| Post/Author/DateTime | Post |
|---|---|
| #1ymaster44Mar 06, 2009 6:56:55 | My group (of four) has a tendancy to looses horses. It usualy begins with the party heading inside a cave, and, obviously unable to take the horses with us, we tie them to a nearby tree or whatever. At some point, however, they get stolen. This often occurs when whatever we are fighting inside the cave/dungeon runs away, head outside, hops on and rides off. So, I was wondering if anyone had any good ideas about how to prevent the horses being stolen for a reasonable length of time. Any suggestions welcome, thanks. |
| #2saintkeeleonMar 06, 2009 7:31:08 | I would just tell my DM, dude, the first time our horses were stolen, it was high drama, now though, we just refuse to go anywhere we can't take our mounts. Alternately, you could find a mercenary or two to guard them. I guess though, that solution depends on which is cheaper, new horses every adventure or hirelings. That may be what your DM is after anyway, is getting you to use more of the stuff you have access to such as hirelings and cohorts. You could also request to write up and play the mercenaries that guard the horses. That way when he decided to yoink your mounts, you could sorta do something about it. It would also prevent him saying, "when you leave the cave you see dead mercenaries and no horses" without further explanation. |
| #3chaosturtleMar 06, 2009 9:45:36 | The dm probably just doesn't want you to have the mounts...*shrugs* I'd try paying for some guards if you can...if you are unable to find any, or they die, might as well save the gold and stop buying horses. |
| #41_ton_ghostMar 06, 2009 9:57:56 | 3rd party: -Squires aren't just for getting you in/out of your full plate -Porters, shepherds, etc. -Animal, Animal Messenger, Animal Companion to guard them -Train mount to evade all other parties, report to you when signal is given -Unusual mount; worgs are fairly self-sufficient and intelligent. Riding dogs, etc. We've had some issues in the past. Possible solutions/problems were: -Wandering monsters, predation or otherwise -Horse left is very lurcrative and a capital offense in most areas. Hanging is common. Commodity item and often, the entire livlihood of person 'x'. -Animated (undead) horses aren't likely to draw bears and wolves let alone prospective thieves. Mechanical ones (MonManIV?) also in that vein. -We put contact poison on a sadle once to bait some horse thieves once counting on their low Fortitude Saves. Worked like a charm |
| #5sallaMar 06, 2009 10:19:46 | At this point, I'd just stop buying horses and walk everywhere. |
| #6udbadkarmaMar 06, 2009 10:26:06 | How about a cart and oxen? Thats a speedy get away. And plenty of room for loot!!!! |
| #7gerrard_mac_douglasMar 06, 2009 11:36:18 | a trans-dimensional portal would do wonders, like a parrellel galaxy thats like a vacation for horses while youre out kicking monstrous aspirins |
| #8voska66Mar 06, 2009 11:47:33 | My group (of four) has a tendancy to looses horses. It usualy begins with the party heading inside a cave, and, obviously unable to take the horses with us, we tie them to a nearby tree or whatever. At some point, however, they get stolen. This often occurs when whatever we are fighting inside the cave/dungeon runs away, head outside, hops on and rides off. So, I was wondering if anyone had any good ideas about how to prevent the horses being stolen for a reasonable length of time. Talk to you DM about it. My players did that. They wanted to know what they could do to stop losing horses. So I made side adventure out of it. The Mounted Knight fighter was able to track down a brute of a horse being used in a Circus. He was able to wheel and deal the horse in exchange for some favors. This horse was then trained and it dominates the other horse just like real life horse do. Bigger is leader and other better fall in line. So they don't tie up their horses but the Knight can whistle and his horse will bring the others. I felt it was payment enough and don't generally bother with their mounts now unless they do something stupid with them. |
| #9nightwyrmMar 06, 2009 11:57:31 | Which edition are you playing? If you're playing 3.5, just have the wizard magic up some new horses every day. Or you can just walk everywhere, everything moves at the speed of plot anyways. |
| #10melloredMar 06, 2009 12:12:55 | Go to a cave, tie up your horses. Hide. Wait. Wait some more. Wait a few more months. Grow old. Die of old age. Tell the DM that his game was very boring. |
| #11matthewstrykerMar 06, 2009 12:40:28 | Stop locking your horses up in bad neighborhoods. Get a heavy duty chain and padlock, detach the front wheel and loop the chain around a streetlight and through the spokes and the frame. Take your helmet and seat with you. Alternatively, you can store two horses in the Feedbag of Holding. |
