| Post/Author/DateTime | Post |
|---|---|
| #1forgelordOct 27, 2009 10:52:12 | Though I've never played one, I'm making one and it seems that barbarians are way overpowered. The rages are sick, rage strike is carnage reaping at later levels, the frenzied berserker paragon path is like Chuck Norris on steroids, and I'm already over thirty hit points at first level. What's the catch?! |
| #2pluisjenOct 27, 2009 11:01:15 | Fairly poor defenses, Rage Strike eats a Daily per swing, and everyone and their mother focusses fire on you when they see that damage output. (Or should, anyway) But yeah, from what I've seen they are pretty wicked. |
| #3Madfox11Oct 27, 2009 11:17:39 | No class has a downside in 4E * This is particularly important in regards to the high [W] dailies. They cost a rage attempt. If you have too few fights a day, then that is not a cost at all, but if you do, you are going to note it, especially since a rage is usually much better and more fun then just a lot of damage. |
| #4eratoOct 27, 2009 11:26:43 | A barbarian is relatively easy to control. It tends to have low defences, and because it's a melee class, being slowed and immobilised can effectively put it out of the game. |
| #5johnniiOct 27, 2009 11:40:14 | Despite the amount of hit points it seem to have, the Barbarians are glassaxes. Focus fire on him for one round, and theres a good chance he won't be standing afterwards. |
| #6modern_iconoclastOct 27, 2009 12:36:40 | Had an epic party defeat Orcus this weekend, what did it was the Demigod barbarian..... kept dishing out Hurricanes of Blades each round when the others were on at-will powers. Might have been a combination but the whole level 26-30 part was won because of the barbarian..... despite having also a ranger in the team. Ranger stole the spotlight during heroic to mid-paragon but after that it was the barbarian all the way. |
| #7i_roll_onesOct 27, 2009 12:52:40 | I would have to agree with the apparent lack of defenses, at least for most of them. Their class only grants +2 Fort, which is indeed awesome until one of the NPCs uses Dominate. However, their AC and Ref will always suffer, thanks to a lower INT/DEX, only having Hide armor and no shield. So, Throg hit good, but Throg no can take good. However, see how your little Barb does in combat against real opponents, not guesswork. Admittedly, I've only helped someone build one and we have yet to test it, but we'll see how it goes. That, and they don't have much in the way of range, and as far as I know, charging means an OA from the bad guys. |
| #8rian_kingOct 27, 2009 13:13:40 |
What you prove was good the Demigod epic destiny is, not neccesry how good the barbarian. Any person who never runs out of encounters is going to be better then someone who has to use at wills |
| #9oxybeOct 27, 2009 13:33:46 | barbs are generally great at getting into fights. not so much at getting out of it. if the barb can't one-on-one the enemy or gets swarmed, he's in trouble. best they can do is deal as much damage as they can and hopefully they can stall with some powers that grant temp HP or resistances. they're strong and tough, but they can only focus on what's in front of the axe. |
| #10koukOct 27, 2009 18:57:37 | In my experience, Barbarians do a bit too much damage, and can make other Strikers feel impotent at their role. The only real downside, which is kind of a downside for the whole party rather than the Barbarian, is that Barbarians need healing about every 5 seconds. The extra HP don't help as much when you use a power that gives you a minus 4 to AC. |
| #11CaericOct 27, 2009 19:51:27 |
But you can't tell me it's not fun to kill something that way. And there is a difference between minus 4 to AC and +4 on attacks against you. Could also be Fort, Ref or Will. Lets the enemies use the moves they want to without feeling obligated to choose any one. Just as 4th Edition should. Barbarians are able to go down fast, but they're extraordinary fun to play up until that point. Their downsides are their melee-ness and their way of being the main attraction. When someone sees a barbarian crush their tough buddy in one round, they know they're screwed. I once critted with the Frost Wolf Rage daily (it was actually quite funny how that played out -- I closed my eyes and covered my ears as I threw the die, fearing to see the result of my potentially wasted new Daily). Did over 50 damage. At level 5. Makes a striker feel like he's doing his job. |
