| Post/Author/DateTime | Post |
|---|---|
| #1selthazarNov 20, 2009 11:00:40 | First of all i need to ask sorry for my english ! i hope you can understand i am not that skilled |
| #2aleristhes33kerNov 20, 2009 14:19:55 | Chaotic Evil (or, in short, CE) Characters are unpredictable, selfish and would kill everyone without hesitaion for personal gain. For example, murderers and necromancers are often chaotic evil. You shouldn't care about what's allowed, just get what you want and hurt as many people as possible while doing it. In a group, this can be very, very, very hard because CE Characters just aren't teamplayers. EDIT: Oh yeah, and by the way, if you understand German, I bet some others can speak it, too (like myself ) |
| #3evertrasNov 20, 2009 14:25:29 | Instigate trouble/destruction and always find a scapegoat. For example, suppose you're meeting with a noble. Sneak some poison into his food (doesn't have to be fatal, just make him sick), then frame someone important to him. Steal important things just because they're shiny, but be smart about it. If you see a small stone holding a structure together, pull it out. Just make sure no one sees you. You're never to blame, of course. |
| #4Pundrake_the_MadNov 20, 2009 14:36:50 | The best advice I can give you is: Chaotic Evil Does Not Mean STUPID! Don't advertise to everyone that your character is chaotic evil. The dungeon master is really the only person who needs to know. Write 'unaligned' on your character sheet in case someone looks at it. Don't do every 'evil' thing you can think of just because it's 'evil.' Don't stab your 'friends' in the back and give them a lame excuse like "I'm just roleplaying my character." It's best if they're all convinced you're Lawful Good. (Yes, I've done this. The other PC's were so convinced, when my true alignment was revealed, they actually refused to believe it.) Play it smart and spread chaos, fear and death without getting caught. Resist the urge to gloat. Set up your Ultimate Betrayal of All That's Good and Holy in absolute secrecy, with the utmost care and patience. When the other PC's lives are in utter ruin by your hand, with no hope for revenge, then and ONLY then, reveal your true nature, and feel free to gloat all you want. Oh, and by the way, playing an evil character generally isn't considered such a good idea. Are you sure you want to do this? PtM |
| #5KruskNov 20, 2009 15:12:00 |
I agree with everything this poster said aside from this bit. If your group is ok with evil PCs go ahead and have fun. They can make for some interesting games. I do think you ought to make sure the DM and other players are ok with it. |
| #6beowuufNov 20, 2009 16:55:54 | Lawful-Neutral-Chaotic are the means. Good-neutral-evil are the ends. So a chaotic person should act to their whims and not worry about external factors or moral straightjackets. And an evil person should not care about others to bring about the effects - even so far as to use others, no matter what harm may befall them. There is nothing that says your rogue has to instantly kill the group nor mess things up. It is just likely that when things go wrong, or when something temping comes along, there is nothing built into your character to stop them from trying to get it or trying to do it. To play nicely with a group, or to have an interesting hook for the betrayal, then having a common goal with the group - one the rogue needs the group for - is probably an idea. Then it's fun to see the chaotic character almost blow it because something short-term comes up that they decide they want to persue ![]() There is nothing saying an evil character cannot be fond of or like others and like their company. It's just that when push comes to shove, those feelings don't have any impact on what the rogue wants to achieve. If this is a short term campaign, then as said don't play stupid. The rogue should go for what they want, or go on a whim, but then at least cover up or explain away 'blips' and apologies. If a longer term campaign, it would be best to map a direction for the character that moves away from one of those two aspects - probably the evil to neutral. Perhaps fondness does actually give way to liking the group. Perhaps the rogue actually stops always trying to do things to benefit himself. A chaotic neutral character still acts on whims, and is still occasionally selfish, and even more fun can still on a whim do stupid things but then have it turn out to be trying to help the group. Work out exactly why your character is evil if you wish to undo it. Was behaviour visited onto them that makes them think it's ok to do it back? Or do they just have a slefish world view? Whatever that aspect, it should be something that the group act in the opposite way, that might bring about a change of heart in your rogue. Also, work out why your character is chaotic. Are they just a hedonist, who believes in living for the moment? Do they actively hate the rule of law, and do everything they can to spite it? either of those might lead to a feeling or boredom in the rogue before long. Getting what you want when you want it, or not challenging yourself with restrictions might cause him to burn out. Perhaps the character is turning towards neutral in the end, a cynical person who might do the right thing as often as not just because they are burnt out on being selfish. So yeah, if short term then think fun trickster, try to make them likeable to give the party conflict how they deal with your rogue's selfishness. If long term, think in terms of the planned endgame of the rogue, and possible unexpected turns in personality that conflict with this selfish goal. |
| #7selthazarNov 20, 2009 18:16:02 | thank you guys ! you ve given a lot of help! cheers x) |
| #8Pundrake_the_MadNov 20, 2009 22:14:24 |
Actually, I think we're in complete agreement. Since the OP didn't say one way or the other whether his DM/group knew, I went with the standard 'cautionary' note. But if they're okay with it, then the important thing is just doing it right. PtM |
