| Post/Author/DateTime | Post |
|---|---|
| #1JohnCJApr 08, 2009 9:58:40 | The title really says it all. My wife is interested in joining our 4e game, which is awesome, but she's got very little RPG experience (aside from about a year of WoW). And yes, she asked me to make her a character. She'll be joining a game in progress at about level 9 or 10, and the group currently has every role pretty much covered---so she can play any class. Which class do you think is the easiest to handle for a new player? Thanks! |
| #2belailApr 08, 2009 10:23:32 | Thats an odd question to be asking of what is the easiest class to play. it pends on the person`s capacity in how well they like complications. like my fiance` picked up the 3.5 warmage easily as her first class ever. and as 4E goes she would be a great wizard or warlock. Now as for your wife, your giving me the impression you want to go easy on her. Thats hard to do so here is another question. What kind of DM are you in games and the current game you`re DMing. If your DMing a game with alot of roleplaying and she doesn`t grasp roll playing very well you might go with a class that matches her personality in real life to help. (example is my soon to be mother in law) Now if your games are as they call "break in the door" then you might want to just go with a Fighter. If you have any more questions do post i would love to help any way i can. |
| #3JohnCJApr 08, 2009 11:11:53 | Now as for your wife, your giving me the impression you want to go easy on her. It' not so much a matter of going easy on her (heck, she's smarter than I am!)as it is 'what class is simplest for a new player to jump into'. The fact that the game is already near Paragon means that she's already going to be facing a plethora of choices---I just want to make the transition as painless as possible. Thats hard to do so here is another question. What kind of DM are you in games and the current game you`re DMing. I'm not the DM, but as far as the role-playing is concerned I have no worries on that front (she played some Vampire back in the 90's and really enjoyed the RP aspects). My primary concern is that she not be overwhelmed with mechanics. For example, I considered modelling her WoW Hunter as a D&D Beastmaster Ranger, but that seems a little complicated for someone completely new to the game. I do appreciate your reply, and it's given me some things to chew on. Thanks! |
| #4mkillApr 08, 2009 11:16:33 | You mentioned that she played WoW. What is her favorite character there? I think it's easiest to base the char you'll create for her on that. She'll already be familiar with the general role, even if the rules are different. For an RPG beginner, it's less the game specifics or tactics that are a problem, it's more the unusual setup of acting in person as someone else, and getting used to others doing the same. She'll have to learn that regardless of class choice. If I had to pick a class for a beginner, I'd say there are 3 types: the obvious, the complicated and the counterintuitive. The obvious type are classes that have simple and clear mechanics. Just throw what you have at the enemy and you'll be effective. Beginners might not use them to their full potential, but it's easy enough to have fun. - Ranger, Fighter (if you handle the marking stuff for her), Paladin, Wizard (AoE blaster), Cleric, Barbarian - Rogue (depending on how quickly the player understands how to sneak attack) Complicated classes offer a lot of tactical options that you have to master before the class works. - Warlord, Druid, Shaman, Shielding Swordmage, Warden Counterintuitive classes work, but not quite as you would expect. They can be powerful, but the player needs to understand how the powers interact with party dynamics, battle tactics and synergy to make them work effectively. Strictly for experienced players. - Assault Swordmage, Avenger |
| #5umcorianApr 08, 2009 11:17:01 | The title really says it all. Ranged Striker is probably the least complicated role - you stand behind your companions, pick out an enemy, and try and make it dead with dice rolls. The Leaders/Controllers and Defenders are the ones who typically have more to think about, and melee strikers need to position themselves in a way to deal effective damage without opening themselves up too badly to attack. I'd try out a Ranger, Warlock or Sorcerer (PHB II) if you want relative simplicity. |
| #6daidojitaidoruApr 08, 2009 11:21:42 | Bow ranger is I would say the easiest class to pick up. No switching attack styles, little worry about burst vs blast, no thinking about which NAD is lowest. Just attack AC for massive damage. All you have to remember is to quarry occasionally. Then when you want to learn more complex stuff you can start grabbing the interrupts and whatnot. |
| #7hazard84Apr 08, 2009 11:25:44 | Clerics are rather easy to play. healing is straight forward, Bonus effects are easy to grasp. ("When you hit with this attack, you can give a buddy a bonus to his next attack.") No complex rules to remember (No curse, no quarry, no Fighters Challenge). The AC and Hit points are high enough to make up for some tactical mistakes. And finally the idea of playing a cleric is rather easy for someone never been playing fantasy before (Don“t know if you wife ever did, just a point.) I would strongly advice against bow ranger. They are in my oppinion very boring to play (We had two players here, who changed character because of boredom. Both played ranger.) |
