curing a were-bite- learn to control it?

Post/Author/DateTimePost
#1

SylvanPrincess

Mar 25, 2009 13:39:02
what do i do to cure myself of being bitten by a were creature. last night i turned into a were-platypus....

our dm likes to make silly things happen alot. and he argued that even though i retained all my ability scores, i wasnt in control of my actions.
#2

yamishinobi

Mar 25, 2009 13:53:56
what do i do to cure myself of being bitten by a were creature. last night i turned into a were-platypus....

our dm likes to make silly things happen alot. and he argued that even though i retained all my ability scores, i wasnt in control of my actions.

Eat some Belladonna root, it's nicknamed wolvesbane for a reason. it cures lycanthropy, but then you have to make a DC15 fortitude save or die, if you survive it, you're cured. it's toxic, but eating it cures lycanthropy and makes you PERMANANTLY IMMUNE. but your character won't be able to sleep with thier spouse, or any barmaids for risk of poisoning them. Belladonna is a natural toxin. but it's essentially free. you can find it anywhere, (except an enitre all lycan village)
#3

gifwin

Mar 25, 2009 14:02:28
I was a about to say shoot yourself with a silver bullet but then I thought,"Hey wait a minute... She said 'cure'."
#4

cole_caecus

Mar 25, 2009 14:33:55
Eat some Belladonna root, it's nicknamed wolvesbane for a reason. it cures lycanthropy, but then you have to make a DC15 fortitude save or die, if you survive it, you're cured. it's toxic, but eating it cures lycanthropy and makes you PERMANANTLY IMMUNE. but your character won't be able to sleep with thier spouse, or any barmaids for risk of poisoning them. Belladonna is a natural toxin. but it's essentially free. you can find it anywhere, (except an enitre all lycan village)

How long does this last?
And to the OP, if the above lasts forever, you have to determin for yourself...is it really worth it? i mean seriously, no BARMAIDS!?!? Thats half the fun in dnd right there, lol.
#5

entropy_judge

Mar 25, 2009 15:22:17
YamiShinobi got some things wrong:
Curing Lycanthropy
An afflicted character who eats a sprig of belladonna (also called wolfsbane) within 1 hour of a lycanthrope’s attack can attempt a DC 20 Fortitude save to shake off the affliction. If a healer administers the herb, use the character’s save bonus or the healer’s Heal modifier, whichever is higher. The character gets only one chance, no matter how much belladonna is consumed. The belladonna must be reasonably fresh (picked within the last week).

However, fresh or not, belladonna is toxic. The character must succeed on a DC 13 Fortitude save or take 1d6 points of Strength damage. One minute later, the character must succeed on a second DC 13 save or take an additional 2d6 points of Strength damage.

A remove disease or heal spell cast by a cleric of 12th level or higher also cures the affliction, provided the character receives the spell within three days of the lycanthrope’s attack.

The only other way to remove the affliction is to cast remove curse or break enchantment on the character during one of the three days of the full moon. After receiving the spell, the character must succeed on a DC 20 Will save to break the curse (the caster knows if the spell works). If the save fails, the process must be repeated.

Characters undergoing this cure are often kept bound or confined in cages until the cure takes effect.

Only afflicted lycanthropes can be cured of lycanthropy.

#6

haggis13

Mar 25, 2009 16:32:36
How long does this last?
i mean seriously, no BARMAIDS!?!? Thats half the fun in dnd right there, lol.

"Are there any girls in there? If there are, I. Wan-na. Do! Them."
#7

SylvanPrincess

Mar 27, 2009 14:39:05
great. awesome. so im stuck with this crap until the next full moon. theres no belladonna in the mine we're in. and the worst part is, my DM says ill change into anything were- basically whatever he decides. which i think is ridiculous too.

is a were creature evil? can i learn to control my changes? i dont want to deal with this crap. seriously, so many creatures we are fighting are were. were-rat-goblins actually. its frustrating. id be ok with it more if he didnt make me into a friggin platypus! i got bit by a were rat. so im thinking Ink-Eyes, Servant of Oni but noooooooooooo.

sigh.

just friggin sigh.
#8

Zherog

Mar 27, 2009 14:46:46
is a were creature evil?

