| Post/Author/DateTime | Post |
|---|---|
| #1revan54115110Dec 12, 2008 12:14:56 | Ok i know we all have our bad habits in D&D well i am trying to break some of mine and i am hoping you all could give me some advice so i can improve my Game Habits 1) Stereo typing my characters off movies and books 2) Making dark heroes |
| #2evilbob76Dec 12, 2008 12:28:36 | That's simple. Have a friend look over your character to see if it's a blatent stereotype or emo. If it is, have him hit you with a rolled up newspaper and say "No!" A few things you can try: There are tables you can use to roll random traits for your characters. Also, remember to use your imagination! Remember you can refluff a lot of things without needing to change any rules.I guess the last option would be to stop reading and watching movies so you have nothing to rip-off... :P hehe |
| #3lord_karsusDec 12, 2008 12:39:09 | -Both are fairly easy to "fix": Don't consciously create characters with those attributes. |
| #4shinikamaDec 12, 2008 13:09:16 | Make a halfling Paladin of Pelor with Quick Draw and a bastard sword. Play him like a samurai, excepting the asian flavor. You know, code of honor, respectful to authority, yada yada. There. Now you have neither. |
| #5warcolonelDec 12, 2008 13:12:20 | A hero with both parents still alive, maybe a wife and kids, a stable home life, on good terms with his lord, from a completely mundane childhood, never betrayed by his best friend (they still meet every other friday at the local pub), no past family members were extraplanar beings, or elementals, or undead (now, of course), or were more then just normal, no prophesies have been written about the hero, no family weapons/armor/items have been handed down over the generations because it was reportedly used to kill something important once. That is how to make a character w/o sterotypes. |
| #6entropy_judgeDec 12, 2008 14:30:15 | Joss has been a farmer every day of his 27 years. Until last Wednesday, when he got bored, sold his farm to some city man, bought a sword, shield, and some armor, and decided to go looking for someone to teach him how to fight. |
| #7sallaDec 12, 2008 17:06:16 | I guess the last option would be to stop reading and watching movies so you have nothing to rip-off... :P hehe Hey, that one works for me. ![]() |
| #8lord_qzipDec 12, 2008 19:17:48 | Reminds me of my idea for a "guild mage" character. Guy in his late 20's or early 30's. Human. Male. White. Has a wife and kids. Friends. Family located around. Just uses the guild to go out on a couple of quests a year cause it pays good and keeps his skills up. Doesn't wear that "robe ****." Likes to get drunk on occasion. Etc. A nice, simple, believable character. |
| #9navar100Dec 12, 2008 20:41:21 | A hero with both parents still alive, maybe a wife and kids, a stable home life, on good terms with his lord, from a completely mundane childhood, never betrayed by his best friend (they still meet every other friday at the local pub), no past family members were extraplanar beings, or elementals, or undead (now, of course), or were more then just normal, no prophesies have been written about the hero, no family weapons/armor/items have been handed down over the generations because it was reportedly used to kill something important once. In addition - does not have a lost twin or sibling but can have siblings who have no rivalry about anything. Inheritance or potential inheritance is not contested. He is not descended from some Great Person in history. He has no birthmark or any particular distinguishing characteristic. He does not resemble anyone. He liked his education growing up but had no particular master/teacher/guardian who gave him special attention and likewise there's no such person still keeping in touch. He is not adopted. He does not have amnesia. His memory was not altered. He has not been polymorphed. He is exactly whom he claims to be. He does not have a dream that keeps repeating. |
| #10Omnirahk_half-RahkshiDec 12, 2008 21:07:34 | Some of this reminds me of my current character: Quincey McAlister, half-elf warlord. Nothing too special about him. He just decided to go adventuring one day (after having grown up on his parents' stories - ok, so he does come from a family of adventurers. But they're not of world renown or anything). What really gives him his flavor came from a random decision in the middle of game. He and Windblossom Jones (a rogue) were being introduced that game (we were both new additions to a game that started a month back and didn't yet have a healer). We were both put into magical stasis by a temple "that collects people who might be useful" for retrieval by the party. Anyway, Windblossom wakes up first and nearly starts a fight, because it'd be in character for him to be cautious. Not sure how to RP a realistic response that wouldn't cause a similar disruption, I have my character's first words be "Windblossom? Is that you? You disappeared years ago!" And that was when I decided my character had been childhood friends with Windblossom Jones, and there was no bad feelings or