Group completion - advice wanted

Post/Author/DateTimePost
#1

surion

Aug 13, 2009 15:12:38
Four of the six player slots are as follows;
1. Sorc
2. Wiz
3. Ranger
4. Paladin
5. ?
6. ?

I will be playing the last two PC's and would like some suggestions on what would round out the group for a combat heavy campaign.

For the 5th spot, group is obviously missing the Leader role. I am a very tactical player and clerics put me to sleep but we need a healer.

The 6th spot in my opinion should be a beefy offensive tank, but I could be wrong.

Class and build suggestions would be appreciated.

Thx.
#2

smacintush

Aug 13, 2009 15:24:58
Taclord and Rogue.
#3

cmdluke

Aug 13, 2009 15:26:39
Four of the six player slots are as follows;
1. Sorc
2. Wiz
3. Ranger
4. Paladin
5. ?
6. ?

Thx.

fighter, warlord, shaman, avenger would all be good. i vote for a fighter and avenger. the avenger can isolate enemies for each encounter and the fighter would be a great tank for you.
#4

galkasaur

Aug 13, 2009 15:27:30
If you find Clerics boring might consider a Shaman for the Leader spot. Although I have never played one they appear to be an interesting style of leader and provide a lot of opportunities for tactical play. Possibly a Bard as well for the amount of flexibility they provide.
#5

festil

Aug 13, 2009 15:35:00
How about a pair of dwarf brothers, Warden and Shaman? They would fill useful roles in your group and could be fun to roleplay.
#6

Seeker95

Aug 13, 2009 15:47:07
Dwarf fighter. Mostly because I have loved this race-cass combination since 1st edition.

The dwarf brothers idea is cool too. Dwarf fighter and dwarf warlord. Work together to let the dwarf fighter basically attack twice every round, and at least three times every two rounds. Place the two at the front line and everyone else can pick off the enemies from range.
#7

surion

Aug 13, 2009 21:47:54
Taclord and Rogue eh? Interesting additions.