| Post/Author/DateTime | Post |
|---|---|
| #1wilwarinandamarMar 04, 2009 21:53:41 | What are the kinds of things that have happened when you've rolled a 1? Some from my group: - (on a Perception Search check) "You see a rock." "You see your own feet." - Tiefling Warlock ripped open his robes and was au natural from the waist down - My halfling rogue PC with Boots of Spider Climbing was on the ceiling of some underground catacombs, after I had pried out an light-emitting orb. Underneath me was a zombified dog (grave hound). I was using a daily power to get the advantage and drop down onto the grave hound. Instead, I did a belly-flop onto the stone floor below... and stayed there until my next turn. |
| #2oxybeMar 04, 2009 22:43:51 | my wednesday group plays with crit hit & fumble rules. about a month ago my 3.5 warlock was trying out his newly retrained invocation: eldrich glaive. regretfully i rolled a 1. then failed a 2nd attack roll (the failure confirmation roll) and was told to draw from the fumble deck... (we have a crit deck too) Double damage to adjecent ally... roll random ally next to me... rogue or paladin... rogue of course and now damage... 42... rogue is dying and bleeding. at least i managed to kill the enemy on the backswing of the 2nd attack so the pally could stabilize the rogue long enough for the cleric to heal. |
| #3koradziMar 05, 2009 4:07:40 | I have one from my time DMing - a BBEG who ended up as a casualty of Epic Fail. A Greater Barghest with a grudge against the party had been hounding them for months. The party Barb in particular had really responded to this villain, so I decided to make the last encounter with him memorable - a one-on-one, samurai showdown style final battle between the Barb and the Barghest. The two go at it for a while, and it's a pretty intense fight; silence falls around the table as the Barb drops to single-digit HP. Barghest attacks: natural 1. I roll to see the effect: natural 1. Barghest crits self and dies. ![]() |
| #4piromaniacsonMar 05, 2009 8:43:16 | Me and a group of my friends were playing 1st edition and were trying to escape using a series of tunnels. Two of my friends jump down into a tunnel and find a drow waiting for them. Both of the PCs rolled 1's and dealt damage to themselves. Then it was the drows turn and he rolled a 1, confirmed the crit, and was using a blade with sharpness. Rolled the decapitation dice and it was full body. Our DM explain it like this: As you jump down into the tunnel you're confronted with a menacing looking drow. With your weapons drawn each of cuts their wrists and arms before battle to try and intimidate him. The Drow doesn't want to be out done so he exclaims, "Is that the best ya'll can do? Watch this!" He then takes his sword and commits Seppuku. He thrusts his sword clean into his side and drags it all the way across. At this time your other members jump down after ya'll and see the drow's guts spill all over the place! |
| #5roacMar 05, 2009 10:35:38 | My first campaign (3.5. I was playing a human warlock. DM: every one roll spot checks. My die bounces funny and lands in the middle of the play area where everyone sees the Nat 1. DM: (sigh) looking down you notice your big toe nail is overgrown. Me: Through my boot? DM: . . . yes. In RL I lower my hands showing that I was going to attempt to trim my toe nail with eldritch blast. The dm ruled I shot my toe off. I make some complaint about how I'm high level, it's a touch attack, I should get to make an attack roll. dm: (shuddering from laughter) its called eldritch BLAST! That character retired missing a toe, a stone pinky finger, purple skin, horns, glowing, and growing leaves. |
| #6pyro_azerMar 05, 2009 14:36:12 | My group used to have mean fumble rules. As in, you shatter your waepon on a one. |
| #7ShiftkittyMar 05, 2009 14:58:11 | *sigh*, My brother, the ninja... To begin with, he enjoyed creating generic character pools. A group of constructs, all with the same stats. When one died, he'd use the same sheet for the next one. Same with the ninjas, but hie messed up big time with the DEX roll. They all had a DEX of 4. As if this wasn't bad enough, the first time one successfully snuck up on his target without tripping or crashing through the roof right on top of the pen of rabid and hyperactive pekingeses, he managed to roll a 1 on his shuriken throw. It was all in fun as he grabbed the d20 and rolled again, getting a 1. He pulled out another d20 and guess what? Another 1. The ruling: DM(me): The shuriken flies silently through the air, barely making a whisper as it courses, boomerang-like, around the room, making a neat little loop around His Lordship's head, slicing a mosquito in two before it can inject any contaminated blood into him. Barely paused in its path, the shuriken continues its flight, the candlelight gleaming off of it and delighting the guests with it's radiant display. As they applaud this unexpected light show, the little blade heads back your way, neatly cutting the main support rope for the chandelier you were hanging on. Moments before it drops, the shuriken buries itself in your neck. You plunge 40 feet to the floor below, the heavy iron chandelier tumbling over and landing on top of you. The decorative spikes taht you found so handy for holding on to impale your body. Roll for damage. Needless to say, this was not a serious campaign after that. |
