I like to move it, move it!

Post/Author/DateTimePost
#1

Ryujin07

Apr 08, 2014 8:21:40

Hi.

 

Me and my friends and family have just started playing D&D and we're having a lot of fun! However, there are a lot of rules and other things to get acquainted with. One of them is move actions, or more specifically: moving during combat.

 

What we're wondering is: if you choose to take a move action during combat, do you have to move your maximum speed, e.g. 6, or can you move 1, 2, 3, 4 or 5?

 

Also, if your total speed is 6, can you move a certain number of squares, say 3, then perform an action and then move again, say 3 squares? Or do you have to finish your entire move in one go?

 

Thank you in advance for all helpful answers!

#2

iserith

Apr 08, 2014 8:47:10

I'm assuming you're playing D&D 4e.

 

Ryujin07 wrote:
#3

Tsulia

Apr 08, 2014 19:57:59

One thing missed... if you use your action point (1 per 2 encounters, I think, correct if wrong) and re-enable your move or combat action... and move out of combat (after charging in, hitting etc) you strike an OA - opputunity(sp) attack against you; so the only effective way if you like this method is to either push the target with your attack (1 square or more) or roll a rogue/mobile fighter class that allows you to slide after attacking (usually between 1 and 3 squares depending on additional feats).

 

Hoping I got that right. I also hope it helps.

#4

RedSiegfried

Apr 08, 2014 20:46:20

You didn't get the terminology exactly right, but yes, that's correct.  If you are adjacent to an enemy and you choose to move away from them without shifting, you will provoke an opportunity attack.  You CAN choose to move up to your speed without shifting when you're adjacent to an enemy, but if you do, you may get an OA against you.

 

Ways to get around this are spending a move action to shift away to a non-adjacent square, then another to do a normal move, or teleporting away, or being forcibly moved by someone else.  None of these things provoke opportunity attacks from the enemy.

 

(Remember, you can always trade actions down to a lesser action.  In other words, you an trade a standard action down to take another move or minor action, and you can trade a move action down to take another minor action.)

 

Also, regarding movement rates, whenever something allows you to move X number of squares, or move someone else X number of squares, you can always choose to move fewer squares than that or no squares at all, unless the game element specifically states that you MUST move a certain number of squares.  For example, if I use a power that says I can shift my speed before an attack, then make an attack, if my speed is 6 I can shift 0-6 squares before the attack (and shifting doesn't provoke an opportunity attack, so I can move out of any of an enemy's threatened squares without risk).

 

And generally speaking, no, you cannot split your movement.  In other words, you can't move half your normal movement rate, use a standard action to make an attack, then move the rest of your movement rate.  Some DMs may make exceptions to this for simple things that take minor or free actions like opening a door or something like that, because they feel it's silly that you can't move up to a door, open it using a minor action, then continue on through using the rest of your movement.  But strictly speaking, this is not according to the rules.  You can, however, "merge" two move actions to take a double move, and consider them as being one move without stopping in between.  For example, if you're going to jump across a wide gap you can use two move actions to make the jump and not have to worry about jumping half way over, running out of movement, then falling without being able to use another move action to continue the jump.

#5

thespaceinvader

Apr 09, 2014 0:52:17

Tsulia wrote:
#6

Tsulia

Apr 09, 2014 12:52:02

thespaceinvader wrote:
#7

Ryujin07

Apr 11, 2014 2:57:38

Thank you for clearing that up, iserith!

 

Now I have a new question, this time about feats. I know that at level one you get to choose one out of a certain number of feats, unless you're human. Then you get two, right?

 

Now, is that feat in addition to the feat(s) you get from your class and/or race, or do you have to choose just one out of all possible feats, i.e. one from either your class feats, racial feats or "general" feats?

 

Yes, we are playing D&D 4e.

 

Thanks again in advance to everyone who answers!

#8

thespaceinvader

Apr 11, 2014 4:17:37

You get 1 feat as a character, and an extra 1 as a human.  You can pick from the feats you qualify for because of your class, your race, and your stats.

 

You also get a number of class and racial FEATURES (not feats) from your class, which you get regardless, though you may have to choose between certain options when picking them.  Sometimes class features grant bonus feats (for instance, the Hunter gains an Expertise feat for free, and the Ranger chooses from a number of Fighting Styles some of which grant bonus feats), and if they do, these are in addition to the one you get as a character and the other you might get for being human.

 

 

(Reply to #8)

Ryujin07

thespaceinvader wrote: