D&D lands

Post/Author/DateTimePost
#1

cyrusasha

Aug 22, 2011 16:06:35
Does anyone have a list of like different lands or regions in the d&d universe to be more specific I'm looking for one where people worship Tiamat and Bahamut because I'm writing a story based around them
#2

LordOfWeasels

Aug 22, 2011 16:58:40
Does anyone have a list of like different lands or regions in the d&d universe to be more specific I'm looking for one where people worship Tiamat and Bahamut because I'm writing a story based around them



Can't think of one offhand.  Make one up and stick it wherever you want - there's a reason there's no "world map" of the default setting.
#3

cyrusasha

Aug 22, 2011 17:11:53
Well I wanted it ta be bAsed off of nothing but the books cause well I don't want people to not know wtf I'm talking about
#4

LordOfWeasels

Aug 22, 2011 17:12:50
Well I wanted it ta be bAsed off of nothing but the books cause well I don't want people to not know wtf I'm talking about



Make it up and give people some background.  A two-paragraph description should work.
#5

cyrusasha

Aug 22, 2011 17:17:20
Hmm that might work a little also gotta explain classes and races, alot of explanation
#6

LordOfWeasels

Aug 22, 2011 17:25:51
Hmm that might work a little also gotta explain classes and races, alot of explanation



If you have to explain classes and races, then you're dealing with people who haven't read the book and don't know any of the "established" setting bits anyway.  So there's not actually any additional work.
#7

cyrusasha

Aug 22, 2011 17:29:57
People don't know a few of the races and classes like some people I know dont know what a soulborn is or quiet a few of the dragon classes, it's base off of 3.5 btw
#8

CCS

Aug 23, 2011 23:02:24
Does anyone have a list of like different lands or regions in the d&d universe to be more specific I'm looking for one where people worship Tiamat and Bahamut because I'm writing a story based around them




So you're going to be writing a Dragonlance story?

Because the world you're seeking is called Krynn.
Tiamat goes by the name Tahkissis, and Bahamut is Paladin.
#9

yronimosw

Aug 23, 2011 23:19:53
Keep it Simple, Cyrus.

I usually start completely new players out with pre-generated characters in a couple one-shot adventures, until they level up once or twice and are ready to create their own characters from a limited selection of core PHB1 races and classes that don't require much explanation.

I think of all the exotic classes and races as being "advanced options" that exist just to keep experienced players from getting bored and to ensure that they keep buying books.

I don't worry about anything more ambitious than a small village area when starting out, and invent surrounding areas as needed when the scope gets a bit wider.

This makes management of the game world easier for me, and onboarding of new players easier for everyone.




As for the request for a world map that shows the location of the seats of various faiths, if such a thing exists, I would expect it to be in campaign setting sourcebooks. 

If you aren't using an elaborately detailed campaign setting book, the default settings from the core third and fourth edition rulebooks are intentionally left vague so that you are free to invent whatever you want or need as needed.  This is what I've always done, and it's been a lot of fun for me and my group, and it's a lot easier than being bound up by the minutiae of someone else's intricately-detailed universe.

I'm a home-brew kind of DM, but if you still prefer an official document or map, I would suggest checking the forums dedicated to various campaign settings (link) and post your question in the forum for the appropriate setting - I think the default setting from 3.5 is a variation on the Greyhawk setting, but you might be asking more about Dragonlance or Forgotten Realms material (I really can't tell without researching it.)  In any case, if there is anyone who knows where to find what you are looking for, it would be the regulars in those forums.
#10

LordOfWeasels

Aug 24, 2011 8:42:19
Does anyone have a list of like different lands or regions in the d&d universe to be more specific I'm looking for one where people worship Tiamat and Bahamut because I'm writing a story based around them




So you're going to be writing a Dragonlance story?

Because the world you're seeking is called Krynn.
Tiamat goes by the name Tahkissis, and Bahamut is Paladin.



"Paladine" - but yes!  That's an excellent suggestion.
#11

yellowdingo

Aug 26, 2011 4:59:38
Or you could go with a setting more in keeping with the historic versions:


Bahamut (Arabic: Bahamūt) is a vast fish that supports the earth in Arabian mythology. In some sources, Bahamut is described as having a head resembling a hippopotamus or elephant.


