| Post/Author/DateTime | Post |
|---|---|
| #1fey_felineFeb 10, 2009 21:51:07 | What is your most memorable character death? |
| #2thkkbldstrmFeb 10, 2009 22:11:22 | Glim "The Unlucky", level 1 gnome rogue. First time he was in combat, he ended up fumbeling his crossbow shot into our rangers thigh. Next combat, got critted by a dire rat, then the ranger fumbeled her arrow into his jugular... Total play time, within 1 hour. |
| #3ciaranFeb 10, 2009 22:33:48 | My level 18 dwarven cleric of Graz'zt fired a disintigrate at the high priest of Lolth. Spell turning railed it right back at me. I...failed the save for my own spell. Imagine a dwarf failing his fort save... So much of the dust stuck to the fur of our tiefling wizard that we were able to use it for true resurection. We went back, me with almost no magic items, and although it took a Miracle, we killed her. |
| #4kinieFeb 10, 2009 22:35:16 | Only one of these deaths actually happened in a game I took part of, but I do know of a few more memorable ones: Friend of mine was playing a Paladin/Monk and the DM threw a CR 12 Giant at them while they were level 8. The party was assigned to stop the monster from reaching a village, but everyone knew that as soon as they saw the creature they would all die. The monk, being Lawful Good, realizes there's only one option left where the village could be saved and the party not die: he grapples the giant and succeeds, then tells the casters in the party to break the ropes holding up a large bridge leading over to the village. The casters do so and both the monster and the Pali-Monk fall to their deaths, the entire time the monk is beating the s*** out of the giant. The next one involves a critical failure system, where on a nat 1 being rolled three times, the DM rolls a d100 to see what happens to the PC. Throughout the game, one party member has been nothing but an annoyance to everyone; getting them into trouble, nearly killing everyone in the party several times over, just stuff that'd make a PC or DM pull their hair out. They reach the BBEG and everyone gets seriously hurt, the only one left standing being the annoying guy. He rolls his attack, nat 1's three times. The DM rolls his d100, then rolls it again. He reads the list over and his jaw hits the floor. "The player dies by stabbing himself in the gut, also killing the next closest thing to him by having the sword pierce them in the heart." This last one is one I was there for. Our DM employs a "karma system," where one gets karma points whenever they do something smart or amuse him. One of the PC's was a Knight around level 5 and wanted to retire from the game. So during a mission, one of the bad guys summoned a Pit Fiend. The Knight issues his Knight's Challenge onto the Pit Fiend. The DM rolls his attack, which clearly hits. He asks everyone, "Does anyone want to add karma to this roll before he gets hit with a Meteor Swarm?" We ended up adding about 650 karma. The Dm describes what happens: "The Knight slices the first meteor in half with his sword, the halves careening off into a crowd of demons, frying them instantly. He bats away the next two meteors before the final one appears to hit him. The meteor swirls around into the air and begins flying back at the Pit Fiend, the Knight on top, his arms crossed, laughing maniacally as it hits the Pit Fiend's face dead on. He jumps off and slashes the demon's face, his sword breaking. The Pit Fiend grabs the Knight and rips his arm off. The knight, not even flinching a bit, begins beating the s*** out of the Pit Fiend with his other hand. The two disappear in a flash of black flame as the Pit Fiend grabs the Knight - still punching him - planar shifts into the 8th layer of Hell, his sword remnants the only thing left of the battle." |
| #5ostrakonFeb 10, 2009 23:20:14 | I was DMing a 3.5 game in high school, and a freshman was interested in playing with us. He was a drama techie (the rest of us were actors, mostly) and thought it looked cool. We let him into the game, he played a paladin, eventually taking some kensei levels. Now, I was a terrible DM. Absolutely terrible. I had only been playing for about 2 years, and my knowledge of what I now consider to be basic lore wasn't very good. For me, the best part of being DM was making all sorts of cool monsters and items to throw at my PCs, and having what I mistakenly assumed was full control over the story. I wasn't a tyrant (most of the time), and we all had a lot of good laughs. Things got a lot better after I learned how to design things right, until then I introduced a veritable assload of broken things for both my players and the monsters they fought. The following story is the result of a DM who didn't care too much about the specifics of certain spells. Anywho, the campaign was pretty deep in, with the party at about level 16. The kensei had made his sword a +X flaming icy shocking bastard sword, as I had found out after noticing once that he was rolling an extra 3d6 on damage rolls. Glancing over his character sheet, I saw his feat list. The poor kid had taken 15 levels worth of mounted combat feats without ever telling me that he wanted a mount. He didn't realize that he could just ask me for one out of character and I'd work it in: he was waiting for me to randomly make them fight something rideable that he could tame and train. "Okay, dude. We're getting you a mount." I had Pelor beam him down a pegasus for his awesome service over 16 levels, and he was ecstatic. Little did he know that I was going to punish him for never telling me he wanted a mount. At the end of every session, the kensei's pegasus mount would die a bloody, painful death for an absurd reason. Sometimes he'd get hit with some save or die spell, sometimes he'd spontaneously combust, whatever. The point was that the kensei just couldn't keep these damn pegasi from dying. At the beginning of each session Pelor would just beam the poor guy a new one down. So eventually Pelor gets fed up with all these dead pegasi, and sends him an unkillable pegasus, with a buttload of cleric levels. The particular adventure was retrieving a hoard from a formian hive. When they came across it, the party rogue notices it's heavily trapped: formians know the exact spots where to step to avoid triggering a massive vortex that sucks anything within it to the Negative Energy Plane. Kensei gets the idea to simply have him and the pegasus fly above it and lift the treasure out, which was a perfectly valid tactic. As he's attempting to do this, a cadre of formians burst into the treasure room. One chucks a javelin at the kensei, missing him but activating the trap. Doom seems certain, but the noble pegasus decides to sacrifice himself to save his master by casting miracle: after all, Pelor's mandate was to protect him. Once he gets sucked in, he begins casting contact other plane to alert his pegasus brethren to his condition: he was a lord among them. At this point, the kensei is looking into the vortex, just at the edge where he would be sucked in. As nightwalkers approach his beloved mount, still casting the spell, he jumps in, screaming, "No mercy for the enemies of Pelor!". The nightwalkers kill him and the mount instantly, but not before the beginning of his sentence gets through the contact other plane spell: "No m~". So the pegasi misinterpret this message when they receive it. They only heard the word "Gnome...", thinking that the gnome settlement on the main continent was responsible for the demise of their beloved lord. In a week's time the pegasi leveled this settlement, full of unsuspecting bards holding a festival for Garl Glittergold. It is known in this world as "The Day the Music Died." |
| #6trashcrapFeb 10, 2009 23:22:58 | My favorite character is a 3.5 epic rogue named Calidorr. He has died twice (compared to the average of 7 or so for the rest of his party). 1st time: Bounty hunters were after the party except the only one who knew was the ranger who snuck off on her own and found them following us. Instead of warning us, she just kept the knowledge and kept following them while they were following us (probably hoping we would metagame and turn around to fight so she would be automatically flanking). Determined not to metagame, I allowed them to capture me. We are riding away, bound on their cart, and the ranger starts running up to try to "save" us even though she is largely outnumbered. The bounty hunters say "Stop or we'll kill them" and points a crossbow at the back of the heads of Calidorr and friends. She draws her swords and we die. 2nd time: We were making our way through a beholders keep and the ranger decides to blow up what would be the equivalent of a meth lab. The whole keep is unstable and slowly falling apart but we fight the beholder anyway. We are victorious, but a couple party members were petrified. The remaining party members including Calidorr try to carry them out with random parts of the building threatening to fall on them. Reflex save: 1. One of the few reflex saves I have ever failed. Calidorr now lives and extremely wealthy life, owning his own city in the outlands and earning a seat on the union mercanes. |
