| Post/Author/DateTime | Post |
|---|---|
| #1vestaxOct 04, 2008 13:47:44 | First off if a rogue steals from an NPC fine whatever but when they start stealing from the party that's another thing. So how do I stop other characters from stealing? Like X player is away from the party (scouting ahead whatever) and he notices several gold coins on the floor. How would I prevent this? Also note my char has a high perception skill so maybe that will help. |
| #2cow-godOct 04, 2008 13:57:19 | The short answer is: you don't. PCs will steal from each other from time to time, that's the game. As far as a way to stop it? Well its hard and tricky to do it without using meta-game knowledge. The best advice I can give is if it gets out of hand, then talk to the DM. But if its just some gold or an item here and there, let it go. |
| #3twilightbourneOct 04, 2008 14:43:07 | I had a similar problem with a particular player. He would always nick gold or items from others.. DURING COMBAT. So after my current character died, I devised a plan. My next character has this peculiar habbit with her potions.. they all look the same save for certain distinguishing marks on the bottles. In public, she would drink the healing potions marked with one symbol, and toss the others, which were alchemist's fire, that wer emarked with another. However, whe nobody was looking, she would switch to the other marked ones. The reality is that the distingishing mark had no correlation, and she knew which ones where the real healing potions and which ones were alchemists fire by some unassuming notches on the cork tops. Her reasoning of course was that the kobolds in the area like to nick your items while mobbing you, and run off. (which was already established.) And she had gotten tired of them taking her healing potions. Guess what the durned fool grabbed and drank? ![]() |
| #4koushiroOct 04, 2008 15:05:32 | There should be normally no reason for a rogue or thief to steal from it's own party. It's bad for business to have something like that happen. These are the people who watch over you while your asleep after all and ******* them off is generally a bad idea. Now picking up a few coins on the sly while scouting ahead, things like that are properly in the realm of what is acceptable, that's just being smart and in the end that money normally still goes to the betterment of the party in some way. Now actively stealing from other PC's, especially in combat and things like that should be handled the same way you'd deal with NPC thieves. Catch them and beat them to death. |
| #5leowulfOct 04, 2008 18:53:18 | It all depends. In OD&D when we had this happen, if the thief was caught, it'd mean the end of the character, as the rest of the party would administer medieval-era justice while armed to the teeth. No matter, 5 minutes later, a new character was rolled up and we'd be off adventuring again, lesson learned. If character death means the loss of a PC that the player really put time and effort into and didn't want to lose, then the better thing to do would be to let the person know not to do stuff like that - anything that a player does that makes the game not-fun for the other players should be addressed in this way. If it continues, then it should be treated as any other behavior that after someone was asked to stop, they continued to do. Now, this assumes that the thief's behavior really is something the other players mind. If not, then let the player do what makes them happy. But if even one player is bothered by such behavior, it needs to be addressed and corrected. Fun is fun, but when it bothers another player it stops being fun. |
| #6twilightbourneOct 04, 2008 19:38:10 | The problem was.. nobody was catching him.. time and time again, something kept him from being caught. It was infuriating! The one time he botched his pickpocket attempt, he was obscured by smoke, so nobody figured it was him. We sort of suspected he was fudging dicerolls or something.. but no matter, the game ended shortly anyways. |
| #7ciaranOct 05, 2008 8:32:06 | Some players like doing bad things to others players, using role-playing as the means and excuse, but for some reason can't accept that it might bother the other people in the group. There's a reason NPCs exist, people. Abuse them all you like. |
| #8maulornOct 05, 2008 9:01:14 | Some players like doing bad things to others players, using role-playing as the means and excuse, but for some reason can't accept that it might bother the other people in the group. There's a reason NPCs exist, people. Abuse them all you like. This is a two sided coin. Part of it is on the clepto and the other part is on you. You are taking stuff that happens in-game and bringing it out... Some rogues are just greedy and thieving bastards, hence their focus in more subtle skills...Keep it ingame though. Yes it sucks that he rolled a clepto...but take solace that sooner or later he will be caught in game by the party and he will be at the rest of the groups whims. Seriously though draw the line between in game and out of game. |