anything. We were just good friends. It's since become McAlister's defining trait; as the DM puts it: "if he has any one overriding flaw, it is is his blind trust in Windblossom. It will get him killed one day. There is only one person who matters to Windblossom Jones, and that person is Windblossom Jones." Windblossom's player responds, "Yeah, I'll probably get him killed, but I'll pay to resurrect him: he still owes me money." NOTE: In the first session Windblossom robbed me of all but 1 gp, and then loaned me back my own money, with interest, "to help me get back on feet after such a tragic robbery." Although that seems to be a problem with my characters: they're always the clueless, clumsy comic relief. Especially when I try to make them serious. I just always do stupid things, not realizing how stupid they'll be before they blow up in my face. I guess it doesn't matter what my character's wisdom is: mine's just too low for me to pull off anything but a fool. It's like Caboose playing the great and intelligent wizard, Morphumax. |
| #11roxlimnDec 12, 2008 21:21:07 | Revan54115110: There's nothing wrong with a stereotype. If you want to break out of the habit of it, then here's something you can do: take the most identifiable trait of the hero you've made out of your stereotype and turn it around. If your stereotype is a Guild Mage, then turn that around and make him into a Hedge Mage, reinterpreting all other attributes accordingly. Is your stereotype a certain Dark Elf hero? Well, then now he's a Dwarven Hero. With twin Scimitars. Is your hero angsty because his family was killed? Well then, now he's a goody-two shoes who's exiled from his family of assassins because he doesn't like the family business. |
| #12MrCustomerDec 12, 2008 21:23:56 | One of the things you should keep in mind that contrary to what many believe, it is nt your character's background, story or caracter concept that makes your PC, but rather how you play the PC in queston. If you concentrate more on how you are going to fit your PC into the game setting, an how he wll behave once there then you are less likely to build a rip off clone of a movie or book, since those characters seldom fit into the actual game world. Complicated backstories, while they look great, are generally written with very little insight to the story the DM does, and at best only results in a small footnote in the adventure he writes. Remember the DM not only has his own story, but there is the other PCs in the group to consider, so only elements of backgrounds that fit into the gears can be easily incorperated. I suggest the KISS method, of Keep It Simple, Stupid! Start with a bland character. Pick a single class, draw him up with the standard starting package and a name. Thats all, nothing more then that. Now instead of having your character driven by preconceived concept, you start with an ordinary character and then allow him to develop and grow in the game by the chalenges and events that occur while he adventures. You may quickly discover that character concepts, backgrounds etc can be alot of dead wait. |
| #13greymanDec 12, 2008 21:50:26 | In addition - does not have a lost twin or sibling but can have siblings who have no rivalry about anything. Inheritance or potential inheritance is not contested. He is not descended from some Great Person in history. He has no birthmark or any particular distinguishing characteristic. He does not resemble anyone. He liked his education growing up but had no particular master/teacher/guardian who gave him special attention and likewise there's no such person still keeping in touch. He is not adopted. He does not have amnesia. His memory was not altered. He has not been polymorphed. He is exactly whom he claims to be. He does not have a dream that keeps repeating. Neither does he have a beautiful but helpless girlfriend to be kidnapped or placed in peril. He does not have a crush on a strong female warrior princess whom he is desperately trying to impress with his deeds. Nor does anyone's little sister have a crush on him. He is not about to fall in love with the evil wizard's daughter, become the love interest of the amazon sorceress, or anything like that. In fact, the chance of any past or future romantic entanglements is about zilch. Why is he playing this character again? What is the roleplaying motivation here? |
| #14sallaDec 12, 2008 22:07:48 | Why is he playing this character again? What is the roleplaying motivation here? He's the straight man. ![]() |
| #15doomsoughtDec 12, 2008 22:11:53 | Use archetypes instead, try browsing tvtropes.com for a few hours and not down what inspiration you get from it, make sure to move around a lot and use many different ideas in your character. |
| #16etarnonDec 12, 2008 22:21:26 | Said pc has not also been kicked out of starfleet, Nor does he have multiple personalities, and is not possessed by demonic forces. He's not the most brilliant mind, nor the best pilot with the fastest ship in the galaxy. Nor is he a farmboy with a unique skill with firearms, or weapons, just because on the frontier, you need those skills. |