| #8draco_strangMar 05, 2009 15:23:55 | This was 3.5 My 11th level illusionist had just died a ridiculously embarassing death (fell off of a bridge in an antimagic zone, eaten to death by gargoyles) and I rolled up an 11th level fighter that was min-maxed to the hilt. Two flaws, monkey-gripped large heavy keen adamantine poleaxe, huge strength, high dex, combat reflexes, improved trip, improved sunder, power attack, combat brute, etc. I was there to trip people and then break their stuff, hardcore. Seriously, before buffs, I was rocking 3d6 +15 damage a hit, without taking power attack (x3 your str if you'd set up with the combat brute feat). It was ugly. I died 5 minutes after joining the party. We came out of a tower, were faced with a necromancer, a legion of mooks, and a mid-level fighter. This was how it happened: Round 1-I drink a potion of enlarge person, move Round 2-double move (lots of ground to cover) Round 3-Hit with an enervation (an empowered one) for 4 negative levels. Round 4-Hit by the Invisible Green Hag Assassin with a death attack. That was poisoned. I then proceeded to roll a natural 1 on the poison save, thus taking 2d6 con damage, for a total of 11 Con damage. Then I got to roll the save vs. the death attack. Rolled another natural one. Flavor description stated that I got my throat ripped out as the green hag spit bile down the exposed hole. To be fair, in another game, my neutral thief/priest burned the DM's PC's keep down, and got him killed while going on a wild goose chase. But really? Really folks? ![]() Everyone else at the table was pretty taken aback by the INVISIBLE GREEN HAG ASSASSIN that just showed up. Didn't see her on the notes when I peeked later, either. ![]() -----The ninja story was good, too. |
| #9Drecon84Mar 05, 2009 18:18:22 | I broke my Lute once... |
| #10SteelMirrorMar 05, 2009 18:28:27 | In a recent campaign i started the PCs began in a maze made by the Adventurer's Guild to train new recruits. In one part of the maze, a gnome asked riddles in exchange for magical rewards. The halfling rogue decided that logic wasn't his strong point and lit the gnome's beard on fire, demanding the gnome's help in exchange for extinguishing the fire. Flash forward a few sessions, and the gnome returns as a big bad with a serious grudge against the PCs, and designs another death maze for them, this time devoted to killing them once and for all (especially the halfling). Since he hates the halfling so much, the dungeon is filled with tricky traps and locked doors with especially negative consequences for anyone who attempts and fails to disarm them. Obviously a few of these end up harming the halfling. My favorite one was a poisoned needle. The effects? Every time the character rolled a natural 1 on a physical d20 roll (attacks, physical skills etc.) he sh@t himself. I've never seen anyone roll so many natural 1's in a single session. The stench got so bad that by the end of the dungeon, the dragon boss wouldn't even attack the halfling and instead targeted other PCs who didn't smell like . . . well, s**t. |
| #11lpguy26_dupMar 05, 2009 18:37:36 | My DM was running a campaign for me and three other friends in 3E D&D and wanted a small prequel campaign for one of the main NPC chars..which happened to be a paladin. My DM, knowing I loved playing paladins (first char ever played when I started playin' D&D so kinda sentimental) offered to let me play this epic level paladin from 300 years in the past of the campaign who was going to slay this uber demon. I play him pretty well, pretty much dominating all the encounters I come across until I get to the BBEG... my dice were made of fail at that point... at a critical point in the battle the huge demon guy causes the ceiling to collapse above me and I'm forced to roll a saving throw.. I've got this handled right? Being a paladin with my CHA to all saves I'm not too worried until I roll a 1... being a prequel and the DM wanting things to kinda go a certain way he says its a B.S. roll and to re-roll it... another one.. and another.. after all was said and done I'd rolled 17 1's in a row.. IN A ROW!? We figured out the odds of doing that was somewere in the billions to one I think. |
| #12MechaliburMar 05, 2009 20:45:18 | Me: Okay, I interrogate the bandit. I do an intimidate check; I have a +5 bonus. *Rolls a 1* Is that enough DM: Uh... no? Me: Damn, I should probably take off the bunny suit. Can I try again? DM: Sure one more time. *Rolls a 1* Me: Uh... so maybe the hand puppet wasn't as intimidating as I thought? Other Player: Why can't you take this seriously Other Player 2: ![]() |
| #13drackthorMar 05, 2009 21:41:47 | I don't roll ones. If my die lands on a 1, I scream primal war yells at it, punch it and demand a written apology, after which I allow it to attempt to atone for its treason by moving of its own volition into a 20. |
| #14Alter_BoyMar 05, 2009 21:59:43 | 3.5. Playing a Wizard. Forgot to cast defensively while next to a Bulette. Lost the spell. My DM had a crazy houserule that disrupted spells had wonky abilities. I rolled a 1 on his first table, then a 2 on his next table. He was cackling madly, whipping out a bruised folder of tables and spending four minutes trying to find what happened. It turns out I opened a portal to the Plane of Positive Energy. Everyone in the party but me got sucked into it. I was left alone with a Bulette and had to spend four days alone in the wilderness going back to town. The other PCs were fortunate that the DM didn't know that the PoPE would eventually kill you with excessive positive energy. |