| #12celloshaneMar 06, 2009 12:48:32 | I'll assume that each time this happened it wasn't because the DM is trying to railroad you away from having mounts, but more along the lines that the opportunity presented itself to the DM more than once. There are several tricks you might try to prevent this from happening in the future. 1 ton ghost already covered most of my ideas, but I'll try to include more detail so as not to be redundant. The best solution IMO is to get a hireling to keep the horses safe when you aren't there. I would work out a system so that your hireling takes the horses a safe distance away, and doesn't bring them back until you signal him (use a flag, a whistle, ect). A young boy shouldn't cost you much in upkeep, just make sure you can trust him. If that's not an option, you could look into a training a dog to guard the horses for you. I'm AFB, so I don't know what that would entail but 1 or 2 dogs should be sufficient. It might help to hobble the horses, but if your DM is smart a simple hobble can just be cut with a knife. If that's the case, use a more complicated hobble like a humble or one leg hobble (thanks Wikipedia) or one made with a chain. A ground tie might be just as effective in this case. You could also try hiding the horses before leaving them. An alternate means of transportation might be worthwhile too. I would call it a waste of a spell, but I suppose you could also have the party wizard(assuming there is one) cast Sleep on the horses before you leave. Don't get discouraged, there's a way around this. |
| #13That_Blasted_SomoflangeMar 06, 2009 13:07:04 | Cast explosive runes on the saddle. I mean, if your going to lose the horse anyway, you might as well get some xp for the creature stealing it, right? |
| #14entropy_judgeMar 06, 2009 13:39:30 | ... Unless there's an obvious transportation threat (razor rocks that the horses can't avoid, extremely slippery floors, etc), what's preventing you from bringing your horses into the cave? |
| #15liquid150Mar 06, 2009 15:17:05 | start riding commoners maybe on one of those rigs with handles and a sofa....can't remember what those are called at the moment. |
| #16Dara_KananMar 06, 2009 18:59:21 | I had the same problem so i buy an ebony fly :P (well actually an ebony griffon just for fluff), the problem is it cost you one daily,a healing surge and you can have it only 8 hours a day. But my griffon is nice it have a name (i roleplay it is a real griffon that come from feywild but the magic can only be active 8 hours so he returns), is like the drizzt panther ![]() |
| #17koukMar 08, 2009 20:52:20 | Regardless of the edition, I think a simple fix would be to stop tying your animals up right outside the entrance. If the enemies run out, and don't see 5 horses tied to trees immediately in front of them, then they are significantly less likely to steal them. Find the entrance to where you're going. Take the horses a good distance away and out of sight. Secure the horses there and walk to the entrance. It's certainly no foolproof system, but it prevents the DM from feeling like he would be stupid to ignore mounts right in front of the fleeing enemies if they can't see the damn horses. Otherwise a padlock and chain wrapped around the horse and a tree should do pretty decently. Maybe if you're high enough level and in 3rd edition, you can chop the horses' feet off so they can't move, and then cast Regeneration on them when you're ready to go. Horses won't like it a damn bit though. |
| #18LordMorbienMar 08, 2009 22:44:21 | Dude, this is Dungeons and Dragons: Horses only exist when you NEED them. Once you actually enter a dungeon complex or haunted castle, your mounts return to an astral domain the sages call Horsespace (formerly known as the Infinite Plane of Grass). There they run happily, eating and drinking their fill, until you are ready to head back to town, at which point they appear where you left them. However, in order to maintain this planar link, it is imperative that you DO NOT remind your DM that you have horses. Avoid statements like "I sure hope the horses will be okay" or "Should we just leave the horses unguarded?" In fact, it's best if you never mention the horses at all. In the event your DM does become suspicious, do not panic; assume an air of injured innocence and point out your horse on your character sheet. Note that you have been keeping track of stabling fees and hay consumed. It may be necessary to make a show of caring for your horse for one or two sessions until your DM forgets and the magic of Horsespace can resume. |
| #19KerrusMar 09, 2009 0:00:52 | Who needs horses. Get a cart, enchant it with all sorts of defences (deployable walls of force, spheres of total concealment, that sort of thing) and basically use it as a moble loot mobile. How do you pull it? Well, you do have a Paladin, right? Or like, any number of spells that will generate temporary horses. |
| #20brashnirMar 09, 2009 2:25:36 | stealing horses is apparently OK in your DMs world, so just steal one when you need it. |
| #21variaMar 09, 2009 6:54:45 | Fun with illusions- leave an illusion of your horses outside, covering a trap of your choice- bear trap, spiked pit, 20 crossbows, giant porcupine, whatever. Or leave a fake saddle on the horse, that contains poisoned barbed spikes or somesuch. And hide your real horses, if relevant, just out of sight. |
