| Post/Author/DateTime | Post |
|---|---|
| #1bromsby_tarkenApr 14, 2008 18:58:53 | Hey Folks, I am curious what you guys use to create your characters? I am looking for a program that will allow me to make characters. I really do not want to have to do it by hand. Do you guys know of any? What do you do? Bromsby "I reject your reality and substitute my own." |
| #2blade265Apr 14, 2008 22:23:21 | I still use E-Tools, it doesn't have any of the newer books but works ok for me and I can usually put most of the new stuff in with a database program. |
| #3pigknightApr 15, 2008 9:24:28 | I can make up to level 10 characters in 30 minutes so I don't use special things. |
| #4the_black_handApr 15, 2008 9:29:54 | Hey Folks, Paper, Pencil (incase of a mistake) and the books I plan on using for making the character, oh yeah and some dice. 10 min later character of any level, any class. |
| #5green_yawgmothApr 15, 2008 10:44:22 | Paper, Pencil (incase of a mistake) and the books I plan on using for making the character, oh yeah and some dice. This. add in another 10 minutes if it's a level 12+ caster. Spell choices take some time. |
| #6narackApr 15, 2008 11:25:08 | I like Jamis Buck generator http://www.aarg.net/~minam/npc2.cgi really nice treasure generator also |
| #7penguintineApr 15, 2008 11:28:12 | Hero forge is decent, but it is excell based: http://www.nzcomputers.net/heroforge/ Also try this web based one: http://www.pathguy.com/cg35.htm |
| #8Man_in_the_Funny_HatApr 15, 2008 21:49:06 | I leave it up to the players, but I now encourage them to do it by hand. The reason is that I found that when the generators were not used they HAD NO CLUE what the process was. The software was not just eliminating the drudgery - it was eliminating the knowledge and understanding of the game mechanics altogether. Seriously. They didn't know how many skill points they gained, if their saves changed, if they gained BAB, etc., nor even where to LOOK IT UP. It was very disillusioning. |
| #9green_yawgmothApr 15, 2008 22:53:56 | I leave it up to the players, but I now encourage them to do it by hand. The reason is that I found that when the generators were not used they HAD NO CLUE what the process was. The software was not just eliminating the drudgery - it was eliminating the knowledge and understanding of the game mechanics altogether. Seriously. They didn't know how many skill points they gained, if their saves changed, if they gained BAB, etc., nor even where to LOOK IT UP. It was very disillusioning. Not to mention that the generators build horrid characters. I once had a sorcerer that took toughness and weapon focus - spear. |
| #10mergedlokiApr 16, 2008 1:13:40 | Hero forge is decent, but it is excell based: I second the pathguy.com one I use it more for a baseline for pc's I want to make, but mostly I use it as a quick way to generate NPC's (saves paging through books except for spells later on) if u just go to pathguy.com and scroll down he has basic 3.5 generators, and ones for 4 or so specific campagin worlds it's pretty good. |
| #11callistaApr 16, 2008 10:16:04 | I have no idea where to find it, but there's a program called Redblade that gives you a lot more input into the character generation program and just does the calculations for you. That would be way better for a player, because those automatic ones are really only good for quick NPCs. |
| #12RPJesusApr 16, 2008 14:43:10 | Personally I try to find an awesome gimmick, then try to build a charrie based on that (although I try to make it less gimmicky) i.e. make a sorcerer who only takes touch spells, and delivers them via high fives :D |
| #13mergedlokiApr 17, 2008 1:35:21 | You can find redblade by going to google and searching 'redblade character generator' But yea if i'm making a PC i like to sit and do it myself w/the dice and books and all that. but i use generators for npc's alot as it's alot quicker. |
| #14pigknightApr 17, 2008 22:25:06 | I have honed my craft down to 20 mnutes for non-casters, 30 minutes for non-wizards and 45 minutes for wizards. |