| #12KruskOct 27, 2009 20:29:51 | Really though, does it matter at all when your AC of 17 drops by 4 points at say 8th level. All enemies go from only missing on a 1, to only missing on a 1. Hyperbole here but you get the point, yes? Sort of in the same vein as "Defenders don't want an AC too high". Barbarians shouldn't bother helping AC, and should instead grab DR and extra Temp HP. All just a theory and haven't really put any more thought that 45 seconds it took to type this into it. |
| #13dragonpimpOct 27, 2009 22:22:42 |
That is badass - this shiz, is what D&D is about. A-woo-WOOOp! |
| #14johnniiOct 28, 2009 3:19:36 |
Pff, that's nothing. My player critted not once but twice with his At-will attack and then Rampage for no less than 96 damage at level 4 |
| #15darkspartanOct 28, 2009 4:37:46 | Our Barbarian had to be level 1 retired, after it was knocked out twice in the same encounter, and nearly took the rest of the party with it. No AC + bad dice = dead Barb |
| #16PrimeSonicOct 28, 2009 10:24:52 | This was something I had noticed as well while DMing. The party's Barbarian, while a damage output beast, was even more fragile than the mage. He would draw a lot of attention to himself and would get bloodied in eveyr single combat. Out of all the combats we did over 9 levels, the Barbarian was the only one to get knocked to zero twice. While they may seem to be pure awesomesauce, the require full party support just like any other role. They'll need a defender to draw the heaviest attacks away from them; they'll need a leader to keep refilling their HP every other round (if not every round); and they'll need a controller to save their skin when they repeatedly swarmed over. Not so different than just about every other striker in the game, save that they lower defenses than most other strikers and lack any effects that can keep them from being attacked.
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| #17forgelordOct 28, 2009 10:50:44 | I will admit I was pretty surprised seeing my AC was barely above 10, but it seems like with my HP and several different self-heal options, I'll be OK. Barbarians are about DAMAGE, not caution. I'm just gonna throw myself in. Anyway, I have yet to play, and I've just discovered I have to start at level 13, so now I have 111 HP, 21 AC (big whoop there) and damage that should take out some weaker foes in about two hits. Gonna be fun. |
| #18ferol_debtor_of_tormOct 28, 2009 16:01:56 | Um, you guys have seen Hide Expertise right? Forget that whole myth about barbarians having bad AC. They now have (potentially) the second highest AC in the game. At the very worst they at least a point or two ahead of all the non-defenders. |
| #19forgelordOct 28, 2009 21:03:48 | What's hide expertise? |
| #20tombowingsOct 28, 2009 21:35:42 | A feat from Primal Power that allows you to add your Con to AC instead of Int/Dex. |
| #21CaericOct 28, 2009 21:47:36 |
If only I was still playing Jak the minotaur rageblood barbarian when Primal Power came out. Jak would be standing sturdy. This feat would practically permit a Rageblood to dump Dexterity. Just nut up until you can get the feat. |
| #22naarghulOct 28, 2009 23:09:54 | As a level 4 core class Barbarian from 3.5 (We had nothing to go on but the core rulebooks) I had an instance where I critted for big damage (for my level) and chopped the head off of a frost giant. When creating the character I had a lucky roll and wound up with 20 strength (18 roll + half orc racial bonus) so I have a +5 modifier. The round before the fighter or the ranger (one of the two) managed to pull off a fancy trick and knocked the giant prone. Having raged a round earlier, I had around a +10 damage bonus with my mundane, store-bought greataxe. Add a max power attack to it, and you have 18 damage altogether. I hit a critical on my attack roll, that's 54 damage just from the modifiers. The rolls were 12, 7, and 4. 77 damage with nothing more than a regular, non-magical greataxe, and the giant took a dirt nap. The fighter got kind of annoyed with me because I joined the campaign a bit late, and while the rest of the crew are level 7-ish I am vastly outpacing them on damage. I will note that my AC is virtually nil, so I tend to get knocked around if the fighter doesn't have the attention of the baddie. |
