| Post/Author/DateTime | Post |
|---|---|
| #1mogar_mMar 08, 2012 3:08:32 | Here is my dilemma, I need to kill a cleric. Pretty simple. Hard part is, it is another player.
Final thing. We also plan on just killing the kobold because he is a weak and pathetic creature that does not deserve to be on the same playing field as us. |
| #2UnahimMar 08, 2012 9:31:03 | You want to kill a cleric who apparently casts all his spell spontaneously? Hah, good luck. On top of that I just can't approve of this, party PvP is usually bad for the game, especially if it happens because one player just decides his character now hates the others without much of an actual reason. The Paladin was Lawful Stupid(since evil =! must die right naow, a greedy innkeeper could be "evil" if he looks out only for himself, after all) but that doesn't justify the drama you're planning to cause. Not to mention the derailing of the entire campaign to live out some antisocial fantasy. |
| #3w00fMar 08, 2012 11:08:08 | First, I'd like to say bravo. I really enjoy evil characters that are played well, and it sounds like your character has been through some pretty good roleplaying and character development recently. That said, I'd urge you to reconsider some things you have decided (namely, that the cleric and monk must die). I'd retcon your character's contemplations a little. For example, why does he think that all good characters will strive to kill him, expecially because the ones he's going against are apparently his friends (and you stated previously that he doesn't betray his friends. You even said that he wouldn't betray the orog because he's a friend). Paladins are not a typical example of good. They are zealous, fanatical. They take oaths that specifically dictate that they cannot work with evil creatures, and they must seek to end them to the best of their abilities. I don't know how prominant pallys are in your game world, but presumably your character would know at least some of this information, and it should probably have come up when thinking about his encounter with the paladin. You can be less trusting and more guarded towards your good friends because of your experience with the paladin, but I think that immediately jumping to "I must kill them before they kill me!!!" is a little extreme. How do you even know without a shadow of a doubt that the monk is good? The cleric worshipps a good deity (I assume) so that's a pretty safe bet, but the monk? Basically, I see two reasons why this might be a poor choice of action. Reason one is story wise. It seems your character may be becoming a hypocrite (since he's going off to kill his friends because they are a different alignment from him because his friend....tried to kill him....for being a different alignment...). I suppose he is evil, but the actual evil acts he performs are few and far between (as you stated). Now he's going to go murder his other friends after killing just the one affected him so profoundly? Reason two is because PvP is rarely a good idea. It seems like it worked out wonderfully with your encounter with the paladin, but that's one of very few instances I have heard of PvP working out in the end. PvP can be very disruptive to the game, and I've even seen it end campaigns entirely. If you're dead set on this course of action, I would at least talk to the player of the cleric (and, heck, the DM as well) and see if your character's plans on killing them are okay with them (note that you're not asking if you can kill their characters, you're asking if you can try). If you can convince them that it would add to the story then they could agree to it. If they don't agree to it, then you were better off not doing it in the first place since it would likely lead to out of game resentment, hurt feelings, and just a general dissatisfaction with a game that previously seems to have been going very well. There are plenty of other ways your character can change based on the events with the paladin. What if killing his friend inspired him to change his evil ways so that he'd never have to kill another friend again? You don't need to use that suggestion it's just meant to be an example that there may be a less disruptive way to develop your character in this situation. |
| #4mousewithchainsawMar 08, 2012 15:24:56 | Is it just me or does every group that has a paladin also have some mega evil player thats out to get the party? 5th ed. needs to have paladin description that states ".........Goes out of way to fight against evil, except the evil PC thats in their party out to kill him and all other good chars." Nothing against you Mogar, I didnt really read the wall of text but might later ^^ its just a fad I notice way to much hehe. |
| #5mogar_mMar 08, 2012 16:59:01 | You make some good points w00f. He isbecoming a bit of a hypocrit. His new prejudices arebased based on fact, just incorrect perceptions, just like ALL prejudices. My character knowthese monk is good because of his ways.Thinking about it more, the monk does not necessarily have to die, but his personality and morals woulto cause him to come after me if he found out about my murders. The cleric is a high roller, he once killed a peaceful ghost because it was talking in riddles. He is another reason why my character sees good as black and white viewers. And referring to the PVP, our group consists of a decent numberof experienced role players know are more dedicated to story than the gaming part. PVP has happened before, an entire latter portion of a Warhammer Dark Heresy campaignwas inadvertently turned into one guy against the whole party. Everyone had a great deal of fun and even though some died, they harboured no resentment. I am not worried about that part. But again my character feels the cleric has to die. The monk may be able to be spared. |