| #17Omni-WyvernilDec 13, 2008 0:42:27 | In addition - does not have a lost twin or sibling but can have siblings who have no rivalry about anything. Inheritance or potential inheritance is not contested. He is not descended from some Great Person in history. He has no birthmark or any particular distinguishing characteristic. He does not resemble anyone. He liked his education growing up but had no particular master/teacher/guardian who gave him special attention and likewise there's no such person still keeping in touch. He is not adopted. He does not have amnesia. His memory was not altered. He has not been polymorphed. He is exactly whom he claims to be. He does not have a dream that keeps repeating. In addition, none of his siblings or relatives are also adventurers. They also haven't mysteriously disappeared, and the PC isn't out looking for them. Even if they had, said sibling has NOT become the BBEG nor one of his lieutenants. Also, the PC's family is financially stable, so he's not required to adventure to get money to save the family farm/house/gazebo/anything like that. |
| #181_ton_ghostDec 13, 2008 21:02:58 | You're borrowing too much from pop-culture (educated 1st world types are afraid that's the only culture we're ever gonna' have too... ).Try real life. -That weird guy down the way on your lunch break. Make something up to accent his eccentricities and motivate him as an adventurer. My neighbor should've been a ranger in a past life. All he needs is the favored enemy. -A melange of character traits from different ex's, brothers, sisters, etc. The coy humor of one w/ the laizze fare attitude of another wrapped around a very methodical core. Sounds like a scoundrel PC in the making. -Insane ppl often provide loads of inspiration. My boy Johnny made this schizoidtypal gnomish professor ("Blabby Smokestack", techsmith) who was so terribly original, we'd just give him the floor for huge chunks of time. Of course, he would borrow from movies alot too ("Frank" Rog/Asn...as in "Frank" (Dennis Hopper in "Blue Velvet"). That was a very trying campaign... -A stream of consciousness approach; don't plan anything. Immediately sieze upon 1st instincts/impressions. Don't edit, just write, keep moving, don't stop. Don't worry if it doesn't make sense. YOu can trim the fat later. When you're done (satisfied), then, look back, fine tune if you must. Random generation for each PC out of character traits (PHB II or Hero Builders Handbook) might work. Or, you can simply insist to your players/self to go through a DMG and pick out a few quirks, have someone else do it for you (that knows you), etc. You may be pleasantly surprised to find this new chaotic element to an otherwise, dare-I-say, lawful (very systematic/controlled) character generation, be refreshing. It's very liberating to try something very new. Best way to learn is hands-on, yes? The more you dwell on it like a project, the more it will feel like a science and character gen should feel like an art. You'll find it's way more satisfying and will drive a game way better. |
| #19wychlorneDec 13, 2008 21:13:36 | A hero with both parents still alive, maybe a wife and kids, a stable home life, on good terms with his lord, from a completely mundane childhood, never betrayed by his best friend (they still meet every other friday at the local pub), no past family members were extraplanar beings, or elementals, or undead (now, of course), or were more then just normal, no prophesies have been written about the hero, no family weapons/armor/items have been handed down over the generations because it was reportedly used to kill something important once. Don't go too far with this, however. People need flavour, otherwise there's nothing heroic about them. Really, when was the last time you read about a questing paladin who did it "for the luls"? Obviously characters need motivation, and to assume that you can simply play an "average Joe" takes a fair portion of metagaming because the only reason you're therefore playing that person is because you need a character. I call this the "Bland Oatmeal" approach. Conversely, the prophesied-about ancestral-weapon-totting antihero-vigilante questing to appease his broken sense of justice from the loss of his family is a real burden on a campaign, too. |
| #20MrCustomerDec 14, 2008 0:38:00 | Don't go too far with this, however. People need flavour, otherwise there's nothing heroic about them. Really, when was the last time you read about a questing paladin who did it "for the luls"? Obviously characters need motivation, and to assume that you can simply play an "average Joe" takes a fair portion of metagaming because the only reason you're therefore playing that person is because you need a character. It only starts as bland. And really, a PC is a level 1 nobody. He's green and inexpereinced. So why no start bland and let the character develope from thre as he gains expreince and builds character? |