| #15FolarinMar 05, 2009 22:08:28 | I once rolled a 1 on a listen check. DM: Oh look... Berries! |
| #16navar100Mar 05, 2009 23:14:10 | House rule: Spell DC is 1d20+level+modifier. Roll a 20, double damage if a damage spell, otherwise maybe something extra. Roll a 1, spell fizzles. Party was in deep trouble in an Outer Plane. We could not win. I wanted to cast Miracle to get everyone home. Rolled a 1. Spell fizzles. TPK next round. |
| #17mikkelsrMar 06, 2009 0:44:14 | I am running a pretty large 3.5 campaign right now. The party was investigating a town that was supposedly doing some not nice things. They go into the town and they get attacked by hordes of zombies. they fight for a long time, and decide to make a tactical retreat. The party druid, who was riding a horse at that time (and pretty low on HP) hears a massive amount of zombies moving through a cornfield. He casts Flame Blade, and proceeds to attempt to light the corn on fire. Druid: Rolls a 1. DM (me): Okay, roll to confirm a critical hit. Druid: Rolls pretty high. DM: Okay, as you bring your flaming blade down, you are distracted by something out of the corner of your eye. You look away for just long enough for you to lose control of your blade, and accidentally hit your horse in the back of the head with your flaming blade. Ride check, please. Druid: Rolls another 1. DM: Okay, as your horse rears back from the pain of being lit on fire, you fall off, doing *rolls* 6 points of damage to you. Druid: ...I'm unconcious. So, after all that trouble, he had to get dragged off the battlefield while he was unconcious. We all had a great laugh about it afterwards. I enjoyed it so much that I gave him a gag magic item, "The Scimitar of Corn Bane." Basically it was a regular scimitar that was cornhusk in color, and the hilt was carved to resemble an ear of corn. It has the bane property against corn ![]() |
| #18mikkelsrMar 06, 2009 0:53:55 | Earlier in the campaign, before my above post happened, my party was exploring an old mine when they heard bandits talking. They (following adventurer protocol), decide to attack them. The battle goes on for a few rounds, and the Gnome Sorceror, who had ran out of spells, switches to a crossbow. At the beginning of his round, he is standing behind the rogue. Gnome: Okay, I want to shoot one of those guys. DM: Okay. Rogue: Wait, shouldn't you step out from behind me? You might shoot me! Gnome: It's okay, I never miss! Gnome rolls dice, and rolls a 1. DM: Okay, roll damage. Gnome rolls max damage, which is a 6 (small light crossbow). DM: Okay, you fire your crossbow, you hear it impact something, and you are very pleased with yourself...until you look up. Your crossbow bolt is embedded in the back of the head of the rogue. Rogue: Um, with 6 points of damage, that puts me below 0. DM: Okay, the rogue falls over forward, and the bandits are all looking at you, wondering why you just shot one of your teammates in the back of the head. Rest of the Party: So...you never miss, huh? Some of the PCs still say they are going to make T-Shirts that say that on them... |
| #19eshenalerosMar 06, 2009 1:55:14 | I was running an eberron game once where everybody was doing fairly well - except for one fellow. he played an elf ranger with a fair amount of wisdom and other abilities (nothing below 12!) but he had the worst luck I've ever seen here's a little something that happened early on, during a spot check 1 Me: Rather than look into the crowd like your teammates, you look up, and notice a pretty little gull. what's this? it's flying towards you. what's more? a white glob of crap comes flying towards your face. make a reflex save Rolls a 1 Me: ... you continue to stare at the white glob. what is it? you wonder, and then suddenly it strikes you in the eye. you are sent to the ground reeling in pain, clutching at your eyeball. |
| #20icephoenix84Mar 06, 2009 18:02:35 | My wife and I were in a campaign that was coDMed by her brother and one of our friends. We had been captured by an insane sorceress who was obsessed with destroying architecture models violently with fireballs. Each member of our party had to build their own. The Paladin rolls well and successfully builds theirs. I roll really well and build mine with a bomb in it. My wife rolls a 1. The DM's rule that her model gains sentience, grows legs and runs off with the sorceress chasing after it. For the rest of the campaign we would randomly spot the model running somewhere in the background still trying to escape the sorceress. |
| #21warcolonelMar 07, 2009 12:11:52 | Being a paladin with my CHA to all saves I'm not too worried until I roll a 1... being a prequel and the DM wanting things to kinda go a certain way he says its a B.S. roll and to re-roll it... another one.. and another.. after all was said and done I'd rolled 17 1's in a row.. IN A ROW!? We figured out the odds of doing that was somewere in the billions to one I think. The odds are 13,107,200,000,000,000,000,000, which is said as '13 sextillion 107 quintillion 200 quadrillion'. |
