| Post/Author/DateTime | Post |
|---|---|
| #1ThangorAug 15, 2008 8:36:51 | all fey? all dragons? all trolls? What same class/same race/same creature party do you think would be fun? |
| #2hazimelAug 15, 2008 13:35:20 | I am about to start a game this weekend with all Dwarf PCs: a warlord, a fighter, a rogue, and a wizard. It should be fun. I am focusing on the dwarven area of my homebrew world with a level of detail I never expected to. They are starting at level 7 and the first adventure is a riff on the Beowulf story, with the heroes heading up into the contested mountains to help a stronghold besieged by evil. It features a gnoll hunting band, some orcish zealots and ravagers, which are homebrew monsters I just posted in the Monsters forum. It should be fun. There is a possibility that the PCs will depose the craven prince who now runs the stronghold. So they may end up as leaders of a whole town. Future adventures will focus on the underworld as they face threats to their new home and work toward freeing the dwarven lands that have been captured by dragons, orcs, etc. These dwarves are a bit more tribal and primitive than typical D&D dwarves. PCs can choose which region they come from, which grants a +1 on a particular skill that is highly regarded in that region. I'll be posting the complete adventure and PCs when it is ready to go. |
| #3jasonorlandohawkAug 15, 2008 16:23:22 | I once played a completely random dungeon where the classes were randomly rolled as well. Every Player decided to play a gnome. It was probably the most ridiculous game ever... but it was fun. We actually leveled up twice before a party wipe. |
| #4KruskAug 17, 2008 22:52:08 | An all human game, set in "asia" where every player played a ninja. It was a blast. |
| #5gorditobanditoAug 18, 2008 14:43:19 | i played an all mind flayer campaign and was one of my most memorable campaigns. |
| #6plarfemAug 18, 2008 18:35:02 | I would say the most fun we ever had in a campaign with a single archetype was with Rogues. The setting was a homebrew, large city with a technology level at about the Renaissance, except with magic as the base for it (Sharn from Eberron has a similar feel). The premise was that this city had a thieves guild that had become too bloodthirsty and had overstepped its bounds (and we later found out it was due to it mainly being taken over by a group of wererats)- we were tasked by the ruler of the city to try to take this guild out (we were all drawn into it through various means and backgrounds- one of us was a noble's son who was a thrillseeker, some of us were prisoners whose sentences would be commuted, etc.) Of course, the city guard were not aware of our actions (corruption was a concern), so of course we got the Mission: Impossible speech about being disavowed... We started at level 2, with everyone having their first level be of rogue. It was really interesting to see how different the characters became even after the same start. We had someone play a Rogue/Wizard, a Rogue/Fighter, a Rogue/Cleric (of the deity of deception, naturally), A Rogue/Ranger (a sniper, per se) and two pure rogues, one more a physical type and one a more charismatic type. It was great fun. We eventually ended up exposing the existing guild for what they were and recruited many of the non-wererat members to our cause, ending the whole thing with a running, sneaking, massive guerrilla warfare style battle with dozens of combatants on either side in the catacombs under the city. |
| #7ViolenceJackAug 19, 2008 16:28:34 | Wasn't D&D, but when forcing my friend to GM a game a while back, he told us to make up a bunch of junior highschool nerds. Loads of fun, very much modelled after Saturday morning cartoons. To annoy a friend who always plays Dwarves, we made an all-Dwarf group once. He gave up in disgust, as usual. Even when we're not deliberately annoying him he frequently gives up in disgust. |
| #8stogoeAug 20, 2008 18:20:02 | I played in a 3e campaign where alignment was replaced with Ninja, Pirate, Canadian, Monkey, etc, and your 'alignment' gave you a "Super-Saiyan-turn into Godzilla" power when you died. And after that you could immediately come back to life. It was...certainly something. We also invaded the MST3K Satellite and fought HG Giger Aliens. Luckily that DM moved across the country to continue his never-ending college education. |
| #9ShiftkittyAug 20, 2008 18:54:35 | All outlaw gunslingers in a Wild West game called "Desperadoes", but that was kinda the point of the whole game. We also did an all-fighter game. No negotiations, no talk-to-the-townsfolk, and no chance for the BBEG to monologue. Their war cry matched their philosophy of battle: "BOOOOOOGAAAA!!!!" It came from "The 9 Lives of Garfield", by Jim Davis and others. If you know the story in that book that it came from, it makes a lot more sense. |
| #10NivedAug 20, 2008 19:21:31 | One night two of our players couldn't make it, and we couldn't continue without them, where we left off was right before the climax of THEIR storyarc. So there we were, sitting around the table and somone asked "Anyone got an idea for a one off game?" My buddy said he had something, "Everyone make a character with max ranks in Hide and Move Silently, we're having an assassins game." "How serious in this game?" "Not very." We had a Monk based on Chuck Norris, a Dwarf Ninja who wore a black leather jacket had his black hard greased and pulled back in a pony tail, and he squinted and whispered all the time... Stephen Segalstone. And so on and so forth. There were also two rogues, and a ranger, but I can't remember anything about them off the top of my head. We all tried to assassinate the same target the same night and hilarity ensued... we were all patsies though and it was us against the world, so we teamed up and stalked through the palace, then city commando style (as in actual commandos, not sans undies)... breaking necks, delivering roundhouse kicks. It was awesome. In a completely silly way. |