| #9ostrakonOct 05, 2008 9:42:56 | So the other players don't notice their gold/item supplies dwindling? I'd let the situation resolve itself by letting the other players let the rogue know just how much theft is tolerated. |
| #10Horus_SungodOct 05, 2008 10:18:15 | I have the simple rule that forbids PvP (which stealing is, ultimatly) There are enough riches to steal from NPCs, and enough enemies in the multiverse without having to anger other PCs. |
| #11maulornOct 05, 2008 10:31:14 | I have the simple rule that forbids PvP (which stealing is, ultimatly) There are enough riches to steal from NPCs, and enough enemies in the multiverse without having to anger other PCs. To me though...and most of the people that I have gamed with we can draw a line between what happens in game and what happens in real life... It is people who take things in game and bring it out of game that are a part of the problem...and I mean a part. |
| #12leowulfOct 05, 2008 17:36:12 | I have the simple rule that forbids PvP (which stealing is, ultimatly) There are enough riches to steal from NPCs, and enough enemies in the multiverse without having to anger other PCs. I like this. It's simple and straightforward - and it fits well with the team-centered 4e paradigm. Well done! ![]() |
| #13leowulfOct 05, 2008 17:56:10 | To me though...and most of the people that I have gamed with we can draw a line between what happens in game and what happens in real life... It's not a matter of making an in-game problem an out-of-game issue, it's a matter of the thief's player being a jerk. If a PC does anything to another PC that that PC's player dislikes, it makes the game less fun. Everyone's a jerk every now and then unintentionally. When it happens, whatever "it" is, the best solution is to say, "it irritates me when your character does X to my character." Although the old-school solution - deal with it in-game exactly as you would with an NPC thief - worked well enough in its day. And the best solution I've ever encountered is the pre-emptive, "No PvP" rule that HS has. It stops the problem before it starts. |
| #14doomsoughtOct 05, 2008 17:57:21 | you know someone is stealing from you, and following you, but you don't know who. This calls for a trap. Two words: Cursed Item. |
| #15Alter_BoyOct 05, 2008 18:17:10 | I'd suggest having a local wizard discover a level 1 ritual that protects from theft and exposes thievery, kind of like an exploding paint bag that banks use. But yeah, a lot of people play rogues to justify being a jerk. If you can, kick them out of your group. |
| #16werralOct 05, 2008 18:19:49 | Why not just kill the character? And the player's next character. And the one after that. Then call it quits. If you're good aligned then just repent afterwards. |
| #17philnicauOct 05, 2008 18:19:59 | This is not really an In-Game problem so shouldn't need an In-Game solution, RPGs are a Group activity and groups work best when the members can trust each other, if a person is breaching their trust then he/she needs to be told to stop. Basically the players must be told to stop, if they complain that a Rogue behaves that way-then they can't play a rogue anymore, and if they refuse to comply-well simply point them towards the door-its better for the group in the long run. |
| #18werralOct 05, 2008 18:21:48 | The problem was.. nobody was catching him.. time and time again, something kept him from being caught. It was infuriating! The one time he botched his pickpocket attempt, he was obscured by smoke, so nobody figured it was him. Okay so you as players know, but your characters don't? Fuggeddaboutit! Just kill the character for some other reason. |
| #19maulornOct 05, 2008 20:05:23 | It's not a matter of making an in-game problem an out-of-game issue, it's a matter of the thief's player being a jerk. If a PC does anything to another PC that that PC's player dislikes, it makes the game less fun. Everyone's a jerk every now and then unintentionally. When it happens, whatever "it" is, the best solution is to say, "it irritates me when your character does X to my character." Although the old-school solution - deal with it in-game exactly as you would with an NPC thief - worked well enough in its day. This is why so many people complain about having evil people in the group too... Again, this has never been a big issue because the people I game with are mature. If we do a all evil group and plot and scheme and kill one another...it is not going to make me whine or go over to the player or the PC and kick him in the face... I honestly do not mind clepto's in the group(it adds realisim because there are a ton of clepto's out there. Leave your wallet with your number and atm cards in a walmart shopping cart and see if it gets returned)...they get caught they get it. Just keep it IC. Seriously...if it stays in game there is only going to be one thing that happens... He is going to get caught and get it... Sure he may get away some more times...hell it may even take longer... But eventually he is going to get it... And if you all keep it in game...it could make for quite hilarious memories out of game... |
