Driving your dm mad and generally having fun

Post/Author/DateTimePost
#1

oliver-steele

Apr 15, 2008 22:17:23
Post your chars crazy stories here, would love to read them


I chuck die with a pretty cool group. This last game was my last because im moving away. Sooooo my DM explained to me prior to game that he had things 'planned'. Unfortunately so did I. This also gave me license to do whatever I wanted. I was in the plans, so I had to be alive at the end of the game.

Before I start this list theres something you must understand. I am nearly incapable of rolling below a 15. Everyone can watch it and with just about anny die on some nights I can make ungodly ammounts of crits. In return, if you dont crit against me, chances are it wont hit me.


1. The unexpected. I've done innumerable weird things that have worked out to my advantage. 2nd lvl rouge, 4th, lvl warblade, and 1st level shadow sun ninja ( DM had to fine tune the warblade, basically switched disciplines around.) Durring a pc battle involving 3 teams, all in a free for all I tried to coude de gras an enemy half orc.... with his own axe...... while his team watched.... Evryone on my team except the meat shield was then evaporated and I was left flapping in the wind. Whats a guy to do???? Especially when the half orc is healed, gets up, and takes his big honking axe back from you? DIPLOMACY CHECK! Guess what comes up??? Yeah, nat 20. (which we treat as instant succes)

2. Have a plan. Planning is important. In RHOD we came upon wrath's keep. We had just fought a dragon in the north. I got a bright idea. I went up to this stronghold, cursing and screaming, deamanding to see the goblin/ugly thing in charge. A little hob goblin comes out and I chew his ass for being unprepared. Cant remember what I rolled, but it was enough to confuse him and send him inside to get his superior. His boss was lazy and wouldnt come out, so hob comes out and asks whats going on. "THE GREEN DRAGONS ON HIS WAY!" I yell and rant about the end of things and fire and brimstone. Didnt roll so well. "We know." Says ugly. I pause for a minute, re-roll, slap him upside the head. "THE OTHER ONE YOU IDIOT!" He went back in to alert his boss, who promptly strangled him to death. One down, right?

3. The bigger they are, the easierr it is to climb up on them and do a little dance. When fighting a hydra (who ended up having more heads when we wwere done than when we staarted) Our meat shield ended up in the water with the thing. I jump in and tie our meat shields chain weapon to one hydra leg, before attacking it from behind and making it tow the heavy guy out. When I get out, I decide it would be a good idea to jump up on the things back. Once there its determined that I, and everyone else get straffing. yay.


4. Gravity, use it. Our caster smeared some orcs on top of a tower, on the bridge in RHOD. They way onto the bridge became bottle knecked. I teleported up top with shadow jaunt, grabbed a large carcas, and proceeded to dive bomb off the tower with it. Missed the guy I was aiming for, but by moving out of the way he opened himself up for attacks of oppertunity and ended up a grease stain.



5. Diplomacy. I have no ranks in it, but that doesnt stop me from using it despite the penalties I take. (every time I've ever used it its been successfull because of a nat). A large forest dragon had sprung up out of nowhere and hawked a giant flaming boogie all over my party. Evasion, and armor that gives me fire resistance allowed me to simply walk to where the fire was most intense and make a diplomacy check (talk nice, bribe, whatever) the angry dragon. I chucked my die and..... Nat 1..... The assistant dm, who was playing bad guys, could be heard cursing. I look over. He had also got a nat 1..... oh well, ties go to the attacker/aggressor.


6. Intimidation never downplay intimidating things. I nat 20'd an intimidate check against a dragon many times my size- and then proceeded to kill it. (i use unarmed strike btw) only hit me with one thing all night. He continually missed me with full attack and breath weapons (thank god for evasion). I did this the last night we played. The dragon was supposed to retreat when he reached half his hp.... I wasnt having any of that. I jumped on his back and continued beating the tar out of him as he flew off into the wild blue, and the dm cut scened, saying they saw it drop into the forest miles away in enemy territory. That was my charecters grand exit, next time he rejoins the party he will be an npc. This is just some of the craziness I've done. Post up yours!


I'll try and get some guys from the other team to post here. Wouldnt be right for me to post theyre exploits, but you can believe me they make most of mine look fairly minor.
#2

robbypants

Apr 16, 2008 9:15:07
Realistically, just playing a wizard in general can make a DM cry. Clever use of regular spells can totally ruin a DM's plan.

6. Intimidation never downplay intimidating things. I nat 20'd an intimidate check against a dragon many times my size- and then proceeded to kill it.