| #9entropy_judgeNov 20, 2009 22:36:44 | Lawful-Neutral-Chaotic are the means. Good-neutral-evil are the ends. Not really. A Lawful Evil character may use Evil deeds (starvation of others, murder, torture) as his means to achieve structure and order. A Chaotic Neutral character may use any means to achive his Chaotic ends (absolute freedom for everyone). |
| #10tigereye504Nov 20, 2009 22:51:48 | just my 2 cp, being evil doesn't bar you from doing good. You just have a less-than-noble reason to do the said good thing. Example: your a assasin hired to kill a king. If the prince in in grave danger, you likely would save him, a good act, but only to get closer to the king so you can finish him off. |
| #11RPJesusNov 20, 2009 23:47:44 | The best advice I can give you is: x1000 |
| #12mccowenNov 24, 2009 7:52:14 | Instigate trouble/destruction and always find a scapegoat. For example, suppose you're meeting with a noble. Sneak some poison into his food (doesn't have to be fatal, just make him sick), then frame someone important to him. Steal important things just because they're shiny, but be smart about it. If you see a small stone holding a structure together, pull it out. Just make sure no one sees you. You're never to blame, of course. This is an excellent example of how not to play CE. A chaotic evil character is not particularly likely to hurt someone just because he/she is nearby. A chaotic evil character also does NOT cause death and mayhem simply for the sake of death. Insane characters do those things, and chaotic evil doesn't mean "insane" any more than it means "stupid". As a CE character your first job is to think of your goals. What do you want to accomplish? What's important or valuable to you? Once you've figured that out, you can proceed to figuring the "how" of things. Who has the things you want? What stands between you and your goals? Then, and only then, do you start the cheating and lying and murdering. As an example of how this might work in play: your party is invited by a noble who has heard of your prowess to attend a small dinner party. Do you:
...like when the nobleman tells the party after dinner that you are clearly men and women of taste and discretion, and he has a delicate task that you might perform. A political rival has obtained some incriminating documents, and the nobleman would like you to get them back. He's offering a handsome reward--as long as the theft isn't traceable to him. You should:
Finally, you have several options for retrieving the documents from the rival. You should:
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| #13ah_maclimeszeroNov 24, 2009 8:03:13 | EDIT: Nevermind. Above poster said it way better. lol |
| #14nikitadarkstarNov 24, 2009 15:26:04 | Instigate trouble/destruction and always find a scapegoat. For example, suppose you're meeting with a noble. Sneak some poison into his food (doesn't have to be fatal, just make him sick), then frame someone important to him. Steal important things just because they're shiny, but be smart about it. If you see a small stone holding a structure together, pull it out. Just make sure no one sees you. You're never to blame, of course. I just want to add to this that I do agree fully... but there's also nothing stopping an evil character of blackmialing the noble (with or without the party's knowledge) for more money/rewards if he thinks he can get away with it one way or another. But yhea all in all.. evil stays alive by outsmarting good. |
| #15ah_maclimeszeroNov 24, 2009 15:28:02 | But yhea all in all.. evil stays alive by outsmarting good. "So, Lone Star, now you see that evil will always triumph because good is dumb." |
| #16chaosturtleNov 24, 2009 17:02:32 | The only CE character I actively played was a fallen paladin who didn't know he was fallen and thought he was just being tested by his god hence the lack of powers. Basically, he acted in an above the law fashion in the way he dealt out justice, even if the actual lawful authorities tried to stop him...though he could on occassion be reasoned with, granted it came about more in the form of subtle manipulation. I had another char I didn't get to play too much that was a Fighter/Rogue swashbuckling type. He was obsessed with being the best/famous/impressing people and anything else along those lines. Basically, it made him a D-bag, but he was easily manipulated by the rest of the party as all they had to do was either stroke his pride/challenge his pride to get him to do things. The "evil" parts were his desire for revenge if someone did manage to out do him, especially if it was public, and he'd "invent" problems that needed solving for attention...breaking into a place (usually to prove he could) stealing something, then later solving the crime...occassionally framing other people. There are a few things I try to avoid when making a CE character...or really any character. Excessive stealing, backstabbing, and kill/be evil just for the sake of killing/being evil attitude. The reason my above mentioned characters worked is because they could fit into a group and still do typical adventures without having to go through too many hoops. Try to imagine the situation as if you were an outside member of the party, if it were someone else playing your character would you find it annoying? |
| #17mccowenNov 24, 2009 17:16:53 | The only CE character I actively played was a fallen paladin who didn't know he was fallen... THIS. Play what you want, but make it work in a party. Don't just go running out to steal and murder indiscriminately because HAHA TEH LULZ!!!; if you want to play a CE character, figure out what he wants, and make sure his actions make sense. CE characters can be paladins fallen due to arrogance and misplaced righteousness, Jedi who try to justify tapping into the Dark Side just this one more time, or rogues with the simple dream of having enough money to swim in it Scrooge McDuck-style--but they have to make sense, and be recognizable as human with human motivations and ambitions. |