in a Cage suspended from the ceiling of a village Tavern because she had the ability to detect evil. Normally the Villagers slaughter a Plague Elf on sight but it was a Paladin of their Farming god so they kept it in a cage.

PLAGUE ELF: Any half elf-half human considered a threat because diseases of humans and elves jump species through the half elf population. Plague Elves are often killed on sight by elves and Humans.

2. So you failed an interrogation check. Drag the corpses of any dead bandits to a Cleric who can speak with dead and pay him gold. Lots and lots of gold.
#6

kallionastiryne

Jan 07, 2009 22:09:37
Thanks for the advice. The bandit was released at the end of the encounter, so I'm going to track him, then try and capture him again. This time, we're all gonna go bad cop, and since I'm an Unaligned Paladin of Kord with an extreamly high charisma, and we also have a lunatic Tiefling, alone with a creepy wizard (our good cleric of Pelor and our good halfling rogue might come, so we'll keep them out of the room for our routine).... things are gonna get fun. :evillaugh
#7

doomsought

Jan 08, 2009 16:44:50
fool, never relies the bandit, kill him when you are done, chop him up, feed some to the dwarf and elf, while making jerky from the rest.
#8

propane

Jan 09, 2009 7:56:07
Thanks for the advice. The bandit was released at the end of the encounter, so I'm going to track him, then try and capture him again. This time, we're all gonna go bad cop, and since I'm an Unaligned Paladin of Kord with an extreamly high charisma, and we also have a lunatic Tiefling, alone with a creepy wizard (our good cleric of Pelor and our good halfling rogue might come, so we'll keep them out of the room for our routine).... things are gonna get fun. :evillaugh

Show him you're serious. Burn out an eye.
#9

kallionastiryne

Jan 09, 2009 17:53:39
Show him you're serious. Burn out an eye.

Good idea. He's evil and I'm unaligned, but do you think it might be a strech of neutral to track down a guy you couldn't get info from earlier, burn out and eye, verbally abuse him, and demand information? Well, it doesn't matter. I'm still gunna do it.
#10

doomsought

Jan 09, 2009 21:56:44
Good idea. He's evil and I'm unaligned, but do you think it might be a strech of neutral to track down a guy you couldn't get info from earlier, burn out and eye, verbally abuse him, and demand information? Well, it doesn't matter. I'm still gunna do it.

I viable plot point for you to turn to the dark side, just getting so frustrated over not getting your info...