| Post/Author/DateTime | Post |
|---|---|
| #1flamepheonix182Mar 16, 2008 18:51:44 | I'm currently playing a Master of Many forms but I'm running into a DR problem, so I was wondering if there is anyway that I could make my natural attacks count as magical, without becoming exalted/Vile. |
| #2crimsondeathMar 16, 2008 19:11:02 | Amulet of Natural Attacks, from Savage Species. Amulet of Mighty Fists, from the DMG. Superior Magic Fang, from the Spell Compendium. Greater Magic Fang, from the PHB. |
| #3drmorganesMar 17, 2008 8:08:22 | Attach a wilding clasp from the Magic Item Compendium to either of the afore-mentioned amulets to preserve it's magic as you shift forms. |
| #4crimsondeathMar 17, 2008 11:49:54 | Note that there are several materials (Bronzewood, Ironwood, Wildwood, Blue Ice) which can be used to make armors traditionally made of metal, but which aren't actually metal. You should be able to wear them with no problem, and Wild versions will continue to provide an AC bonus even when they meld into your form as you Wild Shape. Check with your DM to see if they still inflict armor check penalty and interfere with the Monk's Belt when you're Wild Shaped. |
| #5flamepheonix182Mar 17, 2008 17:20:28 | Thanks for the suggestion I just looked at the name of the amulet of mighty fists and assumed it would only work for monks. |
| #6cartiganMar 17, 2008 17:49:57 | Any spell with "Magic Fang" in the name. |
| #7crimsondeathMar 17, 2008 18:55:29 | Thanks for the suggestion I just looked at the name of the amulet of mighty fists and assumed it would only work for monks. It's actually better for Druids, since a Monk technically only has one natural weapon (unarmed strike), while Druids can have many (at least a dozen as a giant squid). |
| #8ciferMar 17, 2008 21:20:06 | Just to mention it, there's another way: Get DR/Magic, DR/Evil or DR/Good - each one of those allows you to get through DR/Magic with natural weapons automatically. |
| #9crimsondeathMar 18, 2008 2:25:55 | Just to mention it, there's another way: Get DR/Magic, DR/Evil or DR/Good - each one of those allows you to get through DR/Magic with natural weapons automatically. I don't think DR/[alignment] lets you bypass DR/magic with your natural weapons. Also, neither allows you to strike incorporeal creatures. You need an actual enhancement bonus, the incorporeal subtype, or the Ghost Touch or similar enhancement for that. |
| #10twiddlestootchMar 18, 2008 11:47:09 | I don't think DR/[alignment] lets you bypass DR/magic with your natural weapons. Also, neither allows you to strike incorporeal creatures. You need an actual enhancement bonus, the incorporeal subtype, or the Ghost Touch or similar enhancement for that. Correct. What it is is that most creatures with DR/Evil or DR/Good also have the Good or Evil subtybe, which... A creature with the good subtype overcomes damage reduction as if its natural weapons and any weapons it wields were good-aligned Same goes for the evil subtype. |