Dealing with Domination

Post/Author/DateTimePost
#1

gimmak_sawtooth

Apr 27, 2008 11:29:49
Im a fighter.... sorry.... and the bane of my exsistance is my weak-ass will save.
currently im in a party where the makeup is a psion, a wizard, a rogue, a monk/pally and myself. How do I prevent these guys form domminating me and or me killing them because im domminated?
#2

suspect_unusual

Apr 27, 2008 12:13:12
Invest in something that grants you continuous Protection From Evil, or use a feat to get Moment of Perfect Mind once per encounter, then put your skill points into concentration (not like you were using them for anything important anyway...).
#3

entropy_judge

Apr 27, 2008 14:32:00
Im a fighter.... sorry.... and the bane of my exsistance is my weak-ass will save.
currently im in a party where the makeup is a psion, a wizard, a rogue, a monk/pally and myself. How do I prevent these guys form domminating me and or me killing them because im domminated?

... Well, you could ask the DM to institute a "No-PvP, no ass-hat, etc" rule. Barring that - make a deal with the Paladin and the Rogue that if any of the three is Dominated, the other two will attack the offending party. See if your DM will let you buy a Ring of Protection from Evil or somesuch - seeing as it's a Level 1 spell, I'd be surprised if you couldn't find someone willing to make one for you - particularly at your level (Dominate Person is a 5th level Wiz spell and a 4th level Psionic power, meaning the minimum level should be 7 for the Psion, yes?). If none of those work, leave; if you can't trust your party members not to mess with your mind when you're trying to have fun, why should you show up?
#4

runestar

Apr 27, 2008 22:25:45
Prot from evil only solves half the problem, since there are a myriad of other will-save spells such as suggestion, geas and insanity which will punch right through prot from alignment.
#5

pigknight

Apr 27, 2008 23:13:33
You have 3+ feet of cold hard steel (not cold steel and I asume you have a sword), point in wizard/psion's general direction. Not high enough level to where casters pwn noncasters.
#6

dag

Apr 28, 2008 0:49:13
Forming an alliance with the other low-will members of the party is a great idea, it should be enough to keep the spell-casters on the straight and narrow, though your DM should put a stop to that nonsense unless he wants strife among the party...

As far as enemies are concerned don't worry about protecting yourself from them - that's the job of your spell casters. If they don't have protection from evil, dispel magic etc at the ready to avoid such situations than it's their own fault when they find themselves swallowing your sword.
#7

drmorganes

Apr 28, 2008 8:41:52
Im a fighter.... sorry.... and the bane of my exsistance is my weak-ass will save.
currently im in a party where the makeup is a psion, a wizard, a rogue, a monk/pally and myself. How do I prevent these guys form domminating me and or me killing them because im domminated?

erm... why are you worried about your party members casting spells like Dominate Person on your character?

As for the second part of your question: Hold Person requires a Will Save as well. Make sure the wizard has one prepared and give a wand of Hold Person to the rogue. Protection from Evil suppresses enchantment (charm) and enchantment (compulsion) effects (like Dominate Person, Charm Person, and Suggestion) for the duration of the spell. It, too, allows a Will Save to negate.

Edit: Targeted Dispel Magic is always a nice option for dealing with such effects. Thanks, Dag, for pointing that out.

Lesson: Properly prepared, your party can target the same weak Will Save to rescue you (and themselves!) from the effects of charms and compulsions.
#8

lcd2you

Apr 28, 2008 13:38:20
When dealing with Domination it is very important that those involved, the dominator and the dominated, never forget the safe word.
#9

zombie_babies

Apr 28, 2008 15:26:07
Prot from evil only solves half the problem, since there are a myriad of other will-save spells such as suggestion, geas and insanity which will punch right through prot from alignment.

Incorrect.

Second, the barrier blocks any attempt to possess the warded creature (by a magic jar attack, for example) or to exercise mental control over the creature (including enchantment (charm) effects and enchantment (compulsion) effects that grant the caster ongoing control over the subject, such as dominate person). The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from evil effect. If the protection from evil effect ends before the effect granting mental control does, the would-be controller would then be able to mentally command the controlled creature. Likewise, the barrier keeps out a possessing life force but does not expel one if it is in place before the spell is cast. This second effect works regardless of alignment.

I took the liberty of bolding the important bit. The Protection spells offer you cheap and low level mind shielding from a good amount of effects. It's one of the easiest ways to solve the OPs problem. If you can't find an item, ask the Wizzie to buff you with it on the first round of combat. And if you're worried the Wizzie is the one that's going to cast it on you, I suggest your character leave the party. Why travel with enemies?
#10

pigknight

Apr 28, 2008 18:33:47
When dealing with Domination it is very important that those involved, the dominator and the dominated, never forget the safe word.

What he said.
#11

runestar

Apr 28, 2008 20:17:40
I took the liberty of bolding the important bit. The Protection spells offer you cheap and low level mind shielding from a good amount of effects. It's one of the easiest ways to solve the OPs problem. If you can't find an item, ask the Wizzie to buff you with it on the first round of combat. And if you're worried the Wizzie is the one that's going to cast it on you, I suggest your character leave the party. Why travel with enemies?

