| Post/Author/DateTime | Post |
|---|---|
| #1tomtomcatySep 30, 2011 21:45:32 | o some kids at my school are doing D&D (no duh why else would i be here for lol) anyways i have never actually made a character and I have started a Character sheet for Pathfinder but this group is based on 4e so i was wondering What are all the classes? So far I am a Druid Half-Elf Once i get this stuff figured out i then need to figure out Str Dex Con Int Wis Cha and all that other Stuff i need to know. I AM A NUBE DURRR! any help would be appreciated I need it by THIS Monday so my DM can magically put me in :D-ATM- i need help with Religion, ECL (wtf is a ECL?) and looks? I know looks sounds self explanitory but im not to sure at the moment... Then I will need help with the Ability Scores. So far i hear that Druids need good amount of wisdome? |
| #2TheForgottenCommandSep 30, 2011 22:12:49 | Hey, long time no see. How ya been? Rather than give you a long list of classes and builds that would probably just confuse you, i am going to ask you some questions. Is there a concept you want to use, a movie character you want to emulate, or an idea that you are fond of? Classes are divided into 6 power sources, which is how/why they are stronger than most people, they are Martial, Arcane, Divine, Primal, Psionic, and Shadow Here is a brief description of each (feel free to skim): Martial, meaning discipline, focus, and training, you get your strength from your own practice and earned every bit of strength you have; Arcane, meaning magical prowess and affinity, you get your talent from the magic that flows through you at your command; Divine, meaning faith and devotion, you get your might from the powers of the gods but wield it as you choose; Primal, meaing a connection with both the natural world and the primal spirits, you get your power from channeling and invoking the power of the primal spirits; Psionic, meaning mastery of the mind and using its powers to affect both the world and yourself, you get your power from your natural mental talents and your thoughts and emotions; Shadow, meaning a connection to the Shadowfell (a dark and glommy parallel world), your powers come the dark entities that you have sworn pacts with Classes are also divided into four roles: Defender, Striker, Controller, and Leader. Defender and Striker are self-explanatory, but Controllers manipulate enemies and riddle them with penalties, and Leaders enable allies to take extra actions and heal them, as well as provide buffs. What source and role interest you? |
| #3tomtomcatySep 30, 2011 22:49:42 | Not realy and its a druid i dont wana be like a tank or anything i wana be like a helping hand / DPS but can also do a good amount of healing and what not. |
| #4TheForgottenCommandSep 30, 2011 23:48:10 | Ok then. Druid is a good pick for that. There is a build guide for druids in Character Optimization. Go to the jump menu and scroll back up to D&D Fundamentals, where you originaly posted. Right above Character Development is Character Optimization. Click on that, and then click on the second thread from the top, titled "The Complete Collection of Character Build Links". After the first two pages of generic info, they divide the classes by roles, Defender, Striker, Controller and Leader. Go down to Controllers, and under that, click on the handbook for druids. It will tell you what druids are good at, and what they need to watch out for. Read it carefully, and when you have questions feel free to post them here. It will probably be confusing at first, so try to have it clarified before you encounter ideas that expand upon the basics. For your earlier question, yes, druids do need a high wisdom. Each class has different "builds", or ways to design the class with certain options. The two simple ones are Predator Druids, or ones that focus on damage, and Guardian Druids, which focus on helping allies. Predator Druids also need Dexterity, and Guardian Druids need Constitution. |
| #5SaranghaeOct 01, 2011 18:24:06 | Curious, where do you find the shadow characters? Are they just in the Shadowfell book or something? |
| #6sallaOct 01, 2011 19:17:38 | You don't need to worry about ECL in 4e, it doesn't exist. As far as looks go, your character can look like pretty much anything you want. |
