Fairly new to the game..

Post/Author/DateTimePost
#1

dillogdall

Apr 06, 2009 14:10:01
..and I have some questions. Two questions, in matter of fact.

First of all, the PH says you can choose between 3 things to do in a round: one standard and move action, two move actions or a full-round action. It also says if you choose to do two move actions in a row, you can run double your speed.. However, it also says if you do nothing but run in a round, you can move four times your normal speed. That kinda makes me confused. Isn't using two move actions on running, already the equivalent of a full-round action?

My second question is about the feats ITWF and GTWF. What _excactly_ do they do? The feat description is so poorly written, I don't know what to think. It says you gain an extra off-hand attack, but is it per round, per base attack, or what?

Thanks in advance.

I play 3.5, btw.
#2

oxybe

Apr 06, 2009 14:24:52
a double move & a run are two different things.

running has it's own set of penalties associated to it:

1)You lose any Dexterity bonus to AC unless you have the Run feat.
-this means you can be sneak attacked and are easier to hit.

2)you can’t run across difficult terrain or if you can’t see where you’re going.
-this means no hoofing it in the dark areas & in rubble.

3)finally, when you run, you can move up to four times your speed in a straight line
-this means you can't cut corners, whereas you could if you double move.

EDIT:
the ITWF & GTWF are exactly that, extra attacks during a full attack with your off-hand weapons at -5 & -10 attack bonus
#3

dillogdall

Apr 06, 2009 14:33:02
EDIT:
the ITWF & GTWF are exactly that, extra attacks during a full attack with your off-hand weapons at -5 & -10 attack bonus

Let's say my BaBs are 11/6/1, and I use a longsword in my main-hand and a shortsword in my off-hand. Without these feats, I can't attack with my off-hand during my second bab and third bab, OR I get two extra attacks all together?
#4

oxybe

Apr 06, 2009 14:38:01
http://www.d20srd.org/srd/combat/specialAttacks.htm#tableTwoWeaponFightingPenalties
is a good start for the rules on TWF.

without the feats you'll full attack at +7/ +4/ -3 and one off hand attack at +3.

with two weapon fighting your full attacks will be at +9/ +4/ -1 and an off hand attack at +9

a full attack with ITWF and GTWF you'll have +9/ +4/ -1 with your main hand and +9/ +4/ -1 with your off hand.
#5

dillogdall

Apr 06, 2009 16:05:18
Okay, thanks alot. One last question:

If as a sorcerer or wizard, you have two BaBs, (+6/+1), does this mean you can cast two spells, that require a standard action to cast, if you're using it as your full-round attack?
#6

oxybe

Apr 06, 2009 16:43:05
you cannot full-attack to cast multiple spells.

each spell has a set action to cast it. the metamagic feat "quicken spell" allows you to use a spell as a "swift" action, by using a spell slot 4 levels higher.

so at best you can generally cast one quickened spell, move, cast a normal spell, or any variation thereof.
#7

dillogdall

Apr 12, 2009 2:44:37
Do you do the move and standard/move right after each other, or kinda.. do one action, then next to highest initiative performs his action, and then you can do your final action?

For example Bob has 10 initiative, and Bobby has 11.
Bobby does one move action.
Then Bob does one standard action.
Then Bobby does his move/standard action.
and Bob finally does his last action (which in this case would be a move action)
#8

zeratulcraft

Apr 12, 2009 3:23:08
You do your entire turn on your initiative. Unless you Delay, taking no actions on your initiative, waiting for a later count to act on.