| #22saintkeeleonMar 09, 2009 8:03:54 | Dude, this is Dungeons and Dragons: Horses only exist when you NEED them. Once you actually enter a dungeon complex or haunted castle, your mounts return to an astral domain the sages call Horsespace (formerly known as the Infinite Plane of Grass). There they run happily, eating and drinking their fill, until you are ready to head back to town, at which point they appear where you left them. However, in order to maintain this planar link, it is imperative that you DO NOT remind your DM that you have horses. Avoid statements like "I sure hope the horses will be okay" or "Should we just leave the horses unguarded?" In fact, it's best if you never mention the horses at all. :heehee *POP!* Do you hear that? It's the sound of Horsespace falling into the campaign world! |
| #23mouthymercMar 09, 2009 8:33:12 | Learn the Phantom Steed ritual. It won't help when you're in a rush, but it will allow you to summon steeds whenever you need them (as per components) once you are sixth level. Before then you may use it in scroll form. |
| #24angelus_obscuraMar 09, 2009 12:34:58 | -We put contact poison on a saddle once to bait some horse thieves once counting on their low Fortitude Saves. Worked like a charm What were they wearing, buttless chaps?!?!? Srsly, I'm asking. ![]() |
| #25angelus_obscuraMar 09, 2009 12:37:55 | start riding commoners This is what Leadership is for (in 3.5 anyways). Anywho, the contrapton you're talking about is called a palanquin or sedan chair. |
| #26entropy_judgeMar 09, 2009 12:46:32 | Angelus_obscura: For the first, many people put one hand on the saddle when getting up, so the poison would have been activated that way. For the second, he might also have been referring to a rickshaw. |
| #27angelus_obscuraMar 09, 2009 13:11:05 | For the second, he might also have been referring to a rickshaw. rickshaw + undead servant (4E ritual from Open Grave) = WIN am SO using this idea. of course the undead fellow will be properly attired so as not to attract trouble. |
| #28madapplejackMar 09, 2009 23:46:29 | Actually, that might make a fun campaign: you play the hirelings of adventurers, assigned to guard horses and do menial tasks, but inevitably have your own off-beat adventures. Kind of like Rosencrantz and Guildenstern are Dead. |
| #29unfamiliarMar 09, 2009 23:49:05 | Go to a cave, tie up your horses. Good call, but I've got another idea: Maybe the DM will get the point that disappearing horses is a crappy plot device to keep rehashing over & over if you just kill your own horses before the party enters the dungeon. When you do this, make it very clear to the DM that you're doing so because you know they'll just be gone when you come out anyways. Something like "At least we'll know where they are when we come back!" combined with a real good stinkeye ought to do the trick. That, or just hire some commoners to run along behind you everywhere clacking two coconut halves together. That'll work, too. |
| #30entropy_judgeMar 10, 2009 3:39:15 | Don't forget the Minstrels! If you ever run out of rations, you can eat them, making horses doubly unnecessary. |
| #31That_Blasted_SomoflangeMar 10, 2009 18:01:03 | Kind of like Rosencrantz and Guildenstern are Dead. Ah, Tom Stoppard, he is a very wordy play write, that one. Wordy writer in general, as it were, as he has written some dialogue for non theatre ventures. Though am I to assume you were referring to the movie adaptation of Rosencrantz and Guildenstern are Dead? |
| #32aireannaMar 10, 2009 20:30:09 | im getting tired of loosing my mount as well. So I talked to my DM, and the way we solved it was since I am a wild soul, which are fey touched, i took leadership and got a peguses mount, therefore I can leave it to its own defense when im unable to take it with me, because not only is it capable of fighting, and loyal to only me, but can fly away from danger and come to me when i call, and help me in battle as well. fly speed of 120ft baby. And our ranger is taking Skylord PC so he will also always have a mount |
| #33KerrusMar 10, 2009 22:58:47 | So I came into this thread and sort of wondered. Why is anyone surprised that their mounts run off after they loose them from their tethers? |
| #34dragonsbloodMar 11, 2009 3:45:47 | I'm not sure if this has been suggested, but have you tried finding a hidden spot several minutes away from the cave/dungeon entrance? Seems like the simplest solution to me. If you still have problems, your DM is just being a jerk. |
| #35saint_matthewMar 11, 2009 6:51:01 | Is your GM a WoW player perhaps. He sounds like he is under the impression that monsters just wait around in packs to kill horses. Yep that sure sounds like a WoW or Age of Conan respawn area (no offence to you MMO players). Interestingly moster predators wont attack large groups of loud animals (see also humans), unless provoked or very VERY hungry (damn documentaries teching me stuff i didn't need to know). Of course their are exceptions to every rule. |
