Guns and Butter

Post/Author/DateTimePost
#1

yellowdingo

Jul 14, 2009 12:52:53
Might I suggest a new tactic for Adventurers.

  • Surrender all your powerful magic weapons to the NPCs of the local village watch.
  • All Silver to the blacksmith to make silver Daggers and Arrowheads for Werewolf hunting.
  • Powerful wizard magic needs to be traded to wizards for magic-built stone battlements around your Village perimeter.
  • Gems and platinum need to be traded to pay for the construction of stone paved roads and bridges (Stone paved Road: 50' long x 20' wide= 500gp or 52,800gp per mile).


That leaves you with Gold and Copper. Gold you trade in Towns, and Copper you Trade in villages.
#2

balmas

Jul 14, 2009 13:45:56
I'm not sure I understand this. Sure, if you want to be hailed as the great heroes of the common people, it might work for a while. But then you have to go out and get more stuff. Without magic weapons, you die. What does being useless accomplish?
#3

Ka_D-Argo

Jul 14, 2009 15:07:51
Might I suggest a new tactic for Adventurers.

  • Surrender all your powerful magic weapons to the NPCs of the local village watch.

For the most part the local NPC's wouldn't know what to do. Otherwise they wouldn't have needed you in the first place.

  • All Silver to the blacksmith to make silver Daggers and Arrowheads for Werewolf hunting.

Great. See above for answer to how they would use it though. You might have some hunters in town, maybe even a militia.

  • Powerful wizard magic needs to be traded to wizards for magic-built stone battlements around your Village perimeter.

Casting powerful magic usually comes at great cost to the wizard. Hence why most of them don't simply do it for free.

  • Gems and platinum need to be traded to pay for the construction of stone paved roads and bridges (Stone paved Road: 50' long x 20' wide= 500gp or 52,800gp per mile).

Why only gems and platinum? And why paved roads? Paved roads of the times weren't that sought after.


That leaves you with Gold and Copper. Gold you trade in Towns, and Copper you Trade in villages.

Cause villages don't want your gold? Sounds kind of elitist to me.
#4

LordMorbien

Jul 14, 2009 18:28:10
Might I suggest a new tactic for Adventurers.

  • Surrender all your powerful magic weapons to the NPCs of the local village watch.

And just how do they propose to take them from me? *eg*
#5

salla

Jul 14, 2009 18:53:42
And Adventurers would want to do this ... why?
#6

slyjay

Jul 14, 2009 20:11:54
And where does the Butter come into play?

/mmm butter...
#7

auspex7

Jul 14, 2009 22:40:16
I have a better suggestion:

Keep everything.

Get famous.

Get wenches.

You win.
#8

MrCustomer

Jul 15, 2009 0:01:02
If you are trying the "Teach a man to fish, feed him for life" tactic of rather then slaying evil for personal gain, to instead help ensure settlements are capable of defending themselves, then you should review your tactics.

A level 1 guard with a powerful magical sword is still a level 1 guard, the only real difference is now he has reall cool loot when you kill him. While the village is now more capable of defending itself against enemies they have also become a big fat lucrative target for plunder.

Powerful magical weapons, fortifications, all are useless unless they are properly manned, the likelihood is that these will only really be used properly by whoever defeats and plunders them after you have left.
#9

alric

Jul 15, 2009 0:07:48
Sounds like the start of a campaign, where the local government taxes everyone way to much, and the party ends up overthrowing them.
#10

LlamasNotsheep

Jul 15, 2009 1:56:05
/mmm wenches
#11

mynameisjake

Jul 16, 2009 18:00:30
/mmm wrenches
#12

buchatar

Jul 17, 2009 9:35:07
/mmm buttery wenches
#13

sbloyd

Jul 17, 2009 9:50:45
Erm...

'"Guns & Butter" investigates the relationships among capitalism, militarism and politics. Maintaining a radical perspective in the aftermath of the September 11th attacks, "Guns & Butter: The Economics of Politics" reports on who wins and who loses when the economic resources of civil society are diverted toward global corporatization, war, and the furtherance of a national security state.'

He was being snarky.
#14

slyjay

Jul 17, 2009 17:02:15
Erm...

'"Guns & Butter" investigates the relationships among capitalism, militarism and politics. Maintaining a radical perspective in the aftermath of the September 11th attacks, "Guns & Butter: The Economics of Politics" reports on who wins and who loses when the economic resources of civil society are diverted toward global corporatization, war, and the furtherance of a national security state.'

He was being snarky.

Fine then... Where do the guns come in, Smarty McSmartsalot?
#15

crossblade

Jul 17, 2009 22:00:23
Erm...
He was being snarky.

Well he clearly epic failed as he was too vague to his audience.
Alternatively, I think he may have posted this in the wrong GAME section of the gleemax forums, as looking at his posts, he made another topic of the same name:
http://forums.gleemax.com/showthread.php?p=19022792#post19022792

Or maybe he's just off his rocker and/or on some sort of 'gun and butter' kick.

(Ok, only about half this post is intelligent and worth reading, I was just in a rambling mood. Sorry)
#16

Crackerjake

Jul 18, 2009 17:23:57
Yeah, I believe this was meant as a joke. Too vague for people without knowledge in economics, but I can see the humor. (The only reason I got the Guns and Butter thing was because I took Econ this summer :p)
#17

surbrus

Jul 19, 2009 16:18:22
Am I the only one that clicked on this thread because of the title and the economic theory associated with it?

Another economics grad I dnd with always tries to train villagers, ship passengers and the like in basic combat. Even when sailing on a warship, he insists on training the crew personally. Investing in human capital as well as physical capital like the OP suggests would be the best option.

PS: yeay economics
#18

mynameisjake

Jul 19, 2009 17:04:31
I'm reasonably certain that the OP isn't suggesting any such thing. Try the the link in post #15.