| #22ace-livionMar 07, 2009 18:32:09 | rolled a one.... a bad day for the monk.... Bang you fist strike his armor and you hear you knugles crumple.... -6 on atk rolls until your hand is healed.... --- but it even better when your GM roll a 1 ^^ that roll made me a drunken master under the quest to be drunken master !! (well i was in a inn.... and the rest of the party reliced the town was full of Zombies...´well... i just like drinking so i dont care...) after a day of a drinking battle agenst the Drunken Grandmaster, alee, wine, stronger wine, XXXblackDrangonblood, it came to the final count down... the great horn of 20litter 99% alco V-KingBlood (ps the DM realy like v-kingblood ) and in the final battle he roll a 1... folowed by me who roll a 20 (im sooo great) i gues my gm realy tryed to stop me from being a drunken master (belive he think it just gonna make me play like an idiot) so after 1 min he looked at me... Fine you are a Drunken master.... Love when GM roll 1 ^^ |
| #23CrackerjakeMar 07, 2009 18:41:15 | Me and my group were in an arena fighting a bunch of demons, and the arcane archer goes to shoot one of them, and he rolls a 1. DM: Alright, you knock the arrow, pull back on the string, take perfect aim...and let go of the wrong end XD |
| #24handofdarknessMar 07, 2009 21:16:06 | Back in high-school, i was in a campaign with two friends, one was the DM, as I had no inclination at the time to do a campaign. My other friend was a cleric, who had somehow found a black dragon egg just as it was hatching, so the dragon thought he was his mommy(crazy i know). I was playing a fighter, who seemed to have alot of bad luck, not really fumbling, just all around bad luck. Well, we had to help defend a town from this evil fire elementalist, while my friend was busy helping the townspeople I had the big idea to use what I called the "Death from Above" attack. I convinced the dragon, who was able to fly at the tme, to carry me on its back, so that I could jump off and land on the elementalist, hopefully killing him in the process. Me: I want to ride the dragon into the air and jump off to attack the elementalist. DM: OK. You climb on the dragon's back, and it takes off. You reach an altitude of 100 feet. Me: Alright, I jump off to attack the elementalist. DM: Roll ~Rolls~ Its a one. You jump off the dragon. As you fall the elementalist looks up and sees you. Just as you are about to hit, the elementalist steps out of the way. You land on your knees and break both of them. The elementalist looks at you, laughs, and walks away. Dragon: I told you not to do it. |
| #25gondorMar 08, 2009 0:15:21 | The odds are 13,107,200,000,000,000,000,000, which is said as '13 sextillion 107 quintillion 200 quadrillion'. I'm comfortable claiming that seventeen 20's in a row have never been rolled on any fair set of dice anywhere in the universe since the Big Bang. Ah, the wonders of confirmation bias. |
| #26wilwarinandamarMar 08, 2009 1:41:24 | We had a good one today. Level 6 Elf Ranger, fighting a Chillborn Zombie. Used Twin Strike. The first attack hit the target and dealt 22 points of damage. The second attack was a 1. Hit his foot, double damage. Dealt 22 points to himself and he'll be slowed for a while. ^^ |
| #27kyomamoruMar 08, 2009 3:13:27 | By and large on my table, a 1 is equal to -10. We found, that it was rather unepic for characters who constantly attack, and use skills to critical fumble. On that same token, the 1's have still managed to screw over the characters despite this. One of the few times I ran a preconstructed, the group was playing on the 3.5 adventure that involves a Tower in a bay that was left by a Wizard on 'auto-pilot' so to speak. It was designed to trap random people in the tower who teleported, so that the Wizard could steal their gear [thanks to a Suggestion spell that lead them into a room that froze them solid.] Now, on the bottom floor there is a maze in this tower, and so the Rogue was leader the way and in the center he triggered a horrible little trap. He was forced to teleport. [and thus caught in the tower's spell.] So we both left the room to discuss the situation... He found himself in a room that gave him a suggestion to go down a floor, yet he managed to will save it. Not knowing that he passed the save, he walked downstairs anyways. Two beings [a Succubus and a Fey of sorts with a Mind Flayer helm] had taken up shop in the absence of the Wizard. The Rogue expertly managed to spot them before they did him, and rolled his hide check... 1. Ouch. They saw him. Now, at this point he attempted to best them in combat. He criticaled the Fey, killing her instantly but was quickly grappled by the Succubus who began to Level Drain him with her kisses/****. Down to level 1, when she decided that he was no longer fun. After she found out there were more, rather powerful people making their way up, she degeared him, shape changed into him, and then put him under a suggestion to not say a word or do anything. So when we went back to the table, the other members in the group forced their way through the tower [which took them an hour or so in character]. Many shenanigans erupted with the Rogue's player playing the Succubus in his body. Took them awhile to realize that it was a fake, since the Succubus was leading them into trapped windows, and what not. |
| #28Draco_WhitewindMar 08, 2009 20:22:43 | I think this thread is exactly why nothing special in my campaign will EVER happen on a 1. You're playing heroes. you've got plot armor and aura of semi-automatic competence. also at navar - :-p really. Rolling for spells that don't have DCs in most uses? I mean, thats the entire point of not using armor and casting spells is that your tricks always work, like miracle, usually. (Exact reason why you cast magic missiles, wwall of force, maze.) |