| #20ciaranOct 05, 2008 22:38:25 | This is a two sided coin. Part of it is on the clepto and the other part is on you. You are taking stuff that happens in-game and bringing it out... I know what you mean, and sometimes hurt feelings come into play and thats a shame. If a player role-played his character realizing that there could be repurcussions for stealing and then doing it very carefully it would suck but I guess it wouldn't be so bad. However, some players steal from other PCs as some kind of a power play, knowing the other can't do anything about it. So in a case like that, it can be a player on player offense, not character on character. I think thats an important distinction. |
| #21twilightbourneOct 06, 2008 1:57:45 | Okay so you as players know, but your characters don't? It would have been fine if it weren't for his seemingly spectacular rolls that always save him when /he/ needed it. and that we've had other experiances with this player and his tendancy to fudge dice rolls. |
| #22entropy_judgeOct 06, 2008 5:56:44 | I honestly do not mind clepto's in the group(it adds realisim because there are a ton of clepto's out there. Leave your wallet with your number and atm cards in a walmart shopping cart and see if it gets returned)...they get caught they get it. Just keep it IC. That's a crime of opportunity, not outright theft from an individual. Most people who would not return the wallet won't return it because of the very, very low chance they would get caught if they instead take the wallet don't return it. Contrast that with sticking your hand into someone's pocket and trying to actively take their wallet from them - increased chance of detection, so most people won't even try it. There is a *huge* difference between the two. Yes it sucks that he rolled a clepto...but take solace that sooner or later he will be caught in game by the party and he will be at the rest of the groups whims. Wait, why are they *rolling* for characters, and specifically, using the INSANITY table from AD&D's DMG? That's a character trait that the *PC* comes up with, not something you're supposed to get from rolling dice! That takes character generation to a completely different level! If you're going to have a character creation system that *allows* you to roll up a kleptomaniac, you're eventually going to get a Lawful Good Drow Paladin of Demogorgon with proficiency in Jo Sticks who wears Leather Armor, has an Imp familiar and can cast Magic-User spells as a 5th level Illusionist! |
| #23iamajackalopeOct 06, 2008 9:50:45 | I find it just a little funny that the rogue in my group is constantly looting everything he can find. We were in the Duke's home and he pocketed a few candelabras that seemed valuable. I know this isn't stealing from the party but it is still stealing. I have remedied the problem of PCs saving and stealing from the same person (rogue is unaligned so it isn't a moral failing) by the fact that all of the Duke's goods are marked with the ducal seal. The rare books that the rogue sold are going to come back and bite him here shortly. He noticed the marks on the candelabras but didn't check the books. It all comes out of the party treasure parcels anyway though so I'm not too worried about it. As for your problem, yeah the above story was pointless and just a little off topic. Wait until he is caught and let the players deal with it. If that is the rogue in character then I am sure a bunch of hardened adventurers that worked hard for their loot will want to take it out of the rogue's hide. Things like this will remedy themselves. Odds are about 1 in 20 that he will bumble a skill roll so badly that even the most unperceptive character will notice. With that in mind, don't forget about your other players passive perception, it might be enough to catch the thief. A player trained in perception with good bonuses will have a high enough PP to catch the equally trained thief if he rolls below 10, something he should be doing about 1/2 the time. Of course I don't have the books in front of me so I may be mistaken about how to catch a thief. |
| #24maulornOct 06, 2008 10:20:23 | Wait, why are they *rolling* for characters, and specifically, using the INSANITY table from AD&D's DMG? That's a character trait that the *PC* comes up with, not something you're supposed to get from rolling dice! That takes character generation to a completely different level! If you're going to have a character creation system that *allows* you to roll up a kleptomaniac, you're eventually going to get a Lawful Good Drow Paladin of Demogorgon with proficiency in Jo Sticks who wears Leather Armor, has an Imp familiar and can cast Magic-User spells as a 5th level Illusionist! Rolling was used as a synonym for creating. I know you are not daft and think that being a clepto was rolled off of a table. The sarcasm was a little cute though. |