Depends on the creature. Wererats are.

can i learn to control my changes?

Yes, you can. But it's difficult, and you'll lose control at least once before you learn to control it.

Here's the SRD entry for the lycanthrope template.
#9

SylvanPrincess

Mar 27, 2009 14:51:10
thanx for this. thing is, i got bit by a wererat, but dont know what the heck ill turn into each time.
#10

kuonji

Mar 27, 2009 14:51:37
great. awesome. so im stuck with this crap until the next full moon. theres no belladonna in the mine we're in. and the worst part is, my DM says ill change into anything were- basically whatever he decides. which i think is ridiculous too.

is a were creature evil? can i learn to control my changes? i dont want to deal with this crap. seriously, so many creatures we are fighting are were. were-rat-goblins actually. its frustrating. id be ok with it more if he didnt make me into a friggin platypus! i got bit by a were rat. so im thinking Ink-Eyes, Servant of Oni but noooooooooooo.

sigh.

just friggin sigh.

Hand your DM your character sheet, pack up your books/dice/etc, and tell your DM "Here's my character, give me a call when you are done playing him/her for me."
#11

Zherog

Mar 27, 2009 14:57:31
thanx for this. thing is, i got bit by a wererat, but dont know what the heck ill turn into each time.

By any chance, is your DM new at the task of being a DM?
#12

jseipp

Mar 27, 2009 15:07:26
By any chance, is your DM new at the task of being a DM?

Hahaha yeah, based on the utter absurdity of the scenario, I wouldn't count on any of the RAW cures. You may end up having to do quite a bit more!

I'd say that smacking your DM in the back of the head should be one of the main ingredients ;)
#13

LordMorbien

Mar 27, 2009 16:30:35
Hahaha yeah, based on the utter absurdity of the scenario, I wouldn't count on any of the RAW cures. You may end up having to do quite a bit more!

I'd say that smacking your DM in the back of the head should be one of the main ingredients ;)

I second that. ;) Seriously, lycanthropy isn't a random disease of the month - - if you get lycanthropy from a wererat, you're a wererat. You get bit by a werewolf, you are a werewolf. Run afoul of a wereboar, get used to being mistaken for a half-orc. It is common for a DM to take over a lycanthrope character while he's transformed, if he turns EVIL - - I have no idea what the average alignment is for a wereplatypus, or even if such a creature exists outside your DMs imagination, but I'd make finding a cure for your character a priority.
#14

entropy_judge

Mar 27, 2009 16:32:54
or even if such a creature exists outside your DMs imagination

Nowhere that I've seen. Mainly because they're ... uh, not at all dangerous most of the time. Do they even have stats in D&D?
#15

Zherog

Mar 27, 2009 17:07:53
Nowhere that I've seen. Mainly because they're ... uh, not at all dangerous most of the time. Do they even have stats in D&D?

The platypus was given stats (sort of) in an article in Dragon 341 called "Familiar Flavorings." I know it's there because I co-wrote the article, and specifically included the platypus. ;)

Any animal can be the basis of the lycanthrope template, as long as you're within one size category of the animal.

*

As for the DM... frankly, while I'm pretty sure advice such as "smack him upside the head with the PHB" is a joke, it's really not helpful (other than adding some levity to the thread).

The best solution is to talk to your DM - in person! - about your concerns. However, it's a conversation, which means you also need to listen to your DM. He might already have something specific in mind, and just want you to trust him. Or, he might not really know what he's doing (which is why I asked if he's new), and could use some guidance.

But this problem - like so many others that appear on this forum - can probably be resolved simply by having a conversation with the DM. Express your concerns, listen to his answers, then decide if you trust him.
#16

SylvanPrincess

Mar 27, 2009 17:47:41
he has been dm for a loooong time. he just throws in quirks. he likes traps that change your gender, size, etc and throws in slightly humorous things for his own amusement. i will talk to him though. i dont mind being were, i just want it to be legit. our other character (who died ) he said was going to turn into a were giraffe. he knows about dm-ing and is a good dm, but he just likes his tricks. i will straighten him out.....
#17

turalisj

Mar 27, 2009 18:13:27
In that case, a good smack with the phb..... ;)
#18

ace_of_time

Mar 28, 2009 5:33:42
Here you go.