My point is that compulsion spells such as suggestion do not technically involve ongoing control, and thus would not be warded out. Protection from alignment lasts just 1 min/lv, while dominate lasts 1 day/lv, so the wizard can afford to wait you out. Plus, even if you are resistant to dominate, there are a ton of other spells which can affect you just as readily.

Here is the relevant article from the 3.0 FAQ.

The second function of the protection from evil spell blocks any attempt to possess the warded creature or to exercise mental control over the creature. What, exactly, counts as mental control?

“Mental control” includes all spells of the school of Enchantment that have the Charm subschool, such as animal friendship, charm person, and charm monster. It also includes some Enchantment spells of the Compulsion subschool if those spells grant the caster ongoing control over the subject; such spells include dominate person and dominate monster.

Compulsions that merely dictate the subject’s action at the time the spell takes effect are not blocked. Such spells include command, hold person, geas/quest, hypnotism, insanity, Otto’s irresistible dance, random action, suggestion, and zone of truth.

It is ridiculous to expect a single 1st lv spell to do away with all of your will-save requirements.;)
#12

Tovec

Apr 28, 2008 22:15:25
So long as you are useful and co-operative there should be no reason to dominate/kill you.
So long as they can dominate you, poor fighter, they wouldn't need to kill you.

When did you say the magic-users were evil? I must have missed that part. Evil would explain it better but I've seen NGs go off the deep-end.
The paladin should always have your back in these kinds of situations. If you are that worried then talk to your DM who may have better ideas or give you things to help.
#13

zombie_babies

Apr 29, 2008 8:27:22
Goodstuff...

Fair enough. It seems I misunderstood what you were saying. The only thing I disagree with is that Pro X isn't effective enough against Domination. I know it has a lesser duration, but that should be enough time to finish the caster in combat and then allow your Wizzie a chance to Dispel. If it's (Dominate) cast out of combat and the party discovers it somehow, a Pro X can buy them time to have some questions answered, ask the Dominated pal to submit to bonds for mutual protection, etc if they cannot Dispel it right then. So, while not a 100% guarantee, it is still very useful and a cheap combat countermeasure, IMO.
#14

nobodyatall

Apr 29, 2008 10:37:08
Wouldn't an item with a continuous effect of protection against evil work 24/7? That should only set you back 2000 gold. A pathetic price for peace of mind against the charm/dominate spells.
Sure, it won't help against suggestion. But suggestion isn't that powerful anyway. It shouldn't let you get led to your death, since it won't do anything that's too against your nature to begin with. (And unless your nature includes going up sans backup against megademon pidgeons or bathing in acid/lava/fire ants/whathaveyou, I don't see a problem here.)
#15

Merestil_Haye

Apr 29, 2008 11:45:50
Wouldn't an item with a continuous effect of protection against evil work 24/7? That should only set you back 2000 gold. A pathetic price for peace of mind against the charm/dominate spells.

Rule 3 of item pricing. If rules 1 and 2 are inapplicable, price by effect.

There's no item that grants continuous Protection from Evil (rule 1) or does a similar thing (rule 2). So you price by effect.

+2 Deflection bonus to AC vs Evil creatures : 4,000gp. (+2 RoP is 8,000gp; halved because it does not apply against non-Evil attackers, only halved because Evil attackers are the most likely single type of attackers.)

That alone is worth more than the price you suggested.

Continuous immunity to mind-affecting spells of all types is an 8th level spell effect (Mind Blank). The ring simply isn't that cheap, I'm afraid.
#16

nobodyatall

Apr 29, 2008 12:12:07
Rule 3 of item pricing. If rules 1 and 2 are inapplicable, price by effect.

There's no item that grants continuous Protection from Evil (rule 1) or does a similar thing (rule 2). So you price by effect.

+2 Deflection bonus to AC vs Evil creatures : 4,000gp. (+2 RoP is 8,000gp; halved because it does not apply against non-Evil attackers, only halved because Evil attackers are the most likely single type of attackers.)

That alone is worth more than the price you suggested.

Continuous immunity to mind-affecting spells of all types is an 8th level spell effect (Mind Blank). The ring simply isn't that cheap, I'm afraid.

Pray tell, where are these rules? I was off on my ruling, but still. (Continous effect lv.1 spell, caster level 1: 2000. 1 min/level duration: double price. Total: 4000)
#17

Merestil_Haye

Apr 29, 2008 15:29:30
Pray tell, where are these rules? I was off on my ruling, but still. (Continous effect lv.1 spell, caster level 1: 2000. 1 min/level duration: double price. Total: 4000)

You are told, explicitly, in the guidelines for magic item pricing, that you use existing items and scaling formulae as price comparators and only when there is absolutely nothing else do you use the formula

Spell Level * Caster Level * 2,000gp.

Magic Item Gold Piece Values

Many factors must be considered when determining the price of new magic items. The easiest way to come up with a price is to match the new item to an item that is already priced that price as a guide. Otherwise, use the guidelines summarized on Table: Estimating Magic Item Gold Price Values.