| #6wystenv2Mar 08, 2012 18:46:12 | To be honest, it sounds nay on impossible to actually kill the cleric, at least personally. If he has the ability to cast any cleric spell, he has almost infinate number of options in which to deal with any concieveable motive, and with sense motive, it's highly likely he will see any ill intent a mile off if he wishes to. It essencally means you won't be getting any sneak attacks beyond the obivious stab in the back when he's busy with something else. He's likely going to be tough to defeat period, never mind defeating him convertly. It is something that will quite litrally need all your strength and likely he will see it coming a mile off. It's really hard to give a good method of fighting him, without him making him lose the backing of his patern or by confronting him when weakened. And to be fair, the Paladin was probably in the wrong in that battle and it lead to a natural frame of mind. Was that the first time he sensed your aglinment? |
| #7w00fMar 08, 2012 19:38:57 | In that case, you're lucky to have such a good play group Mogar .As to how to kill the cleric, as others have stated before me, it seems like a pretty tall order. How on earth did he get the ability to cast all spells spontaneously? That alone multiplies the difficulty by several figures. I'd say your best bet would be to somehow paralyze him, maybe with poison, and try to coup de grace him to death before he gets out of it. If that's somehow not an option, then the best time to strike would be after a battle in which he's exhausted most of his spells and you haven't taken much damage, but I don't know if you'd be able to beat him in a stand up fight. Basically, short of making sure he can't do anything until you kill him, I'm unsure as to how you could kill an 8th level cleric that effectively has access to all cleric spells up to level 4 at all times. You're lucky he's not one level higher, 5th level cleric spells can be downright nasty. Even just up to level 4 will be a challenge though. If he has access to spells from splat books and/or dragon magazine then I weep for what will become of your character... Edit: Speaking of poisons, do you have access to Complete Scoundrel? Because if so you may want to take a look at Blasphemix |
| #8tubamanMar 09, 2012 9:18:57 | i'd suggest a coup-de-grace at night. get yourself a scroll of silence, wait til he's asleep without his armor, cast the scroll, stab him with sneak attack damage while he's down and hope for huge numbers.....heck, get a greataxe for the job if you can. With the scroll of silence, you can be as noisy and messy as you want, as long as you manage to kill him before he can take an action to wake the others, you get away with it. Also, the scroll of silence gives all of his verbal spells a chance to fail if he happens to wake up. On the other hand. With that high sense motive, and playing fairly, he really should already see that you're hidin something/planning something/extra uncomfortable around the party. After all, thats what sense motive is, its 3.5s version of 4e's insight, which is basically the ability to sense the "out-of-place" - such as your friend trying to act like everything is normal while secretly plotting your murder. |
| #9UnahimMar 10, 2012 6:28:53 | Poison may not work -that- well, since Clerics have ways of dealing with that, after all... The sneak-attack at night with a scroll of silence sounds good, though. Just do a coup-de-grace on him, since he's helpless. It'll deal an automatic crit, and even if you don't kill him outright, he has to succeed on a DC 10 + damage dealt fort save or die instantly. I like those odds. Could sprinkle caltrops around his bed in case he wakes up, you never know. Won't help much but... meh. |
| #10w00fMar 10, 2012 9:25:28 | I suggested poison mostly because he's an assassin. They get bonuses to poison related stuff, right? Besides, while it may not be terribly effective, a weapon coated in poison is more effective than one not, no? You could always do one that hits wis (to make his spells less effective) or con (to make him die faster). If he saves, well, he still gets coup de grace'd Silence sounds like a pretty good option, though it won't stop all the cleric's spells, and since he has spontaneous casting that means he'll still be able to use all of his spells per day on you. It will limit his options significantly though. I'd still like to know if you guys have access to anything other than the core rulebooks, especially with regard to spells? There will be significantly less to worry about if you do. |
| #11crowscapeMar 10, 2012 14:33:40 | On top of that I just can't approve of this, party PvP is usually bad for the game, Normally, I'd agree with this. But this cleric can spontaneously cast every divine spell he has access to. He needs to die. ![]() And yes, coup de grace at night under silence is a time tested method of killing things much more powerful than you. |
| #12wystenv2Mar 10, 2012 15:57:27 | I suggested poison mostly because he's an assassin. They get bonuses to poison related stuff, right? Besides, while it may not be terribly effective, a weapon coated in poison is more effective than one not, no? You could always do one that hits wis (to make his spells less effective) or con (to make him die faster). If he saves, well, he still gets coup de grace'd Wisdom damaging spells can actually stop him from casting spells, since you have to meet a wisdom requirement to cast each spell. A 1D4 wis damage can remove one to 4 spellcaster levels, which in this case makes him largely reduced to low level magic, much more manageable then a full power celric and makes him effectively a weaker Fighter. |
| #13crowscapeMar 10, 2012 16:38:37 | Wisdom damaging spells can actually stop him from casting spells, since you have to meet a wisdom requirement to cast each spell. A 1D4 wis damage can remove one to 4 spellcaster levels, which in this case makes him largely reduced to low level magic, much more manageable then a full power celric and makes him effectively a weaker Fighter. The cleric is level 8, which means his highest spell level is going to be level 4. If the OP's stats are any indication, he'll have an 18 in Wisdom (at least), which is likely bolstered by a magic item to 20. So 1d4 Wisdom damage will "limit" him, at best, to level 6 spells. Now, it could reduce his save DCs by 2, which is useful, but definately not remotely close enough to make him "effectively a weaker Fighter." |