| Post/Author/DateTime | Post |
|---|---|
| #1bellaluna221Aug 11, 2010 17:09:44 | I apologize in advance, I'm new to D&D, so there's a lot I still dont understand. My friend is a level 3 ranger, and when he does his attacks, he rolls 2d20's to attack... i figure 1 is for his Twin Strike at-will, and 1 is for his Hunters Quarry if he succeeds, he then rolls 1d10, 1d8, and 1d6. This seems incredibly excessive... Can he mark ANY enemy with Hunters Quarry? Is he only allowed to mark 1 enemy with the Hunters Quarry throughout the whole battle, or can he change who he's marked at the beginning of his turn? His stats are: 10 Str 13 Con 20 Dex 10 Int 15 Wis 8 Cha I'm the DM this weekend.. and honestly.. he never gets hit, in any battle. He stands in the corner, and delivers blast after blast of this stuff. I want to be able to design a battle to knock him down a peg... he puts down other players and says things like "Oh hey guys, go wait for me over there, I can handle this battle by myself." I know single-targeting a player is wrong, but I do believe that it is necessary once in a blue moon, to knock someone off their high-horse and make them a team player and not just "The Ranger Game" Any suggestions? I'm pretty much alone with this. The other players in my group are wimps and they pretty much let anyone walk all over them. :\ |
| #2inaraiAug 11, 2010 17:32:08 | 2 d20's on Twin Strike would be because it's to hits, each one has its own roll. The first is the main hand weapon, the second is the off-hand weapon. Hunter's Quarry is placed on the closest enemy when it is used. I'm not too familiar with Ranger mechanics, but I'd guess it's a minor action to redesignate it every round. To begin with: His lowest defence is Fortitude. Use creatures that target that. Is he melee or ranged? If he's melee, use some artillery so that he's hit from where he can't attack. Ranged, use some mobile creatures, maybe find a way to keep him from shifting so that he provokes an OA if he does use an attack. Other suggestions include using higher damage enemies, large groups, etc... What's your party composition? Maybe highlighting the other characters in the group is a good idea? It should be noted, though, that Rangers ARE Strikers. High damage is their job. |
| #3MalakLightfootAug 11, 2010 17:57:45 | I apologize in advance, I'm new to D&D, so there's a lot I still dont understand. With Twin Strike, he makes two attack rolls. It sounds like one of his weapons has a d10 (a Broadsword or Bastard Sword? More likely the Bastard Sword, taking proficiency in it would keep his attack bonus the same for both attacks. If Broadsword, then his first attack bonus will be one lower than the second) for damage, one has a d8 (probably a Longsword, for the greatest accuracy). If he hits with either or both weapons, he may then choose to apply his Hunter's Quarry d6 to one of the weapon damage rolls (but not both). He does not, however, get to roll all of this damage on each hit. Can he mark ANY enemy with Hunters Quarry? Designating a target as your Quarry is a Minor Action. He can only target the nearest enemy with Hunter's Quarry. If two or more enemies are equally close, he may choose which one becomes his Quarry. He may only have one Quarry at a time, but he may reassign his Quarry to a different enemy with a Minor Action, provided it is the nearest possible target. His stats are: The character looks legit. The stats are within reason. I'm the DM this weekend.. and honestly.. he never gets hit, in any battle. He stands in the corner, and delivers blast after blast of this stuff. I want to be able to design a battle to knock him down a peg... he puts down other players and says things like "Oh hey guys, go wait for me over there, I can handle this battle by myself." This makes him sound like an Archer Ranger, which means he should be rolling the same dice for each damage roll (and his stats agree with this conclusion). We may need to know more. I know single-targeting a player is wrong, but I do believe that it is necessary once in a blue moon, to knock someone off their high-horse and make them a team player and not just "The Ranger Game" In order to lessen the chance that he cheats, require that he roll and resolve each attack seperately. ex: Roll Bastard Sword, determine if he hits, then roll damage, then decide if he uses the Quarry dice, apply damage, then roll Longsword, determine if he hits, then roll damage, then apply Quarry if he did not apply Quarry to the first strike. All that being said, intelligent monsters will understand that it is his character wrecking them, and they should target him or move to flummox him when they are not being stopped by either the Defender or the Controller. If he is an Archer, use a few Lurkers to maneuver around the Defender and box him in. If he wants to use Ranged Strikes, he will need to suck up Opportunity Attacks. If he switches to melee, his attack bonus goes down considerably (by 5, Twin Strike use Dex for ranged strikes, and Str for melee. Melee Training (Dexterity) does not help with this, as it only allows him to sub Dex for Str for Melee Basic Attacks). |
