| Post/Author/DateTime | Post |
|---|---|
| #1BohrdumbFeb 14, 2012 15:40:15 | Rolling a new character for Thursday. He's a lvl 11 Dwaven Seeker|AssassinMCRogue, playing in a Dark Sun campaign in an all-dwarf party. I feel like I've statted him out pretty well, damage capacity is pretty significant, and I have one feat slot leftover. Instead of trying to optimize with it, I wanted to add a little character, so what are some feats you guys like to give a character more personality. If I was playing Eberron I might go Mark of Scribing for the extra languages since my background is Adventurer's Scion (my parents were also adventurers and taught me much of the world). So what do you guys like? |
| #2sallaFeb 14, 2012 16:05:58 | Could always go Linguist if you qualify. For that matter, you could ask your DM for permission to take the Dragonmark; the whole 'mystic tattoo, tied to the prophecy' thing is just fluff. Instead of being some mystical connection, it's just stuff you've learned like any other feat. |
| #3BohrdumbFeb 14, 2012 21:17:27 | Linguist and the Dragonmark are both ones that I have pondered. I would just hate for it to imbalance things when I can read everything! If I did go Linguist, what languages would people suggest? I was thinking ThriKreen since it's Dark Sun. What about Draconic and Deep for my other two? |
| #4Style75Feb 15, 2012 5:20:46 | Arcane familiars are really fun. You don't get a lot out of them mechanically unless you invest heavily in feats, but they sure add a whole heap of flavor and RP potential. Another good one is the psionic feat that gives your PC telepathy (can't remember the name) or a wild talent. In general, any feat that lets you dabble in another power source or class can add flavor. I often add a multi-class just to draw attention to some secondary training or experiences my character has developed over time. |
| #5OrwellianHaggisFeb 16, 2012 3:42:18 | Touching on what Style75 said, arcane familiars can be a whole heap of fun AND be functional. One of my favourite characters was a halfling rougue with a "pet" rat. It can handily slip through bars and grab items (1lb weight - keys for example if you can knock them down). As for adding fluff, its a party of dwarves, you would be constantly worried for your rat incase the rest of the party ate him. These features dont require a great investment of feats (just one for what I mentioned) and gives a great personal feel. |
| #6BohrdumbFeb 16, 2012 9:00:03 | Touching on what Style75 said, arcane familiars can be a whole heap of fun AND be functional. One of my favourite characters was a halfling rougue with a "pet" rat. It can handily slip through bars and grab items (1lb weight - keys for example if you can knock them down). As for adding fluff, its a party of dwarves, you would be constantly worried for your rat incase the rest of the party ate him. I hear what you guys are saying but I'm a hybrid with an MC so snagging some arcane stuff to meet the prereq for a familiar isn't really an option. Looking linguist, just need to decide on languages. Was thinking Thrikreen, Draconic and...? |
| #7Style75Feb 16, 2012 10:04:09 | Touching on what Style75 said, arcane familiars can be a whole heap of fun AND be functional. One of my favourite characters was a halfling rougue with a "pet" rat. It can handily slip through bars and grab items (1lb weight - keys for example if you can knock them down). As for adding fluff, its a party of dwarves, you would be constantly worried for your rat incase the rest of the party ate him. If you're looking for martial style flavor you could always pick up a wilderness knack via the "Knack for Survival" feat. They're more relevant to some campaigns than others, but they give lots of classic adventurer style flavor. They'd be quite handy in a Dark Sun campaign that involves a lot of wilderness travel. You could also try the "practiced study" feat from martial power 2. Your character would qualify for this feat due to the rogue MC. This gives your character access to powers that are a lot like rituals. The trick with that is getting your DM on side as he/she will have to agree to a) make new practices available and b) make them meaningful when you do use them. When done right, they can be a lot of fun and add a huge amount of flavor to the game. |
| #8GuntharFeb 16, 2012 14:41:37 | Or go with a skill power or training. Heck, skill focus: nature could be a lot of fun. |
| #9VestrasFeb 17, 2012 12:05:08 | I am a fan of Blindfighting Sentinel myself. As a DM, one of my players took that feat, and we had his character be blind permanently. It was all the more hillarious and thematic since he had an insane perception score by default (Wood Elf). |