| #29rider-decadeMar 09, 2009 8:59:36 | Group was sneaking over a wall into a forbidden section of a city the dragonborn paladin held the rope because there was nothing to tie it to as my ranger climbed down the rope. He had to make a strength check to see if he could hold onto the rope he rolled a one so not only did he let ago of the rope dropping me 20ft he fell himself and we got caught and were locked in a dungeon until the rougue who managed to avoide getting captured managed to save us. |
| #30joshevaMar 09, 2009 12:06:22 | The odds are 1 out of 13,107,200,000,000,000,000,000, which is said as 1 chance in '13 sextillion 107 quintillion 200 quadrillion'. Fixed ;) For those who like percentages: 0.0000000000000000000000762939453125% |
| #31angelus_obscuraMar 09, 2009 12:28:53 | This happened a few years ago, to a friend of mine in a 3.5 game. We were using homebrew fumble rules. 1st session, 1st level, and very ugly. He was a warhammer wielding paladin of Hieroneous, and we were all clearing out a den/cave of kobolds. While fighting the last dregs, he rolled a 1 on an attack. So he rolled a d100 to see what the fumble was. ... He kneecapped himself. Rolled max damage, shattered his leg, and fell before a gang of kobolds (who finished him off). ![]() The game was over then due to every one of us . |
| #32lpguy26_dupMar 09, 2009 12:56:49 | Fixed ;) Needless to say, my luck hasn't been bad since then I've hardly ever rolled a 1 on my d20 since :P |
| #33eshenalerosMar 09, 2009 17:48:57 | Needless to say, my luck hasn't been bad since then you've probably rolled out every bit of bad luck you will have for a very long time |
| #34excession_dupMar 10, 2009 18:12:00 | As DM, I had a Drow Priestess who literally couldn't make a saving roll to save her life. One of the rolls was a real 1 too. The unfortunate follower of Lolth spent from first round to dead immobilised next to the party rogue... by the wizard's web. ![]() |
| #35zfnorthMar 10, 2009 20:27:46 | Players are hiking through a swamp, about to get ambushed by croc-a-things. Perception checks to notice something when they come upon a strange, uprooted tree. Fighter rolls a natural 1. Fighter: Look at the pretty bug! Rogue also rolls a natural 1. Rogue: Wow! That IS a pretty bug! |
| #36Draco_WhitewindMar 10, 2009 22:02:09 | Players are hiking through a swamp, about to get ambushed by croc-a-things. Perception checks to notice something when they come upon a strange, uprooted tree. I think this is probably one of the only reasons why I really like 3.X was that you can get so specialized if you need to be, you just can't fail against your specialties when you do it right. |
| #37Darkwolf_BloodsbaneMar 11, 2009 12:14:48 | Rogue: I search for traps *rolls a 1* DM: You did so poorly, you PUT a trap there and set it off. Take one point of subdual damage. And, later in that Campaign: Rogue: I search for traps. *rolls high enough.* DM: You, in fact, find a trap on the door. Rogue: I try to disable it. *rolls a 1* *sickle swings out, poisoning him, and knocking him unconcious.* Our NPC healer is crouching over the Rogue, trying to help him. Rogue Wakes up: I'm BLIND! Party Fighter: Hey, [character], how many fingers am I holding up? Rogue: *Stabs forward at the voice.* Healer NPC: OW! *falls back, pretty badly injured.* DM: After grumbling about "ungrateful #######s, she casts Greater Restoration. You still can't see. We called it "God-Poison." Still not as bad as when my character was thrown to another edition of D&D, merely to kill him. |
| #38themocawMar 16, 2009 19:11:12 | DM: "All right, you are now getting ready to go on stage and participate in the beauty pageant. . . sorry, the contest to determine the next Queen of the Ball of Carrymeore." Female Bard: "Perform Check! I come out on stage wearing a scanty outfit that shows off my body, and makes me look good, and as I mince onto the stage blowing kisses to the judges. . ." ". . . I apparently trip over my own high heels and face plant onto the stage." DM: "Did you just roll a 1?" Bard: "Yeah. . . I try to tumble back onto my feet and make it seem like I meant to do that. . ." "Oh COME ON!" DM: ". . . again?" Bard: "Yeah. . ." DM: ". . . I'm gonna argue that she just plowed straight into the judges' table and knocked one of them out of his chair." Bard: "That's fair. . ." |
| #39wizurielMar 16, 2009 20:34:54 | was playing a fat halfling druid. We were in a dungeon and had to rescue this monk. Anyways she was tied up on a chair on a greased platform in the middle of a flooded room. We used true aim (or something) that let us guide a rope to wrap around the chair and figured would just pull her to us. anyways as the chair came flying to us we have to make a jump test to get out of the way. Not only do I have a -1 penalty to jump but I rolled a natural one. My halfing bent his knees, than tumbled forward into the oncoming chair which knocked me into the water. later in the campaign my druid was haunted by this ghost that was suppose to know everything about the royalty of the land. Figured that would be useful was we had to go investigate the nobility to try and find who has been plotting against the king. Each time I had to ask this ghost anything I rolled a 1, so yeah the ghost that know all the nobility couldn't remeber a thing (or mixed stuff up). By the end of the day my druid had an intense hatred towards undead |
