| Post/Author/DateTime | Post |
|---|---|
| #1rythlasMay 29, 2008 19:40:27 | =================================== Str: 16 Dex: 13 Con: 14 Int: 14 Wis: 9 Cha: 12 =================================== How's it look? |
| #2navar100May 29, 2008 20:00:39 | Your will save is bad already. Don't make it worse. Switch Wisdom and Charisma. |
| #3rythlasMay 29, 2008 20:06:48 | =================================== Str: 16 Dex: 13 Con: 14 Int: 14 Wis: 12 Cha: 9 =================================== Other than that? |
| #4navar100May 29, 2008 20:13:02 | Go to town. Lots of feats await you and you have good skill points. If you want the Combat Focus feats from Player's Handbook II, not a bad idea, switch Intelligence and Wisdom. Play a human so you still have decent for a fighter skill points. It will mean feats that require 13 Intelligence are unavailable until 4th level if you a point in it, if you really want those feats. |
| #5rythlasMay 29, 2008 20:18:05 | So what feats should I take for a 1st level human fighter? |
| #6navar100May 29, 2008 21:51:23 | That depends on what combat style you want. People have different opinions on what is the best, tending to focus on the highest damage potential as possible. Others focus on the Monster Manual and warn about feats that won't work on every monster and thus doomed to die as if a fighter who took Improved Trip cowers with fear when faced with an earthworm. Your Dex is decent but not very high and not likely to be increased a great deal. That means the two-weapon fighting tree is not quite viable. Your choices are two-handed weapon style or sword and shield style. Either of those still allows room for archery feats and/or combat tricks like tripping and disarming. A nice combination is Improved Trip and Power Attack. When you successfully trip, the follow up attack is against a prone opponent. That's a nice +4 you can fuel into Power Attack, trading each +1 to hit for +2 damage with a two-handed weapon. (At first level you can only Power Attack for 1 so this becomes +3 to hit +2 damage against a prone target.) Improved Disarm is also useful with two-handed weapons. You get +4 to disarm for the feat and another +4 to the roll for using a weapon in two hands. A 1st level human fighter with Power Attack, Improved Trip, Improved Disarm wielding a greatsword makes for a nice start. Sword and shield is good for boosting your AC. You can still do decent damage. Here you should hope you can use Player's Handbook II. From there you'd want Shield Specialization for another +1 AC with a shield, but more importantly you can then take Shield Ward to add your shield AC to your touch AC as well as to resist being overrun, tripped, bull rushed, or disarmed. As a 1st level human fighter your third feat could be Weapon Focus. Since you aren't doing as much damage as a two-handed weapon fighter with a one-handed weapon, you want to hit a lot more. Every +1 helps. See my "Blessed is +1" thread in the General Forum for the value of a +1. At 4th level you'll want Weapon Specialization to increase your damage. If you stay fighter, you'll want to continue the weapon specialization tree in the PHB as well as in PHB II which has further specialization type feats.You don't absolutely have to spend feats on archery, presuming you aren't an archery specialist. If you only intend to fire a bow until you're in melee, then you don't really need Precise Shot. However, Point Blank Shot, Precise Shot, and Rapid Shot are three feats you pick up here and there so that you are a little more than just decent. You might want to wait a few level to see how often you find yourself using your bow or at least wanting to use your bow before deciding if archery feat investing is worth it for you. On the other hand, if you want to be an archery specialist, then they're all there for you. Weapon Focus and Specialization in the bow also help. |
| #7rythlasMay 29, 2008 22:10:16 | I dont really get what Power Attack is... If you dont mind could you go into more detail about it? >.<; |
| #8rythlasMay 29, 2008 22:11:35 | Also, I was told to take Weapon Focus and apply it to my greatsword. So in total I have 2d6+5 on my attack with my greatsword, does this sound right? |
| #9FireclaveMay 30, 2008 0:18:36 | I dont really get what Power Attack is... If you dont mind could you go into more detail about it? >.<; Basically, Power Attack allows you to exchange accuracy for damage. You can opt to take a penalty on your attack rolls up to your Base Attack Bonus, and this penalty lasts for the entire round. In exchange, you can a likewise bonus to all your melee damage rolls, and again, this bonus last for the entire round. For example, a 6th level fighter wielding a longsword and heavy shield has a base attack bonus of +6 and a strength of 13. When making a full attack, this fighter can make two attacks at +8 and +2 (including the bonus from strength). At the beginning of the round, the fighter decides to use his Power Attack feat and decides to take a -3 penalty to his attack rolls. When he attacks, the bonus to his attack rolls are now 3 points lower, +5 and -1. However, his damage with each attack climbs from 1d8+1 to 1d8+4. Further, if the fighter makes any addition attacks before his next turn, such as from an attack of opportunity, the penalty and bonuses from power attack affects those attacks as well. As great as that is, Power Attack is even better if your wield a two-handed weapon. When doing so, for every point of penalty you take to your attack, you get two point of bonus damage. For example, let's say that the above fighter drops his shield decides to wield his longsword as a two-handed weapon. If he takes the same -3 penalty at his attack rolls, his damage will climb from 1d8+1 to 1d8+7. Also, I was told to take Weapon Focus and apply it to my greatsword. If you are thinking Weapon Focus adds to your damage, it does not. Weapon Focus adds your attack rolls, making it easier to hit. The damage you will deal with your greatsword is actually 2d6+4. When you attack with a 2-handed weapon such as a greatsword, you add 1.5x your strength modifier instead. Your strength modifier is +3, so 1.5x that equals 4 (or more precisely, 4.5 rounded down). |
| #10rythlasMay 30, 2008 0:41:41 | Ah, okay. Thank you, this helped alot! ![]() |
| #11navar100May 30, 2008 1:26:06 | A nice trick with using Power Attack is to take advantage of bonuses to hit, easier to do as the levels increase and you can pump more into Power Attack. For example, suppose you like your total to hit from BAB and Strength alone. The +1 to hit from Weapon Focus can be converted to +2 damage with a greatsword. Flanking someone? Turn that +2 to hit into +4 damage. Cleric casts Bless? That's another +2 damage instead of +1 to hit. 5th level fighter has +8 to hit from BAB 5 and Strength. Wielding a greatsword he deals 2d6+4 damage. With weapon focus, flanking, and cleric casted Bless, he would be at +13 to hit for 2d6+4 damage. With Power Attack, he can go back to the +8 to hit he was happy with but now deals 2d6+14 damage. There are other tricks to increasing Power Attack damage, but then you are entering the realm of optimization. I forgot to mention one other combat style - mounted combat. A 1st level human fighter can have Mounted Combat, Ride By Attack, and Spirited Charge at 1st level. Charging on a mount is double damage with the greatsword, triple damage with a lance. At second level take Power Attack. Power Attack damage is doubled with the greatsword on a charge or tripled with the lance. |
| #12magickhoboMay 30, 2008 15:32:34 | I would drop the 1 point from Cha and put it in Wisdom, so you can have the Int 13+ feats AND the Wis 13+ feats. By Int 13+ feats I mean Combat Expertise, which is a prerequisite for Improved Trip and Improved Disarm. Another good feat to throw in with those is Combat Reflexes, since picking up a weapon (after being disarmed) and standing up from prone (barring some other feats or a massive tumble check) both provoke attacks of opportunity. So you trip someone, and basically get 2 free attacks. |