LYCANTHROPY AS AN AFFLICTION
When a character contracts lycanthropy through a lycanthrope’s bite (see above), no symptoms appear until the first night of the next full moon. On that night, the afflicted character involuntarily assumes animal form and forgets his or her own identity, temporarily becoming an NPC. The character remains in animal form, assuming the appropriate alignment, until the next dawn.
The character’s actions during this first episode are dictated by the alignment of its animal form. The character remembers nothing about the entire episode (or subsequent episodes) unless he succeeds on a DC 15 Wisdom check, in which case he becomes aware of his lycanthropic condition.
Thereafter, the character is subject to involuntary transformation under the full moon and whenever damaged in combat. He or she feels an overwhelming rage building up and must succeed on a Control Shape check (see below) to resist changing into animal form. Any player character not yet aware of his or her lycanthropic condition temporarily becomes an NPC during an involuntary change, and acts according to the alignment of his or her animal form.
A character with awareness of his condition retains his identity and does not lose control of his actions if he changes. However, each time he changes to his animal form, he must make a Will save (DC 15 + number of times he has been in animal form) or permanently assume the alignment of his animal form in all shapes.
Once a character becomes aware of his affliction, he can now voluntarily attempt to change to animal or hybrid form, using the appropriate Control Shape check DC. An attempt is a standard action and can be made each round. Any voluntary change to animal or hybrid form immediately and permanently changes the character’s alignment to that of the appropriate lycanthrope.

Changing Form
Changing form is a standard action. If the change is involuntary, the character performs the change on his next turn following the triggering event. Changing to animal or hybrid form ruins the character’s armor and clothing (including any items worn) if the new form is larger than the character’s natural form; carried items are simply dropped. Characters can hastily doff clothing while changing, but not armor. Magic armor survives the change if it succeeds on a DC 15 Fortitude save. An afflicted character who is not aware of his condition remains in animal form until the next dawn. An afflicted character who is aware of his or her condition (see above) can try to resume humanoid form following a change (voluntary or involuntary) with a Control Shape check, but if he fails his check, he remains in animal (or hybrid) form until the following dawn.

Curing Lycanthropy
An afflicted character who eats a sprig of belladonna (also called wolfsbane) within 1 hour of a lycanthrope’s attack can attempt a DC 20 Fortitude save to shake off the affliction. If a healer administers the herb, use the character’s save bonus or the healer’s Heal modifier, whichever is higher. The character gets only one chance, no matter how much belladonna is consumed. The belladonna must be reasonably fresh (picked within the last week).
However, fresh or not, belladonna is toxic. The character must succeed on a DC 13 Fortitude save or take 1d6 points of Strength damage. One minute later, the character must succeed on a second DC 13 save or take an additional 2d6 points of Strength damage.
A remove disease or heal spell cast by a cleric of 12th level or higher also cures the affliction, provided the character receives the spell within three days of the lycanthrope’s attack.
The only other way to remove the affliction is to cast remove curse or break enchantment on the character during one of the three days of the full moon. After receiving the spell, the character must succeed on a DC 20 Will save to break the curse (the caster knows if the spell works). If the save fails, the process must be repeated.
Characters undergoing this cure are often kept bound or confined in cages until the cure takes effect.
Only afflicted lycanthropes can be cured of lycanthropy.

Sorry just seen someone else posted this above. To the OP am I reading into this right that you never faced this lycanthrope creature and that the DM just told you that you were lycanthrope? Or did you have to face the creature in battle and then found out later that you were one?
#19

SylvanPrincess

Mar 28, 2009 12:10:12
i got bit by a goblin wererat in combat.
#20

MrCustomer

Mar 28, 2009 23:39:44
great. awesome. so im stuck with this crap until the next full moon. theres no belladonna in the mine we're in. and the worst part is, my DM says ill change into anything were- basically whatever he decides. which i think is ridiculous too.