| #40ciaranMar 17, 2009 15:04:38 | I usually don't roll my own intelligence checks when playng a dim character, but I had an idea that was funny enough I decided to. I ended up with an Int check of -1. The gnome needed to get on board a burning ship quickly, so I picked him up, performed a mighty leap off the end of the dock, and hurled him over the edge. I, in full-plate, sank to the bottom of the bay. |
| #41paladin-101Mar 18, 2009 2:16:53 | Got a couple from my group. Here is one I remember best. Back in 3.5: I was playing a level 10 dwarven TWF ranger in an underground campaign(wielding two dwarven waraxes, I was using a feat to let me wield two regular sized weapons) and was always the scout for the party, at least 40 feet ahead of the party. We come upon a narrow corridor, when I see eyeballs. Right when I am about to go back to warn my party, one of my valiant companions won't wait for me to come back and report and yells "DID YOU FIND ANYTHING YET?" Of course the DM then had a hay day since that character also was holding the parties light source, he was a human. So the band of half demon orcs all unleashed their arrows on him(there were 12 sitting there) making for a fun time. At the same time I see a big badass mount the wall the orcs were hiding behind. So I decide to be the bold ranger, and make a daring leap on top of the wall to keep the archers busy while my party closes the gap. I roll a 19 on my jump check, 18 on my balance, and I land perfectly in front of t he big bad ass. So I spent my next turn unleashing my full attack on the bastard, and what do I get? Natural 1, drop my main electric dwarven waraxe. Ok, nothin too bad, roll for my offhand, ANOTHER natural 1. There goes my flaming dwarven waraxe. So I now stand there just holding my johnson facing an ogre with a greataxe in each hand. My response? "They were just for balance anyway!" said **** it and threw an unarmed attack since I had a spiked gauntlet. Natural 1. DM ruled I broke a spike on the ogres armor and it was now a normal gauntlet.My response? "Ok, now I might be in a lil trouble." |
| #42zesty_chickenMar 18, 2009 18:42:51 | So my party was at a local tavern, and one of my players (the fighter)was trying to see if the bartender (who was a girl) was the thief the party was looking for. So, he rolls a knowledge check, and he gets a one. He goes over to the party and says loud enough so even the bartender could hear (He had a very low INT score), "Men, I think that that buff man bartending over there is our thief." The next group the party played came upon the corpse of a fighter in a tavern. When they asked the bartender (the same girl from before) what happened, she smiled and said, "He was one of the local drunks. He was bound to get himself killed." After that, the player was always a wizard with a high intellect.:P |
| #43kamikazegerbilMar 18, 2009 22:13:43 | The story goes that the party was scouting out some ruins looking for clues. Entering one building we found some tracks. We rolled to study the tracks and I having rolled a one declared them to be dragon tracks. They were confirmed to be humanoid tracks. Entering a later building the following exchange takes place: *everyone rolls perception checks while appraching the entrance as we're being cautious( Me: *rolls a 1 and goes for a laugh* I see dragon!" *everyone laughs* Player: So what do we see. DM: You're in some sort of shrine. On the walls are murals depicting Dragons- Me: *gesturing triumphantly* AHA! DM: *sighs* I then went on to roll alot more 1s that session with continued dragon references. Our group now refers to rolling 1 for perception as "seeing a dragon". Another time I was (as the most social skilled party member) charged with interogating a captured ambusher. Using magic to boost my abilities I managed to get a +21 on my diplomacy check... and rolled a 1. With my captive now screaming and hysterical from fear I decide to capitalize on this with intimidate (which had an even higher bonus as I had more skill ranks in it). The DM approves of my thinking amd I roll a 1. DM: You've no affect on the captive but the dragon is utterly terrified. Me: He should be considering how many times I've hit him in the game. Yes I roll lots of 1s. I await my epic confrontation with my draconic nemesis... |
| #44eshenalerosMar 19, 2009 1:38:05 | I was running a game with my uncle once. Let's call him Frank. so Frank was separated from the party as they were hunting a vampire. They fell to the bottom of a giant well, at the bottom of which was a group of owlbears I had intended as a full party battle. those guys did great, but Frank's character made the save to keep from falling and yelled down to them "I'll keep going!" He proceeded on bravely, as a fighter should destroying all the traps that he encountered and waylaying zombies and other undead as he went with his two silvered disrupting hand axes With the rest of the party, he found the grand oak doors to the lair of the vampire. the rest of the party was still trying to figure out how to get out of the basement, and Frank didn't want to wait. and so, he charged into battle. Frank: I charge in! DM(Me): alright, as you go in, you see the vampire clad in the finery of nobles, and he begins saying, "Ah yes, one of the beasts that has invaded my tower. I'm surprised you came alone, if at all-" Frank: Screw him! I throw one of my axes! *Rolls a 1* DM: The vampire stares at you dissaprovingly as your axe soars wide an out the window. Good luck finding that in the marsh. Frank: I Throw the other one! *Rolls 1* DM: somehow you manage to throw your axe out the other window this time. Suddenly, you hear a loud "GWAR!" and the sound of axe hitting flesh. The vampire peers out of the window and says, "You've got quite the arm on you. that pesky vampire hunter has been bothering me for months, and you took his face in a single throw!" |
