| Post/Author/DateTime | Post |
|---|---|
| #1tekaranApr 22, 2011 13:11:59 | Playing a bard in a upcoming game. Looking for some tips on roleplaying. Any good reference sites on very short stories and tales? I've googled for hours without much luck. I've got a few stories i've made up on my own, but they won't take me far. Just looking for ideas. Character details.... Really overweight halfling Bard Chaotic Good Str - 10 Dex - 18 Con - 14 Int - 18 Wis - 12 Cha - 18 Musical Instrument is PanPipes Thanks in advance. |
| #2sallaApr 22, 2011 13:16:24 | Well, firstly, remember that just because your character sheet has 'bard' on it doesn't mean you have to be a performer of any sort. That may be the default fluff, but it's not binding and you don't have to go there. Secondly ... where did you get those stats?! |
| #3magikot9Apr 22, 2011 13:27:11 | Since you have Chaotic Good listed, I'm assuming you're playing 3.5? With those stats and alignment, it's really easy to see him as an overconfident manipulator. You have a wonderful number of skills and no negative ability modifiers, so you can do nearly anything competently. You have incredibly high DC on your enchantment spells. Spy, thief, manipulator, diplomat... you can be anything you want with stats that incredible. |
| #4tekaranApr 22, 2011 13:54:33 | We had a base 10 points in every ability score. We were allotted 30 additional ability points to assign where we wanted them, but no stat could be higher than 18 before racial modifiers. All PC's are of noble birthright, and are well educated. I am looking for the storyteller, performer, support character, that can sneak, hide, manipulate, bluff, disguise, etc, really well. I would just like to have alot of useless info / stories that can add to everyones gaming experience. |
| #5magikot9Apr 22, 2011 14:27:46 | We had a base 10 points in every ability score. We were allotted 30 additional ability points to assign where we wanted them, but no stat could be higher than 18 before racial modifiers. All PC's are of noble birthright, and are well educated. Normally with a point buy system the higher the stat the more points it costs. Your DM lets you guys buy them 1 for 1? I want in that game! |
| #6buchatarApr 22, 2011 19:32:59 | We had a base 10 points in every ability score. We were allotted 30 additional ability points to assign where we wanted them, but no stat could be higher than 18 before racial modifiers. All PC's are of noble birthright, and are well educated. Just to agree with the above point. If my memory is good enough, this is how the point buy thingy works: 10 -> 11 = 1 11 -> 12 = 2 12 -> 13 = 3 And so on and so on. So in order for you to make one of your stats from a 10 to a 13, you'd need to pay 6 points. That is of course if I got the points right, either way... I want in that game aswell! |
| #7magikot9Apr 22, 2011 19:45:26 | In 3.5 (IIRC) increasing to 14 costs 1 point per increase. 15 and 16 cost 2 points per, and 17+ costs 3 points per. So to go from 10 to 18 would cost 14 points. |
| #8thebilliamApr 23, 2011 4:57:33 | I love bards! And for only one reason they do everything well, never the best but never the worst. As far a RP you can try anything you want and if it goes bad just keep talking you can usually get your way out. You will need to decide is how you char views the world you said Chaotic Good. So when will your char lie? or not lie? What are your personal goals? And what means are you willing to go to get them? Having answers to these questions will make the actuall RP go great! The more whys you flesh out the better. |
| #9CCSApr 24, 2011 20:00:14 | Just read. "Read what" you ask? Answer: Well, EVERYTHING/ANYTHING - really whatever strikes your fancy. Though myths, legends, & history from almost any country are always interesting. Vist a library. Google them. Also any D&D modules/adventure paths are also good. Especially old ones. Sure, they're designed to be played through, but AD&D (1e) stuff has been out so long that it's already been woven into the game. Essentially the games own mythology. So surely a bard likely knows the tales.... After that? Make stuff up on the fly. Even if it's NOT accurate to the world as imagined by the DM. {I gaurentee your DM has not gone & detailed every myth, story, folktale, etc that might be told by an NPC in his world} And of course..... Talk to the DM. Point to a spot on the map & ask him questions about it. Ask him what your PC knows about that area. Ask him what an educated person from elsewhere knows/thinks of/has heard about it. This doesn't have to be anywhere near accurate to the truth of the area.... Then use anything he gives you & MAKE STUFF UP. Oh, and make up story (not rules) details of magic items if none are given. I do this all the time to my DM. 1st, after the game, I just flat out ask him if there's any story info I could possibly learn/know via a dice roll, visiting a sage, etc. Or that will come to light later. I don't care what it is, & I'm not asking for the actual info. All I want is a YES/NO. If he says "Yes"? Then I let things play out. If he says "No"..... Then I assign items names, histories, etc as I please. He's slowly learning to add more detail to loot than just reading off a laundry list of items pulled from the books. |
| #10rambaldiApr 25, 2011 7:14:47 |
I love this idea, it gives me an idea for a great bard to play if I ever get the chance, lots of Cha but very little Int. He makes stuff up on the spot, believing it to be true, convincing everyone it is, hopefully even people that were there. |
| #11Drecon84Apr 25, 2011 10:50:25 | Really overweight with Dex 18? Interesting... Stories are easy, just make something up on the spot. It's real good practice. Especially anything about dragons is good stuff. Also make sure not all of them end well. You could even tell horror stories, base it all off of movies you've seen. And if you need any help on tropes to get you started: www.tvtropes.org will get you started (although there is always the risk of spending hundreds of hours on there with other stuff, beware!) |
| #12thomasjtheobaldApr 27, 2011 18:23:54 | Friar Tuck. |