| Post/Author/DateTime | Post |
|---|---|
| #1Sir-ZalphonDec 10, 2011 17:25:37 | My friend is going to be DMing. The other players will be: a Paladin, a Cleric and a Monk. I am debating the following classes: Wizard or Druid (but I'm also open to Bard or Rogue). I'd like to hear other people's thoughts on what I should play. Personally, I'd like to hear others opinions on what they think would be most helpful to my party. I am leaning towards Wizard or Druid, but I am more than happy to hear the opinions of others. |
| #2SkewwedDec 10, 2011 17:31:17 | ..well sir-zalphon without asking any specific questions or getting overly winded on my first immidiate responce.. ..it would be a suggestion to grab a class that handles range and one that does it with magic/psionics.. ..30 minutes later.. ..i got to thinking, me personally I would go with the wizard, you can specialize in whatever you want, (make sure you keep conjuration and necromancy as accessable schools cause your going to focus on spells that dont allow saves).. ..my main reason for this is 2 fold.. ..one, you have 2 classes to handle undead so your spells can focus on living critters.. ..second, you get access to my favorite spells in the game those without saving throws.. ..those being ray of enfeeblement 1d6 + 1 2/lvls max +5 Strength damage, and chilling touch 3d6 dexterity damage (both happen to be necromancy should you choose to sepcialize in that school).. ..neither one having a saving throw, all you have to do is hit with a range touch and melee touch respectively.. ..and alot of conjuration spells dont have saves.. ..for feats, above and beyond the classic metamagic feats, i would grab split ray, which lets you shoot double enfeebles, weapon focus (ray) and arcane thesis which lets you choose a spell you know and reduce the level cost for metamagic feats on that spell by 1.. (and i would choose ray of enfeeblement) ..i would also get the feats that boost your caster checks to overcome spell resistance instead of saving throw DC's because around 10th level your going to be doing str, and dexterity damage as well as negative level damage all with no saves.. ..and a good amount of your conjuration damage spells i think dont have saves either.. -edited at 10:30pm eastern- ..i went back through some spells.. ..only the targeted conjuration spells i found have no save, the AoE ones do.. |
| #3Sir-ZalphonDec 10, 2011 17:56:07 | I think I probably will stick with Druid for the hybridization (in case the players make something different). It has range, shape-shifting and some healing. I figure that this could be a pretty powerful aid to the rest of the party. Psionics are pretty much off limits. Wizards seem pretty interesting as well. Primarily due to the fact that they have a wide variety of spells to augment my fellow adventurers. |