Creative ways to help your enemies kill themselves! :D

Post/Author/DateTimePost
#1

polymorph

Jan 02, 2010 9:19:12
The "Death Urge" psionic power (3.5) is amazing and I think it can be used very creatively to make it even more deadly. Here is what it does in a nutshell:

"You plant a hidden death-urge impulse in the subject’s unconscious. On the subject’s next turn, it looks for the quickest method to end its life and attempts to do so. The subject takes no other action on its turn except attempting to harm itself." (www.d20srd.org/srd/psionic/powers/deathU...)

If the target is armed it will use a full attack on himself and score a critical hit with each blow. So handing it a weapon with a high crit multiplyer would help him kill himself more efficiently.

What other things can you guys think of and how would you pull them off?
Give the target a poisonous potion? Create a portal to the negative energy plane for the target to go through? How would you help your enemies kill themselves? :D
#2

tigereye504

Jan 02, 2010 16:47:02
1. Make sure they are a high-level rouge or assasin.

2. hand them a bag full of necklaces of fireballs and steep away.
#3

polymorph

Jan 03, 2010 10:14:00
I honestly expected more creative people on here.. Undecided
#4

warcolonel

Jan 03, 2010 11:25:05
Did the whole 'poisoned-goblet' trick on a MBEG.  We did the back-and-forth cup switch, me and the DM, using pieces of scrap paper to simulate the cups.  When we decided to drink, I pulled 'poisoned'.  What was more of a surprise for the DM was that he did too.  I poisoned both drinks and drank an anti-toxin before hand.  My rogue barely made the save; the baddie didn't.

The best part was that the MBEG was the one to sudgest getting drinks.
#5

polymorph

Jan 03, 2010 11:39:02
Pretty epic story WarColonel! Kinda missed the topic but fun to read. :D
But how did you drink an anti-toxin without the DM noticing?
#6

Touchfuzzy

Jan 03, 2010 13:46:37
Did the whole 'poisoned-goblet' trick on a MBEG.  We did the back-and-forth cup switch, me and the DM, using pieces of scrap paper to simulate the cups.  When we decided to drink, I pulled 'poisoned'.  What was more of a surprise for the DM was that he did too.  I poisoned both drinks and drank an anti-toxin before hand.  My rogue barely made the save; the baddie didn't.

The best part was that the MBEG was the one to sudgest getting drinks.



INCONCEIVABLE!
#7

deviknyte

Jan 03, 2010 17:11:14
If they have a weapon you can't make them do anything but crit themselves.
#8

vampire_bat

Jan 03, 2010 17:14:02
Did the whole 'poisoned-goblet' trick on a MBEG.  We did the back-and-forth cup switch, me and the DM, using pieces of scrap paper to simulate the cups.  When we decided to drink, I pulled 'poisoned'.  What was more of a surprise for the DM was that he did too.  I poisoned both drinks and drank an anti-toxin before hand.  My rogue barely made the save; the baddie didn't.

The best part was that the MBEG was the one to sudgest getting drinks.



INCONCEIVABLE!



Im not the only one to get the reference
#9

deviknyte

Jan 03, 2010 17:30:21
Did the whole 'poisoned-goblet' trick on a MBEG.  We did the back-and-forth cup switch, me and the DM, using pieces of scrap paper to simulate the cups.  When we decided to drink, I pulled 'poisoned'.  What was more of a surprise for the DM was that he did too.  I poisoned both drinks and drank an anti-toxin before hand.  My rogue barely made the save; the baddie didn't.

The best part was that the MBEG was the one to sudgest getting drinks.



INCONCEIVABLE!



Im not the only one to get the reference


No you're not.
#10

polymorph

Jan 04, 2010 10:57:48
@ deviknyte :
The SRD says explicitly: "A subject close to an immediate and lethal hazard such as a cliff or a fire might hurl itself off the cliff or into the fire instead of striking itself with a weapon."

Also, what about charm spells? Charmed people don't folow suicidal orders but they CAN be ordered not to resist a spell right?
#11

deviknyte

Jan 04, 2010 16:24:25
Didn't see the might in that line.  So yeah.

As a GM and player, not resisting a save is a suicidal action to me.
#12

shadow_viper

Jan 05, 2010 16:12:47

As a GM and player, not resisting a save is a suicidal action to me.



Me too.