| #23CaericOct 29, 2009 0:40:39 |
Heh. Some things never change. |
| #24forgelordOct 29, 2009 2:00:41 | I have yet to look into Primal Powers, but I'll definitely have to get that. Thanks! |
| #25darksaviorNov 15, 2009 6:42:41 | Do Barbs have a downside? The soles of their feet...HA! Umm well they are not ranged, can easily be controlled, don't wear the heaviest of armors. |
| #26sanityfaerieNov 16, 2009 12:16:43 | Barbs aren't suffering for lack of armor anymore, except for the poor Thaneborns. Rageblood barbs are pretty much striker with a side of striker, and now that PP is out with Hide Expertise, they have nice, beefy ACs. They have some nice, thumpy control - mostly prones, dazes, and some push. Thing is, there isn't really anything they do badly, but there are things that others do better. In some ways ragebloods are built like pursuit avengers - they're tough to kill, they have some decent mobility, and they are good at doing pretty scary thigns to individual targets. The problem with them is that, as previously mentioned, they aren't doing well on ref or will defenses, which means that they're weak against the sorts of attacks that shut people down - and they can't really isolate their opponent once they get to him. They're tough, but they're not defender-level tough. They can be bogged down fairly easily with masses of low-cost troops, and if they *do* go charging past to get to the jucier targets they can be surrounded and taken down. TWF Rangers, by contrast, are perfectly happy spending their time dancing around the edges and chewing through those same low-cost enemies while someone else gets up close and personal with the bigger foes. They're a lot better suited for it - and they still do just fine when they *are* face to face with the megatofu. It's also worth noting that barbarians don't really have much that they can do to contribute to the effectiveness of others during a nova round. They do quite well as someone to layer bonuses on and pump attacks into, but the most they can really do to help other people is inflict dazing and/or prone so that their friends get combat advantage. |
| #27cymbelineNov 16, 2009 15:24:33 |
Was it fake Orcus from Prince of Undeath, or REAL Orcus from Rappan Athuk? |
| #28tricksterpippinNov 16, 2009 16:32:19 | While babarians may have outgrown they're glass axe days, they are still the subject of harsh Reflex and Will attacks. So aside from those pitfalls they are dominating the striker field. They're only meaningful downfalls are they'ew lack of utility out of the battlefield. A thaneborn may be moderately good and social encounters using skills keyed off of CHA, but they have the serious pitfall of extremely limited knowledge skills. And few cmapaigns are exclusively hackin'slash. |
| #29melloredNov 17, 2009 5:29:28 | I'm surprised no one menioned this, but their down fall is ranged attacks. Barbs can do anything vs a flying artillary, or creatures on a wall. They move fast and can cover distance fine, but if they can't get to their target, they're just wasting space. I also think barbarian agillity will be errated so it won't stack with HAE. Thus they'll have the AC of most other's, instead of above most others. |
| #30rian_kingNov 17, 2009 11:29:46 | I'm surprised no one menioned this, but their down fall is ranged attacks. Barbs can do anything vs a flying artillary, or creatures on a wall. They move fast and can cover distance fine, but if they can't get to their target, they're just wasting space. doesn't javlins solve some of that problem |
| #31johnniiNov 17, 2009 15:24:01 |
Not quite, since he loses a lot of features for basic attacks. A Fighter can at least mark with such attacks, having some utility. So if one compares melee strikers (haven't read Assassin or Monk): Rogue - Have good ranged powers, but litte harder to get CA (but at least possible) Melee Ranger - Quarry always works and Heavy Thrown weapons usable to him. Avenger - This one is a little shafted, but at least he has access to some ranged implement powers Barbarian - Nothing but Basic attacks |
| #32rian_kingNov 17, 2009 16:05:46 |
I said some of the problems not all ![]() |