| Post/Author/DateTime | Post |
|---|---|
| #1joeymillionsOct 06, 2013 22:09:20 | I obtained a level 7 Jar of Steam.
Power (Daily, Zone): Standard Action. When activated, the Jar of Steam fills Close Burst 1 until the end of your next turn, providing concealment to all creatures within the zone. Any creature other than the one who activated it takes 1d6 Fire damage if it starts its turn in the zone. Sustain Minor; you must be within 10 squares of the zone.
Anyone have any tips on how a Rogue can use this Jar, without screwing up his party members turns. I used it once, in a hallway, and it was a waste of a turn for my party members, who were behind me.
Anyone have any experience with this or have any tips on how to properly use it to my/party members advantage in combat...?
Thanks! |
| #2iserithOct 07, 2013 6:51:26 | You can use it to get wrinkles out of your clothes. You can do the same for others, but it burns.
You can use it to grant a +2 to defenses against artillery in the distance. Allies who don't want to take damage will just have to position themselves with the cloud between themselves and the artillery.
You can use it to make an enemy pay with hit points to stay in a particular area that you don't want them in. (Of course you'll have to be right next to them when you activate it.
You can use it as extra damage on an enemy by immobilizing the enemy, then popping it on him. Just remember anyone in the zone is +2 to defenses, so it makes it a bit harder to hit it in exchange for (on average) +3.5 damage per round. |
| #3Sea-EnvyOct 07, 2013 12:55:51 | If you are trying to surround or out manuver the bad guys ( the military term flank instead of D&D rules term) it could help the Rogue hold ground on one side while the other PCs attack from the other.
|
| #4CentauriOct 07, 2013 13:39:02 | Odd that it's worded to provide concealmeant to those within the cloud, but the squares apparently don't obscure things behind them. I'd probably accept that it does.
The main fuction of zones is to control. That is, to limit battlefield choices for the enemy. What uses did you have in mind for it when you put it on your wishlist? |
| #5KishriOct 07, 2013 15:48:40 | Sounds like something to be placed and then the user (and his party) backs away from it. It seems to be a kind of area of denial item. I agree with Centauri in letting the concealment apply to the squares behind the item if opponents are trying to look past (through) its zone.
Failing that, place opened jar of steam in a closed, secure pot and uncover when needed-- be it for combat or cooking. It could be used to make some good money; simply put in a decorative room and make it a sauna for teiflings and such. Under water, it might provide propulsion. It will melt an area of ice. |
| #6CentauriOct 07, 2013 16:26:43 | Good point about the warmth. If it does fire damage to people in the cloud, there's some distance that should be comfortably warm. |
| #7Mad_JackOct 07, 2013 18:46:14 |
Certain characters such as tieflings and sorcerers (among others) with fire resistance may have no problem sitting in the middle of the cloud. Do you have anyone in your party with fire resistance? Since it doesn't affect you, careful positioning will allow you to pop it off so that you and your opponent are both in the cloud but your party members aren't. Since you're a rogue, you should generally be on the opposite side of an opponent from your defender anyway. Also, as the others have said, use your rogue's mobility to place the cloud on the outer limits of the combat in order to control where the opponents go, or can go - particularly if you're facing artillery or controllers in hard-to-get-to places, you can run up and pop the cloud in their area to convince them to move to a less advantageous spot. Keep in mind that a close burst 1 is a three-dimensional cube - it's great for providing cover from flying creatures and they'll have to come through it to get into melee with you.
|
| #8joeymillionsOct 07, 2013 21:08:14 |
|
| #9CentauriOct 08, 2013 15:17:18 |
|