| #7kaius_markadesFeb 10, 2009 23:28:33 | A friend of mine tried to use Tumble to safely roll down a sheer cliff face, without waiting to be informed that Tumble didn't work that way. The DM rolled falling damage, which brought the falling rogue down to negatives, then the damage for falling into the sea of hot tar in the chasm. Apparently the rogue had forgotten that even if he had succeeded in getting down unharmed, he would still have to contend with the bubbling hot tar. This gave whole new meaning to the name "Rowley". (Pronounced ro-lee) |
| #8pigknightFeb 10, 2009 23:31:09 | Arethis my 4e death knight (homebrew class, it's been up on the home rules section a few times) got tortured and killed by a necromancer bunny. So much evil in such a fluffy animal. |
| #9salempFeb 10, 2009 23:56:23 | Arethis my 4e death knight (homebrew class, it's been up on the home rules section a few times) got tortured and killed by a necromancer bunny. Ya need to watch out for those chrsitmas critters |
| #10ocarina_guyFeb 11, 2009 0:22:09 | This was our last 4e campaign, and I was playing Rael Kazoth, cleric of Pelor. Everyone was dead, and our 'lock had run like...pardon the pun, but he'd run like Hell. So there I was, solo cleric with a sun-fullblade surrounded by undead. High-level ones, too. I stood defiantly, said "I'm damned if I'll let you abominations get my corpse," and planted my fullblade in the ground. "No rest for the weary." Then I channeled a crapload of radiant energy and vaporized the undead, creating a huge glass crater. Needless to say, I died. But what a way to go! To this day, the crater remains. |
| #11eldiranFeb 11, 2009 0:30:27 | One of my players has a penchant for short sneaky types... (thankfully we're breaking him of this habit.) In an old 3.5 adventure, his dual-wielding halfling rogue was stalking a plot-important NPC paladin, away from the rest of the party. The NPC was off trying to retreive an important artifact the PCs had had taken from them by an opposing group. He went off into the mountains and returned, as the halfling rogue observed, with the artifact and 1 hit point. (The NPC was the same level as the party, so it was miracle he returned with the artifact at all.) For reasons that still escape me, the rogue leapt out of hiding and attempted to sneak attack him. With two weapons -- miss, miss. Oh, but that was the surprise round, he has two more chances. Miss, miss. The Paladin turned around, drew his greatsword, and swipe -- instantly dead halfling. He doesn't play evil characters so much anymore. |
| #12eshenalerosFeb 11, 2009 1:17:15 | Ya need to watch out for those chrsitmas critters christmas? did I miss something? anyways, to contribute, I had a character that, as a chivalrous knight, promised a lord of a city he'd get rid of the drow infestation in the nearby caves, as they were taking slaves from the village. he explains the promise he made to the rest of the party, and they say "no way". they know that the drow group is a level 18 encounter (we were level 10)that we're not meant to go after anyways. so I say, "Fine, I'll do it without you." well, after paying a guide to take him to the cave, then summarily dismissing the man, my knight and his cohort travel into the cave. almost immediately they are captured and taken before the matron of the house that just came close to the surface. she has them thrown into a pit where a very large, very ugly reptilian beast lumbers forth to attack them (think star wars, but uglier). The cleric is down in a few rounds, his head taken off by a critical hit. Suddenly, the knight grows very angry, his rage burning white hot. He screams out the name of his cohort, "Thayden!" and drops his sword in favor of a gauntleted puch to the face. 3 twenties later, and his bloodlust over the loss of his companion has not subsided. suddenly, he rips forth the bones of the giant monster and actually leaps out of the pit, stabbing the matron to death. He was then quickly subdued by eighteen drow blademasters. to his credit, he took four with him. |
| #13killer_rabbitFeb 11, 2009 2:42:52 | christmas? did I miss something? Im pretty sure its a South Park reference. Anyway, in my 4th edition campaign the party came into a dark room waist deep in water with cavern chokers in it. The wizard was grabbed and the paladin had hit him twice now. The paladin had a great idea that he would activate his thunderburst longsword's power to push the wizard back to get him out of the grab. The wizard fell and drowned in the following round. The wizard wrote on the table James = Worst. Paladin. EVER |
| #14squarecircleFeb 11, 2009 4:17:58 | BEST death ever was from a short-lived campaign (that was not initially intended to be short-lived). Our high school group had two DMs that would switch (me and a friend of mine). The other guy DM'd this particular 2nd edition campaign and decided to start us out at a higher level than normal-- it was random, a roll of the d4 plus some number; I just remember that I started as a level 8 mage. Anyway-- So we start off fending off a dragon from destroying a city. One of the players decides to decapitate the thing after we kill it, and takes the head of the dragon to the king and demands some kind of titleship or something. Anyway he eventually takes control of the kingdom and my character decided to start a rebellion-- about half the PCs took my side and the other half his. We split the town in two and eventually had an epic battle where the entire city was destroyed, including all of the PCs. It remained forever a ghost town, where people could still hear the ghostly cries of battle. And the entire thing was totally off-the-cuff, unscripted by the DM in any way-- he was more of a referee the entire time than anything else. |
| #15chaosturtleFeb 11, 2009 9:27:28 | My ranger...level 3 I think, forgot his name he didn't even last that long. We died fighting these orcs, got saved waaay later down the line after the orcs took over the town we were defending. We formed an epic resistance group to overthrow the orcs, stole some of their items etc...had a plan to lure them out and firebomb them or something...it involved my ranger challenging the orc leader, chugging an invis potion and being a decoy basically. So, he goes up and starts taunting the orcs until the leader comes out...talking all sorts of sh!t, the orc goes first and one shot crits me. |
| #16kylarusFeb 11, 2009 9:43:50 | Only one of these deaths actually happened in a game I took part of, but I do know of a few more memorable ones: Most epic deaths... EVAR. Though, the monk could have survived with that wall slide/jump ability. The knight though? He needs to become like a martyr or saint among demon slayers for that. |
| #17SaricFeb 11, 2009 10:11:20 | The greatest heroic death in a campaign I've dm'ed was to some balor generals who were leading an invasion force in the material plane. The heroes managed to figure out where their strategy meeting was taking place (in the highest reaches of several mountains) and managed to sneak in. Long story short, they managed to engage the lead general and defeated him in combat. However, the party's cleric and wizard were dead in the crossfire and only the paladin, ranger and rogue remained alive. Since the fight was pretty loud, it brought the attention of more demon guards who started rushing to their room. The paladin awash with valor said to the party, flee now while you still can, I'll deal with the remaining balor. Besides, its been a long time since I've smited something evil... He managed to defeat the Balor in single combat (this was back in 3.0 when they were CR 18) but the explosion upon death killed him and the rest of the minions. This encounter I still remember with fondness as memorials of the character's (his name is Havian) bravery lingered on in my campaign world to this day. |
| #18ritreaudeFeb 11, 2009 12:05:52 | was playing a level 5 samurai out of oriental adventures, had just started the campaign and the very first fight in the thing is a FF4 fight your reflection kind of deal. Well, me and my double step off to the side from the rest of the parties combat for an iu-jutsu (however the hell you spell it) duel. I roll and 18, and start pounding fists and mentally planning for what im going to do next to help the party. DM roles a natural 20. After all the damage was tabulated my character one shoted himself on the very first role of the campaign. |
| #19warcolonelFeb 11, 2009 12:23:12 | I've had a few worth mentioning, but this is one of my favorites. http://forums.gleemax.com/showthread.php?t=1003859 EDIT: Found another two (the same character): http://forums.gleemax.com/showthread.php?p=9167504#post9167504 http://forums.gleemax.com/showthread.php?p=8262925#post8262925 |
| #20dankster1221Feb 11, 2009 13:15:52 | Three memorable ones from my experiences. Number 1 I was not a part of but heard through the grapevine, but 2 & 3 I was a part of. 1) During some down time with my old group we got to talking about teleport mishaps. One of my buddies was in a game where a teleport spell went horribly wrong, to the tune of the character teleporting 12,000 feet above the exact location of the party. When he landed, he happened to land on the party's wagon destroying all the goods and leaving a sizable crater. 2) In a group where I was DM, my NPC sorcerer and the other three party members fought a battlebriar (massive thorny beast) and my sorcerer ended up taking the brunt of the monster's fury. Basically, she was getting pummeled to the point where she was at -5 hp and basically a part of the battlebriar before the rogue-type killed it. The dwarf cleric (in a scene of miserable failure) decided it would be best to cut the sorcerer from her soon-to-be thorny grave before healing her. He rolled a natural 1. On his next roll to see if he hit the sorcerer, he rolled natural 20 and confirmed the crit, decapitating the helpless and wounded sorcerer. The next words out of his mouth were: I think she was dead anyways, Moradin 3) In the same group as #2, the party had just killed a group of lizardfolk and the party's rogue was down to 1 hp. But the party's elf cleric (notice a trend with clerics and stupidity in my groups?) decided to cast animate dead on one of the corpses instead of healing the rogue. She commanded this lizardfolk zombie to "protect her". Tragically, she animated the corpse nearest to the rogue, perceived the rogue as a threat, the zombie got the higher initiative, and ended up killing the rogue with a critical hit. Fun times! |
| #21ShiftkittyFeb 11, 2009 14:31:26 | The winds whipped mercilessly against the party as they inched along the narrow ledge, somewhere halfway up the murderous peaks of the Crystalmist Mountains. To their horror, the ledge began to get even narrower. “We should turn back,” shouted Arynn, the wizard, trying to be heard over the howling winds. “There’s a cave we can take shelter in back a short distance. Maybe the winds will die down.” The others nodded their assent. “Turn back?” snorted Borg the Bold. “Bah! Frightened rabbits turn back! MEN march forward!” With that, Borg strode out to the narrow ledge, hopping up and down a couple of times. “Safe as a babe in his mother’s arms!” He spun to face the party. “Let all who have the hearts of lions FOLLOW ME!” The ledge suddenly gave way. Borg plunged more than 1000 feet to his death, hitting the rock below like he was a garbage bag full of vegetable soup. The party looked over the ledge at their (literally) fallen comrade. Carl the Cautious spoke first; “All with the hearts of chickens, say ‘aye’.” “Aye!” “Aye!” “Aye!” And back to the cave they went. This is the honest to gods first character I ever played. He last lived during 1e. I have resurrected him for 4e. |
| #22dmsdelightFeb 11, 2009 14:37:29 | I have a few...3 of them were the same character of mine, who was an ice beetle (a type of ice fey) rogue. And by the same party member. In the first, we were near an underground lake, and some pirhanas beetles (an amphibious bug) were coming after us. The wizard, as smart as he is (and was immune to poison), drops his vials of alchemical poison into the water and DIVES IN....Well, no one told me he was immune to poison (in or out of game) and I go in after him with a rope tied to me so that we can pull him out. I fail the save against the poison, and my Con drops to 0, killing me within minutes. Then, in the same campaign, I was engaging some weird drow spider things, and tanking one (I ended up not having a choice, particularly after my melee sneak attack) and I was hurting. The wizard, with another "stroke of brilliance" decides to center a force beam on me, thinking that I could make the reflex save of...35 or something ridiculously high...and only take half damage from the attack. Well, I fail my Reflex save, and I die twice over. I come back THREE LEVELS below the party (I was 8, and everyone else was 11), and everything became darn near impossible for me to handle (particularly because 99% of the things are unplaytested homebrew stuff, or attempts to carry over things from 2nd edition). Thus far in the story, I've died twice, and both times by the same party member. But there's more. We came up against illithids, 4 of them or so (out of my league at 8th level), and they attempt to mind control us. Everyone makes their saves...except the fighter-archer, who has two items are better than artifacts in power that he won in a contest of sorts. He proceeds to shoot the party, me first. His weapon, when it fires, has a chance of splitting into up to 4 arrows, and has a chance of adding lightning damage to EACH ARROW. He rolls...crit...with 4 arrows...all with lightning. My full hit poits were 86...he dealt 109 damage in one attack roll. I get charbroiled on the spot, with no chance to counter. I so far haven't died from DM monsters and the like, but have managed to die 3 times by party members. The next two came from an Eberron campaign I run: In a Sharn sewer complex, they come up to a door that have hobgoblin barbarians blocking the door. The wizard (who coincidentally runs the wizard from the earlier stories) blasts open the door and rushes in...to clashes of greatswords. The rogue attempts to save him (as he now has two brutes primed to kill him) and gets plowed to death. The wizard survived. Then later in the campaign, they are investigating a temple to eliminate an infestation of interplanar creatures. They enter a hall of statues, and the wizard decides to investigate one of them...with his hands...the one that as it happened was the one I designated a week ago as the stone golem. He gets killed in three hits, splatted to the ground, as the stone golem hammers him into the ground. And then. it was everyone else's turn :P |
| #23kinieFeb 11, 2009 15:10:31 | Most epic deaths... EVAR. Though, the monk could have survived with that wall slide/jump ability. The knight though? He needs to become like a martyr or saint among demon slayers for that. The fall was easily over 500 feet, and unless you take 20 levels of Monk and are right next to the wall, you can't slow fall that distance enough to survive (hitting a puddle at least an inch deep would've saved his life, thanks to how DnD physics works). The knight came back actually, as a martyr for his god (Tyr). It turns out that the Pit Fiend threw the knight into the Hall of Champions, where demons throw all heroes (save one VEEEERY evil devil prince) into to fight them bare-handed in one-on-one combat to the death. Only they revive the heroes, re-freeze them until they are to be fought again. Another death that comes to mind is in a game I played. The DM had set us into a world where we were entrepeneurs selling stuff that was almost pure magic in liquid form. We used a bit on ourselves before making TONS of money (easily over 500k gold). Turns out it had a bit of a side-effect; one of the party members suffered a Blood to Water backlash, another got skewered by 1000 arrows shot at him by assassins. My guy was knocked out and mugged to death. The DM let me ret-con it a bit, me saying my guy wouldn't go down without a fight. He was a Duskblade, so I decided the best thing to do was to go out swinging, sending all of my charges for Shocking Grasp into the sword. I rolled, got a nat 20. Rolled and confirmed, so the DM described it this way: "Bloody and beaten, Ryan staggers to his feet, his sword keeping him propped up. The assassins encroach upon him more, all grinning as they go to slit his throat. Ryan begins to whirl his sword around him, screaming, 'I'll die tonight, but so will all of you!' The sword cackles with electricity, and with one mighty swing, explodes outward in a ring of lightning, frying all of the assassins. After they all fall, he grins and falls backward, his heart no longer beating." |
| #24cole_caecusFeb 11, 2009 15:48:50 | Ok, this may not be a 'best death even' but it is one of the most hilarious ones. Ok, i was DMing the Return to the Ruins of Greyhawk module, and we were pretty far into it and everyone had survived with the same characters, thus far no one had died in such a way they couldnt come back. So one of the characters was a Grappler character, and he was grappling a Demon of some kind, dont remember what, and anyway, the War Mage of the group is kinda new, but he shoulda known this rule, hes been playing for a year and got the hang of most of it, and when i dm, if you say your doing something, you have to do it, unless you have a really good reason why you wouldnt. So, he decides to disintigrate the demon. But in grapples ranged attacks have a 50/50 chance of hitting either person involved in the grapple. He rolls as the grappler character picks low to be his safe zone. He rolls a 51. He then rolls his save. Missed it by one. He takes enough damage togo down to exactly -10. Later he remembers he had a luckstone that i gave him that grants +1 to all saves, and he hadnt added it. Later on in the same game, the grappler has a new character, they are fighting a bearded devil. The guys new character wasnt built to grapple likt the other guy, but he grapples the devil all the same. War Mages turn comes up, he decides to used Greater Orb of Acid on the Bearded Devil. He rolls, this time the grapple character decideds to go hi for his safeness. War Mage rolls...49. The grappler dies again. Same Warmage killing party members, Same Player getting killed. After it happened, everyone sorta looked at the Warmage like wtf man. and he said 'uh...he did it...?' and points at the bearded devil. Who promptly Bi*** slaps him. Now the warlock in this game has a lot of money, he has been stealing peoples money, he has been selling off some of there items (Which they dont know about and they have almost died several times from it) and he bought a scroll of Genisis and made his own plane. He had some undead kobolds running around doing things for him on the plane, and after what happened to the 2 party members that died at the hands of the warmage, he had them dig a hole all the way to the 'bottom' of the plane's earth, which then circled back above them. Then he pushed the Warmage in the hole, and watched him fall for about 30 minutes, down the hole, then here he came again. Then right after he went thru the hole, the warlock put a board across it to stop him. Fatally. So the Warmage falls into the board, takes the max fall damage you can, and dies. It was one of the funniest ways ive seen for pvp. |
| #25treiFeb 11, 2009 17:32:21 | I have a few: Trei is a half-elf fighter with a greatsword, who believes wanton violence is the solution to all life's problems. As a result, he has come frighteningly close to death many, many times, to the point where the other party members joked that the only thing that would truly kill Trei is if the world collapsed around him. The DM took note of that. After a particularly long, twisty campaign, the players found themselves DEEP underground with an unconscious character, as the cave system begins to collapse. While all the characters had been given stones of recall for this mission, Trei had used his earlier to escape a trap. So now he activated the downed character's stone, and ordered the other characters to activate theirs, and he'd be right behind them. And so began a tremendous amont of saving throws and skill checks... Trei ran, climbed, jumped, dodged, and willed his way through several miles of cave system, until he came to an enormous chasm blocking his escape. He didn't even break pace as he yanked two rope/grappling hook combos from his pack, and proceeded to swing them madly as he leapt into the chasm. He actually managed to hook the grappling hooks onto tremendous boulders as they fell, making it across the chasm. Bloodied, out of breath, and completely out of energy, he fails his fort save and passes out, just 100 feet from the exit. His group watched in horror as the entire cave system groaned, and collapsed inward, swallowing Trei. "So it was true," they thought. His world collapsed around him, and he truly was dead. But the DM gave him a 1% chance of being able to speak with an angel before his soul passed onto Heaven, as a reward for saving the downed character. The DM rolled the percentile... 1. Days pass. Just as the rest of the party finishes paying a considerable amount of loot to erect a monument to Trei over the collapsed cave complex, Trei himself climbs out of the rocks and rubble, and looks around. "OH MY %$#@! GOD! TREI! What happened?! How is this possible?! You should be dead!" Everyone gasped, in total awe. "Nah," said Trei, shrugging it off. "But I do think it's time I retire. I had a lifetime's worth of close calls down there, and I've been told I was legally dead for several hours." "How are you going to retire? We just spent all our loot building you a memorial, you lucky bastard!" Trei retrieves a sack of large diamonds from his pack. "Oh, don't worry about me, fellas. Things always work out for me." Exit Trei, for many real-life years. ---------------------------------------------- Behind the scenes of the campaigns, Trei was captured and turned into a seed by one of his former party members who had gone insane. The seed was taken deep into a complex dungeon, and planted. For 500 years, Trei the Tree (yes, we snicker every time we hear it too) grew and grew. The latest batch of characters eventually tracked down his lore, and also learn of Trei's old nickname, "Stormblade." They fought their way through the dungeon until one character found the tree, which was very Ygdrasil-like. Long story short, he reversed the spell, and Trei was his former Stormblade self again, carrying a sword forged out of an actual freaking lightning bolt. The characters then came to learn that Trei was an angel, and that the sorceror who had turned him into a seed had also been using his heart as a phylactery for a devious Lich King, who had just about succeeded in taking over the world while the characters were in Trei's dungeon. Trei, confronted with this information, revealed his angel name: "I am the Angel of Hope." One of the characters, who knew much of Trei's history, whispered to the rest of the group, "Funny, I thought he was the Angel of Baddassery." "Well yes, that too," said Trei. "So don't let my next sacrifice be in vain, or I WILL come back and beat the everloving sh-- out of you." And with that, he plunged his stormblade deep into his heart, killing himself, and the Lich King. The players were furious, for several reasons. Now they had to clean up the mess left by the Lich King, and they knew full well Trei wasn't coming back this time. Treillian Stormblade is now a diety in all my campaigns, with domains: Good, Electricity, and Baddassery. ;) |
| #26cole_caecusFeb 11, 2009 22:40:14 | I love it. Have a Cookie.![]() I am now using the Deity Treillian Stormblade in my next campaign, with permision of course. |
| #27dalzigFeb 11, 2009 23:10:25 | Most memorable series of deaths in one session belongs to one of my players. Half-Giant Stone Hurler playing in Rise of the Runelords from Paizo. He had a huge constitution, thus a huge fortitude and loads of hit points. First death: He walks into a room and hears some soft snoring. He managed to get ahead of the party somehow and was completely alone. He threw his boulder at what appeared to be the source of the snoring. Natural 1! The two dragon wyrmlings wake up and proceed to roll near to max damage with their dragon breaths. Half-Giant down! Second death: Later he walks into another room at the lead of the party. Some creature jumps out of the floor and pummels him in a surprise attack. 2 out of 3 attacks were criticals. Half-Giant down! Third death: Shortly after the second death, he comes upon a wall. Figures on the wall start to move, making suicidal motions. After staring at the wall for a minute, he is compelled to kill himself. Fortitude save.... Natural 1! Okay... Fortitude save vs. Death... Natural 1! The party gave up on that giant after the third death. For some reason, 3 deaths in 2 hours was a bit too much for them. As a cherry on top, it was the first three deaths ever for that player. |
| #28eshenalerosFeb 12, 2009 2:01:10 | The most epic of these (like Trei and the Meteor-Knight) are going to be ancient heroes about which songs are sung. YEAH. |
| #29klauthfbFeb 12, 2009 13:54:34 | Nothing that heroic, my first EVER character Zovas, (who to do this day is remembered fondly (ish) by all), a mighty sun elf wizard became famous for his use of fireballs.... and quite naturally met his end as he was hit by several well-placed such spells. Ahh.. memories.. |