| #4rian_kingAug 11, 2010 18:41:34 | I apologize in advance, I'm new to D&D, so there's a lot I still dont understand. Other people have already said why this is, but don't be afaird in game to ask why a player is doing something. HUnter mark is not a attack it's just extra damage if he does hit. I might suggest you wait to DM to you have a good understanding on the basics of the phb 1 class works |
| #5bellaluna221Aug 11, 2010 19:02:38 | I apologize in advance, I'm new to D&D, so there's a lot I still dont understand. Hm... the only weapon he has is a longbow. So when he rolls for damage, and he rolls 1d6 for Hunter's Quarry, and his longbow gives him 1d10.. underneath, it says "Add 1d8 damage, once per round (Hunter's Quarry)" I suppose that's why every single time, he gets to roll 1d6, 1d8, and 1d10... it just seemed a bit odd, that's all. |
| #6Janx_14Aug 11, 2010 19:11:12 | There's the problem. He has the feat Lethal Quarry, which upgrade's Hunter's Quarry damage from a d6 to a d8, instead he's using both a 6 AND a d8. Twin Strike works by making you make 2 attacks against the same or 1 on 2 targets. Each hit does 1d10 damage due to his longbow. Once per round, when he hits, he can deal his hunter's quarry damage, which is USUALLY 1d6, but due to the feat, is a 1d8. |
| #7MalakLightfootAug 11, 2010 20:40:54 | Hm... the only weapon he has is a longbow. It sounds like he is misinterpreting the Power. It sounds like he is both getting more and less out of the power. He gets to make two attacks, both with their own damage rolls. It sounds like he was making two attack rolls, taking the better of the two, and applying lots of damage to what could have been only one hit. So, he should be rolling first attack, determining hit, rolling damage if hit, rolling quarry if hit, rolling second attack, rolling damage if hit, rolling quarry if not able or desirable on first strike, and done. His damage should come out like this (provided the target is his Quarry): One strike hit = 1d10 (Longbow) + 1d8 (Quarry) Both strikes hit = 1d10 (Longbow) +1d10 (Longbow) +1d8 (Quarry) No strikes hit = bupkis Bear in mind that he can choose to target seperate targets with Twin Strike, but if he wants to roll it all at once instead of breaking it up, go ahead and let him waste all that damage on a creature that only has 5 HP left or a Minion The way to counter an Archer ranger is to force him into melee or give him a taste of his own medicine. Use Lurkers, who often have movement abilities that let them get around the party Defender. Use Brutes to lock down the party Defender, and then use Artillery to attack the Ranger. Use Controllers to daze (make him choose between moving, shooting, or quarry), weaken (cut his damage in half), or immobilize him (make him unable to get away from the folks who will whack him if he shoots). |
| #8Pashalik_MonsAug 11, 2010 23:54:43 | Also, know that with twin strike, he does NOT get to add his dex modifier to the damage. If you have the time, I'd recommend you take the time to read his sheet very carefully, and then go to the books and make sure you know how all his powers, feats and class features work. If you think he will argue(which, assuming this is the same guy you're having troubles with, I think he will) then make sure you have the books with you at the table, with printed errata, and bookmarks/highlights so you can prove it. Remember that a power does nothing beyond what it says it does. I know this seems excessive, but from what I can tell, you're dealing with the type of guy who will read things wrong(on accident or on purpose, maybe some of both), and then swear he's right until his dying days. I have a hunch that if you do this checking on his sheet, you will find a number of errors, and that most of them are making him more powerful in some way. My hunch continues on to the idea that if you make him play by the rules when it is your session, you find that he is not so hard to hit(especially if you target fortitude), that he does good, but not entirely ridiculous damage, and that he will not be able to function alone. If you check it out and my hunches are correct, wait until he begins to get argumentative(or just until he ticks you off), then remember this phrase, "Tonight you have to play by the rules." Yes, it is a bit bitchy, but it's really hard to argue with. Oh, I expect he'll try, but if you stand your ground, you can handle this. Remember what I've told you about it being ok to be a bitch. |