| Post/Author/DateTime | Post |
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| #1darkbane235Dec 12, 2010 23:06:37 | Has anyone else played this? The solo at the end of the delve was impossible to hit! We had a party of level 8 characters (+14 or 15 to attack rolls). When we start to fight the dragon, it uses a cloud of darkness blinding all of us resulting in the -5 to attack. The solo beast is already hard enough to hit due to the fact that its 3 levels higher than us. End result: My charater needed a 19 or 20 to hit and spent the entire encounter blinded because the cloud was sustain minor. The DM even took pity on us when we dazed it for a turn, but the cloud has a recharge! Of 4, 5, or 6! Is this fair? Is this what wizards of the coast designers meant to create? |
| #2tubamanDec 14, 2010 10:48:41 | Has anyone else played this? The solo at the end of the delve was impossible to hit! We had a party of level 8 characters (+14 or 15 to attack rolls). When we start to fight the dragon, it uses a cloud of darkness blinding all of us resulting in the -5 to attack. The solo beast is already hard enough to hit due to the fact that its 3 levels higher than us. the cloud of darkness gives total concealment. Area attacks do not suffer penalties from concealment, and such, are not penalized by the cloud. a wizard can happily scorching burst all day long into the cloud. Finding the dragon is no issue either, as you always know where it is in the cloud. If it moves, it makes a stealth check at during the move to be hidden at the end....hidden means it gets total concealment and you can't percieve it, but you still know what square(s) he "became hidden" in. black dragons can simply be backed away from until the cloud fails to recharge. You can have ranged characters shoot into the cloud (even with a penalty) and the dragon has to come out to hurt you. Or you could read actions for the cloud dissipating. |