| #25entropy_judgeOct 06, 2008 10:54:27 | Rolling was used as a synonym for creating. I know you are not daft and think that being a clepto was rolled off of a table. Actually, unless given reason otherwise, I take posters at their word. Yes, I thought you literally meant creating a character via rolling every aspect of it. The sarcasm was a little cute though. I thank you. |
| #26CCSOct 06, 2008 15:30:34 | Although the old-school solution - deal with it in-game exactly as you would with an NPC thief - worked well enough in its day. You speak as though it wouldn't work as well today..... |
| #27maulornOct 06, 2008 17:38:29 | I can really see this happening... Player 2 "Dude...you remember that clepto rogue that you made." Player 1 "Ya that was awesome. I stole 100g." Player 3 "Ya and then you fumbled and we found out..." Player 2 "Haha, he didn't even survive into the second round... don't think you are going to do that again. How you liking Barbarian?" |
| #28voidraitheOct 06, 2008 19:14:10 | We had a player that was "scouting ahead" to loot the prime valuables and our DM was sick of that so he did this. Yellow Mold. A 'gold plate" was actually a Yellow Mold plate. He had a bright enough light source to cause it to go dormant when he stuffed in his sack. Later when he pulled it out to examine and appraise it (away from the party of course) it let out a blast of spores. He failed his save and died. |
| #29MrCustomerOct 06, 2008 21:11:24 | HOw to stop thieves? Well in real life if a worker steals from his place of business, what they do is fire the thief and the problem is solved. The Rogue works for the party, if he steals from the party, then it is time to fire him and get a new worker. The decent thing to do is wait until the party is at a safe spot, and then divide the loot, Give the rogue his fair share, minus what he has stolen or a reasonable fine, and then tell him that he will now part ways as the party needs trustworthy companions. The player can feel free to draw up a new, more trustworthy pc. Problem solved. That is if the theft is a problem. If the rogue is being reasonable about what he steals then it isn't really an issue. The reason it is not an issue is because the DM can award treasure in such a way to compenstae for whatt he theif steals. Yes if the rogue steals equipment that the party needs and is overly greedy then it is a problem and the player is being a jerk. However if the Rogue is just taking some "off the top" then the DM can easily compensate by awarding the rogue less magical items that he could use in the treasure parcels. This means the rogue will have to spend that treasure he steals in order to buy his gear. Simply put, the DM subtracts what the rogue steals from the value of the gear that would normally be found in the treasure that the rogue could use. |
| #30leowulfOct 06, 2008 22:45:16 | I can really see this happening... yea - that's about how it was, although Barbarians didn't exist with the original OD&D books. :D |
| #31Alter_BoyOct 06, 2008 22:55:10 | And now, for the humorous side. http://nodwick.humor.gamespy.com/gamespyarchive/index.php?date=2002-01-16 |
| #32maulornOct 07, 2008 10:49:43 | Eh I am a fan of villains. To me party infighting is welcomed because it is more real... Honestly if I made a character with a penchant for stealing. The party my be victimized at first, but through character development, I would think at some point it would stop. After your "character's" life is in the hands of other's on numerous occasions and you get to know them better they would be "safe." Plus you have seen what they can do in combat and you know if they were to find out that they would not be happy. Communication is key. Even a simple line like "What is it going to take for your character to view us has family and stop stealing from the rest of the characters?," goes a long way and at least it may make the player ponder on the development of their character. I have been RPing too long. When I first started out it was difficult to separate my feelings from my characters. It took practice to keep in game knowledge separate from out of game knowledge. To me my character is just a fraction of whatever story is being made. I tend to ignore whatever my character does not know. If my character finds out, though, I would react appropriate to the character's personality. Depending on what character I would play...it could range from a stern lecture to the thief, killing the thief, turning him into the law, or even sell him into slavery for some Underdark community. |