| #45keyes2k4Mar 20, 2009 14:27:57 | One of my characters started with waking up on a stone table with cultists surrounding him. He was a BSF intendee, so he freaked out, jumping off the table and taking a swing at one of the cultists, a critical miss resulted in a painful groin injury on the corner of the table, which left every cultist in the room stunned, and only allowed me to use one hand for the rest of combat (I.E. giving me only one attack instead of 2 because of my BAB). My other hand was.. well.. busy. |
| #46cole_caecusMar 20, 2009 22:59:38 | I was running a game with my uncle once. Let's call him Frank. so Frank was separated from the party as they were hunting a vampire. They fell to the bottom of a giant well, at the bottom of which was a group of owlbears I had intended as a full party battle. those guys did great, but Frank's character made the save to keep from falling and yelled down to them "I'll keep going!" LAWL! ![]() |
| #47rowlMar 27, 2009 5:53:30 | One of my players, the Rogue, was attempting to sneak into a dungeon room to scout ahead of the party. Stealth check, rolls 1. I adjudicate that he trips and falls flat on his face, breaking his nose on the stonework, making much noise while doing so. The next party member wants to sneak in past the rogue to check the all clear... rolls a 1. He slips in the rogue's nose blood and falls on top of him. |
| #48wilwarinandamarApr 07, 2009 0:45:50 | Our Level 6 party was up against 2 flameskulls, 2 trap haunts, and a flame jet trap. Our Cleric player was out of town, but we still had our Paladin. Two PCs had been possessed by the Trap Haunts, and none of us could roll more than a 10 on attacks or saves. We felt as if we were slowly being slaughtered. Being a kind DM, I nerfed the flameskulls a bit, hoping that would help. Luckily, their bites didn't do any damage to the PCs, but their Fireballs were brutal. Everyone in the party took damage at least once, and at least half the PCs were bloodied. We managed to kill off one flameskull out of sheer luck with a combo of Cloud of Daggers (from one of the Wizards) and Holy Smite (from the Paladin). Finally, our Tiefling Wizard had enough. There was one flameskull left, and he wanted to take it out with everything he had. He used Shock Sphere. Except that he rolled a 1 when attacking the skull. Instead, he jolted himself (no damage). When he rolled attacks against the rest of the party, he knocked two PCs below 0 HP, rendering them unconscious. Me: (sensing a TPK and being lenient) "The flameskull cannot believe what he's seen. He is laughing so hard, he is literally on the ground, rolling in laughter. He is prone." The Tiefling Ranger was able to finally roll high enough to kill the darn thing. ![]() |
| #49veokApr 07, 2009 12:39:21 | DM: There is a small, lizard-like humanoid in front of you. He has a sling in one hand, and glares at you with a head of vicious teeth and spiteful eyes. [kobold] Party Cleric: I want to use nature to see what I can figure out about it. *rolls a 1* (OCC): Damnit DM: You fail epicly, you have no idea what they are. PC: Hey guys, I think they're BEARS! Rest of Party: Small, scaled bears? PC: Hey, you never know. |
| #50CrackerjakeApr 07, 2009 13:00:43 | A friend of mine was telling me about a session he was at the other day, and he was looking for a key amidst a pile of junk. Well, he rolled, and he got a 1. The DM had him spontaneously combust O.O |
| #51angelic_demonApr 07, 2009 13:38:40 | This one is more on the side of the creature, not the player, but... In a very old campaign (See: Shortly after 3.5 came out), I was playing a ranger solo against something that was slightly inappropriately leveled in a Colosseum. (Not entirely sure, it was a long time ago, but I was getting my ass handed to me) Anyway, the fight goes on for a few turns, and finally the monster rolls a natural 1. The DM rolled for epic failure, and it rolled another 1. The third die was yet another 1, so the following happened: The monster tries to hit you, but ends up sending its attack up into the stands. Unfortunately, it hits a level 20 Sorcerer who was up there, who get ****** off and sends a level 20 Sudden-Maximized-Empowered Fireball at it. The monster is dead, and you win on a technicality. |