| #8tafkamhokieApr 08, 2009 11:54:42 | I have almost no experience with the classes outside the PHB, but here are my thoughts: Archer ranger is probably the simplest character to run, but might get old quickly. TWF ranger is a decent compromise. Cleric and Paladin aren't too complicated and give a good mix of options and simplicity. I would avoid Fighter. Using their stickyness correctly requires tactics that most noobs are not going to be very good at. And a fighter that isn't played properly is not very useful. Warlord I would completely avoid. I seem to be in a minority here, but I don't like warlocks for a noob either. Keeping track of curses, concealment, teleportation, etc. just seems confusing to me. Spend a few minutes explaining flanking and sneak attack and a rogue is pretty straightforward. Plus they are a bit of a skill monkey so they get to be heavily involved in skill challenges and other non-combat stuff too. Definitely helpful to keep the noob engaged for the whole game. But for sheer simplicity, I think I would just go with a wand wizard. Their class power is really straightforward and their spells are all pretty clearly explained. They give you same benefit of an archer ranger (i.e. staying in the back and only having to worry about your powers and not tactical movement). Plus, there is a certain satisfaction that comes from nuking a dozen minions as a noob while the experienced players slog it out with the elite brute. |
| #9StuntmanApr 08, 2009 13:01:01 | It' not so much a matter of going easy on her (heck, she's smarter than I am!)as it is 'what class is simplest for a new player to jump into'. The fact that the game is already near Paragon means that she's already going to be facing a plethora of choices---I just want to make the transition as painless as possible. Here's what I would do. First, give her a summary of each race and class. When she chooses her class, just ask her to pick a build option and perhaps which weapon or implement or even her skills. Then make the character for her and pick whatever powers and feats you think would be easy for her and would fit her character. I think that letting her have some decision on her character is good. You can deal with the details yourself later when picking her powers and feats and other stuff. You're going to have to explain the powers and stuff to her anyway, so she's going to have to get familiar with what she can do. |
| #10arcana_manApr 08, 2009 15:46:56 | Okay.. so i dont know anything about 4th edition... ehh well i wont say that ill just say i dont know much... but im a 3.5 guru and i will say that the fighter is one of the most simplistic characters there are....but it does requiere... a wise chosen feat list.... is the monk not removed from 4th edition as well?... well then go with monk... i dont know about 4th edition... but in 3.5 the strongest classes are... Cleric,Druid, and Monk... and not nessacarilly in that order neither... but the druid is toast i 4th and the cleric involves spell lists... and for newbies i advice against this... that leaves the monk... one of the best characters in the game... but the only problem is that most of the class features are written in stone and you cant express yourself as much in the character build/developement...... cause your a newbie and this is a written in stone good class ... thats why its the best for you...it would be hard for you to screw it up... and not being able to personalize your character physicly will only cause you to come up with better and deeper character backgrounds and personalities... |
| #11StuntmanApr 08, 2009 16:03:20 | Okay.. so i dont know anything about 4th edition... ehh well i wont say that ill just say i dont know much... but im a 3.5 guru Fourth edition is quite different than 3.5, so your advice would not apply for 4E. |
| #12sallaApr 08, 2009 16:05:49 | I'll second (or third, whatever number we're on) the Archer Ranger. It still has some fun tricks, but if you start to feel overwhelmed or can't decide, 'I twin strike my quarry' is always a viable option. ![]() |
| #13JohnCJApr 08, 2009 16:35:42 | Thanks everyone for your help! Bonus: When I got home from work today, she'd already been reading the PHB and (quelle surprise) she said she liked Elves and Eladrin best. A quick rundown of the classes later and it looks like we're good to go with an Archer Ranger. Again, my thanks! |
| #14trevlacApr 09, 2009 0:03:17 | A little late but you may also want her to start at level 1. Despite the fact that the entire party is levels ahead, she will catch up very quickly (powerleveling at it's best). This way she has less choices to start with... and can get a few games in before having to choose some of the more interesting powers and abilities of the later levels. I find a lot of new players that have to start at high levels get overwhelmed by the number of choices and end up choosing powers, feats or other things that they just didn't understand. Especially since getting powers that work together can be key to making a good combat character. As said before, Ranger and Warlock are good paths to take as you just focus on quarry/curse and at will powers while staying away from the baddies. |
| #15sallaApr 09, 2009 0:08:44 | A little late but you may also want her to start at level 1. Despite the fact that the entire party is levels ahead, she will catch up very quickly (powerleveling at it's best). This way she has less choices to start with... and can get a few games in before having to choose some of the more interesting powers and abilities of the later levels. At 1st level hanging out with 9th or 10th level characters, she'll be unable to hit anything, be easily hit, and have too few hit points to survive more than maybe two of those hits. Not conducive to enjoying the game, methinks. |
| #16zeratulcraftApr 09, 2009 0:53:57 | Yeah, go Archery Ranger, it's really as simple as getting a Greatbow and taking powers that let you shoot things in new and exciting ways. |
| #17narackApr 09, 2009 7:15:54 | Bow Ranger, no burst/blast, only multiple attacks. |
| #18Arbitrary_AardvarkApr 09, 2009 13:58:23 | At 1st level hanging out with 9th or 10th level characters, she'll be unable to hit anything, be easily hit, and have too few hit points to survive more than maybe two of those hits. Not conducive to enjoying the game, methinks. Yeah, better to play a solo session for her, or a side session with a couple of players, at 2nd level. (2nd level because it introduces the utility power). |
| #19mvincentApr 09, 2009 14:12:32 | I'll second (or third, whatever number we're on) the Archer Ranger. Me too |