| #7TheForgottenCommandOct 01, 2011 19:53:07 | Saranghae, If by characters you mean classes, then both the Assassin and the Vampire classes are of the shadow power source. They are not in the Players Handbooks. I believe that the Assassin class is found in Dragon, issue 379, and the Vampire class is found in the book Heroes of Shadow. Hope this helps |
| #8SaranghaeOct 01, 2011 22:37:42 | ah yes, I meant classes. But yeah, thanks! |
| #9tomtomcatyOct 02, 2011 3:02:46 | I found it... But.... Its too confusing im trying to figure out what to do for the ability scores but im only lvl one so i dont know the max of points i can have >:I How many skills i can have or any of that stuff fff this is confusing ;A; |
| #10yronimoswOct 02, 2011 9:32:17 | You'll want to check with your DM about how Ability Score points are assigned in his/her game. A player's book should describe a default method of assigning Ability Score points, but your DM may use an alternative method. A Player's Handbook, or one or both of the Essentials players' Heroes of... books, should explain step-by-step how to assign skills and other benefits for your race and class combination. If you don't have one, your DM may have a player's book he/she will let you borrow; if not, another player would have one. (You might want to get your own copy, though, as that would be easier than borrowing it!) As an alternative, the online Dungeons & Dragons Insider account has a Character Builder utility that is supposed to do everything the players' books do, and more; a lot of DMs and Players prefer it to the books. |
| #11SaranghaeOct 02, 2011 9:32:33 | If you follow the PHB's page on leveling up, feats, and skills (I think it's p. 29), it will tell you how many of each skill you should at have at your level. Also, until you hit your Paragon Path, you should get 1 new power per level, unless something says otherwise. Oh, I read that wrong. To get your ability score you roll 4 D6's, get rid of the lowest roll, and add the other 3. Do this 6 times, then you can assign the numbers to the abilities of your choice. If you read the first page for your class, it will tell you which abilities to focus on. Hope this helps! |
| #12tiamatdragonwingOct 02, 2011 10:36:12 | If you follow the PHB's page on leveling up, feats, and skills (I think it's p. 29), it will tell you how many of each skill you should at have at your level. Also, until you hit your Paragon Path, you should get 1 new power per level, unless something says otherwise. Just to add, the 'roll your stats' option is a option but also make note of the point buy options as that is what the game design assumes is being used. Anyway to answer your question about point buy, 28 points are allowed with an 8/10/10/10/10/10 starting array, scores 8-12 costs 1 point to increase, scores 13-15 cost 2 points to increase, the score 16 costs 3 points to increase, and the score 17 costs 4 points to increase. Game is balanced around a 16/18 starting score in your main stat after racial bonuses, the other stats are up to you but a decent secondary score is usually expected with some difference class to class. |
| #13TheForgottenCommandOct 02, 2011 11:07:26 | Hey Tomtomcatty, for the most part, D&D is built as a point buy system, and almost all the dm's i know use it. However, you should definetely double check with your DM if you can. As for the point-buy system, you decrease in point value when you increase an attribute. But its not as simple as a point for point exchange. The "cost" of buying higher attributes increases proportionaly as you increase an attribute up to the lvl 1 max: 18. As a new player, you should probably use one of the following stat arrays, which have already gone through the system. Guardian Druids (helping allies) 18,14,11,10,10,8: Put 18 in Wisdom, 14 in Constitution, 11 in Dexterity, 10's in Intelligence and Strength, and 8 in Charisma. 16,16,13,11,10,8: Put 16's in Wisdom and Constitution, 13 in Dexterity, 11 in Strength, 10 in Intelligence, and 8 in Charisma Predator Druids (attacking enemies) 18,14,11,10,10,8: Put 18 in Wisdom, 14 in Dexterity, 11 in Constitution, 10's in Intelligence and Strength, and 8 in Charisma. 