At least you didn't fall into a cursed spring where a Panda tragicaly drowned over 100 years ago, and now whoever falls in turns into a Panda whenver they get wet from cold water, and only revert to human form when they are spalshed with hot water.

damn anime fan DMs....
#21

turalisj

Apr 01, 2009 19:31:21
*whistles innocently*

Eheheh...erm... I don't know what you mean..
#22

calronmoonflower

Apr 01, 2009 20:48:01
I remember a prestige class from one of the web enhancements that allowed you to permanently control yourself and eliminates the potential for alignment change after becoming a were-creature.

I think it was for the Complete Divine.
I believe that name was Lunar Guardian, so something like that.
#23

liquid150

Apr 03, 2009 16:22:27
setbacks are a part of DnD gaming. to the people suggesting the 'smack with the PHB' or "pack up your dice," I must ask this:

Do you react as such every time something bad happens to your character? It's just a game.
#24

turalisj

Apr 03, 2009 19:39:48
Liquid, read the entirety of this thread.

Sylvan said that her DM does this, and I quote

he has been dm for a loooong time. he just throws in quirks. he likes traps that change your gender, size, etc and throws in slightly humorous things for his own amusement. i will talk to him though. i dont mind being were, i just want it to be legit. our other character (who died ) he said was going to turn into a were giraffe. he knows about dm-ing and is a good dm, but he just likes his tricks. i will straighten him out.....

Now, don't you think that, if a DM enjoys screwing with you, it would be justifiable to give him/her a good beating over the head with a backpack full of dnd books/bag of dice?

As to having bad things happen to characters, 90% of my characters die in a very horrible and messy way within their first quest. Last one I think lasted 3 battles.
#25

entropy_judge

Apr 04, 2009 2:14:49
setbacks are a part of DnD gaming. to the people suggesting the 'smack with the PHB' or "pack up your dice," I must ask this:

Do you react as such every time something bad happens to your character? It's just a game.

There's a difference between "Your character failed his System Shock roll - make another character" and "Your character is now a smurf in a place where smurfs are regularly dipped in warm butter and forced to dance for the entertainment of the masses. No, it doesn't matter that your character is supposed to be a sentient sandwich."
#26

liquid150

Apr 05, 2009 15:47:42
Now, don't you think that, if a DM enjoys screwing with you, it would be justifiable to give him/her a good beating over the head with a backpack full of dnd books/bag of dice?

No, I don't think it would be justifiable.

The DM doesn't work for the players. He's there to have fun, just like everyone else. If things like this bring him entertainment, so be it. At least you still have somebody to DM.
#27

SourceOfEvil

Apr 06, 2009 13:53:06
No, I don't think it would be justifiable.

The DM doesn't work for the players. He's there to have fun, just like everyone else.

You missed one point of your own argument, "just like everone else". But if the DM if messin' with the characters, altering the rules to fit his own weird brand of humor and the players aren't laughing then it's not fun for everyone else, is it?

I agree with leaving the table at that point. Let the DM play with his were-plat by himself...
#28

yrogerg

Apr 06, 2009 15:59:31
The DM doesn't work for the players. He's there to have fun, just like everyone else.

But when that entertainment's at someone else's expense, then it becomes a problem. Just like everyone else. RPGs are collaborative games, and DM that gets his jollies from screwing over, confounding, or annoying players (and that's Players, not characters that we're talking about) is just as much of a problem as a player that decides that teamkilling would be a fun thing to do (except, of course, in games that where either style of play are supported or expected- sometimes D&D fills that role, but only when it's part of that group's social contract)
#29

turalisj

Apr 07, 2009 7:41:39
So if I, as the DM, were to turn your character into candy corn for no apparent reason, you would say that is perfectly justifiable?
#30

jhanzur

Apr 07, 2009 8:35:08
How long does this last?
And to the OP, if the above lasts forever, you have to determin for yourself...is it really worth it? i mean seriously, no BARMAIDS!?!? Thats half the fun in dnd right there, lol.

Hey, lets not get hasty here...

You just can't be with the same barmaid twice...

Well, unless you're into that sorta thing too, then, go at it buddy!
And, if you have a cleric buddy, have em cast gentle repose... again... if you're into that sorta thing...
#31

yrogerg

Apr 07, 2009 8:41:34
All that said, though, a hybrid form were-platypus would be baller.

I CAN HAS POISON CLAWS PLSKTHX.