| Post/Author/DateTime | Post |
|---|---|
| #1neomahakala108Oct 26, 2014 9:08:35 | How far would You go to entertain other players?
Personally trying to learn Martial Arts - including combat with weapons.
(~5 years of training done, getting involved for much more).
Among other uses (mind's quiet, protection, health & general fitness, ...), for Roleplaying a character properly.
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| #2SamVDWOct 26, 2014 15:50:32 | I think being healthy and having functional, real-world hobbies brings more to any game. I don't want the people I game with to be dungeon nerds that never see the light of day. I want them to be self-motivated, harding-working, goal-oriented people that I can share a hobby with.
That aside... I thought this thread was going to be more for what have you done directly to make a game better. Bring in character art, create a map, build a 3-D structure for minis, find mood-setting music, build a world bestiary, or other things like that.
I've made quite a bit of props that I felt added to the game. When I'm playing, I try to build fully fleshed out backgrounds. There are definitely a lot of things you can do. |
| #3ZathrisOct 26, 2014 22:16:07 | I find "experts" to be particularly annoying to game with when they can't keep the fact that they're experts to themselves. Notably, foreign history majors tend to be really really bad at dealing with settings similar-but-not-equal to one they're experts on because they'll do/say something that would prompt a specific reaction in the real setting, yet the DM, who isn't remotely an expert in that culture and is just trying to run a game, doesn't respond "properly" (surprise!). Military and Martial Artists are also kinda bad about this, they sometimes expect tactics and physical acts to work in a system that really doesn't follow the same rules as the real world.
Not that all people of these groups are bad about it, and people from other professions can be equally bad. Point is, you shouldn't try to use personal expertise in something other than gaming to influence gaming.
Craftsmen on the other hand ... nothing (except maybe an actual castle), beats playing in civil war era tunnels converted into a tavern/dungeon by a group of brewers, blacksmiths, masons, leatherworkers, carpenters, weavers, etc. the Arts enrich everything. |
| #4neomahakala108Oct 26, 2014 23:31:40 |
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| #5CCSOct 29, 2014 20:02:18 | Hmm. I'm kinda lazy. I'm not going to go out & learn martial arts or some craft skill just so I can "better" describe a characters actions. Not going to become an actor either.....that said, I WILL brush up on history, nautical terms, current comics events, etc depending upon the game we're running. Examples: I'm playing in an Ars Magica game. The whole POINT of the system is historical fiction set in about 1220 AD Europe. But with the twist that magic & Wizards are real. Our game is centered in Italy. So I read up on Italian history (and more generally European history) circa 1100-1300 AD before play began & making my character (s). This was a day off spent in the local library & another evening perusing Wikapedia. Afterall, if you skip the history in Ars, you're simply playing D&D with more/pointlessly complex rules..... ~~~~~ On Sunday evenings I'm running a pirate based D&D/PF game. So I built a few ship models , painted up miniatures for a few key crew members, & brushed up on nautical/sailing terms & practices. ~~~ Likewise, last year when we ran a Superhero game set in WWII? I did my research on what types of characters & stories were in vogue then. |