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| #1Level30SwordmasterDec 04, 2013 15:49:13 | Question is: Can the code of chivalry be used in the D&D system? I would like to make a lawful good paladin, but I want to model him after a historical crusader like Raymond IV or carolingian horsemen like Roland and Charlamagne. I took what typical oaths made I could find, categorized them into society, community, personal and war, tried to order them in order of importance as best I could and included typical knightly rights that could be applicable to the D&D system. I have kind of a abrogation system to for moral choices when oaths conflict with each other and whatnot. Is this a waste of time? Is it doable? Any other ideas?
The sworn oaths: 1. To fear god, maintain his church and keep faith 1. To protect the weak and defenceless, aid widows and orphans and respect the honor of women 1. To fight for the welfare of all 1. To always be trustworthy and truthful Personal Rights: Rules of Judicial Dueling (Holmgang) Forfeit |
| #2CentauriDec 04, 2013 16:02:08 | Anything can work, with buy in. You're clearly bought into it, so it would just be a matter of your DM buying in with your breakdown and application of it. You'd want to make sure that you didn't wind up making a character that didn't mesh well with the game the DM wanted to make.
The abrogation aspect seems key. D&D's approach to this kind of thing lacks that and is rife with contradictions.
It's probably in there somewhere, but I didn't see anything that covers what happens if those oaths are broken. Not that anything has to happen, ruleswise. Whatever it is, make sure it's interesting and not just a dead end and a useless character - unless that would be interesting to the player. |
| #3CentauriDec 04, 2013 16:13:08 | Also, keep in mind that there might be loopholes in that code, as a result of the presence of magic, something Ray and his colleagues didn't have to deal with. |
| #4Mad_JackDec 04, 2013 17:25:05 |
If your campaign world is a place where the chivalric code is an inherent part of the flavor of the world - i.e., a common or at least commonly-known thing and respected or followed by a lot of people, particularly the rest of the party, it works just fine. A "knights and castles" campaign is pretty standard fare in D&D. However, if a sizeable portion of society is largely indifferent to the fact that your character is a chivalrous knight, or you're the only one in your party holding themselves to your code, then you're going to have various degrees of conflict with either the party or the campaign world. This may be as small as just having trouble finding opportunities to roleplay your adherence to the code or as large as often finding yourself in conflict with other members of the party whose characters favor a more pragmatic or self-serving approach to adventuring.
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| (Reply to #3)Level30Swordmaster | That's probably a good point. I hadn't really done much of anything to retouch it yet after extracating it from the song of roland yet. I also don't know what campaign world it's going to be in. The one my old group used to play in was a pretty big knight world though.
Edit... something wrong with the quote button, but anyway... all good points. Thanks Edit, edit... duh ok, I see where it says reply to #3. sorry I'm new here. (I can't believe nobody else hadn't already taken my screenname by now lol) |
| #6Level30SwordmasterDec 04, 2013 19:29:32 | Update: The idea got scrapped completely, because war is incompatible with the rules of lawful-good as defined by the D&D system. oh well. Thanks anyway, guys. |
| #7DaBeerdsDec 05, 2013 10:55:05 |
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| #8KruskDec 05, 2013 13:53:19 | IIRC this is how the actual paladins code was formed, wasn't it? |
| #9crimsynDec 05, 2013 15:12:03 | First, off, yes, you can play your character how ever you want*. It's not necessary, but if you want to write up a big long moral code and have your character swear oaths, that can be cool.
Centauri has a good point as well - if you are throwing in a bunch of oaths, think about what happens if your character breaks them. If it's something boring like "he loses all his power and is now useless," that's not really fun for anyone. But if it's something like "he has to do some cool adventuring to make up for it" then it can be fun. You could even start out with him having broken his oath and took up adventuring to make up for it through good deeds.
As for alignment, it doesn't have any mechanical effects in 4e and can safely be ignored. It sounds like you've developed a more interesting and complex background for your character and his worldview and personal moral codes than "it says LG on my character sheet." If you want to play this character, I'd stick to it.
*There are some caveats if you want to be a good player and make the game fun for everyone, so be careful not to play Nofun McBuzzkill the Lawful Stupid Paladin. Read this article, especially parts one through five, before playing a character with a strict moral code: http://lookrobot.co.uk/2013/06/20/11-ways-to-be-a-better-roleplayer/ |
| #10Level30SwordmasterDec 05, 2013 18:49:51 | The DM disagrees, so it had to be trashed. The only way he would allow it was to remove alignment from the game which would render alignment based classes useless. Or I could use it 'possibly' for lawful neutral, but he would prefer the group to be good / heroic. |
| #11CentauriDec 05, 2013 19:20:21 |
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| (Reply to #11)Level30Swordmaster | Spells like detect evil will automatically fail was one example. I don't want to press it to much. He's annoyed enough already. |
| #13warghoulDec 06, 2013 5:35:35 | Apparently your DM never heard of Dragonlance......