| #30treiFeb 12, 2009 14:16:51 | I love it. Have a Cookie. Permission granted. It's up to your DM to determine exactly what benefits the domain of Badassery gives, though lol. Treillian Stormblade appears as a muscled half-elf with flowing golden hair, wearing armor made of amethyst dragonscales, and deep violet eyes. His enormous greatsword is forged from an actual lightning bolt, and thus his weapon of choice is obviously a greatsword. His symbol is a pale, golden lightning bolt embossed over a deep, violet thundercloud. His followers are primarily courageous warriors, and mostly chaotic good, like Stormblade himself. It is said that while Stormblade cannot command the weather, a storm brews for every foe Treillian Stormblade slayed as a mortal. And these are rumored to be endless. The most epic of these (like Trei and the Meteor-Knight) are going to be ancient heroes about which songs are sung. YEAH. Also, another sidenote, I am writing a book detailing the complete story of Treillian Stormblade, beginning with his father (my first ever D&D character), in a sort of King James bible style. Maybe I'll post the PDF here when it is finished. ================ Here's another story I remembered from high school: Our friend who was playing an unusual cleric (purple skin and horns, for some reason I can't remember...) had to miss a session, but didn't want to miss out on XP, so he allowed the DM to NPC his character in his absence. The party was trapped in a mine with approaching hordes of enemies they knew they couldn't face. There was the typical mine cart on a track, which we all jumped in. And of course, the brake is rusted shut. And of course, it breaks when we attempt to force it. And OF COURSE, the bridge is out. We work out a plan where the cleric can jump out and hold off the advancing hordes while we use grappling hooks to stop the cart. The DM insists on one of us rolling for the cleric, since our friend would never believe the DMs rolls if his character fails. We roll a nat 1 for the jump check. Nat 1 for the tumble check. Nat 1 on the system shock. And then we all fail our respective spot checks. Unbeknownst to the rest of our characters, the cleric's cape gets caught in the brake mechanism while trying to jump, resulting in him hanging upside down on the side of the speeding mine cart, his face being ground into the tracks. The initial damage knocks him unconscious, rendering him unable to call for help. And yes, we are too oblivious and busy with our grappling hooks to notice, until after several odd bumps we grind to a halt. ...because the cleric was a bloody pulp caught under the mine cart's chassis. .......his face was smeared for several hundred feet behind us. ...........And then the DM says, "Ok, out of curiosity, why did the cleric have to jump out to fend off the horde while you guys stopped the cart? He could have stayed in and helped, being the strongest and all." But the most memorable thing was when our friend returned the next week, and was told of his character's horrific death within 10 minutes of playing. |
| #31cole_caecusFeb 12, 2009 14:37:23 | Im the dm, so i get to pick what the badassary contains...im thinking things like Tensers Transformation... |
| #32rikijiFeb 13, 2009 0:20:45 | Two most memorable deaths - both in a heavily house-ruled 2ed game. I'm playing a half-demon demon hunter (paladin variant) in a group that has a long-standing feud with Llolth. After inadvertently breaking an uneasy truce and suffering a full blown demonic incursion, the heavy-hitters decide to take her out once and for all. We infiltrate a Drow capital, capture a portal to the abyss and do a full blown assault on Llolth in her home domain. After the group finally brings her to an end, Graz'zt (my character's father) reveals himself and tries to claim Llolth's essence as her section of the Abyss collapses around us. My character picks up an artifact weapon another player had dropped and goes toe to toe with him long enough to foil his plans and let the party retreat back through the portal. Another character in the same setting, but an unrelated adventure was a fighter-mage with roguish tendencies. The adventure was set in an Egyptian themed desert region and the party was trying to infiltrate a temple through an underground river. A river dragon (sort of a draconic crocodile) capsizes the skiff - my character (one of the few in the party that can swim) dives in the water and attacks the dragon, distracting it long enough for the party to regroup and find solid footing to take it out. |
| #33eshenalerosFeb 13, 2009 1:26:35 | Also, another sidenote, I am writing a book detailing the complete story of Treillian Stormblade, beginning with his father (my first ever D&D character), in a sort of King James bible style. Maybe I'll post the PDF here when it is finished. must... HAVE IT!!! |
| #34treiFeb 13, 2009 16:28:51 | must... HAVE IT!!! As soon as all this real-life responsibility crap stops interfering with my hobbies and pasttimes I'll be sure to post it. I've only got a few chapters left, and then maybe a few revision sessions. Just remembered another memorable death.... We were riding across the tundra on our ToadMobile SK (A gargantuan dire toad skeleton that was raised, and used as our vehicle). We notice there is an ENORMOUS, perfectly round hole in the ice a few hundred yards ahead. We stop the ToadMobile, and we dismount on horses to scout it out. We hear funny noises from within as we get closer. The ranger identifies it as some sort of impossibly huge frost worm hole, and begins to charge at it. DM: "You're charging the hole?" Ranger: "Full speed, on my warhorse." DM: "Ok, but... it's a hole." Ranger: "A frost worm hole. I hate those things." Us: "Yeah but why charge the HOLE?" Ranger: "I just said, I hate frost worms." DM: "Last chance. Are you ABSOLUTELY CERTAIN that this is what you want to do? Charge the hole with your horse? I am obligated to remind you that the hole is about a quarter mile diameter." Ranger: "Jesus Christ! Yes already! I'm charging the %$#@! hole!" DM: "Ok, the ranger kicks his horse into full speed, charging the hole..." Ranger: "I scream 'DIE YOU GODLESS SUNNUVA*****' as I do so!" DM: "Screaming his infamous warcry at the top of his lungs. Make a jump check." Ranger: "Natural 20." DM: "The ranger jumps his horse a good hundred feet across the hole before he begins to plummet. They fall down beyond the range of perception, and are swallowed by the darkness." Ranger: "Hey what the hell man, where'd that hole come from?!" DM: "Frost worms. Pay attention." Ranger: "Great, I wanted to kill some frost worms but I die from a stupid hole." DM: "No no, actually, one of the frost worms swallows you before you make it to the bottom." Ranger: "Oh, good, in that case I will fight it from inside its stomach until I am crushed and or dissolved." We all leave to get snacks while the battle is rolled out. Both the ranger and the worm die. Player: "Now that I no longer hear the sounds of a frost worm thrashing about in pain, I assume it is dead or incapacitated, and levitate down." Ranger: "You can levitate?!" Player: "Yes. Maybe next time you'll wait for the rest of the group before you go charging into holes." Ranger: "Wait, I'm in a %$#@! hole?!" DM: "No, you're dead. Please go home, Scott. I think you've had enough fun for today." (Turns out Scott was high that night. But without this knowledge, we were in tears we were laughing so hard at his stupidity.) |
| #35eshenalerosFeb 14, 2009 2:48:10 | Well, thank you to kinie for posting vague information regarding the karma system you guys use, as my DM has taken it up as well. anyways, my character died last night (12th level Warlock for my bro and a 12th level knight for me) in a way that will have the group talking about it for weeks. we have a house rule in our game where any teleportation has limits to how many other creatures they can take with them based on their size rather than their spellcasting ability. this becomes relevant later on, so pay attention. also for note, the BBEG is a kind of death knight, homebrew variant that will only die if his soul is imprisoned and the container destroyed, which we have already done when the fighting starts (otherwise how stupid would this venture be?) we're battling the BBEG on his floating fortress of doom, which rips apart the ground, lifting it into the air and then keeping the land with it until it can be used like a telekinetic catapult, just whipping things at other buildings, and we figured out how to get up there. So anyways, we get in, and split off into two groups, myself and the party wizard going to disrupt the power supply of the fortress long enough for it to crash, while my brother, an assassin, and a cleric head off to do combat with the BBEG. Well, by the time the BBEG is almost toast, he realizes that the power is