| #52echelon_houseApr 07, 2009 13:41:02 | Oh, I've got a *ton* of these. My group is constantly in awe of how the God of Dice apparently has cursed me for some offense I committed unknowingly against it. Many, many times have I died from rolling natural 1s over and over again in a row. Sometimes my curse of unluck infects those around me: A friend and I, both rogues, are running through an obstacle course to prove our worth to a hostile tribe of poison dusk lizardfolk.We're standing on a tall pillar and have to get over the pit of spikes separating it from another tall pillar. Friend: I'll throw my grappling hook over! (Succeeds) Okay, now we'll climb to the other side. - Me: (Wisely thinking of all the ways this could go wrong) Wait, let's tie ourselves to the rope so we can't fall. - Friend: Good idea! And so, it is done. We begin to shimmy across, and at first all seems to go well ... until I rolled a 1 on my climb check. - DM: Your hands slip off the rope. Because you tied yourself off first, you're now dangling like a sack of meat several hundred feet above the spikes. - Friend: Don't worry, I'll pull you back up! (Rolls a natural 1 on her Use Rope check). - DM: ... Okay, as you try to pull him back up you find that he is far, far too heavy for you. You're pulled off as well. - Friend and I: Well, crap. I guess let's try to get back up. (Natural 1 for me, natural 20 for her). - DM: Okay, she manages to claw her way awkwardly back onto the rope. You, however, end up foolishly untying your cord by mistake, and thus you plummet to your doom. You take ... (rolls) 20 damage. I languish in the pit trap for a few more turns as my friend gets to the other side safely. - Friend: I'll throw my rope down and pull you up! (Natural 1) - DM: As you start pulling him up, your puny arms betray you. Your grip on the rope weakens and he falls back into the pit. He takes ... (rolls) 17 damage. - Me: Nice work, thanks. - Friend: I'll try again! (Same result.) Three more times does this repeat. I'm now at about 3 HP, and my group is dying with laughter as I die from puncture wounds. My friend leaves the obstacle course alone, after having found an epic artifact that gives her total concealment as a static property sitting near the exit. - DM: The lizardfolk crown you their new queen for the cold-hearted way in which you merciless humiliated your comrade before killing him. - Me: **** you guys. |
| #53koradziApr 11, 2009 3:24:58 | Bumped into a friend yesterday, and he reminded of this one. This was back in the AD&D days, in one of those classic campaigns where you wandered into a dungeon for no adequately explored reason and tried to get as far as you could before some tragic mishap wiped out the party. The party consisted of a Wizard, a Rogue, and my Paladin; right up until the incident, we'd been enjoying an unprecedented degree of success. This was mostly due to the fact that we'd gotten incredible rolls during character generation; having characters with average stats of 14 or so was really exciting back when you rolled 3d6 in order for your Ability scores. And then it happened. I went to attack a Goblin, rolled a one, and then rolled another one. The DM reached for the Critical Fumble table, and I rolled something like 3 more ones in a row. Decapitated the Rogue, disemboweled myself, and then hurled my sword through the Wizard. The world's unluckiest Paladin went down in history, and another party of ill-fated adventurers wandered into the dungeon. |
| #54darthkuthuusApr 11, 2009 21:43:58 | At first level, my Dwarf Fighter was charging into battle alongside the leader of the party, a Warforged Warlord (the player just liked the alliteration.) I use Brute Strike. Natural one. DM tells me to roll an attack against an ally in range. Natural 20. I did over thirty points of damage to our leader who, due to Toughness, Con 20, and a previously cast Sacred Flame from the cleric (Who laughed, because her Temporary HPs saved him.) survived with maybe 3 HP left. The DM ruled that I lost my grip on my Greataxe and decapitated him, to which he replied, "Don't worry, I'll just bolt on my spare." Because I technically failed to use the power on an enemy, The DM ruled that I hadn't expended it. Later in the same fight, during which I failed to do anything useful other than soak hits while we frantically tried to get the Warforged back into fighting fit so he could Lead the Attack without getting mauled. My bizarre luck continued, as I again tried to Brute Strike the boss of the orcs we were fighting. Natural one. DM starts laughing, because once again, the only ally within range is the Warforged Warlord. I roll a natural one. DM is suprised, Forgelord breathes a sigh of relief, and then jokingly says I should have to roll against an enemy instead. I do so, and roll a natural twenty. I do exactly as much damage to the Orc Chieftain as I did to Forgelord. Chief goes down and the DM rules that I swing for the Chief's head, miss, lose my grip on my axe again swing all the way around at a the warforged's head, but since that isn't there, he keeps going all the way around and decapitate the Chief anyway. After this, the party introduces me as "Dimli, the Dwarf who killed an Orc Chieftain in single combat, accidentally." |
| #55bone_nagaApr 11, 2009 21:59:49 | Actually this one involves a 20. I was the DM during a 2e game. My brother's 5th-level paladin decides to enter the arena to make some cash, seeing as how they are broke. He of course wants to battle an evil creature, and decides to fight an orc. He's 5th level, so an orc should be no problem, right? Orc has a great axe, and it wins initiative. I roll a natural 20 for it and it scores a critical hit. We were using (and still use) the Combat and Tactics critical hit chart. Friend: Wouldn't it be really funny if the orc hits his head? I roll dice. Me: Its a head shot. Friend: Wouldn't it be really funny if he got his head cut off by an orc? I roll dice. Me: He cuts off your head. Ironically, the paladin already had a hook on his left arm, due to the fact that it was cut off by an orc with a great axe on his very first adventure in the campaign. I don't think any of my bother's future characters ever fought in the arena again. |