| #21mufflonDec 14, 2008 13:48:11 | I've got 3 methods I like to use when I'm stuck in a rut: 1) Make a character that's the opposite of your last character. 2) Let someone else roll/pick all mechanical aspects of your character. 3) Generate a random character (this method doesn't work all that well with D&D 4e, since it doesn't have any tables for random character generation.) |
| #22scipioDec 14, 2008 14:21:13 | The random character generation works decently, you just have to set up your own table a bit beforehand. It is rather convenient that there are 8 races and 8 classes in the game. 2D8 can set up the basics of a character right there. |
| #23zeratulcraftDec 14, 2008 14:30:34 | 3) Generate a random character (this method doesn't work all that well with D&D 4e, since it doesn't have any tables for random character generation.) I made a table that randomly generates a race and a class from all sources. Works for 3.5 too. |
| #24drackthorDec 14, 2008 15:54:55 | Play him like a samurai, excepting the asian flavor. You know, code of honor, respectful to authority, yada yada. Now you have a Knight. :P |
| #25medhia_noxDec 14, 2008 17:16:57 | I've always thought that a character who struck out for "Fame and Glory" to send it all back home to his family was a good motivation. Maybe gramma is sick.. dying of Goblin Zits.. but the local priests could offer her more comfort if they were paid. You're not going to make that happen as a lowly cobbler.. so, of you go! Or, the world is a terrible place. Your family survived THIS attack, but many young people are left to tend the farms on thier own. YOU'RE going to make sure this doesn't happen again. YOU'RE going to go out into the world.. and be a hero, because that's what the world needs.. people to stand between those evil armies.. and all the farmers. How about, your sister's dream was to be a great wizard.. she studied her heart out, went to school.. and a year later she was returned to the family home in a catatonic state. What happened to her? Why won't the wizards tell your family? So you enter the mage school yourself determined to unlock the secret behind your sister's illness. People remove "weaknesses" from their characters. Family = weakness, Happy = Weakness (so I must be emo-dark-conflicted), Non-exotic = weakness (if you need a PC race to make your character interesting.. chances are, your character still isn't very interesting)). So, try adding weakness. |
| #26battleaxefieldDec 14, 2008 20:41:40 | It only starts as bland. And really, a PC is a level 1 nobody. He's green and inexpereinced. So why no start bland and let the character develope from thre as he gains expreince and builds character? I agree fully. Go back and watch the first few episodes of any long-running popular TV show. The characters almost always seem one-dimensional and stereotypical. It's only through the shared experiences of the show that the characters gain depth. What makes a character memorable and unique are the simple little things, not the obvious categories of race, class, and weapon. One guy in my Star Wars group recently picked up a really nice watch as loot, and now uses it to full roleplaying advantage. He didn't start out the game by putting "uses expensive loot to impress women" on his character sheet. He saw the opportunity and he grabbed it and ran with it. |
| #27abel_knightlordDec 15, 2008 8:46:50 | I don't exactly agree with the "normal character" thing. While indeed it can work in games like World of Darkness and Call of Chtulu wich involve normal people (at least at first) being caught in all this, DnD seems to be more ideed about playing (anti ?) heroes that have something the other redshirts and muggles don't have. Afteral, the stereotype of the "I wanna be an adventurer" is usualy, in known media, the first guy who bites he dust or the perpetual noobie who becomes the buttmonkey or load for the rest of the group. There are ways to make original and interesting characters that aren't god made casanova demi gods mary sues with enough angst for all the Final Fantasy and mecha anime main characters combined. A few examples: Commissar Ciaphas Cain, Hero of the Imperium: Orphan. While he is a not too shabby fighter and leader (sort of), his unique trait is the fact that his choices are all a conflict between his need to be safe from all the nastiness of the universe and his need to enjoy the perks of his underserved reputation as hero. Comedy gold. Sagara Sousuke (Full Metal Panic): Started as a child soldier and now working as a mercenary. Emo ? Certainly not. While indeed, his life as a soldier has made him a great fighter, it has however crippled his ability in social situations with normal people. His job is to fake being a student to protect a girl in a highschool. Hilarity ensues... a lot. He learns the hard way that using bomb disposal technqiues when he thinks his locker has been tampered is a good way to get chewed out. Mincs (Baldurs Gate II): mignature giant space hamster as pet.... need we say more ? The whole casting of Disgaea: a short prepubescent overlord, a love freak, a loli fatale, exploding pinguins, chainsaw princess.... Heck, anyone from Planescape torment too. (Morte, I'm looking at you) And Discworld... The whole point of these examples is that making abnormal characters is good, as long as you do a unusual combination and avoid angst (or at least, avoid it becoming 24/7). In my mind, the most memorable characters ar the weird ones, the funny ones. So instead of going for the overdone heroic character types of the boring normal types, go the complete other way and go crazy. Garantied fun. |
