| Post/Author/DateTime | Post |
|---|---|
| #1wildside316Jan 09, 2013 7:55:25 | Ok, a few questions. 1: If I'm trained in Arcana, and I come upon an arcane beast, if I wanted to calm it, would I roll for Arcana or Nature? 2: If my roll succeeds(either way), what exactly does that mean for me and the beast(does it become as a pet/companion)? 3: If it does become as such, for how long, or is that strictly up to the DM? I remember in a recorded celebrity campaign(on youtube), Jim Darkmagic calmed some sort of hellbeast that eats rocks and drinks acid(something Al fears a great deal). and they rode the beast in to rescue Al(and his human friend). |
| #2merb101Jan 09, 2013 9:58:50 | A lot of that will depend on how the individual DM interprets the situation. I think Aracana could be used to calm a magical beast (you tap into its aura, you make arcane gestures, etc.) but calming something and taming it are two different things. In most situations you would just keep it from attacking, so long as you quickly moved away from the thing. But if it is a fun storyline and visual, who knows. You might be allowed to go crazy with it. Talk to your DM about it. Maybe offer to gain limited control for just one scene/encounter. |
| #3CentauriJan 09, 2013 12:03:03 | There's no rule to cover this except "Yes, and...." If your DM doesn't buy into that philosophy, then you'll just have to get the DM to trust you. |
| #4madicequeenJan 12, 2013 23:18:02 | I used to have a witch who badly wanted a griffon. I had a large amount of Arcana, and telepathy, but alas, no nature. So according to my DM I couldn't acquire an adult griffon (there was a scene where I tried and failed from the pens of a griffon jousting tower). However, I circumvented this by stealing a griffon egg. My DM said that if I could hatch it with a great enough nature roll (which I wasn't trained in) I could then work on taming it. We're taking an intermission from that campaign, so I'm hoping that by the time we come back to it, I'll have a fully fledged griffon! |