| Post/Author/DateTime | Post |
|---|---|
| #1real-tieflingMar 23, 2009 22:21:46 | I am currently partaking in a custom D&D adventure with the following characters: -Human Rogue -Drow Ranger -Gnome Ranger -Human Wizard -Half Elf fighter -Eladrin Cleric -- Deceased I was the Eladrin last week however I triggered a trap that burst my character into flames ![]() Now I'm looking to create a new character, this time being a Tiefling although I have no idea where to place him in the party. I know for sure that Paladin and Cleric are out of the way and I'm not looking to fit in really as a warlock/wizard/sorcerer. What else is there for a Tiefling to be? Help? plz & thnx |
| #2gregt_314Mar 23, 2009 22:34:29 | Play whatever you have fun playing; it looks like the rest of your party are. If you're short on inspiration, pick up the PHB2 and try out one of the new classes there, or roll a different build of an existing class. Build a Warlord, maybe - with the cleric down you're going to need some healing in that party. |
| #3real-tieflingMar 23, 2009 22:40:08 | Play whatever you have fun playing; it looks like the rest of your party are. If you're short on inspiration, pick up the PHB2 and try out one of the new classes there, or roll a different build of an existing class. hmmm... I sort of have a problem when it comes to characters. In the past I have had a number of different characters: -Elf Druid -- Abandoned character because of weakness compared to the rest of the party -Human Monk -- Noticed that I rarely killed anyone but only bloodied them up/fist vs sword, sword wins -Human Warlord -- Got bored of him once again comparing myself to the rest of the party -Eladrin Cleric -- Hated being the healer, used a magic longbow when all my daily and encounter powers didn't aid me in anyway so I used normal attacks for all my encounters: I ended up doing 9 or 12 damage while everyone else did 20 or 30 How do I get attached to my character? |
| #4gregt_314Mar 23, 2009 22:46:26 | How do I get attached to my character? *cough* roleplaying *cough* No, I hate to be flippant because you're asking an honest question and genuinely looking for help, but really your answer begins and ends with roleplaying. You need to flavour your character. Give him a background, a catchphrase, possibly a humorous accent. If you don't mind sub-optimising in the name of fun, establish that he always starts battles with a charge, or always goes straight for the undead if there's some present. Being invested in a character involves having fun playing him, as opposed to playing him successfully. Good characters are almost as much fun when they're sucking as when they're stomping. Make your guy larger than life, give him signature behaviours, and do stuff worth telling stories about later. I'm not saying be silly or crass or annoying, but do try and inject some life into your stat block when he actually hits the table. |
| #5kuonjiMar 23, 2009 22:53:06 | hmmm... I sort of have a problem when it comes to characters. In the past I have had a number of different characters: GregT's roleplaying advice is good. Another thing to consider is: what do you want your character to do well? So far your previous characters have been summed up as weak, rarely able to kill, boring by comparison to the other party members, and low damage. To me it looks like you might enjoy playing a striker (damage dealer); decimate your opponents from range or up close and personal, either way, they will know when you hit them. My advice: figure out what you want out of the game mechanically and create a character accordingly. Add in the roleplaying and you should end up with a character you have fun playing. |
| #6real-tieflingMar 23, 2009 22:53:11 | hmmm I think i'll look forward to my new character then and before I create him build a back-story around him like you said bit by bit attach him to me by putting as much effort as I can. Give it all I have! 100% Thnx! ![]() |
| #7real-tieflingMar 23, 2009 22:54:08 | GregT's roleplaying advice is good. Excellent advice!! Thnx! :D |
| #8gregt_314Mar 23, 2009 22:56:23 | Also, PHB2 Chaos Sorcerors FTW. I think a person played one once and found them boring. You know who that person was? Hitler. |
| #9real-tieflingMar 23, 2009 23:04:06 | Also, PHB2 Chaos Sorcerors FTW. I think a person played one once and found them boring. You know who that person was? Hitler. lololololol ![]() I actually haven't heard of the Chaos Sorcerer before. Care to elaborate? |
| #10gregt_314Mar 23, 2009 23:08:21 | lololololol Not really serious advice, but they're a heap of fun. It's a build of the Sorceror class whose spells produce wildly random effects. If the idea of blasting a target for heaps of damage one round, and then "accidentally" knocking everyone prone the next (allies included) sounds good, it might be for you. Seems to fit the "interesting and powerful" character you'd like to play, and I'm just so impressed that WoTC made a class like this which is remotely balanced that I'm kind of on a Sorceror-promoting kick right now. |
| #11real-tieflingMar 23, 2009 23:10:19 | Not really serious advice, but they're a heap of fun. It's a build of the Sorceror class whose spells produce wildly random effects. If the idea of blasting a target for heaps of damage one round, and then "accidentally" knocking everyone prone the next (allies included) sounds good, it might be for you. Awesome sauce. It's in the PHII 4th edition? |
| #12NovacatMar 23, 2009 23:11:04 | Some suggestions: • Tiefling Paladin, who is always conflicted about whether he's "good enough". • Tiefling Wild-Sorcerer, who is always suspicious about the sanity of other people, while he is borderline insane himself. • Tiefling Avenger, seeking bloody vengeance for every wrong committed against his party, of whom he is excessively protective. • Tiefling Swordmage (if you have access to the FRPG), an evangelist for the superiority of his school of training over all martial disciplines. • Tiefling Warlord (both inspiring and tactical work well), who encourages his party to rely on the strength of each other, rather than on distant gods. |
| #13gregt_314Mar 23, 2009 23:11:07 | Awesome sauce. It's in the PHII 4th edition? Yes. |
| #14frostythepyroMar 24, 2009 11:01:07 | yeah wild magic sorcers are alot of fun. You might also want to look into the Bard. It will fill the healing role, and let you be flipent, and play the bongos, and you have an at will called "visous mockery" so you can litteraly end your turn with "and your mother dresses you funny." Virtue of cunning bards use Cha and Int so synergize very well with teiflings |
| #15luzekeMar 24, 2009 11:20:32 | As said, figure out what you want your character to be able to accomplish rules-wise (For example, in 3.5 I always put as much as I could in Climb. No matter the class). About the backstory and roleplaying bit I have a slightly different suggestion. Don't have too much written down and don't overthink it (no other player is going to read/listen to an entire essay about you char) and instead just go with the flow and ad-lib whatever you come up with on the fly. For me this makes the characters I play feel much more vibrant. Just make sure to stick to important points such as accent and backstory. My reasoning for why I find this a good way to do it is the well-known theory that the first idea you get is in most cases the best one. It might not be as good a method if one doesn't have a vivid imagination though, but most people who play D&D does :D I actually DM this way as well, and it works very well most of the time. |
| #16tha_fameMar 24, 2009 14:23:41 | My Tiefling Ranger is a great character. Really I think you can play a Tiefling as any class, it's just a matter of roleplaying it to make it interesting. I sat down and within an hour had an idea of my character. My Gm was very impressed with my background. |