16,16,13,11,10,8: Put 16's in Wisdom and Dexterity, 13 in Constitution, 11 in Strength, 10 in Intelligence, and 8 in Charisma Every D&D race gets racial modifiers, or a flat, non point-buy related, +2 bonus to 2 attributes. As a Half-Elf, you get a bonus to Constitution and to Wisdom or Charisma. So if you picked the Guardian Druid 1st array, your final scores are: 20 in Wisdom, 16 in Constitution, 11 in Dexterity, 10's in Strength and Intelligence, and 8 in Charisma. As for skills, they each key off of an ability like Strength or Wisdom. Each class has a set of skills taken from the total skill list that are its class skills. A druid can train, which means add a +5 bonus to that skill, 3 of the following: Arcana: (Int), represents knowledge and familiarity of magical lore, ranging from creatures to places Athletics: (Str), represents physical strength and prowess for activities like climbing or running Diplomacy: (Chr), represents the talent of influencing others through persuasion and tact (not lying, thats Bluff) Endurance: (Con), represents staving off ill effects and pushing beyond normal physical limits Heal: (Wis), represents knowledge of healing and the ability to treat disease and diagnose the sick History: (Int), represents knowledge of the history of regions, events and people Insight: (Wis), represents the talent of knowing what people's intentions are, dicovering the truth, and seeing through illusions Perception: (Wis), represents perceiving the world around you, how well you spot the hidden or how thoroughly you search Note that as a druid, you recieve automatic training in Nature. Hope this helps |
| #14yronimoswOct 02, 2011 12:05:32 | I usually go with a default array, rather than a point-buy or randome rolls... it's easier for me to explain to new players, easier for me to spot it when players use "creative maths" to generate scores, and so on. It's best to check with your DM to see what (s)he uses. The DDI Character Builder or a player's book are all but required for creating and leveling characters - I strongly recommend obtaining a Players Handbook and spending time reading that, as doing so really helps with making character building "click" with a player. |
| #15tomtomcatyOct 02, 2011 12:23:06 | God thanks for the straight answer i was looking and looking and thibgs were gettjng more confusing @A@ but now its so far so good and Bout the skills as the druid atomatically knows Nature does this mean that it has that and i can choose 3 other skills or does it take up a slot and i get to chose 2 more...? So i chose Heal, diplomacy and Athletics. I realy wish i asked him for his email or facebook xD i forgot completely but yea i am gonna try to get my hands on a copy but it may take a while so i will probably try to find a online coppy. Oh when addib the pluss 5 would that be under Misc. Bonuses? |
| #16kelthazarOct 02, 2011 12:31:26 | One thing you may also try is downloading the Character Builder Demo which allows you to create characters up to lvl 3. While it wont really explain the process it will keep you from building an illegal* character and make sure all your math is right and the like. *It is still possible to build an illegal char in the Builder but it will tell you its illegal. |
| #17tomtomcatyOct 02, 2011 12:38:02 | One thing you may also try is downloading the Character Builder Demo which allows you to create characters up to lvl 3. While it wont really explain the process it will keep you from building an illegal* character and make sure all your math is right and the like. Theres a demo??? I was looking at it and i kept getting the regular thing so i tried finding a torrent but no luck lol but there being a demo will help alot OAO |
| #18TheForgottenCommandOct 02, 2011 12:54:15 | No, Nature does not take up one of the slots; you get to pick an additional 3 skills. The training bonus is its own category, so a feat bonus or a power bonus or an item bonus is in addition to it, not instead of. |
| #19Tech-PriestOct 02, 2011 12:54:53 | Generally, it's not wise to come into a site's forums announcing you're trying to torrent their merchandise. That being said, the Demo's available, look on the main site. |
| #20tomtomcatyOct 02, 2011 13:29:29 | Generally, it's not wise to come into a site's forums announcing you're trying to torrent their merchandise. Lol True.... |
| #21tomtomcatyOct 02, 2011 13:57:35 | Okay.... So I have the ability scores i got alll the regular information i just need....... Armour and i am gonna try to find a list of all the pets/things i am able to have :3 SO.... About the Demo..... Can you link it for me because i keep finding just the regular thing D: |