gone from his fortress, and that he is screwed in every way possible. so, seeing as he'd going to lose anyways he successfully grapples the cleric and pulls her off the edge of the tower with him. my brother, who's been having a love affair with the cleric, jumps off the side of the fortress after them and has a grapple battle in midair with the BBEG. he frees the cleric, who promptly uses magic to go to the nearest temple of Pelor (can't remember the name of the spell, but it's homebrew). Now, the BBEG knows my brother's character can fly, so he screams in rage at being prevented some measure of evil, and punches my brother in the face. by now, they're a good distance away from the fortress, much too far for the flee the scene power. back on the fortress, the wizard has cast an antimagic field on the power source, a large glowing blue crystal from the age of myth. the crystal is so powerful that it's beginning to actually overload the field, kinda like when you put a kink in a hose long enough for the pressure to build up, then when you release it it shoots out water like nobody's business. of course, this was going to be a blast of epic proportions, lilely enough to decimate a kingdom considering the power of the crystal, but we were too high up to do any damage like that. My brother uses a quickened flee the scene, and asks for a boatload of karma points, and we dump all of them for a net total of 237 into his effect - he suddenly has enough power to use flee the scene to get into the fortress again. he uses the contact made by the punch to bring them both into the antechamber where the crystal, I, and the wizard are. I'm not surprised, so I act quickly, pinning the death knight to the floor, despite his struggles. I turn around to my brother and tell him to get the wizard to the assassin so they could get away. he panicked and said, "What about you?!" I screamed back at him, "This isn't the time to worry about that. get Jacob (the wizard) up there so you three can escape!" he nodded, bringing the wizard up with him to the top of the tower so that Jacob could use teleport to get all three of them to safety on the ground. The Death knight screams in my face, "You fool, do you think you have any chance of escaping this blast alive!?" I respond casually to him, "I don't really care if I die, but I'm sure you won't like being here when it happens." The explosion was so powerful it caused the entire continent to have incredibly powerful earthquakes for the next three days and it turned the sky purple. and not a nice shade of purple either, like barney, this was a sinister, energy laden purple that decimated anything that went high enough into the air for those three days. so, we killed an un-killable death knight, vaporized a weapon of mass destruction, and terraformed a continent. not a bad session. |
| #36pyro_azerFeb 14, 2009 14:40:57 | My rogue was killed by a dragon's horde smeared with contact poison. |
| #37eshenalerosFeb 14, 2009 17:18:52 | My rogue was killed by a dragon's horde smeared with contact poison. now that's just cruel |
| #38kinieFeb 14, 2009 21:26:00 | As for how the karma system works, no one who plays is really sure about it either. The only person who knows for certain is the DM. Near as we can figure, after you roll you can add karma to the roll to improve or worsen your situation. I believe the formula goes as such: On d10 rolls, 10 karma equals a +1/-1, depending upon what you want On d20 rolls, 5 karma equals a +1/-1 On d100 rolls, 1 karma equals a +1/-1 Anything less than a d10 doesn't seem to be affected by karma, so we use it more-so for saving throws and the d100 probability rolls. When we first started the campaign, we'd use karma to make sure we didn't die from Warptouch. Now, we just use it more-so to have 'WTF' moments happen, and whenever the DM makes an odd face and asks, "Do you want to add karma to this roll?" Oh, and the DM made a d1000 Warptouch chart, because of how often it was thrown about in-game. To date, over 2,000 vials of Warptouch have been used in-game, the last 50 or so being a Fortitude save of DC 40 instead of the normal DC 20, because those last 50 vials were made by the God of Chaos. Oh, and we now have someone who's RP-ing the God of Chaos fo the DM. Thanks to how the campaign's played out, Ao is dead, as are the majority of the Faerun dieties, so now the strongest two gods are Chaos w/ 28 divine ranks and Murder w/ 26 divine ranks. And here's some stuff that I know that the d1000 chart holds: - Turn into a chicken, with all of your mental stats intact. Your armor and weapons resize to fit you. - Can only talk to turtles now. - Turn into a Tarrasque, with the same stats as one. - You are unborn. - You become female. - Roll 3d6. Now roll a d20. You lose that much Str., Dex., and Con., in order, based upon the 1d6 rolls per stat, and you de-age by that amount on the d20, not picking up the bonuses as a child along the way. - You are reincarnated. Your mental stats carry over, but the new race's physical stats are your own now. - You are imprisoned. - You are sealed into a crystal, that can only be broken by limited wish, miracle, wish, or the blood of a saint. |
| #39Mad_JackFeb 15, 2009 6:45:57 | My first ever D&D character, an elf named Silverrain (because way back then "elf" was a class), opened the door to a room and walked in, only to have the other door come crashing open... It was an ogre... The DM asks what I'm doing, and my first level elf, standing five feet from the ogre, says..... (All together now, people....) "I cast magic missile." ![]() Obviously, I never got a second turn. Years later, I had a rogue who'd set up a really nasty series of traps to kill something that was too tough for a straight fight, and I was trusting to my really high DEX to be able to make the rolls to avoid my own traps when I let the monster chase me through my little gauntlet... I made the first two, but after that, it turned into a Three Stooges outtake. My agile rogue had come hauling arse down the corridor and, after hopping the first tripwire... Successfully jumps over the pit, and... Slips on the puddle of oil when he lands, which... Sends him sliding into the next tripwire, releasing... A big stone block suspended by ropes, which... Hits him in the chest, knocking him... Back across the oil, which... He slips on again, and... Falls into the pit full of pungee sticks that he just jumped over. Now that's comedy.... :D Another time, a different rogue ended up sacrificing himself during the big end battle of an adventure... We'd just completed the Quest For The Legendary Staff Of Insert Dead Wizard Here. (Actually just a Staff of Power with a few extra bells and whistles.) However, we obviously hadn't bothered to read the instruction manual on our new Plot Device - because we'd accidentally managed to skip over a whole section of the adventure, we hadn't realized that the Quest For The Really Big Red Magical Rock wasn't an optional kind of thing... ![]() So we get to the temple and pimp-slap the ugly right off the BBEG's face... Now we're trying to cast this really huge spell to prevent the Even-B-er-BEG from showing up. If we successfully cast this big-ass 10 minute ritual using both the Staff and the Stone, the guy will show up just long enough to be Forever Sealed Away in, um, whatever place dead villains go to when the PCs kick their ass. But because we didn't have the Stone, the guy shows up and starts handing us our collective arses instead. On sticks. One of the fighters was down, the cleric was unconscious, and the wizard was busy casting the ritual. The other party members were basically getting twisted into balloon animals. It was gonna be a TPK. And then the other melee guy went down, and the evil-demon-whatever-thing we were fighting tossed the wizard across the room to land next to me. Which gave me an idea. The bad guy had turned it's back on me and the wizard for a second, so I grabbed the Staff from the wiz, stuffed my hands through the hidden armholes in my cloak to make it look more like a robe, and ran up to the altar. I then began waving the Staff around in what I hoped looked like a magical fashion and chanting the words of the ritual even though, as a rogue, I couldn't cast it. As luck would have it, the thing saw me pretending to cast the ritual and didn't realize I wasn't a spellcaster - it came at me to keep me from finishing the ritual. As soon as the thing was close enough, I broke the Staff of Power. |
| #40warcolonelFeb 15, 2009 12:49:01 | As soon as the thing was close enough, I broke the Staff of Power. A man after my own heart. |