A natural 20 isn't an auto-success for a skill check. It only works that way with attack rolls and saves.
#3

divinedragoonxd

Apr 16, 2008 9:19:43
And in general you never want to make a DM cry. An unhappy DM is an unhappy player, you remeber that :P.
#4

callista

Apr 16, 2008 10:17:18
Natural 20s on skill checks are still pretty darn good, you know. Using Diplomacy on a dragon could succeed with a nice high roll like that.
#5

williamtanner

Apr 16, 2008 10:43:13
In addition to 20 not being an automatic success, Intimidate is opposed by a modified level check, which includes wisdom. Dragon several times his size also incurs a penalty due to size. And even if he still won, the dragon is shaken for one round. Wow.

You can certainly drive a DM angry by ignoring the basics of how things work.
#6

robbypants

Apr 16, 2008 11:38:42
Natural 20s on skill checks are still pretty darn good, you know. Using Diplomacy on a dragon could succeed with a nice high roll like that.

Except the part I cited, the OP was talking about Intimidate.
#7

kelvinaw273

Apr 16, 2008 12:07:50
While I don't agree with making the DM cry, I do occasionally have the urge to hijack the plot and take it to Cuba. The classic was in a Storyteller game when we were preparing to raid a technomancer lab. Halfway through the planning, the Dreamspeaker mage (from Yorkshire) remarked that it was his birthday the following day. As we had a week's leeway, the response was:

"Cool. Let's shelve this for tonight and have a party!"

Storyteller looks at his carefully planned scenario, then at us, shrugs with a strange expression on his face. He got his own back a few sessions later ... with interest.
#8

oliver-steele

Apr 16, 2008 19:39:56
IDK how you guys do it. the way we do is a 20 is auto success. We also have guys play the bad guys. Our dm is flying an engine of his own..... blending. we've settled on calling it 3.75b
#9

entropy_judge

Apr 17, 2008 8:05:00
IDK how you guys do it. the way we do is a 20 is auto success. ... we've settled on calling it 3.75b

To make a skill check, roll 1d20 and add your character’s skill modifier for that skill. The skill modifier incorporates the character’s ranks in that skill and the ability modifier for that skill’s key ability, plus any other miscellaneous modifiers that may apply, including racial bonuses and armor check penalties. The higher the result, the better. Unlike with attack rolls and saving throws, a natural roll of 20 on the d20 is not an automatic success, and a natural roll of 1 is not an automatic failure.

They're probably using that.
#10

jexil

Apr 18, 2008 14:31:02
5. Diplomacy. I have no ranks in it, but that doesnt stop me from using it despite the penalties I take. (every time I've ever used it its been successfull because of a nat). A large forest dragon had sprung up out of nowhere and hawked a giant flaming boogie all over my party. Evasion, and armor that gives me fire resistance allowed me to simply walk to where the fire was most intense and make a diplomacy check (talk nice, bribe, whatever) the angry dragon. I chucked my die and..... Nat 1..... The assistant dm, who was playing bad guys, could be heard cursing. I look over. He had also got a nat 1..... oh well, ties go to the attacker/aggressor.

You use opposing rolls for a diplomacy check? Usually it's a skill check against a set DC (unlike intimidate).
#11

bone_yard

Apr 20, 2008 11:46:08
well I ran a Scion: Heros game and I had a charecter that had 4 ranks in epic stregnth allowing him to lift a car with little or no problem. He told me his charecter was a biker... literally he had a bike a pedal bike as his magic item. So after figuring out how fast he could pedal and then adding in his ungodly stamina I found out he could probally go highway speed on his little one speed bike. It made me laugh and cry at the same time.
#12

Dark_Stryke

Apr 20, 2008 14:29:40
Hello all.

I mainly DM, very rarely do I get to play from the perspective of a player. Why is it that almost all of these things so far have been along the lines of "I broke the rules/did something incredibly stupid/ intentionally screwed up a well-laid plot, and I got away with it!" Is that what all you guys find fun? Just making your DM's life a living nightmare? What happened to the cooperative aspect of the game? Sure, your DM is playing all the big scary monsters for you to beat, but he's also the one doling out the experience, treasure, and other cool things.

Your DM isn't your enemy. Playing the game like that turns it from roleplaying into an arms race, and the DM happens to have all the nukes... Which also isn't any fun. Instead of letting you ruin his plot, the DM just creams you all or railroads you instead, which makes him at least as big of a jerk as the guy who intentionally messes up the game.