| #36liquid150Mar 11, 2009 9:33:38 | So I came into this thread and sort of wondered. Why is anyone surprised that their mounts run off after they loose them from their tethers? because typically speaking, horses are domesticated and don't have a strong urge to run away..... |
| #37madapplejackMar 13, 2009 2:03:08 | Ah, Tom Stoppard, he is a very wordy play write, that one. Nah, I was referring to the ongoing campaign that Stoppard DMs for me and my friends. |
| #38That_Blasted_SomoflangeMar 13, 2009 17:18:36 | Nah, I was referring to the ongoing campaign that Stoppard DMs for me and my friends. Well, that being the case then you are a lucky individual. Though, I would think the main villain would be guilty of monologuing a tad too much. But, after one never tires of good dramatic soliloquy. Though, I recommend against it when the ancient red dragon is about to attack the town. Be a good chap and pass on this message for me: 'I enjoyed playing Brodie in The Real Thing.' |
| #39holy_beholderMar 13, 2009 19:10:47 | Leaving the horses out could be dangerous. There are a lot of big predators in D&D world, and horses are easy prey. That doesn't mean that monsters just go around eating horses haphazardly. But consider dire animals. Specifically dire raptors, griffons and the like. If I was a dire eagle, and my options were either to go after a wild deer, or a dumb horse that was tied down in the open, the horse is mine. Also, I would feel the need to start following these guys around, since they keep leaving horses out. Even with a human or demi human stealing horses, if people keep leaving their horses out, it works pretty well. So my advice. Somebody get either an exotic mount with people issues, or a paranoid guard dog. A paranoid exotic mount also works. A horse thief might be a little less tempted when he/she comes upon three horses, and a wyvern eating a deer with a stinger shaped hole in it. Its like the Jeeps my players keep losing. Not only are they crashing them by doing such genius manuevers as trying to fire, while driving, through a jungle, but they are leaving them out in the open, when their enemies have some of the most sophisticated recon techniques in the world, and can't get jeeps easily. |
| #40That_Blasted_SomoflangeMar 13, 2009 19:50:48 | Another option I just thought of is, find a wizard, since they do all the really weird stuff anyway, to create a meat eating horse. Yep, a Carnivorous Clydesdale as it were. Able to strip the flesh from a horse thief's bones faster than you can say Seabiscuit. Or carry around a medusa so you can stone wall the horse thieves, pun intended. Well, I guess that was only two thirds of a pun.. P. U. I'm still partial to a blast patch on the saddle. Create an indestructible saddle, or a blastpatch that has a directional blast and problem solved. Or, if enemies are stealing them, get an insignia for your adventuring group and start branding your horses. Then you have a case for the authorities and you can slow down the campaign with a long drawn out boring trial until the DM get's it through his skull that doing the same thing over and over and over gets a little boring. Final option is buy a bunch of slaves. Kobolds breed pretty quick I hear, and get them to carry you where every you go. If they die, well, just raid a lower level dungeon and score some more. |
| #41MrCustomerMar 13, 2009 20:13:10 | My group (of four) has a tendancy to looses horses. It usualy begins with the party heading inside a cave, and, obviously unable to take the horses with us, we tie them to a nearby tree or whatever. You really can't just tie a horse to a tree and then leave for several days in a dungeon, they need to be fed and watered. Best bet is to hire a servent to come with and take care fo the horses while you are in the dungeon. He can feed, water, protect and keep them fresh and ready for when you leave. He is also useful for mundane services while your group is traveling (preparing camp, cooking, etc, which allows your characters more time to rest and relax at nights) Second, don't leave them emmediately outside the dungeon, or else whatever leaves the dungeon will take or slay the horses when they leave. Find a safe, secluded place nearby but out of sight of the dungeon as far as an hour's walk away if need be. A Trained guard dog is a good way to protect the horses and keep them safe as well, and also acts as an extra sentry for the group characters with animal companions can leave their companion behind to guard and care for the horses as well and is a good supliment to a servent. Eye of Alarm can be used to further protect the horses while you are gone, while this normally only lasts as long as you are within 20 squares, it can be extended indefinately with a 100gp silver and ruby jeweled eye. Although this requires spending 25gp in components to protect the horses and all that it ill do is give them a warning if something dangerous approaches, it is an additional protection that you can consider. |
| #42serphetMar 13, 2009 20:32:16 | the ritual "magic circle" sounds perfect for this, but at that point, might as well use phantom steed. |