| #28run51101Dec 15, 2008 12:20:47 | I'm getting back on topic here, one of the biggest bad habits I come across in D&D with about everybody I've played with is lack of being ready when your turn comes up. For the most part you have a good idea of what you want to do by the time you're up to "bat." Have your dice ready, and go. I play in one group and DM in the other and I run across this problem a lot, it really saves time if you roll ahead of time if your DM allows it or at least have the dice in your hand and are ready to go. |
| #291_ton_ghostDec 15, 2008 13:41:54 | I'm getting back on topic here, one of the biggest bad habits I come across in D&D with about everybody I've played with is lack of being ready when your turn comes up. Maybe not the "biggest" (per group 'x' to 'z') problem, but certainly noteworthy. That is, I can totally identify w/ this issue as a good many of my players take their sweet ass time...which in turn, takes up everyone else's. I'm of the opinion, if it's not your turn, you should be planning it ahead of time. Can't stand it when it gets to them, "Wait, I gotta' look up this spell." or, "Why didn't anyone wait, now I can't do this." Probably cuz' you couldn't remember to take a Free Action to say in game, "Let me know who's doing what so I can plan accordingly." ex) My Bro: constantly writing down every little hit (DM's too), spell, all bells and whistles mechanically speaking. Card board cut out PC is the result. All this effort spent on scrutinizing every damn move all PCs/DM make made him forget himself; no character history, no depth of field, nothing. What's funny is, he can tell me exactly how much damage ogre 'x' took 3 rnds back on his turn (and his math isn't 100% either), etc., but he can't remember when they broke camp, what day it is, the weather for the day, or if he took off his daily food & water. Selectively recording what he thinks is important, only to find from neglect of other details, he didn't budget his spells/day correctly cuz' he forgot/assumed he'd get his full 8 hrs to rest/meditate. Anyway, wasting so much time on details I already have covered in my campaign log = when it's finally his turn, he's been so busy dbl checking everyone else's crap that he had no foresight of his own...and then we wait. "Hey, don't rush me!" To which I usually reply, "Hey, you had your chance...you're screwing everyone else, so now you default into a Delayed Action...let me know when you're finally ready to intervene." Now, I understand alot can change in 1 PC action to compromise what you think you shoudl do on your turn. But when you're only writing down what's going on, you're not fully paying attention and communicating, thusly, you are unprepared when it's your "at bat"...so you strike out as it were. |
| #30voska66Dec 15, 2008 14:04:41 | A hero with both parents still alive, maybe a wife and kids, a stable home life, on good terms with his lord, from a completely mundane childhood, never betrayed by his best friend (they still meet every other friday at the local pub), no past family members were extraplanar beings, or elementals, or undead (now, of course), or were more then just normal, no prophesies have been written about the hero, no family weapons/armor/items have been handed down over the generations because it was reportedly used to kill something important once. I have all my PCs with family. It's great. One has the parents trying to arrange his marriage and he's dodging that the best he can. Another is reluctant knight who's father was a knight and is trying to pass the mantel on to him. The 3rd has an aging father with a lot of unfinished business. The adventure just seems roll out of the families backgrounds. It's great. |
| #31rikijiDec 16, 2008 14:29:00 | To be honest, it's impossible to avoid a concept that's been used before - and basing a character off of movies or books isn't the same as stereotyping. Having a character you like from media be a starting point for a character isn't a bad idea - just remember, it's an inspiration and not a set of rules to follow. Try to pare down the elements you like to broad archetypes and build from there - you'll end up with something characteristically yourself. That said, a few stereotypes aren't a bad thing - they make great character hooks, just remember to keep them sparse and mix and match a bit. As far as avoiding making dark heroes, I'm all for that. In fact, if stereotypes really bother you, avoiding dark heroes will nix 90% of them right off. Remember, tortured heroes live in the past - well adjusted heroes live in the present. Trim down your backstory and focus on what's in front of you and you'll manage. |