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| (Reply to #13)Level30Swordmaster | He has, but I think he is just mad that I took the question to the forums. I did send it him first, but he never answered, so I brought it up here. After that he just trashed it. |
| #15Level30SwordmasterDec 06, 2013 6:22:01 | I was already in the hotseat because I made a neutral fighter. I thought it would be cool to model a character after the 15th century swabian mastet at arms, Hans Talhoffer. Since the NPC is a lawful good cleric, it doesn't fit with the group. |
| #16DaBeerdsDec 06, 2013 7:15:48 | This sounds like a recipe for disaster. It sounds like the DM wants to tell a story and you and the rest of the group are along for the ride. My advice find a new DM. |
| (Reply to #16)Level30Swordmaster | I know... but he's my brother. If he wants to roll me up a character and tell me how to play it, I will do it happily. I don't want to ruin his game. |
| #18ScatterbrainedDec 06, 2013 8:59:55 | Threads like these make me thankful for being part of a group that doesn't get hung up on stuff like this. Good luck with your game. |
| #19DaBeerdsDec 06, 2013 12:53:03 |
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| #20DaBeerdsDec 06, 2013 12:53:07 |
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| #21crimsynDec 06, 2013 20:10:13 | Okay, so you came up with an interesting moral code for your character, and your DM said no "because alignment"
He also gets upset with you because you made a fighter, and it didn't align with his NPC. He's trashing all your character ideas, blocking everything you come up with, and now he's mad that you are posting on a D&D forum.
This is a recipe for disaster. Your posts have set off so many red flags in my head that I don't know where to begin.
Your DM basically wants to tell a story and wants his players to shut up and follow along. He's blocking all of your character ideas. And, he's upset that you're posting on a forum. If he's into this kind of control freakery, this game is not going to be good for you or for him. If he's already getting frustrated and putting you in the hot seat, neither party is having fun. He's frustrated with you (for all the wrong reasons), and you're feeling the heat. I'd bow out and start looking for other groups, either online or in person. Or, study up on how to be an effective DM and start your own group - this side of the table can be just as much, if not more fun.
I presume the DM in question is reading this forum as he's upset over this. Dude, you need to lighten up, and learn to work with your players instead of against them. For your sake and theirs.
Also, this kind of crap around alignment is exactly why 4e got rid of alignment based mechanics. Since you mentioned "alignment-based classes," I'm presuming you're not playing 4e. What edition are you playing, by the way? |
| #22pinkisthenewredDec 08, 2013 22:19:31 |
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| #23Be3Al2Dec 09, 2013 15:40:06 |
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| (Reply to #22)Level30Swordmaster | The paladin I designed would invoke the right of holmgang. I really don't like the direction paladin's are going now anyway. I'm old school. It's cool that there can be evil paladin's now, but there's no mention of chivalry or the old knights in the description and they're simply just a champion of a diety. A basic fighter will do just fine. |
| (Reply to #21)Level30Swordmaster | I started playing seriously in 1st/2nd edition and I liked the d20 system of 3rd edition. I didn't really get into 4th edition. They're doing the 5th edition playtest. I don't know the rules that well and it's been a long time since I've played any d&d at all. I was probably just expecting another 2nd edition. |
| #26DaBeerdsDec 10, 2013 7:56:55 |
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| (Reply to #26)Level30Swordmaster | I got the nostalgic glasses half off from the sears catalog just before they discontinued it. The original player's handbook that I had was the official phb (before 2nd e) and had the picture of a wizard on it. It listed Roland and the peers of Charlemagne as examples of paladins. |
| #28Level30SwordmasterDec 10, 2013 9:05:48 | There was never any actual 'codified' or written down code of chivalry. The code of chivalry was just the most common oaths sworn by the elite horsemen of the carolingian empire who all had traditional values tied to the values of germanic paganism even though the official religion was Christianity. By the time of the crusades, knights, who traced their lineage and traditional values to the carolingians, used them as a model for their conduct. They got completely replaced by king arthur later, who was purely fictional, but fit better with Christianity. |
| #29DaBeerdsDec 10, 2013 9:22:33 |
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| (Reply to #29)Level30Swordmaster | That was the problem. By our standards, chivalrous knight wouldn't be considered 'good'. A knight straight out of the dark ages on the other hand would probably strive to live without regret or shame and would consider their own actions, provided that every action was in persuit of fulfilling an oath, as the best possible action and therefore 'good' in their mind. |
| #31Level30SwordmasterDec 10, 2013 10:11:12 | What it really boiled down to is, I wanted to play a paladin if I'm going to be on team good. I just didn't want to be the stick-in-the-mud lawful-stupid paladin turning the other cheek and relocating hobgoblins peacefully from their dungeon abodes to the nearest office of the magistrate. I wanted to play an 'actual' warrior, which was why I started with a neutral fighter. |
| #32LordOfWeaselsDec 10, 2013 12:24:54 |
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| #33KishriDec 10, 2013 18:36:17 |
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| #34DiachronosJan 13, 2014 7:30:52 |
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