Tiamat is a chaos monster, a primordial goddess of the ocean, mating with Abzû (the god of fresh water) to produce younger gods. It is suggested that there are two parts to the Tiamat mythos, the first in which Tiamat is 'creatrix', through a "Sacred marriage" between salt and fresh water, peacefully creating the cosmos through successive generations. In the second "Chaoskampf" Tiamat is considered the monstrous embodiment of primordial chaos.


Chaoskampf: Paracelsus identifies Earth as "the chaos of the gnomi", i.e., the element of the gnomes, through which these spirits move unobstructed as fish do through water, or birds through air.

#12

RyndarLocke

Aug 28, 2011 21:14:19
Dragonlance
-Krynn
--Paladine LG Platinum Dragon God (Bahumet)
--Takhisis CE Chromatic Drgaon God (Tiamat)

Forgotten Realms
-Torril
--Bahumet, Metallic Dragon God, Father of Dragons
--Tiamat, Chromatic Dragon Goddess, Mother of Dragons.

Dungeons and Dragons (TV Series)
--Tiamat, 5 headed chromatic dragon and enemy of Venger

 
#13

DeathByDonut

Sep 08, 2011 20:51:54
Hi Cyrus, I have been DMing for over a decade and I have never used any sort of pregenerated worlds. Everything I do is homebrew. One thing that I've found that helps me most in the players starting out in a new world is looking at established media. One example I always like to bring up is Star Wars. A New Hope starts with a couple paragraph explanation of what's going on. But just from that introduction, hell even through most of the movie, do you get explanations of what each race is? Do you get explained what a Jedi, and their crazy force powers all do? Nope. You get a brief backstory on the plot and get launched into a complete universe of rich details. When you first get to see Greedo threatening Han Solo. No one stops and explains what a Rodian is. You just accept that they are part of the universe. Sure questions will come up about races and classes, but those questions can be answered in game with knowledge checks, or as a native of the world you characters will assume they know certain things, which is true. So when they have questions. If it's something that's common knowledge just tell them. "Where do drow live?" Roll a knowledge check. "Do half elves live in this city that I started in?" Yes, you've seen half elves around.

I have made multiple homebrew worlds, and campaign settings. I never felt it was necessary to explain the race and class structure of the world. Usually I pull a card out of the Star Wars method. I explain briefly the setting, i.e. if you want to know where you come from then make a backstory, this is where you are, this is what's happening. What do you do?

So if you're campaign is going to heavily rely on the dragons and the conflicts between Bahamut and Tiamat just explain that. No reason to get into which classes are around, and what each class does, unless it become relevant for the story. So you don't have to explain what a Purple Dragon Knight can do or what sort of abilities a half dragon has.  You can just say something like, "Our storybegins in the city of Glamuth, (a name I just made up on the spot) the Platinum Dragon protects this lands from the hordes of Tiamat.

Done! One sentence and you've explained the setting and the main conflict. I mean is there any real reason to overcomplicate the intro than that? Players tend to tune out if you throw blocks of text at them at the start, and don't retain much of it, so you end up re-explaining things anyway. Just save the time for yourself and answer PC questions as they come up after the game starts.

I mean unless everyone is into the lore of a published world (FR, Dragonlance, Dark Sun, what have you) and has it memorized then no one is going to know wtf you're talking about anyway. For me it's always a better experience to make my own worlds than use a prepublished one. No reason to even start big. If all you have is a town for the PCs, and an generalized enemy country threatening the world, maybe a remote adventuring location depending on your story. Then that's all you really need. It can always expand from there, you can make up new villages, terrain features (mountains, swamps, forests) or anything else you need as the PCs explore outwards. No reason to overcomplicate the situation if you don't need to.

You can always have the PCs help create the world as well. If the PCs make up a backstory and they come from a village that you didn't make up, just let it happen. Cooperative world building is far more rewarding than the DM coming up with everything and not allowing player input.

Well that's just my 2 cents on the matter. Hope everything works out and happy DMing.