| #41land_of_dogsFeb 15, 2009 13:53:37 | My most memorable death had to have been my recent one. We were in a radioactive area filled with cold iron, and we had to harvest as much of it as we could without it blowing up. Our druid found a giantic piece (like the size of a small house) and decided to chip away at it with a lightning bolt. Well, as it turns out that was a bad idea, as it caused a nuclear-esque explosion, destroying the entire area and causing several chain reactions arounfd the country we were in, killing most life in the land. We all did saving throws and I'm the only one who died in the explosion (which is sad as I was a rogue and had the most evasive ability). |
| #42cole_caecusFeb 16, 2009 1:32:43 | My rogue was killed by a dragon's horde smeared with contact poison. Wow, that is cruel, and a beautiful idea, i am totally using that on my next dnd game! That is brilliant, if extremely evil. |
| #43MechaliburFeb 17, 2009 9:21:12 | I had a very cautious player that was determined not to die this time... The whole time one character (the wizard) is saying stuff like this to him "Stand in front of me when I open the door with mage hand in case it's a trap" and "You go first" and "Open that chest for me." To all of these he answered no out of fear that it was a trap. (which most of them were actually). Anyway... there are a total of 4 characters. The first one dies when he goes through a different door than the rest of my party. When they make it to the last room, the boss is dead char #1 who ends up killing player 2 and player 3 (the wizard and a rogue). In a display of amazing luck, the cautious player ends up winning the battle. DM: Okay a rope falls from the ceiling, you can see sunlight above Player: Anything else? DM: Yes, there's an opening in the wall, you can see a chest inside. Now nearly everything in this dungeon was a trap, we all expected him to just climb up the rope and be done, but... Player: Okay, I reach in. DM: You trigger a blade that seperates your wrist from your hand. You are now bleeding and only have one hand to climb up the rope with. Player: Crap. Everyone just about died of laughter. |
| #44Mad_JackFeb 18, 2009 20:39:00 | A man after my own heart. If you can't win, always make sure the other guy loses worse than you... :D |
| #45gopherofpernFeb 18, 2009 21:21:37 | I've got 3 deaths to relate. First two area actually from a Deadlands:Hell on Earth game. Post-apocalyptic with the 4 horsemen and cowboys, if you don't know what it is. My character is undead, he's been killed and now a manitou (evil spirit) resides in his head, sometimes controlling him. We were trying to infiltrate a base that lay in the crater of a dead volcano. After an arduous climb to the top, we look down into the crater. In a flash of player inspiration (stupidity) I decide it would be fun to slide down the inside of the volcano on a piece of cardboard. I figure, i'm undead, i can only be killed if i get shot in the head, i'll be fine. So I slide, and manage to hit a rock, losing a leg. No big deal, I've got another one. So I yell back to my party "Can you get that on your way down!" One of my buddies, seeing me in trouble, decides to race after me. Now, on the inside of the volcano is a sort or spirit storm. It's basically a wall of tormented souls which try to tear you apart if you fail what amounts as a will save (though there are degrees.) The instant my buddy runs into it, he drops dead. So then i see my buddies corpse fly past me into the botom of the crater. Soon enough, i hit the bottom of the crater, and what seems like rock is really a false bottom, and I fall into a pit of acid, with some kind of acid ghouls in there. So i'm dissolving while being eaten, and by the time the other 3 party members reach me, i've only got a torso, a head and an arm. They decide to put me out of my misery and go home. This death came from our very first game of DnD, back in 2E. One of the other players managed to roll up a Ranger, and he was so proud of it. We are investigating a house, and he decides to look inside a cooking pot. Inside this cooking pot is a giant spider, who bites him. Save v Poison: fail. Ranger Dead. He was devastated. Now we put in the occaisional cooking pot to torment him. |
| #46cole_caecusFeb 26, 2009 6:43:00 | Setup, We were in a dungeon and the group was Me-Human Cleric/Monk Mike-Dwarf Fighter Sam-Elf Ranger, Archery person Clayton-Halfling Paladin (Dont Ask) We just found a 5x5 spike pit trap and narrowly avoided it, and there was a doorway right on the other side of the door, already open. We were figuring out how to get across the pit, i look to sam the Elf and say in a straight face "Throw the dwarf" As soon as i get it out of my mouth, the Dwarf(Mike) Says "No one throws a dwarf" And takes off running and tries to jump across the 5 ft space. Mike rolls...and gets a natural 1. In FullPlate Armor. With no jump check. at all. He trips and falls and dies in the pit. Deadpan i say to sam "See, shoulda thrown Him." We then realised he still had the key to the door of the dungeon to leave. so someone had to go get it. Sam decides he will go down as i have more strength to hold the rope. He starts climbing down. first climb check. Natural 1. In a breast plate. with no jump check. and in a heavy load. He falls and dies. The halfling then attempts to go get the key. First climb check, fine. Second Climb check...Natural 1. Again in Full Plate and no jump check, and he even had heavy encumberance as well. The DM was nice and decided that with the bodies that were down there already gave the halfling some cushion to land on and didnt die. he retrieved the key, we go to leave, and then both fall victim of another pit trap and die. End of game. It sucked, but it was hilarious. |
| #47umcorianFeb 26, 2009 13:31:50 | I've never really had a 'good' death for a character of mine. I guess the closest thing to a comedic death was my Fighter/Monk who lit up like a Christmas tree when someone detected magic on him... anyway... the DM isolates him from the rest of the party with a mandatory trap (basically, we came upon this room with 4 doorways, and once one person passed one, a forcefield sealed them off). Anyway, I get ambushed by a demon with DR 10/magic - no problem, I pull out my +10 Scythe of Whoopass... only to realize I'm in an anti-magic zone, and none of my magical items are working. I just opened my jaw and was like: "Um..." "What do you do?" "I... die horribly?" Turns out my forecast was accurate. Needless to say, I didn't reroll a character in that game for *awhile*. It was probably the cheesiest death I've ever had - basically forced into this mandatory solo session, and then forced to fight a foe you have no chance of harming. |
| #48ciaranFeb 26, 2009 19:14:09 | Another cleric I played journeyed with his fellows and we made their way to a tower where many deadly encounters lay. Near the end we were ambushed by a blue dragon who attacked us from outside the tower, which had wide open walls. One by one we fell, until all but myself were gone. I dropped my shield, took my scimitar in two hands and uttering a battle cry ran forward to attack, declaring a Smite and power attacking for full. I don't remember if I hit or not, but I was then incinerated in his breath weapon. |
| #49treiApr 02, 2009 15:20:02 | I don't know if this qualifies as Best Death Ever, but it sure had me laughing long after the session was over. A little background: Angel is a Kensai with magical swords and deals MAJOR DAMAGE every fight. She is nearly always the hero in battles. DM: Five water giants emerge from the depths as you are all scrambling to get onto your makeshift raft. Barbarian: Pft, Giants. Angel will take care of this no problem. DM: The first giant scores 2 critical and one regular hit on you with his enormous trident. You are stabbed repeatedly for... 120 points of damage, and are so mutilated you don't even remain skewered on the trident. Your mangled corpse just slides right off. Barbarian: Oh, balls! Giants! Run! ------------------------------------------------------------------------------- And another one I recall from many years ago, when my little brother wanted to play with us. DM: The green dragon approaches, acid dripping from its gaping maw. Brother: I throw my sword at it. Me: You can't throw swords, you gotta run up and fight it in melee range. Brother: But that could get me killed! Me: But you're a fighter, you can take a few hits, it's what you're good at. Brother: I'm not ready to risk it yet. I want to attack from a distance so I don't die. Me: But not only will you do NOTHING to the dragon, you'll be without your sword. Brother: Hey, you do your thing, and let me do mine. Me: Fine. Do it. My character watches him prepare to throw the sword, and bolts for the nearest cover. Other characters: Yeah, us too. DM: The sword goes arcing through the air and bounces off the dragon's hide. Annoyed, he turns his head in your direction and spits a line of acid at you... make a reflex save. Brother: No, I want to deflect the line of acid, not dodge out of the way. DM: Deflect it with what? Brother: My swo-- oh. In that case I'd like to be buried with my swo-- oh. Me: Hey, remember that time you had a sword? DM: Yeah, good times. Good times. (Sidenote: for the rest of the campaign, we were constantly being chased by a sword-throwing maniac skeleton with a hillariously high pitched voice. That's |