For example, an item which duplicates the Mage Armour spell does not cost 2,000gp. It costs 16,000gp because there is already an item which exactly duplicates the Mage Armour spell, and that costs 16,000gp.

The cost of a +2 deflection bonus to AC is well established, as there is an item which does just that. A Ring of Protection +2 costs 8,000gp. A bonus which applies only to attacks from evil beings or sources is not worth the full amount. I reduce the cost by ½.

Similarly, a +2 resistance bonus to all saves is 4,000gp. Again, it seems reasonable to allow a 50% discount. However since this is a second ability the cost has to be surcharged; the end result is that this power would cost 3,000gp.

We haven't even discussed the other two (costlier, imo) powers yet, and the price is already nearly twice your suggestion.

I'd start the mind-control suppression power by looking at the spell that simply renders the caster immune - Mind Blank. A continuous 8th level spell effect is 240k. Since the spell also protects you against divinations, which Protection from Evil won't stop. Mind Blank also makes you immune to Domination (rather than just stopping it from working) and protects you against a lot of other spells as well, many of which Protection from Evil is ineffective against.

So let's be generous and say that power is worth about 12k (5% of the cost of a perpetual Mind Blank). In my games that power would be worth at least twice as much.

Adding that also means the deflection bonus to AC power gets the MDA surcharge, so the total is now 12 + 6 + 3 =21k.

We can leave out the power that protects against being touched by summoned creatures, just for simplicity.
#18

mercurius

Apr 29, 2008 15:44:18
Another alternative is to summon - or gain as a cohort - a hound Archon. The constant Magic Circle vs Evil really shuts down dominators... Frustratingly so, in some instances. I'm a little rusty on my Archons, but the Lantern might have the same thing going for it. Then you just need to be near it.
#19

shamgi

Apr 30, 2008 18:41:16
Problem with the PfE trick is that as someone pointed out, it doesn't block suggestion. Any Dominator worth his salt can easily use Suggestion spells to remove the source of such a spell, then proceed with normal domination.
#20

suspect_unusual

Apr 30, 2008 22:00:57
Rule 3 of item pricing. If rules 1 and 2 are inapplicable, price by effect.

There's no item that grants continuous Protection from Evil (rule 1) or does a similar thing (rule 2). So you price by effect.

Actually, The Book of Exalted Deeds has a +3 armor enhancement that grants you, among other things, continuous Protection From Evil.
#21

half_dragon_infernal

Apr 30, 2008 22:08:09
What is the name? It might be in the MIC.
#22

Merestil_Haye

May 01, 2008 5:57:36
Actually, The Book of Exalted Deeds has a +3 armor enhancement that grants you, among other things, continuous Protection From Evil.

There is; it does a couple of other things too.

But it does them only if the wearer is Good. Which, quite frankly, is a huge drawback. It makes it much harder to use as a comparator. However, let's try.

The MIC has some tables in the back that list armour properties by plus. However they incorporate fixed-price properties into the table, thus assigning them an equivalent market price modifier.

The basic Energy Resistance property (which is valued at 18k) is a +3 equivalent. It's at the high end of a +3 equivalent, but that gives a ballpark.

The other two things it does are very situational. I'm going to ignore them for the moment.

The question is just how much of a discount is the restriction on the wearer worth? I'm going to take a flying guess and say that the restriction reduced the market price modifier by 1. Consequently, an unlimited Protection from Evil effect would be worth at least a +4 bonus. Dipping back into the MIC we find the Greater Shadow, Silent Moves and Slick properties are +4 equivalent.That prices a continuous Protection from Evil at 30-35k. That's about right for 13th-14th level play. My gut check says that's on the high side, and there might be room to reduce the price to (say) about 25k - which is the cost of putting +5 enhancement on armour.

Considering I came up with 21k for an item that doesn't stop non-Good summoned creatures from striking you with natural weapons (which this does) I'd be OK with a 25k figure. And if everyone buys them as soon as they can, the price goes up.
#23

kerelis

May 01, 2008 7:58:16
Problem with the PfE trick is that as someone pointed out, it doesn't block suggestion. Any Dominator worth his salt can easily use Suggestion spells to remove the source of such a spell, then proceed with normal domination.

PFE blocks mental compulsion effects, therefore suggestion...as was said earlier in this thread.
#24

Merestil_Haye

May 01, 2008 9:58:25
PFE blocks mental compulsion effects, therefore suggestion...as was said earlier in this thread.

Suggestion does not give "ongoing control" over the subject. PfE therefore cannot work against it.

The 3.0 FAQ stated "Compulsions that merely dictate the subject’s action at the time the spell takes effect are not blocked. Such spells include command, hold person, geas/quest, hypnotism, insanity, Otto’s irresistible dance, random action, suggestion, and zone of truth." This is an eminently sensible criterion to apply in deciding whether PfE blocks the effect of the spell.

The recent ruling (issued in October last year) is over-broad and leads to some very silly results. Consequently I strongly recommend it not be used.