| #50Darkwolf_BloodsbaneApr 02, 2009 16:21:59 | As soon as the thing was close enough, I broke the Staff of Power. Reminds me of the Dragonlance Campaign I played. ECL 5, except for me. the mandatory 3 card draw from THE DECK garnered me: THE SUN! I was level 8 Noble/2 Bard Sylvanesti named Pellarin Kaldiest of House Mason. An arrogant prick, but an amiable arrogant prick. (REALLY good CHA and Diplomacy.) We were fighting THE WHITE DRAGON. (This DM has a penchant for grossly CR inapproprate encounters.) Not doing too well, either. No one was dead, but we were all close. I summon a Giant Fire beetle to melt the ice over the door so we can Run Away. The Wizard goes next. And breaks the staff of power. I should mention he was a Black Robe. The only reason the DM let him keep this in character was because he was at 1. He was dead anyway, and wanted to kill the dragon. I grabbed everything I could from the Horde, and wanted to go to the bottom of the Lake to retrieve more after the tower collapsed. (My Wondrous item was a Necklace of Adaptation. Water? no problem. I can still breathe.) |
| #51themindsdesireApr 02, 2009 16:34:29 | This isn't one death but the series of deaths for one player that make it amazing. His first character in my 3.5 campaign was a dwarf with 24 AC. He was untouchable by the enemies. He fell off of a bridge they had to balance across and apparently couldn't swim very well. His next character was a vow of poverty monk that was actually a pretty good death. He grappled one of the 2 remaining monsters and because of one of his feats the monster took strength damage for touching him. On the monsters turn his buddy helped him out by putting his heavy war pick in the monks face for a crit. Dead monk. The grappled enemy couldn't even get out of the grapple because of the previous loss of strength. He was then raised and a few encounters later was surrounded by enemies. He tried to tumble away and failed. He was hit 3 times 2 of them were crits. Dead monk again. His next character was a drow swashbuckler. First encounter he died to a dire wolf within the first few turns. He was raised although they had to sell his items to pay for it (and are actually still in debt for that one). Next encounter got killed by riding lizards and his body became their food as the party left him there. So, he makes another monk. This one got bit by a wererat and became a lycanthrope. They tried to save him and found the wolfsbane to do it but the one person in the party that knew about how to cure the disease failed to mention that if you don't eat it within the hour it has no effect. He ended up going into what would have been negative strength so he went into coma and the party buried him. He may or may not have somehow lived and become a recurring villian in the game. ;) Next was a gnome druid with a wand of shrink person so he would just stay tiny. That character got eaten alive by the same riding lizards that killed his drow. |
| #52thaliostApr 02, 2009 20:03:46 | My level 18 dwarven cleric of Graz'zt fired a disintigrate at the high priest of Lolth. Spell turning railed it right back at me. I...failed the save for my own spell. Imagine a dwarf failing his fort save... So much of the dust stuck to the fur of our tiefling wizard that we were able to use it for true resurection. Just a side thought. Spell turning shouldn't work on rays, where misunderstanding occurs fairly often. Or it's not spell turning, but ray turning :D |
| #53arcana_manApr 02, 2009 23:03:52 | Okay so my epic faliur was in the first session of our dragon war campaign a War between Bahamut and tiamut... in the beggining we are in town then draons spawns come in waves from these collosol portals from each side of the town i was a Fighter6/ranger1 Champion of Bahamut with a bane lance on a (broken) Lance and mount +spirited charge triple dmg guy... OP... right... so im a total dragon slayer of my group and i charge around on my mount one shotting everything... i could tell this was frusturating my dm... then i see a red dragon waltz out of the portal... i charge him dealing massive dmg bringing him down to like 20 hp then comes the fire breath.... the next turn i am unconsiuos at -2hp my warhorse singed beyond recognition and the dm stated that the tremedius amount of items i had put on my horse were all destroyed... my allies finnish off the dragons and and continue with the epic battle... boy did i feel like ****... i gues i should have bought a fire resistance sheild instead of dragon bane lance So technicly i didnt die buuut hopefully you can ROLF along side my DM who enjoyed this very much |
| #54CrackerjakeApr 03, 2009 0:23:34 | Me and my group were fighting a giant troll/ogre thingy, and we were sorely losing. So I, the monk, took the intelligent route and hightailed it. The dwarven fighter calls him a coward right before he gets squished. He makes it down the corridor, spins around, and slams the giant doors shut, sits down, and rests against them, his comrades screams audible through it. Next thing I know, WHAM!! The troll/ogre thingy threw its club at the door,which smashed it open, hits my monk for a sh1tload of damage, and left him as a grease smear on the floor. Which burst into flames due to friction from the club. |
| #55arcana_manApr 03, 2009 3:17:04 | Next thing I know, WHAM!! The troll/ogre thingy threw its club at the door,which smashed it open, hits my monk for a sh1tload of damage, and left him as a grease smear on the floor. Which burst into flames due to friction from the club. Wow...LOL, thats one mean DM ![]() |
| #56dragondeaditeApr 03, 2009 12:21:34 | One of my favorite deaths was in a Midnight Campaign (great setting if you ever get a chance to play). I was a dwarf fighter gone Dwarven Defender, had gotten my Mountain Plate armor destroyed and ran around without any armor for the last three levels. (In the setting, its almost impossible to find a city that can fix armor of that scale, and we had just found someone that was going to take the next two weeks to fix it.) We were basicaly thrown into an alternate realm of reality where we had to face a Drow Priestess of Lolth, a final fight that was meant to be nasty and hard. DM: The cleric stands in front of you and pulls a lever, opening a gate that leads down into a hold pen for her creations. Several skeleton spiders as well as spiders dripping with acid come out and spread out, leaving enough room for a zombie Garillion to come out and roar a challenge at your party. About 8 of us... Us: Crap... Elf ranger: I can start pegging it, maybe do enough damage to keep it busy. Gnome bard/healer: My enchantments wont work, and I need to keep her from killing us. Me:.... I'll hold him, you guys need to take on everything else. Elf: Say what? Me: Seriously, I can take it. Gnome: You have no armor, there's a bunch of spiders between you and it, and your hammer is half destroyed... Me: Just remember my name... My character takes off, racing through the spiders, triggering AoOs all over the place. Of the twelve attacks, five hit, and only 2 did enough damage to beat my DR (Heroic Paths in the setting are sweet!) so I find myself face to face with the Garillion... I activate my defensive stance and we start beating the snot out of each other. DM: The final spider falls dead, the priestess is killed, the dwarf and zombie garillion are standing toe to toe, neither of which look like they should be in one piece. Me: Hold please... no healing left, no one can reach me this round... screw it. I'm going to attack... roll... roll... max damage M-Fer!!! DM: The Garllion falls dead at your feat! Me: Cool... I fall over dead. Others: WHY? Me: I was at -9 before the attack, attacking put me to -10. (A feat let me stay standing at -HP, can't remember which one, but it was perfect for my dwarf) Others: You killed him with your dying breath????I later learned that they carried his hammer and shield all the way to the dwarven lands and his clan and presented them to his Clan-Leader. His name is engraved in their Hall of Heroes. Doff Carndrit rules! Still one of the best characters I ever made and certainly one of my favorite deaths. |